Difference between revisions of "Rutee/Sigrun"
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Virtuous Guardian of Flame (25m [5m committed], Until the sun next crosses the horizon, Terrestrial) | Virtuous Guardian of Flame (25m [5m committed], Until the sun next crosses the horizon, Terrestrial) | ||
− | Gives the Owner a second Parry DV of (Wits + Occult + Essence)/2, which only suffers penalties from Coordinated Attacks and Onslaught. CAn switch between Melee/Ranged, but only blocks one or the other. Switch done reflexively on Sorc's turn. | + | Gives the Owner a second Parry DV of (Wits + Occult + Essence)/2, which only suffers penalties from Coordinated Attacks and Onslaught. CAn switch between Melee[[/Ranged]], but only blocks one or the other. Switch done reflexively on Sorc's turn. |
Arts: | Arts: |
Revision as of 09:04, 3 April 2010
Appearances
Sigrun is often seen in slightly less bulky clothing then most citizens of Yarkand. Never quite so ostentatious as the west, but if everyone else is in a parka, she might be seen comfortably in thin robes. She tends to prefer bright colors, but softer tones, preferably matching with her white Ushanka. She often carries a light lavendar umbrella; She doesn't like rain at all...
Character Sheet
Name: Sigrun Larusdottir Concept: Successor to Ozymandias Player: Rutee Anima: An enormous Ash tree, with a rainbow above it. Caste: Twilight XP: Motivation: To leave a lasting mark on Creation (=Attributes=) (Physical) (Social) (Mental) Strength [00...] Charisma [00...] Perception [0000.] Dexterity [000..] Manipulation [00...] Intelligence [000..] Stamina [0000.] Appearance [000..] Wits [0000.]
(=Abilities=) (Dawn) (Zenith) (Twilight) Archery [.....] Integrity* [00...] Craft (Earth) [0000.] Martial Arts [.....] Perform [.....] Investigation [00...] Melee* [00...] Presence [0....] Lore [0000.] Thrown [.....] Resistance [00...] Medicine [.....] War [.....] Survival* [00...] Occult [0000.]
(Night) (Eclipse) (Specialties) Athletics [.....] Bureaucracy* [00...] Awareness [.....] Linguistics [00...] Dodge [.....] Ride* [00...] Larceny [0....] Sail [.....] Stealth [.....] Socialize [0....] Languages: Skytongue, Forest-Tongue, Old Realm.
(=Backgrounds=) (=Virtues=) Familiar [000..] Compassion [000..] Temperance [00...] Library [000..] Conviction [000..] Valor [0....] Influence [00...] Virtue Flaw: Heart of Flint Resources [000..] Condition: Frustration with childish people surrounding her Contacts [00...] Followers [0....] (=Attacks=) Essence [000.......] Name: Sigrun's umbrella (Exceptional) spd 4 acc 8 dam +6L rate 2 PV 4 Willpower [000000....] Limit [.........!]
PDV: 4 DDV: 3 Soak: 7L/7B (Chain Shirt), 8L/13B (Unclanky Buff Jacket) Join: MDV:
Health Levels: Personal Ess / -0: [ ] Periph Ess / -1: [ ] [ ] [ ] [ ] Committed Pers/ Periph -2: [ ] [ ] -4: [ ] Incap[ ]
(=Charms=) (Occult) Spirit Detecting Glance (3m, Scene, Reflexive) Can see dematerialized spirits Terrestrial Circle Sorcery (-, Permanent, Permanent) Allows First Circle Spells to be cast 2nd Occult Excellency (Resistance) Ox Body Technique (-, Permanent, Permanent) Adds 2 -1 levels. (Lore) First and Third Lore Excellencies (Craft) 2nd Craft Excellency (Melee) 1st Melee Excellency
(Spells) Summon Elemental (10+m, 1 Month or 1 Year, Terrestrial) 10m to enter a contest of wills with an elemental. Takes 4 hours to cast. Dispute is willpower + Essence, Elemental takes a -1 external penalty for each 5m extra put into the spell. See the plates in Rolls of Divinity.
The Eye and the Mouth (15m, 10 minutes, Terrestrial) Summons an Eye, which can read any non-coded text, and a Mouth, which reads the text in Old Realm. The Mouth will read any text exactly once for a Sorceror. pdf page 46 of The White Treatise.
Virtuous Guardian of Flame (25m [5m committed], Until the sun next crosses the horizon, Terrestrial) Gives the Owner a second Parry DV of (Wits + Occult + Essence)/2, which only suffers penalties from Coordinated Attacks and Onslaught. CAn switch between Melee/Ranged, but only blocks one or the other. Switch done reflexively on Sorc's turn.
Arts: The Art of Geomancy (pdf p. 141) Essence Sense(Occ + Perc, 1 sux needed, 1 minute): Stare and concentrate, roll. Success indicates whether or not a being is an essence user. Fails against Larceny Charms, obviously. Blessing: (Occ + Int, 3 sux, 3 hours, Res 3-4): With a sample of hair, blood, etc, of target. Name an Att, Ability, or Specialty roll, target can't botch the next one. Curse: Occ +Int, Res 3-4, 3 sux, 3 hours): As Blessing, but next failed roll is a Botch. There's probably others in other books I'm not aware of. Procedures: Least Wonder (Occ + Int, 3 sux, 40 hours, Res 1-2): Makes a thing be exceptional. Lesser Divination (Occ + Int, 4 sux, 3 hours, Res 1-2): Requires a Star Chart, the night sky, and target's astrological profile. Duration is 1 Sux for 1 month, or 2 sux for one year. Accuracy is Vague for 2 sux, very vague for 1.
Equipment:
Sigrun's Umbrella (Exceptional Rapier) (+1 Accuracy, +1 defense, +1 damage)
Unclanky Reinforced Buff Jacket (Exceptional) (+1 Soak, -1 Fatigue)
Chain Shirt (Exceptional). (+2 Soak)