Difference between revisions of "SciFu/Cloudrunners"

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See [[SciFu/AerialCombat | AerialCombat]] for systems revolving around the use of Cloudrunners
 
  
 
<i>(this page will contain full cloudrunner rules, along with descriptions and stats for various models, modifications, equipment, and weaponry)</i>
 
<i>(this page will contain full cloudrunner rules, along with descriptions and stats for various models, modifications, equipment, and weaponry)</i>

Revision as of 00:32, 8 December 2005

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(this page will contain full cloudrunner rules, along with descriptions and stats for various models, modifications, equipment, and weaponry)

Cloudrunner Policies & Practices
(More to come. I mean it. Discussions of various models, rules both in- and out-of-character for customization, a discussion of Imperial and Commonwealth policies. Employment, tactics, armament, organization, training, all of it. It'll be fun. I promise.)

Notes to Self, Regarding Rules:
Not unlike warstriders, cloudrunners offer a unique sort of protection from damage. Rather than damaging the pilot, the vast majority of attacks against a cloudrunner will damage the vehicle, so the vehicles themselves have their own health levels. In the case of cloudrunners, I think the the health level arrangement will begin with a pretty good layer of no-penalty levels, then the penalties will quickly spiral into unmanageability. Rather than the normal -0/-1/-2/-4/Incap progression, though, I think the Incapacitated level will be at the end of a long chain of progressively harsher dice penalties (easily into the -7, -8 area, probably farther). This would let truly heroic pilots continue to man their craft even in the most dire of circumstances.