Difference between revisions of "SolarSurvival/BogMod"

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(*King of Beasts Presence)
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Back to [[Charms]]<br>
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<b>King of Beasts Presence</b>
Back to [[BogMod]]
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<b>Cost:</b> 5 motes
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<b>Duation:</b> One scene
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<b>Type:</b> Simple
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<b>Minimum Survival:</b> 3
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<b>Minimum Essence:</b> 2
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<b>Prerequisite Charms:</b> Friendship with Animals Approach
  
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Solars are the kings of Creation and all living know it wether beast or manWith this charm no beast will dare to try to bring harm to the characterWith the use of this charm no beast will attack her even if trained to do soPredators have no greater resistance to this then the smallest herbivore and only in the most extreme cases will one do anything more then just sit idly as the character moves byEven in those rare cases the beast will flee rather then attackMagical animals or the wyld tainted are not so cowed but suffer a penalty in dice equal to the solar's essence to take actions against herAnimal gods, lunars, fae in the shape of animals or characters using sorcery to be an animal are not stopped by this charm.
<b>Breath of Nature Method</b>
 
<b>Cost:</b> 4m; <b>Mins:</b> Survival 5, Essence 3; <b>Type</b> Simple(Speed 6, DV -1)
 
<b>Keywords:</b> None
 
<b>Duration:</b> Indefinite
 
<b>Prerequisite Charms:</b> Food-Gathering Exercise
 
 
 
The world is resplendant in essenceAll things of the world naturally have it flow through them and strengthen themEven the Exalted replenish their strength from it naturally through breathingWith this charm the Solar takes things one step furtherSo long as she is in places where she can regain essence normally while this charm is active the Solar need not breath, eat or drinkInstead they let pure essence sustain themSadly this charm does nothing to prevent feelings of thirst and hunger from affecting a Solar making it a useful but poor subsitute for the real thing.
 
 
 
== Comments ==
 

Revision as of 00:48, 9 September 2005

King of Beasts Presence

Cost: 5 motes
Duation: One scene
Type: Simple
Minimum Survival: 3
Minimum Essence: 2
Prerequisite Charms: Friendship with Animals Approach

Solars are the kings of Creation and all living know it wether beast or man. With this charm no beast will dare to try to bring harm to the character. With the use of this charm no beast will attack her even if trained to do so. Predators have no greater resistance to this then the smallest herbivore and only in the most extreme cases will one do anything more then just sit idly as the character moves by. Even in those rare cases the beast will flee rather then attack. Magical animals or the wyld tainted are not so cowed but suffer a penalty in dice equal to the solar's essence to take actions against her. Animal gods, lunars, fae in the shape of animals or characters using sorcery to be an animal are not stopped by this charm.