Difference between revisions of "User:StarHawk/EXP"

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===== Experience =====
 
In the following tables, any text in <i>italics</i> represents an unofficial house rule. In addition, the following abbreviations are used:
 
  
:Mab = minimum ability of charm or charms in a combo
 
:Mat = minimum attribute of charm or charms in combo
 
:Mes = minimum essence of charm or charms in a combo
 
:Mgr = minimum graces of charms in combo
 
:MxE = the highest minimum essence of charms in a combo
 
:MAE = minimum ability of charm &plus; minimum essence of charm
 
:L = level of ritual
 
:R = current rating
 
:n = the number of charms in a combo
 
 
||||||||||Training Times (in hours)||
 
|| ||Favored||Favored (no trainer)||Unfavored||Unfavored (no trainer)|| 
 
||New ability||0||0||144||288||
 
||Ability to 2||0||0||48||96|| 
 
||Ability to 3||0||0||96||192||
 
||Ability to 4||0||0||144||288||
 
||Ability to 5||0||0||192||384||
 
||Ability to 6||0||0||240||480||
 
||Ability to 7||0||0||288||576||
 
||Specialization||144||288||144||288||
 
||Attribute to 2||192||384||192||384||
 
||Attribute to 3||384||768||384||768||
 
||Attribute to 4||576||1152||576||1152||
 
||Attribute to 5||768||1536||768||1536||
 
||Attribute to 6||960||1920||960||1920||
 
||Attribute to 7||1152||2304||1152||2304||
 
||||||||||<i>Lunars halve training time to improve caste Attributes</i>||
 
||Improving Virtues||||||||No training needed||
 
||Improving Willpower||||||||No training needed||
 
||Essence to 2|| || ||0||0||
 
||Essence to 3|| || ||0||0||
 
||Essence to 4|| || ||576||576||
 
||Essence to 5|| || ||768||768||
 
||Terrestrial Circle Spell||48||96||48||96||
 
||Celestial Circle Spell||96||192||96||192||
 
||Solar Circle Spell||144||288||144||288||
 
||Shadowlands Circle Necromancy||48||96||48||96||
 
||Labyrinth Circle Necromancy||96||192||96||192||
 
||Void Circle Necromancy||144||288||144||288||
 
||Charm (MAE=1)||||For charms in caste or favored abilities, do not add minimum essence||8||16||
 
||Charm (MAE=2)|| || ||16||32||
 
||Charm (MAE=3)|| || ||24||48||
 
||Charm (MAE=4)|| || ||32||64||
 
||Charm (MAE=5)|| || ||40||80||
 
||Charm (MAE=6)|| || ||48||96||
 
||Charm (MAE=7)|| || ||56||112||
 
||Charm (MAE=8)|| || ||64||128||
 
||Charm (MAE=9)|| || ||72||144||
 
||Charm (MAE=10)|| || ||80||160||
 
||Charm (MAE=11)|| || ||88||176||
 
||Charm (MAE=12)|| || ||96||192||
 
||Charm (MAE=13)|| || ||104||208||
 
||Charm (MAE=14)|| || ||112||224||
 
||Combo ||<i>(Mab+MxE)×8</i> ||<i>(Mab+MxE)×24</i> ||<i>(Mab+Mes)×8</i> ||<i>(Mab+Mes)×24</i>||
 
||Sidereal MA charm (Mes=2)||96||192||96||192||
 
||Sidereal MA charm (Mes=3)||144||288||144||288||
 
||Sidereal MA charm (Mes=4)||192||384||192||384||
 
||Sidereal MA charm (Mes=5)||240||480||240||480||
 
||Sidereal MA charm (Mes=6)||288||576||288||576||
 
||New college|| || ||144||288||
 
||College to 2|| || ||48||96||
 
||College to 3|| || ||96||192||
 
||College to 4|| || ||144||288||
 
||College to 5|| || ||192||384||
 
 
Experience Costs
 
Abyssal  Alchemical  Fair Folk  God-Blooded  Lunar  Mortal  Sidereal  Solar  Terrestrial 
 
Ability, new 3 3 3 3 3 3 3 3 3 
 
Ability, favored  (R×2)−1 (R×2)−1 R×2 (R×2)−1 (R×2)−1 (R×2)−1 (R×2)−1 (R×2)−1 (R×2)−1 
 
Ability  R×2 R×2 R×3 R×2 R×2 R×2 R×2 R×2 R×2 
 
Specialization  3 3 2/5 3 3 3 3 3 3 
 
Attribute, favored  (R×4)−1  (R×4)−1   
 
Attribute R×4 R×4 R×4 R×4 R×4 R×4 R×4 R×4 R×4 
 
Essence R×8 R×9 R×8 R×12 R×9 R×20 R×8 R×8 R×10 
 
Virtue R×3 R×3 R×3 R×3 R×3 R×4 R×3 R×3 R×3 
 
Willpower R×2 R×2 R×2 R×2 R×2 R×2 R×2 R×2 R×2 
 
Grace, major  R×3     
 
Grace, minor  R×6  R×6   
 
Grace, Heart to 4  20     
 
Charm, favored  8 10 6  12  9 8 10 
 
Charm, terrestrial MA, favored 8 11 10  12  8 8 10 
 
Charm, terrestrial MA 8 11 12 15 12  10 10 12 
 
Charm, celestial MA, favored 8 11 12  12  8 8 12 
 
Charm, celestial MA 8 11 15 15 12  10 10 15 
 
Charm, sidereal MA, favored  13    16  10 13 
 
Charm, sidereal MA  15    18  12 15 
 
Charm, foreign  20    17†  20 
 
Charm  10 12 6 15 15  11 10 12 
 
Combo  Mab Mab Mgr Mab Mab+Mat  Mab Mab Mab 
 
College, new        5 
 
College        R×3 
 
Terrestrial Spell, favored  8    7  8 8 10 
 
Terrestrial Spell  10  25 9  10 10 12 
 
Celestial Spell, favored  8    7  8 8 
 
Celestial Spell  10    9  10 10 
 
Solar Spell, favored        8 
 
Solar Spell        10 
 
Shadowlands Necromancy, favored  8    10  8 8 10 
 
Terrestrial Necromancy  10  25 12  10 10 12 
 
Labyrinth Necromancy, favored  8    12  8 8 
 
Labyrinth Necromancy  10    15  10 10 
 
Void Necromancy, favored  8       
 
Void Necromancy  10       
 
Art  5 5  5 5 5 5 5 5 
 
Art Specialty  3 3  3 3 3 3 3 3 
 
Ritual  3+L 3+L  3+L 3+L 3+L 3+L 3+L 3+L 
 
Forumla  1 1  1 1 1 1 1 1 
 
Procedure  1 1  1 1 1 1 1 1 
 
Science, new 7 7  7 7 7 7 7 7 
 
Science R×6 R×6  R×6 R×6 R×6 R×6 R×6 R×6 
 
 
†The only foreign charms Lunars may learn are Fair Folk charms, and only if they have had the corresponding Grace forged for them.
 
----
 
 
You might also want to steal the [http://rpg.divnull.com/wiki/index.php/Exalted_Improving tables on my campaign wiki]. - [[Wordman]]
 
:Thanks. Soo Much better. ~StarHawk
 
 
You could just merge the Solar and Abyssal tables, since their experience costs are the same. ;) Also might want to note the experience-point cost Solars and Abyssals pay for Sidereal-level Martial Arts Charms. - [[David.]]
 
 
Just as a concern, are we worried about Copyright on this stuff? - GregLink
 

Revision as of 06:39, 24 February 2006