Difference between revisions of "Shorlixa/ChimingBell"

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Attributes
 
Attributes
  Strength 2       Charisma 4         Perception 3
+
  Strength 0       Charisma 0         Perception 0
  Dexterity 4       Manipulation 4     Intelligence 2
+
  Dexterity 0       Manipulation 0     Intelligence 0
  Stamina 1         Appearance 3       Wits 4
+
  Stamina 0         Appearance 0       Wits 0
  
 
Abilities (*favoured/caste)
 
Abilities (*favoured/caste)
 
  Dawn              Zenith              Twilight
 
  Dawn              Zenith              Twilight
*Archery 4         Integrity 0        Craft 0
+
Archery 0         Integrity 0        Craft 0
  Martial Arts 0   *Performance 5       Investigation 1
+
  Martial Arts 0   Performance 0       Investigation 0
*Melee 5          *Presence 2         Lore 1
+
Melee 0          Presence 0         Lore 0
 
  Thrown 0          Resistance 0        Medicine 0
 
  Thrown 0          Resistance 0        Medicine 0
 
  War 0            Survival 0          Occult 0
 
  War 0            Survival 0          Occult 0
  
 
  Night            Eclipse            Specialities
 
  Night            Eclipse            Specialities
  Athletics 1     *Bureaucracy 3        
+
  Athletics 1       Bureaucracy 0        
  Awareness 3     *Linguistics 3       
+
  Awareness 3       Linguistics 3       
  Dodge 0         *Ride 3
+
  Dodge 0           Ride 0
*Larceny 3        *Sail 0
+
Larceny 0        Sail 0
  Stealth 0       *Socialize 3
+
  Stealth 1        Socialize 0
  
 
Languages Known
 
Languages Known
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Charms
 
Charms
 
First Archery - 1m/die
 
There Is No Wind - 3m (remove all penalties except wound and multiple action for one shot) 5m (shoot as far as he can see)
 
Essence Arrow Attack - 2m add essence in dmg + Righteous Judgement Arrow (spend 1 more mote to add 4 dmg dice)
 
Phantom Arriow Technique - 1m/attack create arrows from motes. Reflexive, not charm use
 
Summoning the Loyal Bow - may banish archery weapon elsewhere
 
 
Second Melee - 2m/success
 
Dipping Swallow Defense - 2m remove all DV penalties against one attack
 
Bulwark Stance - 5m Ignore penalties to parry DV till next action
 
Heavenly Guardian Defense - 4m perfectly defends against one attack (Flaw:Compassion)
 
5 Fold Bulward Defense - 5m, 1wp Onslaught penalties are removed. Defence penalty imposed by each action is reduced
 
by 1. Coordinated attack penalties are halved (rounded down).
 
 
Master Horseman's Technique - Permanent:
 
 
Wild Revelry Approach - 3m, 1wp Socialize based attack to make a group feel one strong emotion.
 
Mastery of Small Manners - 1m Treat all enemy groups with 1 less magnitude. Increase effective app by 1. Understand
 
basic motivations of everyone present in the scene.
 
 
Graceful Crane Stance - 3m wuxia balance
 
First Performance - 1m/die
 
Heart Compelling Method - 6m supplements a Performance roll to rouse emotion in others
 
  
 
Backgrounds
 
Backgrounds
  
Artifact 3
 
Contacts 1
 
Familiar 5
 
Followers 2
 
Resources 2
 
  
 
Fighting Stats
 
Fighting Stats
 
Weapon                  Speed Accuracy Damage Defense  Rate  Range
 
Weapon                  Speed Accuracy Damage Defense  Rate  Range
Firelance (Charge)        5      +1    +4L/7L  +2      2
 
                                      (+8L/11L when charged)
 
Firelance (Streamer)      5      +2    10L      -      2    150
 
Firelance (Fire Fan)      5      +5    7L      -      1    100
 
 
  
Armour      Soak(L[[/B]])  Mobility Penalty Fatigue
+
Armour      Soak(L/B)  Mobility Penalty Fatigue
 
None        0/0              -0          0
 
None        0/0              -0          0
  
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Hardness:
 
Hardness:
  
Join Battle: 7
+
Join Battle: 0
Dodge DV: 4
+
Dodge DV: 0/0
  
Willpower: 6/6
+
Willpower: 0/0
  
 
Virtues
 
Virtues
Compassion 3     Temperance 1
+
Compassion 0     Temperance 0
Conviction 3     Valor 2
+
Conviction 0     Valor 0
  
 
Limit Break: 0/10
 
Limit Break: 0/10
Virtue Flaw: Red Rage of Compassion
+
Virtue Flaw:
Description: Attacks the most immediate cause of suffering. Simple acts are beyond him. No wound penalties. If no
+
Limit Break Condition:
target, move from area to area smashing things, and lashing out at people foolish enough to intervene.
 
Partial Control: Attack immediate source of suffering, but more intelligently. If no target, will seek out nearby
 
oppressors he has seen before. He attacks anyone who attempts to stop him and suffers normal wound penalties.
 
Limit Break Condition: He sees innocents suffering and is unable to effectively intervene.
 
  
Essence: 3
+
Essence: 0
Personal     4 | 15
+
Personal     0 | 0
Peripheral  30 | 33
+
Peripheral  0 | 0
Committed      3
+
Committed      0
  
 
Health Levels:
 
Health Levels:

Revision as of 07:54, 1 November 2006

Chiming Bell

Presenting Chiming Bell.

Name: Chiming Bell                Caste: Eclipse
Age:                              Concept:
Motivation:
Intimacies:
Anima:

Attributes
 Strength 0        Charisma 0          Perception 0
 Dexterity 0       Manipulation 0      Intelligence 0
 Stamina 0         Appearance 0        Wits 0

Abilities (*favoured/caste)
 Dawn              Zenith              Twilight
 Archery 0         Integrity 0         Craft 0
 Martial Arts 0    Performance 0       Investigation 0
 Melee 0           Presence 0          Lore 0
 Thrown 0          Resistance 0        Medicine 0
 War 0             Survival 0          Occult 0

 Night             Eclipse             Specialities
 Athletics 1       Bureaucracy 0       
 Awareness 3       Linguistics 3       
 Dodge 0           Ride 0
 Larceny 0         Sail 0
 Stealth 1         Socialize 0

Languages Known

Merits

Flaws

Charms

Backgrounds


Fighting Stats
Weapon                  Speed Accuracy Damage Defense  Rate  Range

Armour      Soak(L/B)   Mobility Penalty Fatigue
None         0/0               -0           0

Soak
0B | 0L | 0A

Hardness:

Join Battle: 0
Dodge DV: 0/0

Willpower: 0/0

Virtues
Compassion 0      Temperance 0
Conviction 0      Valor 0

Limit Break: 0/10
Virtue Flaw:
Limit Break Condition:

Essence: 0
Personal     0 | 0
Peripheral   0 | 0
Committed      0

Health Levels:
-0 ()
-1 ()()
-2 ()()
-4 ()
Incapacitated ()

Experience

Total Experience: 9
Spent Experience: 0
Current Experience: 9

Expenditure: