Difference between revisions of "SolarDodge/BogMod"

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Back to [[Charms]]<br>
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<b>Flow Like Light</b>
Back to [[BogMod]]
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<b>Cost:</b> 5 motes, 1 willpower
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<b>Duration:</b> Instant
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<b>Type:</b> Reflexive
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<b>Minimum Dodge:</b> 5
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<b>Minimum Essence:</b> 4
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<b>Prerequisite Charms:</b> Flow Like Blood
  
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Building upon his earlier mastery the solar suffuses his frame with greater amounts of essence, letting herself attain the density of light. This permits a solar to perfectly dodge any attack that he is aware of. This charm will dodge undodgeable attacks, but does not work against things like being talked at, failing a test, or other such things people try to bend rules forFurthermore a solar can buy additional perfect dodges during the turn she has activated this charm for 2 motes.  If she buys more dodges then her permanent essence, she can take no more offensive actions that turn, as her body is too much light instead of substance to harm othersIf you have allready attacked in the turn and you use this charm you may not buy more dodges then your permanent essence.
<b>Flow As Light</b>
 
<b>Cost:</b> 4m; <b>Mins:</b> Dodge 4, Essence 3; <b>Type:</b> Reflexive
 
  <b>Keywords:</b> Combo-OK, Obvious
 
  <b>Duration:</b> One Scene
 
<b>Prerequisite Charms:</b> Shadow Over Water, Reflex Sidestep Technique
 
 
 
The Lawgivers do not even need to move to avoid attacksPermeating their body with the power of light and essence the Solar is even able to momentarily become as light to avoid attacksFor the remainder of the scene the character can apply their Dodge DV even against attacks that are undodgeable.
 
 
 
== Comments ==
 

Revision as of 22:53, 11 October 2004

Flow Like Light

Cost: 5 motes, 1 willpower
Duration: Instant
Type: Reflexive
Minimum Dodge: 5
Minimum Essence: 4
Prerequisite Charms: Flow Like Blood

Building upon his earlier mastery the solar suffuses his frame with greater amounts of essence, letting herself attain the density of light. This permits a solar to perfectly dodge any attack that he is aware of. This charm will dodge undodgeable attacks, but does not work against things like being talked at, failing a test, or other such things people try to bend rules for. Furthermore a solar can buy additional perfect dodges during the turn she has activated this charm for 2 motes. If she buys more dodges then her permanent essence, she can take no more offensive actions that turn, as her body is too much light instead of substance to harm others. If you have allready attacked in the turn and you use this charm you may not buy more dodges then your permanent essence.