Difference between revisions of "Pokexalted/Movedex"
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+ | When Techniques benefit you, they can do so to a maximum of your Growth. Agility boosts your Dex by +1, but will only do so up to +3 for an adolescent Pokémon. Most attacks are (instant, supplemental); a few are (instant, reflexive), generally interrupts that let you get a first strike in, and are noted as such. Any stat boosts/drains, status conditions, and status defenses should be considered scenelongs. | ||
+ | |||
Struggle is the only attack not found. Why? Struggle is only used when all other Techniques are exhausted; in Pokémon, this is the last line of defense. But in this conversion, one can make non-Technique attacks in its place. | Struggle is the only attack not found. Why? Struggle is only used when all other Techniques are exhausted; in Pokémon, this is the last line of defense. But in this conversion, one can make non-Technique attacks in its place. | ||
<pre> | <pre> | ||
Absorb: An attack that absorbs damage inflicted. | Absorb: An attack that absorbs damage inflicted. | ||
− | Base: Presence | + | Base: Presence |
+ | Accuracy: +5 | ||
Move power: 2B | Move power: 2B | ||
− | |||
PP: 5m | PP: 5m | ||
Effects: User absorbs half the damage inflicted in HLs. | Effects: User absorbs half the damage inflicted in HLs. | ||
+ | Hits: Selected Target | ||
Acid: Sprays a hide-melting acid. | Acid: Sprays a hide-melting acid. | ||
− | Base: Physical | + | Base: Physical |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 3m | PP: 3m | ||
− | Effects: -1 to opponent's Sta. | + | Effects: -1 to opponent's Sta. |
+ | Hits: Both enemies | ||
Acid Armor: Liquifies the user's body. | Acid Armor: Liquifies the user's body. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 1m | PP: 1m | ||
Effects: +1 to user's Resistance. | Effects: +1 to user's Resistance. | ||
+ | Hits: Self | ||
Aerial Ace: An extremely speedy and unavoidable attack. | Aerial Ace: An extremely speedy and unavoidable attack. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
− | Accuracy: | + | Accuracy: N/A |
PP: 5m | PP: 5m | ||
Effects: Perfect attack with a minimum of one success after defense, except when opponent using Dig. | Effects: Perfect attack with a minimum of one success after defense, except when opponent using Dig. | ||
+ | Hits: Selected Target | ||
Aeroblast: Launches a vacuumed blast. | Aeroblast: Launches a vacuumed blast. | ||
− | Base: Physical | + | Base: Physical |
Move power: 8B | Move power: 8B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 7m | PP: 7m | ||
Effects: Count all successes as critical successes when determining damage. | Effects: Count all successes as critical successes when determining damage. | ||
+ | Hits: Selected Target | ||
Agility: Relaxes the body to sharply boost speed. | Agility: Relaxes the body to sharply boost speed. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 3m | PP: 3m | ||
Effects: +1 to user's Dex. | Effects: +1 to user's Dex. | ||
+ | Hits: Self | ||
Air Cutter: Hacks with razorlike wind. | Air Cutter: Hacks with razorlike wind. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 4m | PP: 4m | ||
− | Effects: Count all successes as critical successes when determining damage. | + | Effects: Count all successes as critical successes when determining damage. |
+ | Hits: Both enemies | ||
Amnesia: Forgets about something and sharply raises defense. | Amnesia: Forgets about something and sharply raises defense. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 5m | PP: 5m | ||
Effects: +1 to user's Willpower. | Effects: +1 to user's Willpower. | ||
+ | Target: Self | ||
Ancient Power: An attack that may raise all stats. | Ancient Power: An attack that may raise all stats. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 7m | PP: 7m | ||
Effects: User rolls Willpower; on success, +1 to all user's pools. | Effects: User rolls Willpower; on success, +1 to all user's pools. | ||
+ | Target: Selected Target | ||
Arm Thrust: Straight-arm punches that strike the foe repeatedly. | Arm Thrust: Straight-arm punches that strike the foe repeatedly. | ||
− | Base: Physical | + | Base: Physical |
Move power: 2B | Move power: 2B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
Effects: Make a number of attacks equal to Growth. | Effects: Make a number of attacks equal to Growth. | ||
+ | Target: Selected Target | ||
Aromatherapy: Heals all status problems with a soothing scent. | Aromatherapy: Heals all status problems with a soothing scent. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 7m | PP: 7m | ||
− | Effects: Negates all status conditions | + | Effects: Negates all status conditions. |
+ | Target: User's team | ||
Assist: Attacks randomly with a partner's moves. | Assist: Attacks randomly with a partner's moves. | ||
− | Base: Physical | + | Base: Physical |
− | Move power: | + | Move power: N/A |
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
− | Effects: Attacks with the highest Move Power of any Technique known by user's | + | Effects: Attacks with the highest Move Power of any Technique known by user's partners. |
+ | Target: Selected Target | ||
Astonish: An attack that may shock the foe into flinching. | Astonish: An attack that may shock the foe into flinching. | ||
− | Base: Physical | + | Base: Physical |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched. | Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched. | ||
+ | Target: Selected Target | ||
Attract: Makes the opponent less likely to attack. | Attract: Makes the opponent less likely to attack. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: Status Condition: Attracted. | + | Effects: Status Condition: Attracted. |
+ | Hits: Selected Target | ||
Aurora Beam: Fires a rainbow-colored beam that lowers attacks. | Aurora Beam: Fires a rainbow-colored beam that lowers attacks. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
Effects: -1 to opponent's Brawl. | Effects: -1 to opponent's Brawl. | ||
+ | Hits: Selected Target | ||
Barrage: Hurls round objects at the foe. | Barrage: Hurls round objects at the foe. | ||
− | Base: Physical | + | Base: Physical |
Move power: 2B | Move power: 2B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 5m | PP: 5m | ||
Effects: Make a number of attacks equal to Growth. | Effects: Make a number of attacks equal to Growth. | ||
+ | Hits: Selected Target | ||
Barrier: Creates a barrier that sharply raises defense. | Barrier: Creates a barrier that sharply raises defense. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 3m | PP: 3m | ||
Effects: +1 to user's Sta. | Effects: +1 to user's Sta. | ||
+ | Hits: Self | ||
Baton Pass: Switches out the user while keeping effects in play. | Baton Pass: Switches out the user while keeping effects in play. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 1m | PP: 1m | ||
− | Effects: Switches | + | Effects: Switches Pokémon, but keeps all stat boosts and penalties in play. |
+ | Hits: Self | ||
Beat Up: Summons party Pokémon to join in the attack. | Beat Up: Summons party Pokémon to join in the attack. | ||
− | Base: Presence | + | Base: Presence |
Move power: 2B | Move power: 2B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: All able Pokémon in party make a standard attack on the opponent. | Effects: All able Pokémon in party make a standard attack on the opponent. | ||
+ | Hits: Selected Target | ||
Belly Drum: Maximizes attack while sacrificing health. | Belly Drum: Maximizes attack while sacrificing health. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 6m | PP: 6m | ||
− | Effects: +1 to | + | Effects: +1 to Str for every HL sacrificed. |
+ | Hits: Self | ||
Bide: Endures attack to doubly retaliate. | Bide: Endures attack to doubly retaliate. | ||
− | Base: Physical | + | Base: Physical |
− | Move power: | + | Move power: N/A |
− | Accuracy: | + | Accuracy: +5 |
PP: 6m | PP: 6m | ||
Effects: Holds for two turns, then makes an attack with a base attack and damage of twice any HLs suffered. | Effects: Holds for two turns, then makes an attack with a base attack and damage of twice any HLs suffered. | ||
+ | Hits: Reaction Target | ||
Bind: Binds and squeezes the foe. | Bind: Binds and squeezes the foe. | ||
− | Base: Physical | + | Base: Physical |
Move power: 2B | Move power: 2B | ||
Accuracy: +1 | Accuracy: +1 | ||
PP: 5m | PP: 5m | ||
Effects: Clinches opponent. | Effects: Clinches opponent. | ||
+ | Hits: Selected Target | ||
Bite: Bites with vicious fangs. | Bite: Bites with vicious fangs. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 4m | PP: 4m | ||
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched. | Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched. | ||
+ | Hits: Selected Target | ||
Blast Burn: Powerful, but leaves the user immobile the next turn. | Blast Burn: Powerful, but leaves the user immobile the next turn. | ||
− | Base: Presence | + | Base: Presence |
Move power: 8B | Move power: 8B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 7m | PP: 7m | ||
Effects: User must spend next turn recharging. | Effects: User must spend next turn recharging. | ||
+ | Hits: Selected Target | ||
Blaze Kick: A highly-damaging kick. | Blaze Kick: A highly-damaging kick. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
Effects: Count all successes as critical successes when determining damage. Opponent makes a Resistance roll; if fails, Status Condition: Burned. | Effects: Count all successes as critical successes when determining damage. Opponent makes a Resistance roll; if fails, Status Condition: Burned. | ||
+ | Hits: Selected Target | ||
Blizzard: Hits the foe with an icy storm. | Blizzard: Hits the foe with an icy storm. | ||
− | Base: Presence | + | Base: Presence |
Move power: 8B | Move power: 8B | ||
Accuracy: +1 | Accuracy: +1 | ||
PP: 7m | PP: 7m | ||
− | Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Frozen. | + | Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Frozen. |
+ | Hits: Both enemies | ||
Block: Blocks the foe's way to prevent escape. | Block: Blocks the foe's way to prevent escape. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 7m | PP: 7m | ||
Effects: Status Condition: Trapped. | Effects: Status Condition: Trapped. | ||
+ | Hits: Selected Target | ||
Body Slam: A full-body slam. | Body Slam: A full-body slam. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed. | Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed. | ||
+ | Hits: Selected Target | ||
Bone Club: Clubs the foe with a bone. | Bone Club: Clubs the foe with a bone. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 5m | PP: 5m | ||
Effects: Opponent makes a Willpower roll; if fails, Status Condition: Flinched. | Effects: Opponent makes a Willpower roll; if fails, Status Condition: Flinched. | ||
+ | Hits: Selected Target | ||
Bone Rush: Strikes the foe repeatedly with a bone in hand. | Bone Rush: Strikes the foe repeatedly with a bone in hand. | ||
− | Base: Physical | + | Base: Physical |
Move power: 4B | Move power: 4B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
Effects: Make a number of attacks equal to Growth. | Effects: Make a number of attacks equal to Growth. | ||
+ | Hits: Selected Target | ||
Bonemerang: Throws a bone boomerang that strikes twice. | Bonemerang: Throws a bone boomerang that strikes twice. | ||
− | Base: Physical | + | Base: Physical |
Move power: 4B | Move power: 4B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
Effects: Make two attacks. | Effects: Make two attacks. | ||
+ | Hits: Selected Target | ||
Bounce: Bounces up, then down the next turn. | Bounce: Bounces up, then down the next turn. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 7m | PP: 7m | ||
Effects: Pays for two turns; before attack on second turn, is airborne and can only be attacked with Gust, Sky Uppercut, or Twister. (Only useable with headspace.) Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed. | Effects: Pays for two turns; before attack on second turn, is airborne and can only be attacked with Gust, Sky Uppercut, or Twister. (Only useable with headspace.) Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed. | ||
+ | Hits: Selected Target | ||
Brick Break: Destroys barriers such as Reflect and causes damage. | Brick Break: Destroys barriers such as Reflect and causes damage. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Negates defensive barriers (Reflect, Light Screen). | Effects: Negates defensive barriers (Reflect, Light Screen). | ||
+ | Hits: Selected Target | ||
Bubble: An attack using bubbles. | Bubble: An attack using bubbles. | ||
− | Base: Presence | + | Base: Presence |
Move power: 2B | Move power: 2B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 3m | PP: 3m | ||
− | Effects: -2 to opponent's Init. | + | Effects: -2 to opponent's Init. |
+ | Hits: Both enemies | ||
Bubble Beam: Forcefully sprays bubbles. | Bubble Beam: Forcefully sprays bubbles. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
Effects: -1 to opponent's Dex. | Effects: -1 to opponent's Dex. | ||
+ | Hits: Selected Target | ||
Bulk Up: Bulks up the body to boost both attack and defense. | Bulk Up: Bulks up the body to boost both attack and defense. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 5m | PP: 5m | ||
Effects: +1 to user's Str, +1 to user's Sta. | Effects: +1 to user's Str, +1 to user's Sta. | ||
+ | Hits: Self | ||
Bullet Seed: Shoots repeatedly to strike the foe. | Bullet Seed: Shoots repeatedly to strike the foe. | ||
− | Base: Presence | + | Base: Presence |
Move power: 2B | Move power: 2B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 3m | PP: 3m | ||
Effects: Make a number of attacks equal to Growth. | Effects: Make a number of attacks equal to Growth. | ||
+ | Hits: Selected Target | ||
Calm Mind: Raises concentration by focussing the mind. | Calm Mind: Raises concentration by focussing the mind. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 5m | PP: 5m | ||
Effects: +1 to user's Presence and Per. | Effects: +1 to user's Presence and Per. | ||
+ | Hits: Self | ||
Camouflage: Alters the Pokémon's type depending on the location. | Camouflage: Alters the Pokémon's type depending on the location. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 5m | PP: 5m | ||
Effects: Around water, user's type changes to water; around grass, user's type changes to grass; etc. | Effects: Around water, user's type changes to water; around grass, user's type changes to grass; etc. | ||
+ | Hits: Self | ||
Charge: Charges power to boost the electric move used next. | Charge: Charges power to boost the electric move used next. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 5m | PP: 5m | ||
Effects: Any electric-type move used in the user's next turn counts all successes as critical successes when determining damage. | Effects: Any electric-type move used in the user's next turn counts all successes as critical successes when determining damage. | ||
+ | Hits: Self | ||
Charm: Charms the foe and sharply reduces its attack. | Charm: Charms the foe and sharply reduces its attack. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
− | Effects: -1 to opponent's Brawl. | + | Effects: -1 to opponent's Brawl. |
+ | Hits: Selected Target | ||
Clamp: Traps and squeezes the foe repeatedly. | Clamp: Traps and squeezes the foe repeatedly. | ||
− | Base: Presence | + | Base: Presence |
Move power: 4B | Move power: 4B | ||
Accuracy: +1 | Accuracy: +1 | ||
PP: 6m | PP: 6m | ||
Effects: Clinches opponent. | Effects: Clinches opponent. | ||
+ | Hits: Selected Target | ||
Comet Punch: Repeatedly punches the foe. | Comet Punch: Repeatedly punches the foe. | ||
− | Base: | + | Base: Physcial |
Move power: 2B | Move power: 2B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
Effects: Make a number of attacks equal to Growth. | Effects: Make a number of attacks equal to Growth. | ||
+ | Hits: Selected Target | ||
Confuse Ray: A sinister ray that confuses the foe. | Confuse Ray: A sinister ray that confuses the foe. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: Status Effect: Confused. | + | Effects: Status Effect: Confused. |
+ | Hits: Selected Target | ||
Confusion: A psychic attack. | Confusion: A psychic attack. | ||
− | Base: Presence | + | Base: Presence |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 4m | PP: 4m | ||
Effects: Opponent makes a Presence roll; if fails, Status Condition: Confused. | Effects: Opponent makes a Presence roll; if fails, Status Condition: Confused. | ||
+ | Hits: Selected Target | ||
Constrict: Constricts to inflict pain. | Constrict: Constricts to inflict pain. | ||
− | Base: Physical | + | Base: Physical |
Move power: 2B | Move power: 2B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 2m | PP: 2m | ||
Effects: -2 to opponent's Init. | Effects: -2 to opponent's Init. | ||
+ | Hits: Selected Target | ||
Conversion: Changes the user's type into a better type. | Conversion: Changes the user's type into a better type. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 3m | PP: 3m | ||
− | Effects: Changes user's type to strong against | + | Effects: Changes user's type to strong against last attack type suffered. |
+ | Hits: Self | ||
Conversion2: Makes the user resistant to the last attack's type. | Conversion2: Makes the user resistant to the last attack's type. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 3m | PP: 3m | ||
Effects: Changes user's type to resistant against last attack type suffered. | Effects: Changes user's type to resistant against last attack type suffered. | ||
+ | Hits: Self | ||
Cosmic Power: Raises defense with a mystic power. | Cosmic Power: Raises defense with a mystic power. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 5m | PP: 5m | ||
Effects: +1 to user's Sta and Presence. | Effects: +1 to user's Sta and Presence. | ||
+ | Hits: Self | ||
Cotton Spore: Spores cling to the foe, sharply reducing speed. | Cotton Spore: Spores cling to the foe, sharply reducing speed. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 1m | PP: 1m | ||
− | Effects: -2 to opponent's Init. | + | Effects: -2 to opponent's Init. |
+ | Hits: Selected Target | ||
Counter: Retaliates any physical hit with double the power. | Counter: Retaliates any physical hit with double the power. | ||
− | Base: Physical | + | Base: Physical |
− | Move power: | + | Move power: N/A |
− | Accuracy: | + | Accuracy: +5 |
PP: 5m | PP: 5m | ||
− | Effects: Makes an attack | + | Effects: Makes an attack with a base attack and damage of double any HLs suffered. |
+ | Hits: Reaction Target | ||
Covet: Cutely begs to obtain an item held by the foe. | Covet: Cutely begs to obtain an item held by the foe. | ||
− | Base: Physical | + | Base: Physical |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 1m | PP: 1m | ||
Effects: If the opponent is holding an item, the user permanently obtains the item. Only works if the user is not already holding an item. | Effects: If the opponent is holding an item, the user permanently obtains the item. Only works if the user is not already holding an item. | ||
+ | Hits: Selected Target | ||
Crabhammer: Hammers with a pincer. | Crabhammer: Hammers with a pincer. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
Effects: Count all successes as critical successes when determining damage. | Effects: Count all successes as critical successes when determining damage. | ||
+ | Hits: Selected Target | ||
Cross Chop: A double-chopping attack. | Cross Chop: A double-chopping attack. | ||
− | Base: Physical | + | Base: Physical |
Move power: 8B | Move power: 8B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 7m | PP: 7m | ||
Effects: Count all successes as critical successes when determining damage. | Effects: Count all successes as critical successes when determining damage. | ||
+ | Hits: Selected Target | ||
Crunch: Crunches with sharp fangs. | Crunch: Crunches with sharp fangs. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Opponent rolls Willpower; on failure, -1 to opponent's Presence. | Effects: Opponent rolls Willpower; on failure, -1 to opponent's Presence. | ||
+ | Hits: Selected Target | ||
Crush Claw: Tears at the foe with sharp claws. | Crush Claw: Tears at the foe with sharp claws. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Opponent rolls Resistance at diff 3; on failure, -1 to opponent's Sta. | Effects: Opponent rolls Resistance at diff 3; on failure, -1 to opponent's Sta. | ||
+ | Hits: Selected Target | ||
Curse: A move that functions differently for darkness-types. | Curse: A move that functions differently for darkness-types. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 6m | PP: 6m | ||
− | Effects: If user is darkness-type, sacrifices two HLs and inflicts Status Condition: Cursed on opponent. Otherwise, -1 to user's Dex and +1 to user's Sta. | + | Effects: If user is darkness-type, sacrifices two HLs and inflicts Status Condition: Cursed on opponent. Otherwise, -1 to user's Dex and +1 to user's Sta. |
+ | Hits: Selected Target | ||
Cut: Cuts the foe with sharp scythes, claws, etc. | Cut: Cuts the foe with sharp scythes, claws, etc. | ||
− | Base: Physical | + | Base: Physical |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 3m | PP: 3m | ||
Effects: Adds 4 to Str+Ath pool for breaking things. | Effects: Adds 4 to Str+Ath pool for breaking things. | ||
+ | Hits: Selected Target | ||
Defense Curl: Curls up to conceal weak spots and raise defense. | Defense Curl: Curls up to conceal weak spots and raise defense. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 1m | PP: 1m | ||
− | Effects: +1 to user's Resistance. If user uses Rollout | + | Effects: +1 to user's Resistance. If user uses Rollout next, damage successes are counted as critical. |
+ | Hits: Self | ||
Destiny Bond: If the user faints, the foe is also made to faint. | Destiny Bond: If the user faints, the foe is also made to faint. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 7m | PP: 7m | ||
Effects: If user faints this turn, opponent does as well. | Effects: If user faints this turn, opponent does as well. | ||
+ | Hits: Reaction Target | ||
Detect: Evades attack, but may fail if used in succession. | Detect: Evades attack, but may fail if used in succession. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 7m | PP: 7m | ||
Effects: Perfect dodge of opponent's attack; -1 to user's Dex. | Effects: Perfect dodge of opponent's attack; -1 to user's Dex. | ||
+ | Hits: Self | ||
Dig: Digs underground the first turn and strikes next turn. | Dig: Digs underground the first turn and strikes next turn. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Pays for two turns; after first turn, is underground and can only be attacked by Fissure, Earthquake or Magnitude - count all successes as critical successes when determining damage for these Techniques. This Technique is only useable while standing on earth. | Effects: Pays for two turns; after first turn, is underground and can only be attacked by Fissure, Earthquake or Magnitude - count all successes as critical successes when determining damage for these Techniques. This Technique is only useable while standing on earth. | ||
+ | Hits: Selected Target | ||
Disable: Psychically disables one of the foe's moves. | Disable: Psychically disables one of the foe's moves. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: -1 | Accuracy: -1 | ||
PP: 5m | PP: 5m | ||
− | Effects: Disables the last Technique used by the opponent for Growth turns. | + | Effects: Disables the last Technique used by the opponent for Growth turns. |
+ | Hits: Selected Target | ||
Dive: Dives underwater the first turn and strikes next turn. | Dive: Dives underwater the first turn and strikes next turn. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Pays for two turns; after first turn, is underwater and can only be attacked by Surf - count all successes as critical successes when determining damage for this Technique. This Technique is only useable in water. Outside of combat, may be used to travel long distances underwater. | Effects: Pays for two turns; after first turn, is underwater and can only be attacked by Surf - count all successes as critical successes when determining damage for this Technique. This Technique is only useable in water. Outside of combat, may be used to travel long distances underwater. | ||
+ | Hits: Selected Target | ||
Dizzy Punch: A rhythmic punch. | Dizzy Punch: A rhythmic punch. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Confused. | Effects: Opponent makes a Resistance roll; if fails, Status Condition: Confused. | ||
+ | Hits: Selected Target | ||
Doom Desire: Summons strong sunlight to eventually attack. | Doom Desire: Summons strong sunlight to eventually attack. | ||
− | Base: Physical | + | Base: Physical |
Move power: 8B | Move power: 8B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 7m | PP: 7m | ||
Effects: Damage is dealt after two turns pass; attack has no type affinity. | Effects: Damage is dealt after two turns pass; attack has no type affinity. | ||
+ | Hits: Selected Target | ||
Double Kick: A double-kicking attack that strikes the foe twice. | Double Kick: A double-kicking attack that strikes the foe twice. | ||
− | Base: Physical | + | Base: Physical |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 3m | PP: 3m | ||
Effects: Make two attacks. | Effects: Make two attacks. | ||
+ | Hits: Selected Target | ||
Double Team: Creates illusory copies to raise evasiveness. | Double Team: Creates illusory copies to raise evasiveness. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 6m | PP: 6m | ||
Effects: +1 to user's Dodge. | Effects: +1 to user's Dodge. | ||
+ | Hits: Self | ||
Double Edge: A life-risking tackle that also hurts the user. | Double Edge: A life-risking tackle that also hurts the user. | ||
− | Base: Physical | + | Base: Physical |
Move power: 8B | Move power: 8B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: User loses one HL recoil upon doing damage. | Effects: User loses one HL recoil upon doing damage. | ||
+ | Hits: Selected Target | ||
Doubleslap: Repeatedly slaps the foe. | Doubleslap: Repeatedly slaps the foe. | ||
− | Base: Physical | + | Base: Physical |
Move power: 2B | Move power: 2B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
Effects: Make a number of attacks equal to Growth. | Effects: Make a number of attacks equal to Growth. | ||
+ | Hits: Selected Target | ||
Dragon Claw: Slashes the foe with sharp claws. | Dragon Claw: Slashes the foe with sharp claws. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: None | Effects: None | ||
+ | Hits: Selected Target | ||
Dragon Dance: A mystical dance that boosts attack and speed. | Dragon Dance: A mystical dance that boosts attack and speed. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 5m | PP: 5m | ||
Effects: +1 to user's Dex, +2 to user's Init. | Effects: +1 to user's Dex, +2 to user's Init. | ||
+ | Hits: Self | ||
Dragon Rage: Launches shock waves that nearly always inflict damage. | Dragon Rage: Launches shock waves that nearly always inflict damage. | ||
− | Base: Presence | + | Base: Presence |
− | Move power: | + | Move power: N/A |
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: All damage dice are considered to have one success. | Effects: All damage dice are considered to have one success. | ||
+ | Hits: Selected Target | ||
Dragonbreath: Strikes the foe with an incredible blast of breath. | Dragonbreath: Strikes the foe with an incredible blast of breath. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed. | Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed. | ||
+ | Hits: Selected Target | ||
Dream Eater: Absorbs damage inflicted on a sleeping foe. | Dream Eater: Absorbs damage inflicted on a sleeping foe. | ||
− | Base: Presence | + | Base: Presence |
Move power: 8B | Move power: 8B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Only works against opponents who are Asleep. User absorbs half the damage inflicted in HLs. | Effects: Only works against opponents who are Asleep. User absorbs half the damage inflicted in HLs. | ||
+ | Hits: Selected Target | ||
Drill Peck: A corkscrewing attack with the beak acting as a drill. | Drill Peck: A corkscrewing attack with the beak acting as a drill. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
Effects: None | Effects: None | ||
+ | Hits: Selected Target | ||
Dynamicpunch: Powerful and sure to cause confusion, but inaccurate. | Dynamicpunch: Powerful and sure to cause confusion, but inaccurate. | ||
− | Base: Physical | + | Base: Physical |
Move power: 8B | Move power: 8B | ||
Accuracy: -1 | Accuracy: -1 | ||
PP: 7m | PP: 7m | ||
Effects: Status Condition: Confused. | Effects: Status Condition: Confused. | ||
+ | Hits: Selected Target | ||
Earthquake: A powerful quake, but has no effect on flying foes. | Earthquake: A powerful quake, but has no effect on flying foes. | ||
− | Base: Physical | + | Base: Physical |
Move power: 8B | Move power: 8B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: Count all successes as critical successes when determining damage against Pokémon using Dig; does no damage to Pokémon using Fly. | + | Effects: Count all successes as critical successes when determining damage against Pokémon using Dig; does no damage to Pokémon using Fly. |
+ | Hits: All other Pokémon in play | ||
Egg Bomb: An egg is forcibly hurled at the foe. | Egg Bomb: An egg is forcibly hurled at the foe. | ||
− | Base: Physical | + | Base: Physical |
Move power: 8B | Move power: 8B | ||
Accuracy: +1 | Accuracy: +1 | ||
PP: 6m | PP: 6m | ||
Effects: None | Effects: None | ||
+ | Hits: Selected Target | ||
Ember: A weak fire attack. | Ember: A weak fire attack. | ||
− | Base: Presence | + | Base: Presence |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 4m | PP: 4m | ||
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned. | Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned. | ||
+ | Hits: Selected Target | ||
Encore: Makes the foe repeat its last move. | Encore: Makes the foe repeat its last move. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 7m | PP: 7m | ||
− | Effects: Opponent forced to repeat last Technique used for Growth turns. | + | Effects: Opponent forced to repeat last Technique used for Growth turns. |
+ | Hits: Selected Target | ||
Endeavor: Gains power if the user's health is lower than the foe's health. | Endeavor: Gains power if the user's health is lower than the foe's health. | ||
− | Base: Physical | + | Base: Physical |
− | Move power: | + | Move power: N/A |
Accuracy: +5 | Accuracy: +5 | ||
PP: 7m | PP: 7m | ||
Effects: Move power is equal to the difference in HLs between user and opponent. If user's health is higher, move has no power. | Effects: Move power is equal to the difference in HLs between user and opponent. If user's health is higher, move has no power. | ||
+ | Hits: Selected Target | ||
Endure: Endures any one attack, leaving at least some health. | Endure: Endures any one attack, leaving at least some health. | ||
− | Base: Physical | + | Base: Physical (reflexive) |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 6m | PP: 6m | ||
− | Effects: User's last HL is protected against attack, preventing fainting. | + | Effects: User's last HL is protected against next attack, preventing fainting. |
+ | Hits: Self | ||
Eruption: The higher the user's health, the more damage caused. | Eruption: The higher the user's health, the more damage caused. | ||
− | Base: Presence | + | Base: Presence |
− | Move power: | + | Move power: N/A |
Accuracy: +5 | Accuracy: +5 | ||
PP: 7m | PP: 7m | ||
− | Effects: Move power is equal to the number of HLs user has remaining. | + | Effects: Move power is equal to the number of HLs user has remaining. |
+ | Hits: Both enemies | ||
Explosion: Inflicts severe damage but makes the user faint. | Explosion: Inflicts severe damage but makes the user faint. | ||
− | Base: Physical | + | Base: Physical |
Move power: 12B | Move power: 12B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 7m | PP: 7m | ||
− | Effects: User suffers Status Condition: Fainted. Count all successes as critical successes when determining damage. | + | Effects: User suffers Status Condition: Fainted. Count all successes as critical successes when determining damage. |
+ | Hits: All other Pokémon in play | ||
Extrasensory: Attacks with a peculiar power. | Extrasensory: Attacks with a peculiar power. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 3m | PP: 3m | ||
Effects: Opponent makes a Presence roll; if fails, Status Condition: Flinched. | Effects: Opponent makes a Presence roll; if fails, Status Condition: Flinched. | ||
+ | Hits: Selected Target | ||
Extremespeed: An extremely fast and powerful attack. | Extremespeed: An extremely fast and powerful attack. | ||
− | Base: Physical | + | Base: Physical (reflexive) |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 7m | PP: 7m | ||
− | Effects: | + | Effects: none |
+ | Hits: Selected Target | ||
Facade: Boosts attack when burned, paralyzed, or poisoned. | Facade: Boosts attack when burned, paralyzed, or poisoned. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
Effects: When under Status Condition: Burned, Paralyzed or Poisoned, count all successes as critical successes when determining damage. | Effects: When under Status Condition: Burned, Paralyzed or Poisoned, count all successes as critical successes when determining damage. | ||
+ | Hits: Selected Target | ||
Faint Attack: Draws the foe close, then strikes without fail. | Faint Attack: Draws the foe close, then strikes without fail. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
− | Accuracy: | + | Accuracy: N/A |
PP: 5m | PP: 5m | ||
Effects: Perfect attack with a minimum of one success after defense. | Effects: Perfect attack with a minimum of one success after defense. | ||
+ | Hits: Selected Target | ||
Fake Out: A 1st-turn, 1st-strike move that causes flinching. | Fake Out: A 1st-turn, 1st-strike move that causes flinching. | ||
− | Base: Physical | + | Base: Physical (reflexive) |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: Status Condition: Flinched. Can only be used on the user's first turn | + | Effects: Status Condition: Flinched. Can only be used on the user's first turn. |
+ | Hits: Selected Target | ||
Fake Tears: Feigns crying to sharply lower the foe's defenses. | Fake Tears: Feigns crying to sharply lower the foe's defenses. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
− | Effects: -1 to opponent's Presence. | + | Effects: -1 to opponent's Presence. |
+ | Hits: Selected Target | ||
False Swipe: An attack that leaves the foe with at least some health. | False Swipe: An attack that leaves the foe with at least some health. | ||
− | Base: Physical | + | Base: Physical |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 1m | PP: 1m | ||
Effects: Opponent's last HL is protected, preventing fainting. | Effects: Opponent's last HL is protected, preventing fainting. | ||
+ | Hits: Selected Target | ||
Featherdance: Envelops the foe with down to sharply reduce attack. | Featherdance: Envelops the foe with down to sharply reduce attack. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: -1 to opponent's Str, -1 to opponent's Brawl. | + | Effects: -1 to opponent's Str, -1 to opponent's Brawl. |
+ | Hits: Selected Target | ||
Fire Blast: A fiery blast that scorches all. | Fire Blast: A fiery blast that scorches all. | ||
− | Base: Presence | + | Base: Presence |
Move power: 8B | Move power: 8B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 7m | PP: 7m | ||
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned. | Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned. | ||
+ | Hits: Selected Target | ||
Fire Punch: A fiery punch. | Fire Punch: A fiery punch. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned. | Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned. | ||
+ | Hits: Selected Target | ||
Fire Spin: Traps the foe in a ring of fire. | Fire Spin: Traps the foe in a ring of fire. | ||
− | Base: Presence | + | Base: Presence |
Move power: 2B | Move power: 2B | ||
Accuracy: +1 | Accuracy: +1 | ||
PP: 6m | PP: 6m | ||
Effects: Opponent unable to escape combat for a number of turns equal to Growth. | Effects: Opponent unable to escape combat for a number of turns equal to Growth. | ||
+ | Hits: Selected Target | ||
Fissure: A one-hit KO move that drops the foe in a fissure. | Fissure: A one-hit KO move that drops the foe in a fissure. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: -5 | Accuracy: -5 | ||
PP: 7m | PP: 7m | ||
− | Effects: Opponent makes a Resistance roll; if fails, Status Condition: Fainted | + | Effects: Opponent makes a Resistance roll; if fails, Status Condition: Fainted. Doesn't work against Pokémon using Flying, but will strike Pokémon using Dig. |
+ | Hits: Selected Target | ||
Flail: Inflicts more damage when the user's health is down. | Flail: Inflicts more damage when the user's health is down. | ||
− | Base: Physical | + | Base: Physical |
− | Move power: | + | Move power: N/A |
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Move power is equal to HLs user has taken in damage. | Effects: Move power is equal to HLs user has taken in damage. | ||
+ | Hits: Selected Target | ||
Flame Wheel: A fiery charge attack. | Flame Wheel: A fiery charge attack. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 4m | PP: 4m | ||
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned. Can be used by Frozen Pokémon to thaw themselves. | Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned. Can be used by Frozen Pokémon to thaw themselves. | ||
+ | Hits: Selected Target | ||
Flamethrower: A powerful fire attack. | Flamethrower: A powerful fire attack. | ||
− | Base: Presence | + | Base: Presence |
Move power: 8B | Move power: 8B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned. | Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned. | ||
+ | Hits: Selected Target | ||
Flash: Looses a powerful blast of light that cuts accuracy. | Flash: Looses a powerful blast of light that cuts accuracy. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +1 | Accuracy: +1 | ||
PP: 5m | PP: 5m | ||
− | Effects: -1 to opponent's Brawl. Outside of combat, can be used to negate darkness penalties. | + | Effects: -1 to opponent's Brawl. Outside of combat, can be used to negate darkness penalties. |
+ | Hits: Selected Target | ||
Flatter: Confuses the foe, but raises its spirits. | Flatter: Confuses the foe, but raises its spirits. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: +1 to opponent's Presence; Status Condition: Confused. | + | Effects: +1 to opponent's Presence; Status Condition: Confused. |
+ | Hits: Selected Target | ||
Fly: Flies up on the first turn, then strikes the next turn. | Fly: Flies up on the first turn, then strikes the next turn. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Pays for two turns; before attack on second turn, is flying and can only be attacked with Gust, Sky Uppercut, or Twister. (Only useable with headspace.) | Effects: Pays for two turns; before attack on second turn, is flying and can only be attacked with Gust, Sky Uppercut, or Twister. (Only useable with headspace.) | ||
+ | Hits: Selected Target | ||
Focus Energy: Focuses power to raise critical success. | Focus Energy: Focuses power to raise critical success. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 3m | PP: 3m | ||
− | Effects: On next | + | Effects: On next Technique, count all successes as critical successes when determining damage. |
+ | Hits: Self | ||
Focus Punch: A powerful loyalty attack. | Focus Punch: A powerful loyalty attack. | ||
− | Base: Physical | + | Base: Physical |
Move power: 8B | Move power: 8B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
− | Effects: Automatically loses initiative; if user takes damage before he can perform this attack, the move fails. | + | Effects: Automatically loses initiative; if user takes damage before he can perform this attack, the move fails. |
+ | Hits: Selected Target | ||
Follow Me: Draws attention to make foes attack only the user. | Follow Me: Draws attention to make foes attack only the user. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 5m | PP: 5m | ||
− | Effects: All opposing Techniques that only target one Pokémon are forced to target user for this turn. | + | Effects: All opposing Techniques that only target one Pokémon are forced to target user for this turn. |
+ | Hits: Self | ||
Foresight: Negates the foe's efforts to heighten evasiveness. | Foresight: Negates the foe's efforts to heighten evasiveness. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 1m | PP: 1m | ||
− | Effects: Resets | + | Effects: Resets the opponent's Dodge to normal. |
+ | Hits: Self | ||
Frenzy Plant: Powerful, but leaves the user immobile the next turn. | Frenzy Plant: Powerful, but leaves the user immobile the next turn. | ||
− | Base: Presence | + | Base: Presence |
Move power: 8B | Move power: 8B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 7m | PP: 7m | ||
Effects: User must spend next turn recharging. | Effects: User must spend next turn recharging. | ||
+ | Hits: Selected Target | ||
Frustration: An attack that is stronger if the trainer is disliked. | Frustration: An attack that is stronger if the trainer is disliked. | ||
− | Base: Physical | + | Base: Physical |
− | Move power: | + | Move power: N/A |
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
Effects: Move power is inversely based on Temperance; at 0 dots, 10B; at 1 dot, 8B; at 2 dots, 6B, etc. | Effects: Move power is inversely based on Temperance; at 0 dots, 10B; at 1 dot, 8B; at 2 dots, 6B, etc. | ||
+ | Hits: Selected Target | ||
Fury Attack: Jabs the foe repeatedly with sharp horns, etc. | Fury Attack: Jabs the foe repeatedly with sharp horns, etc. | ||
− | Base: Physical | + | Base: Physical |
Move power: 2B | Move power: 2B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 5m | PP: 5m | ||
Effects: Make a number of attacks equal to Growth. | Effects: Make a number of attacks equal to Growth. | ||
+ | Hits: Selected Target | ||
− | Fury Cutter | + | Fury Cutter |
− | Base: Physical | + | Base: Physical |
Move power: 2B | Move power: 2B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
Effects: Each time the Technique is used, add 2B if the previous time was successful. Resets after Growth turns. | Effects: Each time the Technique is used, add 2B if the previous time was successful. Resets after Growth turns. | ||
+ | Hits: Selected Target | ||
Fury Swipes: Rakes the foe with sharp claws, etc., repeatedly. | Fury Swipes: Rakes the foe with sharp claws, etc., repeatedly. | ||
− | Base: Physical | + | Base: Physical |
Move power: 2B | Move power: 2B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
Effects: Make a number of attacks equal to Growth. | Effects: Make a number of attacks equal to Growth. | ||
+ | Hits: Selected Target | ||
Future Sight: Heightens inner power to strike. | Future Sight: Heightens inner power to strike. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
Effects: The actual attack takes place after two turns pass, using the pools of the Pokémon currently in play - switches do not prevent the attack from taking place. Damage has no type affinity. | Effects: The actual attack takes place after two turns pass, using the pools of the Pokémon currently in play - switches do not prevent the attack from taking place. Damage has no type affinity. | ||
+ | Hits: Selected Target | ||
Giga Drain: An attack that steals damage inflicted. | Giga Drain: An attack that steals damage inflicted. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 7m | PP: 7m | ||
Effects: User absorbs half the damage inflicted in HLs. | Effects: User absorbs half the damage inflicted in HLs. | ||
+ | Hits: Selected Target | ||
Glare: Intimidates and frightens the foe into paralysis. | Glare: Intimidates and frightens the foe into paralysis. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +1 | Accuracy: +1 | ||
PP: 3m | PP: 3m | ||
− | Effects: Status Condition: Paralyzed. | + | Effects: Status Condition: Paralyzed. |
+ | Hits: Selected Target | ||
Grasswhistle: Lulls the foe into sleep with a pleasant melody. | Grasswhistle: Lulls the foe into sleep with a pleasant melody. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
Accuracy: -1 | Accuracy: -1 | ||
PP: 6m | PP: 6m | ||
− | Effects: Status Condition: Asleep. | + | Effects: Status Condition: Asleep. |
+ | Hits: Selected Target | ||
Growl: Growls cutely to reduce the opponent's attack. | Growl: Growls cutely to reduce the opponent's attack. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 1m | PP: 1m | ||
− | Effects: -1 to opponent's Brawl. | + | Effects: -1 to opponent's Brawl. |
+ | Hits: Both enemies | ||
Growth: Forces the body to grow and heightens confidence. | Growth: Forces the body to grow and heightens confidence. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 1m | PP: 1m | ||
Effects: +1 to user's Presence. | Effects: +1 to user's Presence. | ||
+ | Hits: Self | ||
Grudge: If the user faints, absorbs the energy of the attacker. | Grudge: If the user faints, absorbs the energy of the attacker. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 7m | PP: 7m | ||
− | Effects: If user faints | + | Effects: If user faints, opponent responsible is drained again of the motes used on the final Technique. |
+ | Hits: Reaction Target | ||
Guillotine: A powerful pincer attack. | Guillotine: A powerful pincer attack. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: -5 | Accuracy: -5 | ||
PP: 7m | PP: 7m | ||
− | Effects: Status Condition: Fainted. | + | Effects: Status Condition: Fainted. |
+ | Hits: Selected Target | ||
Gust: Strikes the foe with a gust of wind whipped up by wings. | Gust: Strikes the foe with a gust of wind whipped up by wings. | ||
− | Base: Physical | + | Base: Physical |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 2m | PP: 2m | ||
Effects: Negates Spikes. Hits while using Fly. Forces opponent to switch Pokémon. | Effects: Negates Spikes. Hits while using Fly. Forces opponent to switch Pokémon. | ||
+ | Hits: Selected Target | ||
Hail: Summons a hailstorm that strikes every turn. | Hail: Summons a hailstorm that strikes every turn. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 6m | PP: 6m | ||
− | Effects: Causes hailstorm weather for Growth turns; everyone involved must soak 2B the first turn, 4B the next, etc. | + | Effects: Causes hailstorm weather for Growth turns; everyone involved must soak 2B the first turn, 4B the next, etc. |
+ | Hits: All Pokémon in play | ||
Harden: Stiffens the body's muscles to raise defense. | Harden: Stiffens the body's muscles to raise defense. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 3m | PP: 3m | ||
Effects: +1 to user's Sta. | Effects: +1 to user's Sta. | ||
+ | Hits: Self | ||
Haze: Creates a black haze that eliminates all stat changes. | Haze: Creates a black haze that eliminates all stat changes. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 3m | PP: 3m | ||
− | Effects: Returns all altered stats and pools to normal. Does not negate Status Conditions. | + | Effects: Returns all altered stats and pools to normal. Does not negate Status Conditions. |
+ | Hits: All Pokémon in play | ||
Headbutt: A ramming attack. | Headbutt: A ramming attack. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Flinched. | Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Flinched. | ||
+ | Hits: Selected Target | ||
Heal Bell: Chimes soothingly to heal all status abnormalities. | Heal Bell: Chimes soothingly to heal all status abnormalities. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 7m | PP: 7m | ||
− | Effects: Clears all status conditions in | + | Effects: Clears all status conditions in team. |
+ | Hits: User's team | ||
Heat Wave: Exhales a hot breath on the foe. | Heat Wave: Exhales a hot breath on the foe. | ||
− | Base: Presence | + | Base: Presence |
Move power: 8B | Move power: 8B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
− | Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned. | + | Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned. |
+ | Hits: Both enemies | ||
Helping Hand: Boosts the power of the recipient's moves. | Helping Hand: Boosts the power of the recipient's moves. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 5m | PP: 5m | ||
− | Effects: +1 to Brawl of the next allied Pokémon to attack. | + | Effects: +1 to Brawl of the next allied Pokémon to attack. |
+ | Hits: User's team. | ||
Hi Jump Kick: A jumping knee kick. If it misses, the user is hurt. | Hi Jump Kick: A jumping knee kick. If it misses, the user is hurt. | ||
− | Base: | + | Base: Physial |
Move power: 6B | Move power: 6B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 5m | PP: 5m | ||
Effects: User takes one HL of damage if opponent is missed. | Effects: User takes one HL of damage if opponent is missed. | ||
+ | Hits: Selected Target | ||
Hidden Power: The effectiveness varies with the user. | Hidden Power: The effectiveness varies with the user. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Damage type is considered to be strong against opponent. | Effects: Damage type is considered to be strong against opponent. | ||
+ | Hits: Selected Target | ||
Horn Attack: Jabs the foe with sharp horns. | Horn Attack: Jabs the foe with sharp horns. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 4m | PP: 4m | ||
Effects: none | Effects: none | ||
+ | Hits: Selected Target | ||
Horn Drill: A one-hit KO attack that uses a horn like a drill. | Horn Drill: A one-hit KO attack that uses a horn like a drill. | ||
− | Base: Physical | + | Base: Physical |
− | Move power: N | + | Move power: N/A |
Accuracy: -5 | Accuracy: -5 | ||
PP: 7m | PP: 7m | ||
Effects: Status Condition: Fainted. | Effects: Status Condition: Fainted. | ||
+ | Hits: Selected Target | ||
− | Howl: Howls to raise the spirit and | + | Howl: Howls to raise the spirit and boosts attack. |
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 1m | PP: 1m | ||
Effects: +1 to user's Brawl. | Effects: +1 to user's Brawl. | ||
+ | Hits: Self | ||
Hydro Cannon: Powerful, but leaves the user immobile the next turn. | Hydro Cannon: Powerful, but leaves the user immobile the next turn. | ||
− | Base: Presence | + | Base: Presence |
Move power: 8B | Move power: 8B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 7m | PP: 7m | ||
Effects: User must spend next turn recharging. | Effects: User must spend next turn recharging. | ||
+ | Hits: Selected Target | ||
Hydro Pump: Blasts water at high power to strike the foe. | Hydro Pump: Blasts water at high power to strike the foe. | ||
− | Base: Presence | + | Base: Presence |
Move power: 8B | Move power: 8B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 7m | PP: 7m | ||
Effects: none | Effects: none | ||
+ | Hits: Selected Target | ||
Hyper Beam: Powerful, but leaves the user immobile the next turn. | Hyper Beam: Powerful, but leaves the user immobile the next turn. | ||
− | + | Baes: Physical | |
Move power: 8B | Move power: 8B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 7m | PP: 7m | ||
Effects: User must spend next turn recharging. | Effects: User must spend next turn recharging. | ||
+ | Hits: Selected Target | ||
Hyper Fang: Attacks with sharp fangs. | Hyper Fang: Attacks with sharp fangs. | ||
− | Base: Physical | + | Base: Physical |
Move Power: 6B | Move Power: 6B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Flinched. | Effects: Opponent makes a Resistance roll; if fails, Status Condition: Flinched. | ||
+ | Hits: Selected Target | ||
Hyper Voice: A loud attack that uses sound waves to injure. | Hyper Voice: A loud attack that uses sound waves to injure. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: | + | Effects: none |
+ | Hits: Both enemies | ||
Hypnosis: A hypnotizing move. | Hypnosis: A hypnotizing move. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
Accuracy: -1 | Accuracy: -1 | ||
PP: 5m | PP: 5m | ||
− | Effects: Status Condition: Asleep. | + | Effects: Status Condition: Asleep. |
+ | Hits: Selected Target | ||
Ice Ball: An attack that gains power on successive hits. | Ice Ball: An attack that gains power on successive hits. | ||
− | Base: Presence | + | Base: Presence |
Move power: 4B | Move power: 4B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 5m | PP: 5m | ||
Effects: Pays for Growth turns; each successful attack adds 2B to the move power of the next. | Effects: Pays for Growth turns; each successful attack adds 2B to the move power of the next. | ||
+ | Hits: Selected Target | ||
Ice Beam: Blasts the foe with an icy beam. | Ice Beam: Blasts the foe with an icy beam. | ||
− | Base: Presence | + | Base: Presence |
Move power: 8B | Move power: 8B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Frozen. | Effects: Opponent makes a Resistance roll; if fails, Status Condition: Frozen. | ||
+ | Hits: Selected Target | ||
Ice Punch: An icy punch. | Ice Punch: An icy punch. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Frozen. | Effects: Opponent makes a Resistance roll; if fails, Status Condition: Frozen. | ||
+ | Hits: Selected Target | ||
Icicle Spear: Attacks the foe by firing icicles repeatedly. | Icicle Spear: Attacks the foe by firing icicles repeatedly. | ||
− | Base: Presence | + | Base: Presence |
Move power: 2B | Move power: 2B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 3m | PP: 3m | ||
Effects: Make a number of attacks equal to Growth. | Effects: Make a number of attacks equal to Growth. | ||
+ | Hits: Selected Target | ||
Icy Wind: A chilling attack that lowers the foe's speed. | Icy Wind: A chilling attack that lowers the foe's speed. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: -2 to opponent's Init. | + | Effects: -2 to opponent's Init. |
+ | Hits: Both enemies | ||
Imprison: Prevents foes from using moves known by the user. | Imprison: Prevents foes from using moves known by the user. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: Opponent can't use any Techniques known by the user. | + | Effects: Opponent can't use any Techniques known by the user. |
+ | Hits: Selected Target | ||
Ingrain: Lays roots that restore health. | Ingrain: Lays roots that restore health. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 5m | PP: 5m | ||
− | Effects: | + | Effects: Status Condition: Trapped; every turn Trapped, recovers one HL. |
+ | Hits: Self | ||
Iron Defense: Hardens the body's surface to sharply raise defense. | Iron Defense: Hardens the body's surface to sharply raise defense. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 6m | PP: 6m | ||
Effects: +1 to user's Sta, +1 to user's Resistance. | Effects: +1 to user's Sta, +1 to user's Resistance. | ||
+ | Hits: Self | ||
Iron Tail: Attacks with a rock-hard tail. | Iron Tail: Attacks with a rock-hard tail. | ||
− | Base: Physical | + | Base: Physical |
Move power: 8B | Move power: 8B | ||
Accuracy: +1 | Accuracy: +1 | ||
PP: 6m | PP: 6m | ||
Effects: Opponent makes a Resistance roll at diff 2; if fails, -1 to opponent's Sta. | Effects: Opponent makes a Resistance roll at diff 2; if fails, -1 to opponent's Sta. | ||
+ | Hits: Selected Target | ||
Jump Kick: A strong jumping kick. May miss and hurt the kicker. | Jump Kick: A strong jumping kick. May miss and hurt the kicker. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuract: +5 | Accuract: +5 | ||
PP: 4m | PP: 4m | ||
Effects: User takes one HL of damage if opponent is missed. | Effects: User takes one HL of damage if opponent is missed. | ||
+ | Hits: Selected Target | ||
Karate Chop: A highly-damaging chopping attack. | Karate Chop: A highly-damaging chopping attack. | ||
− | Base: Physical | + | Base: Physical |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 7mm | PP: 7mm | ||
Effects: Count all successes as critical successes when determining damage. | Effects: Count all successes as critical successes when determining damage. | ||
+ | Hits: Selected Target | ||
Kinesis: Distracts the foe. | Kinesis: Distracts the foe. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
− | Effects: -1 to opponent's | + | Effects: -1 to opponent's Per. |
+ | Hits: Selected Target | ||
Knock Off: Knocks down the foe's held item to prevent its use. | Knock Off: Knocks down the foe's held item to prevent its use. | ||
− | Base: Presence | + | Base: Presence |
Move power: 2B | Move power: 2B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
Effects: Disarms any item held by the opponent. Standard disarm rules apply. | Effects: Disarms any item held by the opponent. Standard disarm rules apply. | ||
+ | Hits: Selected Target | ||
Leaf Blade: Slashes with a sharp leaf. | Leaf Blade: Slashes with a sharp leaf. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Count all successes as critical successes when determining damage. | Effects: Count all successes as critical successes when determining damage. | ||
+ | Hits: Selected Target | ||
Leech Life: An attack that steals damage inflicted. | Leech Life: An attack that steals damage inflicted. | ||
− | Base: Physical | + | Base: Physical |
Move power: 2B | Move power: 2B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: User absorbs half the damage inflicted in HLs. | Effects: User absorbs half the damage inflicted in HLs. | ||
+ | Hits: Selected Target | ||
Leech Seed: Plants a seed on the opponent to steal health on every turn. | Leech Seed: Plants a seed on the opponent to steal health on every turn. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
− | Effects: Each turn, opponent rolls Resistance; on failure, transfer one HL from opponent to user. | + | Effects: Each turn, opponent rolls Resistance; on failure, transfer one HL from opponent to user. |
+ | Hits: Selected Target | ||
Leer: Frightens the foe with a leer. | Leer: Frightens the foe with a leer. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 3m | PP: 3m | ||
− | Effects: -1 to opponent's Dodge. | + | Effects: -1 to opponent's Dodge. |
+ | Hits: Both enemies | ||
Lick: Licks with a long tongue to injure. | Lick: Licks with a long tongue to injure. | ||
− | Base: Physical | + | Base: Physical |
Move power: 2B | Move power: 2B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
Effects: Opponent rolls Resistance at diff 2; on failure, Status Condition: Paralyzed. | Effects: Opponent rolls Resistance at diff 2; on failure, Status Condition: Paralyzed. | ||
+ | Hits: Selected Target | ||
Light Screen: Creates a wall of light that shields against subconscious shocks. | Light Screen: Creates a wall of light that shields against subconscious shocks. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 3m | PP: 3m | ||
Effects: When attacked, critical successes on Presence attacks are treated as normal successes. Lasts for Growth turns. | Effects: When attacked, critical successes on Presence attacks are treated as normal successes. Lasts for Growth turns. | ||
+ | Hits: Self | ||
Lock-On: Locks on to the foe to ensure the next move hits. | Lock-On: Locks on to the foe to ensure the next move hits. | ||
− | Baes: Physical | + | Baes: Physical |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 7m | PP: 7m | ||
− | Effects: Next move is a perfect attack, with a minimum of one success after defense. | + | Effects: Next move is a perfect attack, with a minimum of one success after defense. |
+ | Hits: Selected Target | ||
Lovely Kiss: Demands a kiss with a scary face that induces sleep. | Lovely Kiss: Demands a kiss with a scary face that induces sleep. | ||
− | Base: Physical | + | Base: Physical |
+ | Move Power: N/A | ||
Accuracy: +1 | Accuracy: +1 | ||
PP: 6m | PP: 6m | ||
− | Effects: Status Condition: Asleep. | + | Effects: Status Condition: Asleep. |
+ | Hits: Selected Target | ||
Low Kick: A kick that inflicts more damage on heavier foes. | Low Kick: A kick that inflicts more damage on heavier foes. | ||
− | Base: Physical | + | Base: Physical |
− | Move power: | + | Move power: N/A |
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
Line 1,037: | Line 1,291: | ||
Luster Purge: Attacks with a burst of light. | Luster Purge: Attacks with a burst of light. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 7m | PP: 7m | ||
− | Effects: Opponent rolls Willpower, diff 3; on failure, -1 to opponent's | + | Effects: Opponent rolls Willpower, diff 3; on failure, -1 to opponent's Per. |
+ | Hits: Selected Target | ||
Mach Punch: A punch is thrown at wicked speed to strike first. | Mach Punch: A punch is thrown at wicked speed to strike first. | ||
− | Base: Physical | + | Base: Physical (reflexive) |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 7m | PP: 7m | ||
− | Effects: | + | Effects: none |
+ | Hits: Selected Target | ||
Magic Coat: Reflects special effects back to the attacker. | Magic Coat: Reflects special effects back to the attacker. | ||
− | Base: Presence | + | Base: Presence (reflexive) |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 6m | PP: 6m | ||
Effects: If the opponent uses a non-damaging attack involving status conditions or stat boosts/drains, protects user and reflects effect back upon opponent. | Effects: If the opponent uses a non-damaging attack involving status conditions or stat boosts/drains, protects user and reflects effect back upon opponent. | ||
+ | Hits: Reaction Target | ||
Magical Leaf: Attacks with a strange leaf that cannot be evaded. | Magical Leaf: Attacks with a strange leaf that cannot be evaded. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
− | Accuracy: | + | Accuracy: N/A |
PP: 5m | PP: 5m | ||
Effects: Perfect attack, with a minimum of one success after defense. | Effects: Perfect attack, with a minimum of one success after defense. | ||
+ | Hits: Selected Target | ||
Magnitude: A ground-shaking attack of random intensity. | Magnitude: A ground-shaking attack of random intensity. | ||
− | Base: Physical | + | Base: Physical |
− | Move power: N | + | Move power: N/A |
Accuracy: +5 | Accuracy: +5 | ||
PP: 3m | PP: 3m | ||
− | Effects: Roll 1d10; this is the Move Power. All successes count as critical against Pokémon using Dig. | + | Effects: Roll 1d10; this is the Move Power. All successes count as critical against Pokémon using Dig. |
+ | Hits: All other Pokémon in play | ||
Mean Look: Fixes the foe with a mean look that prevents escape. | Mean Look: Fixes the foe with a mean look that prevents escape. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 7m | PP: 7m | ||
− | Effects: Status Condition: Trapped. | + | Effects: Status Condition: Trapped. |
+ | Hits: Selected Target | ||
Meditate: Meditates in a peaceful fashion to raise attack. | Meditate: Meditates in a peaceful fashion to raise attack. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 1m | PP: 1m | ||
Effects: +1 to user's Brawl. | Effects: +1 to user's Brawl. | ||
+ | Hits: Self | ||
Mega Drain: An attack that absorbs damage inflicted. | Mega Drain: An attack that absorbs damage inflicted. | ||
− | Base: Presence | + | Base: Presence |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Absorbs half the damage inflicted in HLs. | Effects: Absorbs half the damage inflicted in HLs. | ||
+ | Hits: Selected Target | ||
Mega Kick: An extremely powerful kick with intense force. | Mega Kick: An extremely powerful kick with intense force. | ||
− | Base: Physical | + | Base: Physical |
Move power: 8B | Move power: 8B | ||
− | |||
Accuracy: +1 | Accuracy: +1 | ||
PP: 7m | PP: 7m | ||
Effects: none | Effects: none | ||
+ | Hits: Selected Target | ||
Mega Punch: A strong punch thrown with incredible power. | Mega Punch: A strong punch thrown with incredible power. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 5m | PP: 5m | ||
Effects: none | Effects: none | ||
+ | Hits: Selected Target | ||
Megahorn: A brutal ramming attack using out-thrust horns. | Megahorn: A brutal ramming attack using out-thrust horns. | ||
− | Base: Physical | + | Base: Physical |
Move power: 8B | Move power: 8B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
Effects: none | Effects: none | ||
+ | Hits: Selected Target | ||
Memento: The user faints and lowers the foe's abilities. | Memento: The user faints and lowers the foe's abilities. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: -1 to opponent's Dex and Per; user suffers Status Condition: Fainted. | + | Effects: -1 to opponent's Dex and Per; user suffers Status Condition: Fainted. |
+ | Hits: Selected Target | ||
Metal Claw: A claw attack that may raise the user's attack. | Metal Claw: A claw attack that may raise the user's attack. | ||
− | Base: Physical | + | Base: Physical |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 2m | PP: 2m | ||
Effects: User rolls Str; on failure, +1 to user's Str. | Effects: User rolls Str; on failure, +1 to user's Str. | ||
+ | Hits: Selected Target | ||
Metal Sound: Emits a horrible screech that sharply lowers defense. | Metal Sound: Emits a horrible screech that sharply lowers defense. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 1m | PP: 1m | ||
− | Effects: -1 to opponent's Dodge. | + | Effects: -1 to opponent's Dodge. |
+ | Hits: Selected Target | ||
Meteor Mash: Fires a meteor-like punch. | Meteor Mash: Fires a meteor-like punch. | ||
− | Base: Physical | + | Base: Physical |
Move power: 8B | Move power: 8B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
Effects: User rolls Brawl; on failure, +1 to user's Brawl. | Effects: User rolls Brawl; on failure, +1 to user's Brawl. | ||
+ | Hits: Selected Target | ||
Metronome: Waggles a finger to use any Pokémon move at random. | Metronome: Waggles a finger to use any Pokémon move at random. | ||
− | Base: Physical | + | Base: Physical |
− | Move power: | + | Move power: N/A |
− | Accuracy: | + | Accuracy: N/A |
PP: 6m | PP: 6m | ||
− | Effects: Choose any one TM or HM available to the Pokémon at random. Yes. Randomly. I don't have any ideas about how to make this reasonable so I won't even try - come up with your own solution, probably involving percentile dice. | + | Effects: Choose any one TM or HM available to the Pokémon at random. Yes. Randomly. I don't have any ideas about how to make this reasonable so I won't even try - come up with your own solution, probably involving percentile dice. |
+ | Hits: varies | ||
Milk Drink: Recovers health. | Milk Drink: Recovers health. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 6m | PP: 6m | ||
Effects: User recovers any HL penalties at -2 or below. Outside of combat, transfers one HL from user to another Pokémon. | Effects: User recovers any HL penalties at -2 or below. Outside of combat, transfers one HL from user to another Pokémon. | ||
+ | Hits: Self | ||
Mimic: Copies a move used by the foe during one battle. | Mimic: Copies a move used by the foe during one battle. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: Replaces Mimic with next Technique used by | + | Effects: Replaces Mimic with next Technique used by opponent for the remainder of the battle. |
+ | Hits: Selected Target | ||
Mind Reader: Senses the foe's action to ensure the next move's hit. | Mind Reader: Senses the foe's action to ensure the next move's hit. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 7m | PP: 7m | ||
Effects: User's next move is a perfect attack, guaranteeing at least one success after defense. | Effects: User's next move is a perfect attack, guaranteeing at least one success after defense. | ||
+ | Hits: Self | ||
Minimize: Minimizes the user's size to raise evasiveness. | Minimize: Minimizes the user's size to raise evasiveness. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 5m | PP: 5m | ||
Effects: +1 to user's Dodge. | Effects: +1 to user's Dodge. | ||
+ | Hits: Self | ||
Mirror Coat: Counters the foe's special attack at double the power. | Mirror Coat: Counters the foe's special attack at double the power. | ||
− | Base: Presence | + | Base: Presence (reflexive) |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
− | Effects: If the opponent uses a Presence attack, counters with same move power and normal successes are counted as critical on damage. | + | Effects: If the opponent uses a Presence attack, counters with same move power and normal successes are counted as critical on damage. |
+ | Hits: Reaction Target | ||
Mirror Move: Counters the foe's attack with the same move. | Mirror Move: Counters the foe's attack with the same move. | ||
− | Baes: Physical | + | Baes: Physical |
− | Move power: | + | Move power: N/A |
− | Accuracy: | + | Accuracy: N/A |
PP: 5m | PP: 5m | ||
− | Effects: Counters opponent's physical Technique with same move. | + | Effects: Counters opponent's physical Technique with same move. |
+ | Hits: Reaction target | ||
Mist: Creates a mist that stops reduction of abilities. | Mist: Creates a mist that stops reduction of abilities. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 3m | PP: 3m | ||
Effects: User's team is immune to stat and pool reductions for Growth turns. | Effects: User's team is immune to stat and pool reductions for Growth turns. | ||
+ | Hits: Team | ||
Mist Ball: Attacks with a flurry of down. | Mist Ball: Attacks with a flurry of down. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 7m | PP: 7m | ||
− | Effects: Opponent rolls Willpower; on failure, -1 to opponent's | + | Effects: Opponent rolls Willpower; on failure, -1 to opponent's Per. |
+ | Hits: Selected Target | ||
Moonlight: Restores health. The amount varies with the time of day. | Moonlight: Restores health. The amount varies with the time of day. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 7m | PP: 7m | ||
Effects: User recovers any HL penalties at -1 or below in the night, and any HL penalties at -2 or below at any other time of day. | Effects: User recovers any HL penalties at -1 or below in the night, and any HL penalties at -2 or below at any other time of day. | ||
+ | Hits: Self | ||
Morning Sun: Restores health. The amount varies on the time of day. | Morning Sun: Restores health. The amount varies on the time of day. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 7m | PP: 7m | ||
Effects: User recovers any HL penalties at -1 or below in the morning (before noon, sun up), and any HL penalties at -2 or below at any other time of day. | Effects: User recovers any HL penalties at -1 or below in the morning (before noon, sun up), and any HL penalties at -2 or below at any other time of day. | ||
+ | Hits: Self | ||
Mud Shot: Hurls mud at the foe and reduces speed. | Mud Shot: Hurls mud at the foe and reduces speed. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: -1 to opponent's Dex. | Effects: -1 to opponent's Dex. | ||
+ | Hits: Selected Target | ||
Mud Sport: Covers the user in mud to raise electrical resistance. | Mud Sport: Covers the user in mud to raise electrical resistance. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 6m | PP: 6m | ||
− | Effects: All Pokémon are | + | Effects: All Pokémon are considered to be strong against electric-type moves. |
+ | Hits: All Pokémon in play | ||
Muddy Water: Attacks with muddy water. | Muddy Water: Attacks with muddy water. | ||
− | Base: Presence | + | Base: Presence |
Move power: 8B | Move power: 8B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
− | Effects: Opponent rolls Willpower, diff 2; on failure, -1 to opponent's | + | Effects: Opponent rolls Willpower, diff 2; on failure, -1 to opponent's Per. |
+ | Hits: Both enemies | ||
Mud-Slap: Hurls mud in the foe's face to reduce its accuracy. | Mud-Slap: Hurls mud in the foe's face to reduce its accuracy. | ||
− | Base: Physical | + | Base: Physical |
Move power: 2B | Move power: 2B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: -1 to opponent's Brawl. | Effects: -1 to opponent's Brawl. | ||
+ | Hits: Selected Target | ||
Nature Power: The type of attack varies depending on the location. | Nature Power: The type of attack varies depending on the location. | ||
− | Base: Physical | + | Base: Physical |
− | Move power: | + | Move power: N/A |
− | Accuracy: | + | Accuracy: +5 |
PP: 5m | PP: 5m | ||
Effects: The local terrain defines which Technique is used; grasslands (Stun Spore), tall grasses (Razor Leaf), desert (Earthquake), shallow water (Bubblebeam), deep water (Surf), underwater (Hydro Pump), mountain (Rock Slide), cave (Shadow Ball), and anywhere else (Swift). | Effects: The local terrain defines which Technique is used; grasslands (Stun Spore), tall grasses (Razor Leaf), desert (Earthquake), shallow water (Bubblebeam), deep water (Surf), underwater (Hydro Pump), mountain (Rock Slide), cave (Shadow Ball), and anywhere else (Swift). | ||
+ | Hits: Depending upon location | ||
Needle Arm: Attacks with thorny arms. | Needle Arm: Attacks with thorny arms. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched. | Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched. | ||
+ | Hits: Selected Target | ||
Night Shade: Inflicts damage based on the user's growth. | Night Shade: Inflicts damage based on the user's growth. | ||
− | Base: Physical | + | Base: Physical |
− | Move power: | + | Move power: N/A |
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Move power is 2B per level of Growth. | Effects: Move power is 2B per level of Growth. | ||
+ | Hits: Selected Target | ||
Nightmare: Inflicts damage on a sleeping foe every turn. | Nightmare: Inflicts damage on a sleeping foe every turn. | ||
− | Base: Physical | + | Base: Physical |
− | Move Power: | + | Move Power: N/A |
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Inflits two HLs damage on a sleeping enemy. | Effects: Inflits two HLs damage on a sleeping enemy. | ||
+ | Hits: Selected Target | ||
Octazooka: Fires a lump of ink to damage and cut accuracy. | Octazooka: Fires a lump of ink to damage and cut accuracy. | ||
− | Base: Presence | + | Base: Presence |
Move Power: 6B | Move Power: 6B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
− | Effects: Opponent makes a Resistance roll at diff 3; if fails, -1 to opponent's | + | Effects: Opponent makes a Resistance roll at diff 3; if fails, -1 to opponent's Per. |
+ | Hits: Selected Target | ||
Odor Sleuth: Negates the foe's efforts to heighten evasiveness. | Odor Sleuth: Negates the foe's efforts to heighten evasiveness. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 1m | PP: 1m | ||
Effects: Negates any negative modifiers to user's Brawl. | Effects: Negates any negative modifiers to user's Brawl. | ||
+ | Hits: Self | ||
Outrage: A rampage that confuses the user. | Outrage: A rampage that confuses the user. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Pays for two attacks across two turns; after second attack, user suffers Status Condition: Confused. | Effects: Pays for two attacks across two turns; after second attack, user suffers Status Condition: Confused. | ||
+ | Hits: Random Target | ||
Overheat: Allows a full-power attack, but sharply lowers attack. | Overheat: Allows a full-power attack, but sharply lowers attack. | ||
− | Base: Presence | + | Base: Presence |
Move power: 8B | Move power: 8B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 7m | PP: 7m | ||
− | Effects: -1 to user's | + | Effects: -1 to user's Per. |
+ | Hits: Selected Target | ||
Pain Split: Adds the user and foe's health, then shares them equally. | Pain Split: Adds the user and foe's health, then shares them equally. | ||
− | Base: Physical | + | Base: Physical |
− | Move Power: | + | Move Power: N/A |
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
− | Effects: Adds the users and opponents HLs, then splits them evenly. Any overflow HLs are lost. | + | Effects: Adds the users and opponents HLs, then splits them evenly. Any overflow HLs are lost. |
+ | Hits: Selected Target | ||
Pay Day: Throws coins at the foe. Money is recovered after. | Pay Day: Throws coins at the foe. Money is recovered after. | ||
− | Base: Physical | + | Base: Physical |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
− | Effects: Provides Loot | + | Effects: Provides Loot equal to Growth after battle is done. (Loot is like Resources, but more volatile; making purchases permanently removes dots of Loot.) |
+ | Hits: Selected Target | ||
Peck: Attacks the foe with a jabbing beak, etc. | Peck: Attacks the foe with a jabbing beak, etc. | ||
− | Base: Physical | + | Base: Physical |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 2m | PP: 2m | ||
Effects: None | Effects: None | ||
+ | Hits: Selected Target | ||
Perish Song: Any Pokémon hearing this song eventually faints. | Perish Song: Any Pokémon hearing this song eventually faints. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 7m | PP: 7m | ||
− | Effects: Any Pokémon hearing this song faints in 3 turns. A newly switched Pokémon that has not heard this song | + | Effects: Any Pokémon hearing this song faints in 3 turns. A newly switched Pokémon that has not heard this song will not faint. |
+ | Hits: All Pokémon in play | ||
Petal Dance: A rampage that confuses the user. | Petal Dance: A rampage that confuses the user. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
Effects: Pays for two attacks across two turns; after second attack, user suffers Status Condition: Confused. | Effects: Pays for two attacks across two turns; after second attack, user suffers Status Condition: Confused. | ||
+ | Hits: Random Target | ||
Pin Missile: Sharp pins are fired to strike repeatedly. | Pin Missile: Sharp pins are fired to strike repeatedly. | ||
− | Base: Physical | + | Base: Physical |
Move power: 2B | Move power: 2B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 5m | PP: 5m | ||
Effects: Make a number of attacks equal to Growth. | Effects: Make a number of attacks equal to Growth. | ||
+ | Hits: Selected Target | ||
Poison Fang: A sharp-fanged attack. | Poison Fang: A sharp-fanged attack. | ||
− | Base: Physical | + | Base: Physical |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Opponent makes a Resistance roll at diff 3; if fails, Status Condition: Poisoned. | Effects: Opponent makes a Resistance roll at diff 3; if fails, Status Condition: Poisoned. | ||
+ | Hits: Selected Target | ||
Poison Gas: Envelops the foe in a toxic gas. | Poison Gas: Envelops the foe in a toxic gas. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: -1 | Accuracy: -1 | ||
PP: 1m | PP: 1m | ||
− | Effects: Status Condition: Poisoned. | + | Effects: Status Condition: Poisoned. |
+ | Hits: Selected Target | ||
Poison Sting: A toxic attack with barbs, etc. | Poison Sting: A toxic attack with barbs, etc. | ||
− | Base: Physical | + | Base: Physical |
Move power: 2B | Move power: 2B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 2m | PP: 2m | ||
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned. | Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned. | ||
+ | Hits: Selected Target | ||
Poison Tail: A highly-damaging attack. | Poison Tail: A highly-damaging attack. | ||
− | Base: Physical | + | Base: Physical |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
− | PP: | + | PP: 7mm |
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Poisoned. Count all successes as critical successes when determining damage. | Effects: Opponent makes a Resistance roll; if fails, Status Condition: Poisoned. Count all successes as critical successes when determining damage. | ||
+ | Hits: Selected Target | ||
Poisonpowder: Scatters a toxic powder. | Poisonpowder: Scatters a toxic powder. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +1 | Accuracy: +1 | ||
PP: 2m | PP: 2m | ||
− | Effects: Status Condition: Poisoned. | + | Effects: Status Condition: Poisoned. |
+ | Hits: Selected Target | ||
Pound: Pounds the foe with forelegs or tail. | Pound: Pounds the foe with forelegs or tail. | ||
− | Base: Physical | + | Base: Physical |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 2m | PP: 2m | ||
Effects: None | Effects: None | ||
+ | Hits: Selected Target | ||
Powder Snow: Blasts the foe with a snowy gust. | Powder Snow: Blasts the foe with a snowy gust. | ||
− | Base: Presence | + | Base: Presence |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 7mm | PP: 7mm | ||
− | Effects: Opponent makes a Resistance roll; if fails, Status Condition: Frozen. | + | Effects: Opponent makes a Resistance roll; if fails, Status Condition: Frozen. |
+ | Hits: Both enemies | ||
Present: A gift in the form of a bomb. | Present: A gift in the form of a bomb. | ||
− | Base: Physical | + | Base: Physical |
− | Move Power: | + | Move Power: N/A |
Accuracy: +2 | Accuracy: +2 | ||
PP: 5m | PP: 5m | ||
Effects: Random chance of move power 4B, 6B, 8B - or restoring one HL to opponent. I hate to do this, but on 1d10, 1-4 (4B), 5-7 (6B), 8 (8B), 9-10 (HL). | Effects: Random chance of move power 4B, 6B, 8B - or restoring one HL to opponent. I hate to do this, but on 1d10, 1-4 (4B), 5-7 (6B), 8 (8B), 9-10 (HL). | ||
+ | Hits: Selected Target | ||
Protect: Evades attack, but may fail if used in succession. | Protect: Evades attack, but may fail if used in succession. | ||
− | Base: Physical | + | Base: Physical (reflexive) |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 6m | PP: 6m | ||
Effects: Provides one perfect dodge; -1 to user's Dex. | Effects: Provides one perfect dodge; -1 to user's Dex. | ||
+ | Hits: Self | ||
Psybeam: Fires a peculiar ray. | Psybeam: Fires a peculiar ray. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
− | Effects: | + | Effects: 10% chance to confuse target. |
+ | Hits: Selected Target | ||
Psych Up: Copies the foe's effects and gives to the user. | Psych Up: Copies the foe's effects and gives to the user. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 6m | PP: 6m | ||
Effects: Copies opponent's stat boosts and negatives. | Effects: Copies opponent's stat boosts and negatives. | ||
+ | Hits: Selected Target | ||
Psychic: A powerful psychic attack. | Psychic: A powerful psychic attack. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: Opponent makes a Presence roll; if fails, -1 to opponent's | + | Effects: Opponent makes a Presence roll; if fails, -1 to opponent's Per. |
+ | Hits: Selected Target | ||
Psycho Boost: Allows a full-power attack, but sharply lowers focus. | Psycho Boost: Allows a full-power attack, but sharply lowers focus. | ||
− | Base: Presence | + | Base: Presence |
Move power: 8B | Move power: 8B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 7m | PP: 7m | ||
Effects: Following attack, -1 to user's Presence. | Effects: Following attack, -1 to user's Presence. | ||
+ | Hits: Selected Target | ||
Psywave: Attacks with a psychic wave of varying intensity. | Psywave: Attacks with a psychic wave of varying intensity. | ||
− | Base: Presence | + | Base: Presence |
− | Move power: | + | Move power: N/A |
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
Effects: Move power is 2B per level of Growth. | Effects: Move power is 2B per level of Growth. | ||
+ | Hits: Selected Target | ||
Pursuit: Inflicts bad damage if used on a foe switching out. | Pursuit: Inflicts bad damage if used on a foe switching out. | ||
− | Base: Presence | + | Base: Presence |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
− | Effects: If opponent attempts to switch out, count all successes as critical successes when determining damage. | + | Effects: If opponent attempts to switch out, count all successes as critical successes when determining damage. |
+ | Hits: Selected Target | ||
Quick Attack: An extremely fast attack that always strikes first. | Quick Attack: An extremely fast attack that always strikes first. | ||
− | Base: Physical | + | Base: Physical (reflexive) |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 3m | PP: 3m | ||
− | Effects: | + | Effects: none |
+ | Hits: Selected Target | ||
Rage: Raises the user's attack every time it is hit. | Rage: Raises the user's attack every time it is hit. | ||
− | |||
Move power: 2B | Move power: 2B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
− | Effects: Rage is automatically used until the battle ends or user faints; each time the user takes damage, Move Power increases by 2B. | + | Effects: Rage is automatically used until the battle ends or user faints; each time the user takes damage, Move Power increases by 2B. |
+ | Hits: Selected Target | ||
Rain Dance: Boosts the power of water-type moves. | Rain Dance: Boosts the power of water-type moves. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 7m | PP: 7m | ||
− | Effects: Causes rain for Growth turns; affects Thunder, Solarbeam, similar Techniques. All fire-type Techniques are at diff 2, while water-type Techniques count all successes as critical successes when determining damage. | + | Effects: Causes rain for Growth turns; affects Thunder, Solarbeam, similar Techniques. All fire-type Techniques are at diff 2, while water-type Techniques count all successes as critical successes when determining damage. |
+ | Hits: All Pokémon in play. | ||
Rapid Spin: Spins the body at high speed to strike the foe. | Rapid Spin: Spins the body at high speed to strike the foe. | ||
− | Base: Physical | + | Base: Physical |
Move power: 2B | Move power: 2B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 1m | PP: 1m | ||
Effects: Frees user from clinches, Leech Seed, and Spikes. | Effects: Frees user from clinches, Leech Seed, and Spikes. | ||
+ | Hits: Selected Target | ||
Razor Leaf: Cuts the enemy with leaves. | Razor Leaf: Cuts the enemy with leaves. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 4m | PP: 4m | ||
− | Effects: Count all successes as critical successes when determining damage. | + | Effects: Count all successes as critical successes when determining damage. |
+ | Hits: Both enemies | ||
Razor Wind: A 2-turn move that strikes the foe on the second turn. | Razor Wind: A 2-turn move that strikes the foe on the second turn. | ||
− | Base: Physical | + | Base: Physical |
Move Power: 6B | Move Power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: Pays for two turns, takes effect on the second. Count all successes as critical successes when determining damage. | + | Effects: Pays for two turns, takes effect on the second. Count all successes as critical successes when determining damage. |
+ | Hits: Both Enemies | ||
Recover: Recovers health. | Recover: Recovers health. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 5m | PP: 5m | ||
Effects: User recovers any HL penalties at -2 or below. | Effects: User recovers any HL penalties at -2 or below. | ||
+ | Hits: Self | ||
Recycle: Recycles a used item for one more use. | Recycle: Recycles a used item for one more use. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 6m | PP: 6m | ||
Effects: Allows user to re-use a held item. | Effects: Allows user to re-use a held item. | ||
+ | Hits: Self | ||
Reflect: Creates a wall of light that weakens physical attacks. | Reflect: Creates a wall of light that weakens physical attacks. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 5m | PP: 5m | ||
Effects: When attacked, critical successes on physical attacks are treated as normal successes. Lasts for Growth turns. | Effects: When attacked, critical successes on physical attacks are treated as normal successes. Lasts for Growth turns. | ||
+ | Hits: Self | ||
Refresh: Heals poisoning, paralysis, or a burn. | Refresh: Heals poisoning, paralysis, or a burn. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 5m | PP: 5m | ||
Effects: Negates Burned, Poisoned, or Paralyzed. | Effects: Negates Burned, Poisoned, or Paralyzed. | ||
+ | Hits: Self | ||
Rest: The user sleeps, restoring health. | Rest: The user sleeps, restoring health. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 6m | PP: 6m | ||
− | Effects: Returns | + | Effects: Returns to 0-penalty HLs; any status condition is replaced by Status Condition: Asleep. |
+ | Hits: Self | ||
Return: An attack that increases in power with friendship. | Return: An attack that increases in power with friendship. | ||
− | Base: Physical | + | Base: Physical |
− | Move power: | + | Move power: N/A |
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
Effects: Move power is 2B per dot of Compassion. | Effects: Move power is 2B per dot of Compassion. | ||
+ | Hits: Selected Pokémon | ||
Revenge: An attack that gains power if injured by the foe. | Revenge: An attack that gains power if injured by the foe. | ||
− | Base: Physical | + | Base: Physical (reflexive) |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: If user | + | Effects: If user takes damage, count all successes as critical successes when determining damage for user's attack. |
+ | Hits: Selected Target | ||
Reversal: Inflicts more damage when the user's health is down. | Reversal: Inflicts more damage when the user's health is down. | ||
− | Base: Physical | + | Base: Physical |
− | Move power: | + | Move power: N/A |
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Move power is equal to HLs user has taken in damage. | Effects: Move power is equal to HLs user has taken in damage. | ||
+ | Hits: Selected Target | ||
Roar: Makes the foe flee to end the battle. | Roar: Makes the foe flee to end the battle. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
− | Effects: Forces the trainer to switch Pokémon. | + | Effects: Forces the trainer to switch Pokémon. |
+ | Hits: Selected Target | ||
Rock Blast: Hurls boulders repeatedly at the foe. | Rock Blast: Hurls boulders repeatedly at the foe. | ||
− | Base: Physical | + | Base: Physical |
Move power: 4B | Move power: 4B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
Effects: Make a number of attacks equal to Growth. | Effects: Make a number of attacks equal to Growth. | ||
+ | Hits: Selected Target | ||
Rock Slide: Large boulders are hurled. | Rock Slide: Large boulders are hurled. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
− | Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched. | + | Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched. |
+ | Hits: Both enemies | ||
Rock Smash: A rock-crushing attack. | Rock Smash: A rock-crushing attack. | ||
− | Base: Physical | + | Base: Physical |
Move power: 2B | Move power: 2B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Opponent makes a Resistance roll at diff 2; if fails, -1 to opponent's Sta. Adds 4 to Str+Ath pool for breaking objects. | Effects: Opponent makes a Resistance roll at diff 2; if fails, -1 to opponent's Sta. Adds 4 to Str+Ath pool for breaking objects. | ||
+ | Hits: Selected Target | ||
Rock Throw: Throws small rocks to strike the foe. | Rock Throw: Throws small rocks to strike the foe. | ||
− | Base: Physical | + | Base: Physical |
Move power: 4B | Move power: 4B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
Effects: none | Effects: none | ||
+ | Hits: Selected Target | ||
Rock Tomb: Stops the foe from moving with rocks. | Rock Tomb: Stops the foe from moving with rocks. | ||
− | Base: Physical | + | Base: Physical |
Move power: 4B | Move power: 4B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
Effects: -1 to opponent's Dex. | Effects: -1 to opponent's Dex. | ||
+ | Hits: Selected Target | ||
Role Play: Mimics the target and copies its special ability. | Role Play: Mimics the target and copies its special ability. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: Changes user's ability to the opponent's until the user leaves battle. | + | Effects: Changes user's ability to the opponent's until the user leaves battle. |
+ | Hits: Selected Target | ||
Rolling Kick: A fast kick delivered from a rapid spin. | Rolling Kick: A fast kick delivered from a rapid spin. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched. | Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched. | ||
+ | Hits: Selected Target | ||
Rollout: An attack with rising intensity. | Rollout: An attack with rising intensity. | ||
− | Base: Physical | + | Base: Physical |
Move power: 4B | Move power: 4B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 5m | PP: 5m | ||
Effects: Each successful attack raises move power by 2B. This continues up to Growth turns or until user takes some other action. | Effects: Each successful attack raises move power by 2B. This continues up to Growth turns or until user takes some other action. | ||
+ | Hits: Selected Target | ||
Sacred Fire: A mystical fire attack. | Sacred Fire: A mystical fire attack. | ||
− | Base: Presence | + | Base: Presence |
Move power: 8B | Move power: 8B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 7m | PP: 7m | ||
Effects: Opponent makes a Resistance roll at diff 3; if fails, Status Condition: Burned. | Effects: Opponent makes a Resistance roll at diff 3; if fails, Status Condition: Burned. | ||
+ | Hits: Selected Target | ||
Safeguard: A mystical force prevents all status problems. | Safeguard: A mystical force prevents all status problems. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 4m | PP: 4m | ||
− | Effects: User's | + | Effects: User's party is protected from all status abnormalities for Growth turns. |
+ | Hits: User's team | ||
Sand Tomb: Traps and hurts the foe in quicksand. | Sand Tomb: Traps and hurts the foe in quicksand. | ||
− | Base: Physical | + | Base: Physical |
Move power: 2B | Move power: 2B | ||
Accuracy: +1 | Accuracy: +1 | ||
PP: 6m | PP: 6m | ||
Effects: Clinches opponent. | Effects: Clinches opponent. | ||
+ | Hits: Selected Target | ||
Sand-Attack: Reduces the foe's accuracy by hurling sand in its face. | Sand-Attack: Reduces the foe's accuracy by hurling sand in its face. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: -1 to opponent's Brawl. | + | Effects: -1 to opponent's Brawl. |
+ | Hits: Selected Target | ||
Sandstorm: Causes a sandstorm that rages for some time. | Sandstorm: Causes a sandstorm that rages for some time. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 6m | PP: 6m | ||
− | Effects: All Pokémon in play soak damage each turn, beginning at 1B and increasing indefinitely at the rate of 1B/turn, up to 3*Growth. Once no longer being used each turn, lasts for Growth turns. | + | Effects: All Pokémon in play soak damage each turn, beginning at 1B and increasing indefinitely at the rate of 1B/turn, up to 3*Growth. Once no longer being used each turn, lasts for Growth turns. |
+ | Hits: All Pokémon in play. | ||
Scary Face: Frightens with a scary face to sharply reduce speed. | Scary Face: Frightens with a scary face to sharply reduce speed. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
− | Effects: -1 to opponent's Dex. | + | Effects: -1 to opponent's Dex. |
+ | Hits: Selected Target | ||
Scratch: Scratches the foe with sharp claws. | Scratch: Scratches the foe with sharp claws. | ||
− | Base: Physical | + | Base: Physical |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 2m | PP: 2m | ||
Effects: none | Effects: none | ||
+ | Hits: Selected Target | ||
Screech: Emits a screech to sharply reduce the foe's defense. | Screech: Emits a screech to sharply reduce the foe's defense. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 1m | PP: 1m | ||
− | Effects: -1 to opponent's Brawl. | + | Effects: -1 to opponent's Brawl. |
+ | Hits: Selected Target | ||
Secret Power: An attack with effects that vary by location. | Secret Power: An attack with effects that vary by location. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
Effects: The local terrain defines its effects. Grasslands (Status Condition: Poisoned), tall grasses (Status Condition: Asleep), shallow water (-1 to Dex), deep water (-1 to Str), underwater (-1 to Sta), mountain (Status Condition: Confusion), cave (Status Condition: Flinched), and anywhere else (Status Condition: Paralyzed). | Effects: The local terrain defines its effects. Grasslands (Status Condition: Poisoned), tall grasses (Status Condition: Asleep), shallow water (-1 to Dex), deep water (-1 to Str), underwater (-1 to Sta), mountain (Status Condition: Confusion), cave (Status Condition: Flinched), and anywhere else (Status Condition: Paralyzed). | ||
+ | Hits: Selected Target | ||
Seismic Toss: Inflicts damage based on the user's growth. | Seismic Toss: Inflicts damage based on the user's growth. | ||
− | Base: Physical | + | Base: Physical |
− | Move power: | + | Move power: N/A |
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
Effects: Move power is 2B per level of Growth. | Effects: Move power is 2B per level of Growth. | ||
+ | Hits: Selected Target | ||
Self Destruct: Inflicts severe damage but makes the user faint. | Self Destruct: Inflicts severe damage but makes the user faint. | ||
− | Base: Physical | + | Base: Physical |
Move power: 10B | Move power: 10B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 7m | PP: 7m | ||
− | Effects: User suffers Status Condition: Fainted. Count all successes as critical successes when determining damage. | + | Effects: User suffers Status Condition: Fainted. Count all successes as critical successes when determining damage. |
+ | Hits: All Pokémon in play | ||
Shadow Ball: Hurls a black blob. | Shadow Ball: Hurls a black blob. | ||
− | Base: Physical | + | Base: Physical |
Move Power: 6B | Move Power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Opponent rolls Willpower; on failure, -1 to opponent's Dodge. | Effects: Opponent rolls Willpower; on failure, -1 to opponent's Dodge. | ||
+ | Hits: Selected Target | ||
Shadow Punch: An unavoidable punch that is thrown from shadows. | Shadow Punch: An unavoidable punch that is thrown from shadows. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
− | Accuracy: | + | Accuracy: N/A |
PP: 5m | PP: 5m | ||
Effects: Perfect attack with a minimum of one success after defense. | Effects: Perfect attack with a minimum of one success after defense. | ||
+ | Hits: Selected Target | ||
Sharpen: Reduces the polygon count and raises attack. | Sharpen: Reduces the polygon count and raises attack. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 5m | PP: 5m | ||
Effects: +1 to user's Brawl. | Effects: +1 to user's Brawl. | ||
+ | Hits: Self | ||
Sheer Cold: A chilling attack that causes fainting. | Sheer Cold: A chilling attack that causes fainting. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
Accuracy: -5 | Accuracy: -5 | ||
PP: 7m | PP: 7m | ||
− | Effects: Status Condition: Fainted. | + | Effects: Status Condition: Fainted. |
+ | Hits: Selected Target | ||
Shock Wave: A fast and unavoidable electric attack. | Shock Wave: A fast and unavoidable electric attack. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
− | Accuracy: | + | Accuracy: N/A |
PP: 5m | PP: 5m | ||
Effects: User's next move is a perfect attack, guaranteeing at least one success after defense. | Effects: User's next move is a perfect attack, guaranteeing at least one success after defense. | ||
+ | Hits: Selected Target | ||
Signal Beam: A strange beam attack. | Signal Beam: A strange beam attack. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Opponent makes a Presence roll; if fails, Status Condition: Confused. | Effects: Opponent makes a Presence roll; if fails, Status Condition: Confused. | ||
+ | Hits: Selected Target | ||
Silver Wind: A powdery attack. | Silver Wind: A powdery attack. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
− | + | PP: 7m | |
Effects: User rolls Willpower; on success, +1 to all user's pools. | Effects: User rolls Willpower; on success, +1 to all user's pools. | ||
+ | Hits: Selected Target | ||
Sing: A soothing song lulls the foe into a deep slumber. | Sing: A soothing song lulls the foe into a deep slumber. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: -1 | Accuracy: -1 | ||
PP: 6m | PP: 6m | ||
− | Effects: Status Condition: Asleep. | + | Effects: Status Condition: Asleep. |
+ | Hits: Selected Target | ||
Sketch: Copies the foe's last move permanently. | Sketch: Copies the foe's last move permanently. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 10m+1w | PP: 10m+1w | ||
Effects: Permanently replaces Sketch with the last Technique used by the opponent. | Effects: Permanently replaces Sketch with the last Technique used by the opponent. | ||
+ | Hits: Selected Target | ||
Skill Swap: The user swaps special abilities with the target. | Skill Swap: The user swaps special abilities with the target. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: User and opponent trade abilities. | + | Effects: User and opponent trade abilities. |
+ | Hits: Selected Target | ||
Skull Bash: Tucks in the head, then attacks on the next turn. | Skull Bash: Tucks in the head, then attacks on the next turn. | ||
− | Base: Physical | + | Base: Physical |
Move power: 8B | Move power: 8B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Pays for two turns; on first turn, +1 to user's Sta; on second turn, attack takes place. | Effects: Pays for two turns; on first turn, +1 to user's Sta; on second turn, attack takes place. | ||
+ | Hits: Selected Target | ||
Sky Attack: Searches out weak spots, then strikes the next turn. | Sky Attack: Searches out weak spots, then strikes the next turn. | ||
− | Base: Physical | + | Base: Physical |
Move power: 8B | Move power: 8B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 7m | PP: 7m | ||
Effects: Pays for two turns; charges on first turn, then attacks on second turn. | Effects: Pays for two turns; charges on first turn, then attacks on second turn. | ||
+ | Hits: Selected Target | ||
Sky Uppercut: An uppercut thrown as if leaping into the sky. | Sky Uppercut: An uppercut thrown as if leaping into the sky. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
Effects: Can hit an opponent using Fly. | Effects: Can hit an opponent using Fly. | ||
+ | Hits: Selected Target | ||
Slack Off: Slacks off and restores health. | Slack Off: Slacks off and restores health. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: User recovers any HL penalties at -2 or below. | Effects: User recovers any HL penalties at -2 or below. | ||
+ | Hits: Self | ||
Slam: Slams the foe with a long tail, vine, etc. | Slam: Slams the foe with a long tail, vine, etc. | ||
− | Base: Physical | + | Base: Physical |
Move Power: 6B | Move Power: 6B | ||
Accuracy: +1 | Accuracy: +1 | ||
PP: 5m | PP: 5m | ||
Effects: none | Effects: none | ||
+ | Hits: Selected Target | ||
Slash: Slashes with claws, etc. | Slash: Slashes with claws, etc. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
Effects: Count all successes as critical successes when determining damage. | Effects: Count all successes as critical successes when determining damage. | ||
+ | Hits: Selected Target | ||
Sleep Powder: Scatters a sleeping powder. | Sleep Powder: Scatters a sleeping powder. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
Accuracy: +1 | Accuracy: +1 | ||
PP: 6m | PP: 6m | ||
− | Effects: | + | Effects: If it hits, the target is afflicted with sleep. |
+ | Hits: Selected Target | ||
Sleep Talk: Uses an own move randomly while asleep. | Sleep Talk: Uses an own move randomly while asleep. | ||
− | Base: Physical | + | Base: Physical |
− | Move power: | + | Move power: N/A |
− | Accuracy: | + | Accuracy: N/A |
PP: 6m | PP: 6m | ||
Effects: Only useable while Asleep; uses one of user's other Techniques on user. | Effects: Only useable while Asleep; uses one of user's other Techniques on user. | ||
+ | Hits: Self | ||
Sludge: Sludge is hurled to inflict damage. | Sludge: Sludge is hurled to inflict damage. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned. | Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned. | ||
+ | Hits: Selected Target | ||
Sludge Bomb: Sludge is hurled to inflict damage. | Sludge Bomb: Sludge is hurled to inflict damage. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned. | Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned. | ||
+ | Hits: Selected Target | ||
Smellingsalt: Powerful against paralyzed foes, but also heals them. | Smellingsalt: Powerful against paralyzed foes, but also heals them. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: If opponent is Paralyzed, Count all successes as critical successes when determining damage; negates Paralyzed in opponent. | Effects: If opponent is Paralyzed, Count all successes as critical successes when determining damage; negates Paralyzed in opponent. | ||
+ | Hits: Selected Target | ||
Smog: An exhaust-gas attack. | Smog: An exhaust-gas attack. | ||
− | Base: Physical | + | Base: Physical |
Move power: 2B | Move power: 2B | ||
Accuracy: +1 | Accuracy: +1 | ||
PP: 5m | PP: 5m | ||
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned. | Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned. | ||
+ | Hits: Selected Target | ||
Smokescreen: Lowers the foe's accuracy using smoke, ink, etc. | Smokescreen: Lowers the foe's accuracy using smoke, ink, etc. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
− | Effects: -1 to opponent's Brawl. | + | Effects: -1 to opponent's Brawl. |
+ | Hits: Selected Target | ||
Snatch: Steals the effects of the move the foe uses next. | Snatch: Steals the effects of the move the foe uses next. | ||
− | Base: Presence | + | Base: Presence (reflexive) |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: If the opponent uses a move that has a positive effect, that effect is performed on the user and/or the user's allies instead. | Effects: If the opponent uses a move that has a positive effect, that effect is performed on the user and/or the user's allies instead. | ||
+ | Hits: Selected Target | ||
Snore: A loud attack that can be used only while asleep. | Snore: A loud attack that can be used only while asleep. | ||
− | Base: Physical | + | Base: Physical |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: Only useable while | + | Effects: Only useable while Asleep. Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched. |
+ | Hits: Selected Pokémon | ||
Softboiled: Recovers health. | Softboiled: Recovers health. | ||
− | Base: Physical | + | Base: Physical |
− | Move power: N | + | Move power: N/A |
− | Accuracy: N | + | Accuracy: N/A |
PP: 6m | PP: 6m | ||
Effects: User recovers any HL penalties at -2 or below. Outside of combat, transfers one HL from user to another Pokémon. | Effects: User recovers any HL penalties at -2 or below. Outside of combat, transfers one HL from user to another Pokémon. | ||
+ | Hits: Self | ||
Solarbeam: Absorbs light in one turn, then attacks next turn. | Solarbeam: Absorbs light in one turn, then attacks next turn. | ||
− | Base: Presence | + | Base: Presence |
Move power: 8B | Move power: 8B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Pays for as many turns as necessary. Normally in first turn, charges up with sunlight, attack takes place in second turn. When Sunny Day is in effect, no charge is necessary; when Rain Dance is in effect, two charges are necessary. | Effects: Pays for as many turns as necessary. Normally in first turn, charges up with sunlight, attack takes place in second turn. When Sunny Day is in effect, no charge is necessary; when Rain Dance is in effect, two charges are necessary. | ||
+ | Hits: Selected Target | ||
Sonicboom: Launches shock waves that nearly always inflict damage. | Sonicboom: Launches shock waves that nearly always inflict damage. | ||
− | Base: Physical | + | Base: Physical |
− | Move power: | + | Move power: N/A |
Accuracy: +2 | Accuracy: +2 | ||
PP: 5m | PP: 5m | ||
Effects: All damage dice are considered to have one success. | Effects: All damage dice are considered to have one success. | ||
+ | Hits: Selected Target | ||
Spark: An electrified tackle. | Spark: An electrified tackle. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed. | Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed. | ||
+ | Hits: Selected Target | ||
Spider Web: Ensnares the foe to stop it from fleeing or switching. | Spider Web: Ensnares the foe to stop it from fleeing or switching. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: Status Condition: Trapped. | + | Effects: Status Condition: Trapped. |
+ | Hits: Selected Target | ||
Spike Cannon: Launches several sharp spikes. | Spike Cannon: Launches several sharp spikes. | ||
− | Base: Physical | + | Base: Physical |
Move power: 2B | Move power: 2B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Make a number of attacks equal to Growth. | Effects: Make a number of attacks equal to Growth. | ||
+ | Hits: Selected Target | ||
Spikes: Sets spikes that hurt a foe switching out. | Spikes: Sets spikes that hurt a foe switching out. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 5m | PP: 5m | ||
− | Effects: When any enemy Pokémon is switched in, they immediately lose 1 HL. | + | Effects: When any enemy Pokémon is switched in, they immediately lose 1 HL. |
+ | Hits: Both enemies | ||
Spit Up: Releases stockpiled power - the more the better. | Spit Up: Releases stockpiled power - the more the better. | ||
− | Base: Physical | + | Base: Physical |
− | Move power: | + | Move power: N/A |
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Stockpile stores energy; if 0 turns stored, does no damage. With 1 turn stored, move power 6B. Each turn stored afterwards adds 2B to the move power. | Effects: Stockpile stores energy; if 0 turns stored, does no damage. With 1 turn stored, move power 6B. Each turn stored afterwards adds 2B to the move power. | ||
+ | Hits: Selected Target | ||
Spite: Spitefully cuts the energy of the foe's last move. | Spite: Spitefully cuts the energy of the foe's last move. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: Drains motes equal to those the opponent spent on their last Technique. | + | Effects: Drains motes equal to those the opponent spent on their last Technique. |
+ | Hits: Selected Target | ||
Splash: It's just a splash... has no effect whatsoever. | Splash: It's just a splash... has no effect whatsoever. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 1m | PP: 1m | ||
Effects: Has no effect; this is not an attack, it just... is. | Effects: Has no effect; this is not an attack, it just... is. | ||
+ | Hits: Self | ||
Spore: Scatters a cloud of spores that always induce sleep. | Spore: Scatters a cloud of spores that always induce sleep. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: Status Condition: Asleep | + | Effects: Status Condition: Asleep |
+ | Hits: Selected Target | ||
Steel Wing: Strikes the foe with hard wings spread wide. | Steel Wing: Strikes the foe with hard wings spread wide. | ||
− | Base: Normal | + | Base: Normal |
Move power: 6B | Move power: 6B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 4m | PP: 4m | ||
Effects: User rolls Sta; if fails, +1 to user's Sta. | Effects: User rolls Sta; if fails, +1 to user's Sta. | ||
+ | Hits: Selected Target. | ||
Stockpile: Charges up power. | Stockpile: Charges up power. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 6m | PP: 6m | ||
− | Effects: Stores energy for use with Spit Up and Swallow. | + | Effects: Stores energy up to Growth times for use with Spit Up and Swallow. |
+ | Hits: Self | ||
Stomp: Stomps the enemy with a big foot. | Stomp: Stomps the enemy with a big foot. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched. | Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched. | ||
+ | Hits: Selected Target | ||
Strength: Builds enormous power, then slams the foe. | Strength: Builds enormous power, then slams the foe. | ||
− | Base: Physical | + | Base: Physical |
Move Power: 6B | Move Power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: | + | Effects: none in combat; adds 4 to a Str+Ath pool for brute strength. |
+ | Hits: Selected Target | ||
String Shot: Binds the foe with string to reduce its speed. | String Shot: Binds the foe with string to reduce its speed. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 1m | PP: 1m | ||
− | Effects: -2 to Init. | + | Effects: -2 to Init. |
+ | Hits: Both enemies | ||
Stun Spore: Scatters a stun powder. | Stun Spore: Scatters a stun powder. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
Accuracy: +1 | Accuracy: +1 | ||
PP: 3m | PP: 3m | ||
− | Effects: Status Condition: Paralyzed. | + | Effects: Status Condition: Paralyzed. |
+ | Hits: Selected Target | ||
Submission: A reckless body slam that also hurts the user. | Submission: A reckless body slam that also hurts the user. | ||
− | Base: Physical | + | Base: Physical |
Move Power: 6B | Move Power: 6B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 4m | PP: 4m | ||
Effects: User loses one HL recoil upon doing damage. | Effects: User loses one HL recoil upon doing damage. | ||
+ | Hits: Selected Target | ||
Substitute: Creates a decoy to take damage. | Substitute: Creates a decoy to take damage. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 6m | PP: 6m | ||
Effects: User sacrifices a number of HLs up to Growth to create a decoy; the decoy soaks all damage and status conditions until it loses these HLs and breaks. | Effects: User sacrifices a number of HLs up to Growth to create a decoy; the decoy soaks all damage and status conditions until it loses these HLs and breaks. | ||
+ | Hits: Self | ||
Sunny Day: Boosts the power of fire-type moves. | Sunny Day: Boosts the power of fire-type moves. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 7m | PP: 7m | ||
− | Effects: Causes sunshine for Growth turns; affects Thunder, Solarbeam, similar Techniques. All water-type Techniques are at diff 2, while fire-type Techniques count all successes as critical successes when determining damage. | + | Effects: Causes sunshine for Growth turns; affects Thunder, Solarbeam, similar Techniques. All water-type Techniques are at diff 2, while fire-type Techniques count all successes as critical successes when determining damage. |
+ | Hits: All Pokémon in play. | ||
Superpower: Boosts strength sharply, but lowers abilities. | Superpower: Boosts strength sharply, but lowers abilities. | ||
− | Base: Physical | + | Base: Physical |
Move power: 8B | Move power: 8B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 7m | PP: 7m | ||
Effects: After attack takes place, -1 to user's Str and Dex. Outside combat, +2 to one Str+Ath check, followed by -1 to Str and Dex. | Effects: After attack takes place, -1 to user's Str and Dex. Outside combat, +2 to one Str+Ath check, followed by -1 to Str and Dex. | ||
+ | Hits: Selected Target | ||
Supersonic: Emits bizarre sound waves. | Supersonic: Emits bizarre sound waves. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: -1 | Accuracy: -1 | ||
PP: 5m | PP: 5m | ||
− | Effects: Status Condition: Confused. | + | Effects: Status Condition: Confused. |
+ | Hits: Selected Target | ||
Super Fang: Attacks with sharp fangs and cuts the foe's health down. | Super Fang: Attacks with sharp fangs and cuts the foe's health down. | ||
− | Base: Physical | + | Base: Physical |
− | Move power: N | + | Move power: N/A |
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
Effects: Drops HLs to next penalty down. | Effects: Drops HLs to next penalty down. | ||
+ | Hits: Selected Target | ||
Surf: Creates a huge wave, then crashes it down on the foe. | Surf: Creates a huge wave, then crashes it down on the foe. | ||
− | Base: Presence | + | Base: Presence |
Move power: 8B | Move power: 8B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: | + | Effects: none in combat; allows sea travel |
+ | Hits: Both enemies | ||
Swagger: Confuses the foe, but also sharply raises attack. | Swagger: Confuses the foe, but also sharply raises attack. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
− | Effects: Status Condition: Confusion; +1 to opponent's Dex. | + | Effects: Status Condition: Confusion; +1 to opponent's Dex. |
+ | Hits: Selected Target | ||
Swallow: Absorbs stockpiled power and restores health. | Swallow: Absorbs stockpiled power and restores health. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 6m | PP: 6m | ||
− | Effects: Stockpile stores energy; if 0 turns stored, has no effect. | + | Effects: Stockpile stores energy; if 0 turns stored, has no effect. Recovers HLs equal to number of turns stored. |
+ | Hits: Self | ||
Sweet Kiss: Demands a kiss with a cute look. | Sweet Kiss: Demands a kiss with a cute look. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +1 | Accuracy: +1 | ||
PP: 6m | PP: 6m | ||
− | Effects: Status Condition: Confused. | + | Effects: Status Condition: Confused. |
+ | Hits: Selected Target | ||
Sweet Scent: Allures the foe to reduce evasiveness. | Sweet Scent: Allures the foe to reduce evasiveness. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
− | Effects: -1 to opponent's Dodge. Out of combat, attracts any wild Pokémon in the area. | + | Effects: -1 to opponent's Dodge. Out of combat, attracts any wild Pokémon in the area. |
+ | Hits: Both enemies | ||
Swift: Sprays star-shaped rays that never miss. | Swift: Sprays star-shaped rays that never miss. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
− | Effects: Ignores any bonuses to Dodge | + | Effects: Ignores any bonuses to Dodge affecting the opponent. |
+ | Hits: Selected Target | ||
Swords Dance: A fighting dance that sharply raises attacks. | Swords Dance: A fighting dance that sharply raises attacks. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 3m | PP: 3m | ||
Effects: +1 to user's Brawl. | Effects: +1 to user's Brawl. | ||
+ | Hits: Self | ||
Synthesis: Restores health. The amount varies with the time of day. | Synthesis: Restores health. The amount varies with the time of day. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 7m | PP: 7m | ||
Effects: User recovers any HL penalties at -1 or below in the day (after noon, sun up), and any HL penalties at -2 or below at any other time of day. | Effects: User recovers any HL penalties at -1 or below in the day (after noon, sun up), and any HL penalties at -2 or below at any other time of day. | ||
+ | Hits: Self | ||
Tackle: Charges the opponent with a full-body tackle. | Tackle: Charges the opponent with a full-body tackle. | ||
− | Base: Physical | + | Base: Physical |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 2m | PP: 2m | ||
Effects: none | Effects: none | ||
+ | Hits: Selected Target | ||
Tail Glow: Flashes a light that sharply raises awareness. | Tail Glow: Flashes a light that sharply raises awareness. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 5m | PP: 5m | ||
Effects: +1 to user's Presence, +1 to user's Per. | Effects: +1 to user's Presence, +1 to user's Per. | ||
+ | Hits: Self | ||
Tail Whip: Wags the tail to lower the foe's defense. | Tail Whip: Wags the tail to lower the foe's defense. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 3m | PP: 3m | ||
− | Effects: -1 to opponent's Dodge. | + | Effects: -1 to opponent's Dodge. |
+ | Hits: Both Enemies | ||
Take Down: A reckless charge attack that also hurts the user. | Take Down: A reckless charge attack that also hurts the user. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 5m | PP: 5m | ||
Effects: User loses one HL recoil upon doing damage. | Effects: User loses one HL recoil upon doing damage. | ||
+ | Hits: Selected Target | ||
Taunt: Taunts the foe into only using attack moves. | Taunt: Taunts the foe into only using attack moves. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
− | Effects: Any non-damaging Techniques used by opponent for Growth turns automatically fail | + | Effects: Any non-damaging Techniques used by opponent for Growth turns automatically fail. |
Hits: Selected Target | Hits: Selected Target | ||
Teeter Dance: Confuses all Pokémon on the scene. | Teeter Dance: Confuses all Pokémon on the scene. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
− | Effects: Confuses all Pokémon on the field but the user. | + | Effects: Confuses all Pokémon on the field but the user. |
+ | Hits: All Pokémon in play | ||
Teleport: A psychic move for fleeing from battle instantly. | Teleport: A psychic move for fleeing from battle instantly. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 5m | PP: 5m | ||
Effects: Automatically switches out from battle; out of combat, may be used to return to known location. | Effects: Automatically switches out from battle; out of combat, may be used to return to known location. | ||
+ | Hits: Self | ||
Thief: While attacking, it may steal the foe's items. | Thief: While attacking, it may steal the foe's items. | ||
− | Base: Presence | + | Base: Presence |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: If the opponent has any sort of item, the item is taken. Normal disarm defenses apply. | Effects: If the opponent has any sort of item, the item is taken. Normal disarm defenses apply. | ||
+ | Hits: Selected Target | ||
Thrash: A rampage that confuses the user. | Thrash: A rampage that confuses the user. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
Effects: Pays for two attacks across two turns; after second attack, user suffers Status Condition: Confused. | Effects: Pays for two attacks across two turns; after second attack, user suffers Status Condition: Confused. | ||
+ | Hits: Random Target | ||
Thunder: A Electric attack. | Thunder: A Electric attack. | ||
− | Base: Presence | + | Base: Presence |
Move power: 8B | Move power: 8B | ||
Accuracy: +1 | Accuracy: +1 | ||
PP: 6m | PP: 6m | ||
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed. Sunny Day lowers accuracy to -5; Rain Dance boosts accuracy to +5; if opponent is using Fly, all successes on damage dice count as critical. | Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed. Sunny Day lowers accuracy to -5; Rain Dance boosts accuracy to +5; if opponent is using Fly, all successes on damage dice count as critical. | ||
+ | Hits: Selected Target | ||
Thunder Wave: A weak jolt of electricity that paralyzes the foe. | Thunder Wave: A weak jolt of electricity that paralyzes the foe. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
− | Effects: Status Condition: Paralyzed | + | Effects: Status Condition: Paralyzed. |
Hits: Selected Target | Hits: Selected Target | ||
Thunderbolt: A strong electrical attack. | Thunderbolt: A strong electrical attack. | ||
− | Base: Presence | + | Base: Presence |
Move power: 8B | Move power: 8B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Paralyzed. | Effects: Opponent makes a Resistance roll; if fails, Status Condition: Paralyzed. | ||
+ | Hits: Selected Target | ||
Thunderpunch: An electrified punch. | Thunderpunch: An electrified punch. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed. | Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed. | ||
+ | Hits: Selected Target | ||
Thundershock: An electrical attack. | Thundershock: An electrical attack. | ||
− | Base: Presence | + | Base: Presence |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 3m | PP: 3m | ||
Effects: Opponent makes a Resistance roll; if fails, Status Condition: Paralyzed. | Effects: Opponent makes a Resistance roll; if fails, Status Condition: Paralyzed. | ||
+ | Hits: Selected Target | ||
Tickle: Makes the foe laugh to lower attack and defense. | Tickle: Makes the foe laugh to lower attack and defense. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
− | Effects: -1 to opponent's Dex | + | Effects: -1 to opponent's Dex. |
Hits: Selected Target | Hits: Selected Target | ||
Torment: Torments the foe and stops successive use of a move. | Torment: Torments the foe and stops successive use of a move. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: Opponent can no longer use same move twice in a row. Wears off if opponent is switched out. | + | Effects: Opponent can no longer use same move twice in a row. Wears off if opponent is switched out. |
+ | Hits: Selected Target | ||
Toxic: Poisons the foe with an intensifying toxin. | Toxic: Poisons the foe with an intensifying toxin. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
− | Effects: Status Effect: Poisoned. | + | Effects: Status Effect: Poisoned. |
+ | Hits: Selected Target | ||
Transform: Alters the user's cells to become a copy of the foe. | Transform: Alters the user's cells to become a copy of the foe. | ||
− | Base: Physical | + | Base: Physical |
+ | Move Power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: Turns | + | Effects: Turns into a copy of the attacking Pokémon, with all stats and Techniques copied. HL levels remain the same and the cost for all Techniques is 7m. |
+ | Hits: Selected Target | ||
Tri-Attack: Fires three types of beams at the same time. | Tri-Attack: Fires three types of beams at the same time. | ||
− | Base: Physical | + | Base: Physical |
Move Power: 6B | Move Power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition takes effect. I hate to do this, but on 1d6, 1-2 (Frozen), 3-4 (Burned), 5-6 (Paralyzed). | Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition takes effect. I hate to do this, but on 1d6, 1-2 (Frozen), 3-4 (Burned), 5-6 (Paralyzed). | ||
+ | Hits: Selected Target | ||
Trick: Tricks the foe into trading held items. | Trick: Tricks the foe into trading held items. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: If the opponent has any sort of item, the item is switched with that of the user. The user must be holding an item for this to have an effect. | + | Effects: If the opponent has any sort of item, the item is switched with that of the user. The user must be holding an item for this to have an effect. |
+ | Hits: Selected Target | ||
Triple Kick: Kicks the foe three times in a row with rising intensity. | Triple Kick: Kicks the foe three times in a row with rising intensity. | ||
− | Base: Physical | + | Base: Physical |
Move power: 2B | Move power: 2B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 6m | PP: 6m | ||
Effects: Make three attacks. Each successful attack raises the move power of the next attack by 1B. | Effects: Make three attacks. Each successful attack raises the move power of the next attack by 1B. | ||
+ | Hits: Selected Target | ||
Twineedle: Stingers on the forelegs jab the foe twice. | Twineedle: Stingers on the forelegs jab the foe twice. | ||
− | Base: Physical | + | Base: Physical |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
Line 2,135: | Line 2,658: | ||
Twister: Whips up a vicious twister to tear at the foe. | Twister: Whips up a vicious twister to tear at the foe. | ||
− | Base: Presence | + | Base: Presence |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
− | Effects: Opponent makes a Resistance roll; if fails, Status Condition: Flinched. Can blow away spikes. Count all successes as critical successes when determining damage against opponents using Fly. | + | Effects: Opponent makes a Resistance roll; if fails, Status Condition: Flinched. Can blow away spikes. Count all successes as critical successes when determining damage against opponents using Fly. |
+ | Hits: Both enemies | ||
Uproar: Causes an uproar and prevents sleep. | Uproar: Causes an uproar and prevents sleep. | ||
− | |||
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: Apart from attack, starts an uproar which lasts for Growth turns and prevents Status Condition: Asleep in any Pokémon in play. | + | Effects: Apart from attack, starts an uproar which lasts for Growth turns and prevents Status Condition: Asleep in any Pokémon in play. |
+ | Hits: All Pokémon in play | ||
Vicegrip: Grips the foe with large and powerful pincers. | Vicegrip: Grips the foe with large and powerful pincers. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 3m | PP: 3m | ||
Effects: none | Effects: none | ||
+ | Hits: Selected Target | ||
Vine Whip: Strikes the opponent with slender, whiplike vines. | Vine Whip: Strikes the opponent with slender, whiplike vines. | ||
− | Base: Presence | + | Base: Presence |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: none | Effects: none | ||
+ | Hits: Selected Target | ||
Vital Throw: Makes the user's move last, but it never misses. | Vital Throw: Makes the user's move last, but it never misses. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: Automatically loses initiative; perfect attack with a minimum of one success after defense. | + | Effects: Automatically loses initiative; perfect attack with a minimum of one success after defense. |
+ | Hits: Selected Target | ||
Volt Tackle: A life-risking tackle that slightly hurts the user. | Volt Tackle: A life-risking tackle that slightly hurts the user. | ||
− | Base: Presence | + | Base: Presence |
Move power: 8B | Move power: 8B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
Effects: User loses one HL recoil upon doing damage. | Effects: User loses one HL recoil upon doing damage. | ||
+ | Hits: Selected Target | ||
Water Gun: Squirts water to attack the foe. | Water Gun: Squirts water to attack the foe. | ||
− | Base: Presence | + | Base: Presence |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 4m | PP: 4m | ||
Effects: none | Effects: none | ||
+ | Hits: Selected Target | ||
Water Pulse: Attacks with ultrasonic waves. | Water Pulse: Attacks with ultrasonic waves. | ||
− | Base: Presence | + | Base: Presence |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
Effects: Opponent makes a Willpower roll; if fails, Status Condition: Confused. | Effects: Opponent makes a Willpower roll; if fails, Status Condition: Confused. | ||
+ | Hits: Selected Target | ||
Water Sport: The user becomes soaked to raise resistance to fire. | Water Sport: The user becomes soaked to raise resistance to fire. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 6m | PP: 6m | ||
− | Effects: | + | Effects: Considered strong against fire-type moves until end of battle. |
+ | Hits: Self | ||
Water Spout: Inflicts more damage if the user's health is high. | Water Spout: Inflicts more damage if the user's health is high. | ||
− | Base: Presence | + | Base: Presence |
− | Move power: | + | Move power: 8B |
Accuracy: +5 | Accuracy: +5 | ||
PP: 7m | PP: 7m | ||
− | Effects: Move power is equal to the number of HLs user has remaining. | + | Effects: Move power is equal to the number of HLs user has remaining. |
+ | Hits: Both enemies | ||
Waterfall: Charges the foe with speed enough to climb waterfalls. | Waterfall: Charges the foe with speed enough to climb waterfalls. | ||
− | Base: Presence | + | Base: Presence |
Move Power: 6B | Move Power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: none in combat; out of combat, allows a Pokémon with Surf to climb waterfalls. (Shrug.) | Effects: none in combat; out of combat, allows a Pokémon with Surf to climb waterfalls. (Shrug.) | ||
+ | Hits: Selected Target | ||
Weather Ball: The move's type and power change with the weather. | Weather Ball: The move's type and power change with the weather. | ||
− | Base: Physical | + | Base: Physical |
Move power: 4B | Move power: 4B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
Effects: When a weather effect is in play, count all successes as critical successes when determining damage; damage type matches that of the weather effect. | Effects: When a weather effect is in play, count all successes as critical successes when determining damage; damage type matches that of the weather effect. | ||
+ | Hits: Selected Target | ||
Whirlpool: Traps and hurts the foe in a whirlpool. | Whirlpool: Traps and hurts the foe in a whirlpool. | ||
− | Base: Presence | + | Base: Presence |
Move power: 2B | Move power: 2B | ||
Accuracy: +1 | Accuracy: +1 | ||
PP: 6m | PP: 6m | ||
Effects: Clinches opponent. Outside combat, may have beneficial effects against bad weather at sea, or vice versa. | Effects: Clinches opponent. Outside combat, may have beneficial effects against bad weather at sea, or vice versa. | ||
+ | Hits: Selected Target | ||
Whirlwind: Blows away the foe with wind and ends the battle. | Whirlwind: Blows away the foe with wind and ends the battle. | ||
− | Base: Physical | + | Base: Physical |
− | Move power: N | + | Move power: N/A |
Accuracy: +5 | Accuracy: +5 | ||
PP: 5m | PP: 5m | ||
Effects: Blows away spikes. Forces opponent to switch Pokémon. | Effects: Blows away spikes. Forces opponent to switch Pokémon. | ||
+ | Hits: Selected Target | ||
Will-O-Wisp: Inflicts a burn on the foe with intense fire. | Will-O-Wisp: Inflicts a burn on the foe with intense fire. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
Accuracy: +1 | Accuracy: +1 | ||
PP: 6m | PP: 6m | ||
− | Effects: | + | Effects: If it hits, the target is burned. |
Hits: Selected Target | Hits: Selected Target | ||
Wing Attack: Strikes the foe with wings spread wide. | Wing Attack: Strikes the foe with wings spread wide. | ||
− | Base: Physical | + | Base: Physical |
Move power: 6B | Move power: 6B | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 2m | PP: 2m | ||
Effects: none | Effects: none | ||
+ | Hits: Selected Target | ||
Wish: A wish that restores health. It takes time to work. | Wish: A wish that restores health. It takes time to work. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 6m | PP: 6m | ||
Effects: User recovers any HL penalties at -2 or below. This takes effect at the end of the following turn. | Effects: User recovers any HL penalties at -2 or below. This takes effect at the end of the following turn. | ||
+ | Hits: Self | ||
Withdraw: Withdraws the body into its hard shell to raise defense. | Withdraw: Withdraws the body into its hard shell to raise defense. | ||
− | Base: Presence | + | Base: Presence |
+ | Move power: N/A | ||
+ | Accuracy: N/A | ||
PP: 1m | PP: 1m | ||
Effect: +1 to user's Resistance. | Effect: +1 to user's Resistance. | ||
+ | Hits: Self | ||
Wrap: Wraps and squeezes the foe with vines, etc. | Wrap: Wraps and squeezes the foe with vines, etc. | ||
− | Base: Physical | + | Base: Physical |
Move power: 2B | Move power: 2B | ||
Accuracy: +2 | Accuracy: +2 | ||
PP: 5m | PP: 5m | ||
Effects: Clinches opponent. | Effects: Clinches opponent. | ||
+ | Hits: Selected Target | ||
Yawn: Lulls the foe into yawning, then sleeping next turn. | Yawn: Lulls the foe into yawning, then sleeping next turn. | ||
− | Base: Physical | + | Base: Physical |
+ | Move power: N/A | ||
Accuracy: +5 | Accuracy: +5 | ||
PP: 6m | PP: 6m | ||
− | Effects: Status Condition: Asleep; takes effect at the end of the next turn. If Pokémon is switched before this time, effect is cancelled. | + | Effects: Status Condition: Asleep; takes effect at the end of the next turn. If Pokémon is switched before this time, effect is cancelled. |
+ | Hits: Selected Target | ||
Zap Cannon: Powerful and sure to cause paralysis, but inaccurate. | Zap Cannon: Powerful and sure to cause paralysis, but inaccurate. | ||
− | Base: Presence | + | Base: Presence |
Move power: 8B | Move power: 8B | ||
Accuracy: -1 | Accuracy: -1 | ||
PP: 7m | PP: 7m | ||
Effects: Status Condition: Paralyzed. | Effects: Status Condition: Paralyzed. | ||
+ | Hits: Selected Target | ||
− | + | ABILITIES | |
AIR LOCK Negates all weather effects. | AIR LOCK Negates all weather effects. | ||
Line 2,298: | Line 2,848: | ||
HUSTLE +1 to damage pools, but -1 to attack pools. | HUSTLE +1 to damage pools, but -1 to attack pools. | ||
HYPER CUTTER Pokémon's Brawl pool cannot be reduced by the opponent. | HYPER CUTTER Pokémon's Brawl pool cannot be reduced by the opponent. | ||
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ILLUMINATE Heightens the rate of wild Pokémon battles. | ILLUMINATE Heightens the rate of wild Pokémon battles. | ||
IMMUNITY Negates Status Condition: Poisoned. | IMMUNITY Negates Status Condition: Poisoned. | ||
Line 2,306: | Line 2,855: | ||
KEEN EYE Pokémon's Brawl pool cannot be reduced by the opponent. | KEEN EYE Pokémon's Brawl pool cannot be reduced by the opponent. | ||
LEVITATE Negates ground-type attacks and Arena Trap. | LEVITATE Negates ground-type attacks and Arena Trap. | ||
− | + | Electric ROD This Pokémon draws all Electric-type moves to itself. | |
LIMBRE Negates Status Condition: Paralyzed. | LIMBRE Negates Status Condition: Paralyzed. | ||
LIQUID OOZE If opponent uses an absorption attack, they take damage instead of absorbing it. | LIQUID OOZE If opponent uses an absorption attack, they take damage instead of absorbing it. | ||
Line 2,353: | Line 2,902: | ||
WHITE SMOKE Pokémon's pools cannot be reduced by the opponent. | WHITE SMOKE Pokémon's pools cannot be reduced by the opponent. | ||
WONDER GUARD Only STAB-affecting damaging attacks can hit this Pokémon (fire attacking metal, etc). The following attacks will still have an effect: Hail, Leech Seed, Sandstorm, Spikes. Is still vulnerable to status ailments. | WONDER GUARD Only STAB-affecting damaging attacks can hit this Pokémon (fire attacking metal, etc). The following attacks will still have an effect: Hail, Leech Seed, Sandstorm, Spikes. Is still vulnerable to status ailments. | ||
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</pre> | </pre> |
Revision as of 09:07, 21 November 2005
When Techniques benefit you, they can do so to a maximum of your Growth. Agility boosts your Dex by +1, but will only do so up to +3 for an adolescent Pokémon. Most attacks are (instant, supplemental); a few are (instant, reflexive), generally interrupts that let you get a first strike in, and are noted as such. Any stat boosts/drains, status conditions, and status defenses should be considered scenelongs.
Struggle is the only attack not found. Why? Struggle is only used when all other Techniques are exhausted; in Pokémon, this is the last line of defense. But in this conversion, one can make non-Technique attacks in its place.
Absorb: An attack that absorbs damage inflicted. Base: Presence Accuracy: +5 Move power: 2B PP: 5m Effects: User absorbs half the damage inflicted in HLs. Hits: Selected Target Acid: Sprays a hide-melting acid. Base: Physical Move power: 4B Accuracy: +5 PP: 3m Effects: -1 to opponent's Sta. Hits: Both enemies Acid Armor: Liquifies the user's body. Base: Physical Move power: N/A Accuracy: N/A PP: 1m Effects: +1 to user's Resistance. Hits: Self Aerial Ace: An extremely speedy and unavoidable attack. Base: Physical Move power: 6B Accuracy: N/A PP: 5m Effects: Perfect attack with a minimum of one success after defense, except when opponent using Dig. Hits: Selected Target Aeroblast: Launches a vacuumed blast. Base: Physical Move power: 8B Accuracy: +5 PP: 7m Effects: Count all successes as critical successes when determining damage. Hits: Selected Target Agility: Relaxes the body to sharply boost speed. Base: Presence Move power: N/A Accuracy: N/A PP: 3m Effects: +1 to user's Dex. Hits: Self Air Cutter: Hacks with razorlike wind. Base: Physical Move power: 6B Accuracy: +5 PP: 4m Effects: Count all successes as critical successes when determining damage. Hits: Both enemies Amnesia: Forgets about something and sharply raises defense. Base: Presence Move power: N/A Accuracy: N/A PP: 5m Effects: +1 to user's Willpower. Target: Self Ancient Power: An attack that may raise all stats. Base: Physical Move power: 6B Accuracy: +5 PP: 7m Effects: User rolls Willpower; on success, +1 to all user's pools. Target: Selected Target Arm Thrust: Straight-arm punches that strike the foe repeatedly. Base: Physical Move power: 2B Accuracy: +5 PP: 5m Effects: Make a number of attacks equal to Growth. Target: Selected Target Aromatherapy: Heals all status problems with a soothing scent. Base: Presence Move power: N/A Accuracy: N/A PP: 7m Effects: Negates all status conditions. Target: User's team Assist: Attacks randomly with a partner's moves. Base: Physical Move power: N/A Accuracy: +5 PP: 5m Effects: Attacks with the highest Move Power of any Technique known by user's partners. Target: Selected Target Astonish: An attack that may shock the foe into flinching. Base: Physical Move power: 4B Accuracy: +5 PP: 6m Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched. Target: Selected Target Attract: Makes the opponent less likely to attack. Base: Physical Move power: N/A Accuracy: +5 PP: 6m Effects: Status Condition: Attracted. Hits: Selected Target Aurora Beam: Fires a rainbow-colored beam that lowers attacks. Base: Presence Move power: 6B Accuracy: +5 PP: 5m Effects: -1 to opponent's Brawl. Hits: Selected Target Barrage: Hurls round objects at the foe. Base: Physical Move power: 2B Accuracy: +2 PP: 5m Effects: Make a number of attacks equal to Growth. Hits: Selected Target Barrier: Creates a barrier that sharply raises defense. Base: Presence Move power: N/A Accuracy: N/A PP: 3m Effects: +1 to user's Sta. Hits: Self Baton Pass: Switches out the user while keeping effects in play. Base: Physical Move power: N/A Accuracy: N/A PP: 1m Effects: Switches Pokémon, but keeps all stat boosts and penalties in play. Hits: Self Beat Up: Summons party Pokémon to join in the attack. Base: Presence Move power: 2B Accuracy: +5 PP: 6m Effects: All able Pokémon in party make a standard attack on the opponent. Hits: Selected Target Belly Drum: Maximizes attack while sacrificing health. Base: Physical Move power: N/A Accuracy: N/A PP: 6m Effects: +1 to Str for every HL sacrificed. Hits: Self Bide: Endures attack to doubly retaliate. Base: Physical Move power: N/A Accuracy: +5 PP: 6m Effects: Holds for two turns, then makes an attack with a base attack and damage of twice any HLs suffered. Hits: Reaction Target Bind: Binds and squeezes the foe. Base: Physical Move power: 2B Accuracy: +1 PP: 5m Effects: Clinches opponent. Hits: Selected Target Bite: Bites with vicious fangs. Base: Presence Move power: 6B Accuracy: +5 PP: 4m Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched. Hits: Selected Target Blast Burn: Powerful, but leaves the user immobile the next turn. Base: Presence Move power: 8B Accuracy: +2 PP: 7m Effects: User must spend next turn recharging. Hits: Selected Target Blaze Kick: A highly-damaging kick. Base: Presence Move power: 6B Accuracy: +2 PP: 6m Effects: Count all successes as critical successes when determining damage. Opponent makes a Resistance roll; if fails, Status Condition: Burned. Hits: Selected Target Blizzard: Hits the foe with an icy storm. Base: Presence Move power: 8B Accuracy: +1 PP: 7m Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Frozen. Hits: Both enemies Block: Blocks the foe's way to prevent escape. Base: Physical Move power: N/A Accuracy: +5 PP: 7m Effects: Status Condition: Trapped. Hits: Selected Target Body Slam: A full-body slam. Base: Physical Move power: 6B Accuracy: +5 PP: 6m Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed. Hits: Selected Target Bone Club: Clubs the foe with a bone. Base: Physical Move power: 6B Accuracy: +2 PP: 5m Effects: Opponent makes a Willpower roll; if fails, Status Condition: Flinched. Hits: Selected Target Bone Rush: Strikes the foe repeatedly with a bone in hand. Base: Physical Move power: 4B Accuracy: +2 PP: 6m Effects: Make a number of attacks equal to Growth. Hits: Selected Target Bonemerang: Throws a bone boomerang that strikes twice. Base: Physical Move power: 4B Accuracy: +2 PP: 6m Effects: Make two attacks. Hits: Selected Target Bounce: Bounces up, then down the next turn. Base: Physical Move power: 6B Accuracy: +2 PP: 7m Effects: Pays for two turns; before attack on second turn, is airborne and can only be attacked with Gust, Sky Uppercut, or Twister. (Only useable with headspace.) Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed. Hits: Selected Target Brick Break: Destroys barriers such as Reflect and causes damage. Base: Physical Move power: 6B Accuracy: +5 PP: 6m Effects: Negates defensive barriers (Reflect, Light Screen). Hits: Selected Target Bubble: An attack using bubbles. Base: Presence Move power: 2B Accuracy: +5 PP: 3m Effects: -2 to opponent's Init. Hits: Both enemies Bubble Beam: Forcefully sprays bubbles. Base: Presence Move power: 6B Accuracy: +5 PP: 5m Effects: -1 to opponent's Dex. Hits: Selected Target Bulk Up: Bulks up the body to boost both attack and defense. Base: Physical Move power: N/A Accuracy: N/A PP: 5m Effects: +1 to user's Str, +1 to user's Sta. Hits: Self Bullet Seed: Shoots repeatedly to strike the foe. Base: Presence Move power: 2B Accuracy: +5 PP: 3m Effects: Make a number of attacks equal to Growth. Hits: Selected Target Calm Mind: Raises concentration by focussing the mind. Base: Presence Move power: N/A Accuracy: N/A PP: 5m Effects: +1 to user's Presence and Per. Hits: Self Camouflage: Alters the Pokémon's type depending on the location. Base: Physical Move power: N/A Accuracy: N/A PP: 5m Effects: Around water, user's type changes to water; around grass, user's type changes to grass; etc. Hits: Self Charge: Charges power to boost the electric move used next. Base: Presence Move power: N/A Accuracy: N/A PP: 5m Effects: Any electric-type move used in the user's next turn counts all successes as critical successes when determining damage. Hits: Self Charm: Charms the foe and sharply reduces its attack. Base: Physical Move power: N/A Accuracy: +5 PP: 5m Effects: -1 to opponent's Brawl. Hits: Selected Target Clamp: Traps and squeezes the foe repeatedly. Base: Presence Move power: 4B Accuracy: +1 PP: 6m Effects: Clinches opponent. Hits: Selected Target Comet Punch: Repeatedly punches the foe. Base: Physcial Move power: 2B Accuracy: +2 PP: 6m Effects: Make a number of attacks equal to Growth. Hits: Selected Target Confuse Ray: A sinister ray that confuses the foe. Base: Physical Move power: N/A Accuracy: +5 PP: 6m Effects: Status Effect: Confused. Hits: Selected Target Confusion: A psychic attack. Base: Presence Move power: 4B Accuracy: +5 PP: 4m Effects: Opponent makes a Presence roll; if fails, Status Condition: Confused. Hits: Selected Target Constrict: Constricts to inflict pain. Base: Physical Move power: 2B Accuracy: +5 PP: 2m Effects: -2 to opponent's Init. Hits: Selected Target Conversion: Changes the user's type into a better type. Base: Physical Move power: N/A Accuracy: N/A PP: 3m Effects: Changes user's type to strong against last attack type suffered. Hits: Self Conversion2: Makes the user resistant to the last attack's type. Base: Physical Move power: N/A Accuracy: N/A PP: 3m Effects: Changes user's type to resistant against last attack type suffered. Hits: Self Cosmic Power: Raises defense with a mystic power. Base: Presence Move power: N/A Accuracy: N/A PP: 5m Effects: +1 to user's Sta and Presence. Hits: Self Cotton Spore: Spores cling to the foe, sharply reducing speed. Base: Presence Move power: N/A Accuracy: +2 PP: 1m Effects: -2 to opponent's Init. Hits: Selected Target Counter: Retaliates any physical hit with double the power. Base: Physical Move power: N/A Accuracy: +5 PP: 5m Effects: Makes an attack with a base attack and damage of double any HLs suffered. Hits: Reaction Target Covet: Cutely begs to obtain an item held by the foe. Base: Physical Move power: 4B Accuracy: +5 PP: 1m Effects: If the opponent is holding an item, the user permanently obtains the item. Only works if the user is not already holding an item. Hits: Selected Target Crabhammer: Hammers with a pincer. Base: Presence Move power: 6B Accuracy: +2 PP: 6m Effects: Count all successes as critical successes when determining damage. Hits: Selected Target Cross Chop: A double-chopping attack. Base: Physical Move power: 8B Accuracy: +2 PP: 7m Effects: Count all successes as critical successes when determining damage. Hits: Selected Target Crunch: Crunches with sharp fangs. Base: Presence Move power: 6B Accuracy: +5 PP: 6m Effects: Opponent rolls Willpower; on failure, -1 to opponent's Presence. Hits: Selected Target Crush Claw: Tears at the foe with sharp claws. Base: Physical Move power: 6B Accuracy: +5 PP: 6m Effects: Opponent rolls Resistance at diff 3; on failure, -1 to opponent's Sta. Hits: Selected Target Curse: A move that functions differently for darkness-types. Base: Physical Move power: N/A Accuracy: N/A PP: 6m Effects: If user is darkness-type, sacrifices two HLs and inflicts Status Condition: Cursed on opponent. Otherwise, -1 to user's Dex and +1 to user's Sta. Hits: Selected Target Cut: Cuts the foe with sharp scythes, claws, etc. Base: Physical Move power: 4B Accuracy: +5 PP: 3m Effects: Adds 4 to Str+Ath pool for breaking things. Hits: Selected Target Defense Curl: Curls up to conceal weak spots and raise defense. Base: Physical Move power: N/A Accuracy: N/A PP: 1m Effects: +1 to user's Resistance. If user uses Rollout next, damage successes are counted as critical. Hits: Self Destiny Bond: If the user faints, the foe is also made to faint. Base: Physical Move power: N/A Accuracy: N/A PP: 7m Effects: If user faints this turn, opponent does as well. Hits: Reaction Target Detect: Evades attack, but may fail if used in succession. Base: Physical Move power: N/A Accuracy: N/A PP: 7m Effects: Perfect dodge of opponent's attack; -1 to user's Dex. Hits: Self Dig: Digs underground the first turn and strikes next turn. Base: Physical Move power: 6B Accuracy: +5 PP: 6m Effects: Pays for two turns; after first turn, is underground and can only be attacked by Fissure, Earthquake or Magnitude - count all successes as critical successes when determining damage for these Techniques. This Technique is only useable while standing on earth. Hits: Selected Target Disable: Psychically disables one of the foe's moves. Base: Physical Move power: N/A Accuracy: -1 PP: 5m Effects: Disables the last Technique used by the opponent for Growth turns. Hits: Selected Target Dive: Dives underwater the first turn and strikes next turn. Base: Presence Move power: 6B Accuracy: +5 PP: 6m Effects: Pays for two turns; after first turn, is underwater and can only be attacked by Surf - count all successes as critical successes when determining damage for this Technique. This Technique is only useable in water. Outside of combat, may be used to travel long distances underwater. Hits: Selected Target Dizzy Punch: A rhythmic punch. Base: Physical Move power: 6B Accuracy: +5 PP: 6m Effects: Opponent makes a Resistance roll; if fails, Status Condition: Confused. Hits: Selected Target Doom Desire: Summons strong sunlight to eventually attack. Base: Physical Move power: 8B Accuracy: +2 PP: 7m Effects: Damage is dealt after two turns pass; attack has no type affinity. Hits: Selected Target Double Kick: A double-kicking attack that strikes the foe twice. Base: Physical Move power: 4B Accuracy: +5 PP: 3m Effects: Make two attacks. Hits: Selected Target Double Team: Creates illusory copies to raise evasiveness. Base: Physical Move power: N/A Accuracy: N/A PP: 6m Effects: +1 to user's Dodge. Hits: Self Double Edge: A life-risking tackle that also hurts the user. Base: Physical Move power: 8B Accuracy: +5 PP: 6m Effects: User loses one HL recoil upon doing damage. Hits: Selected Target Doubleslap: Repeatedly slaps the foe. Base: Physical Move power: 2B Accuracy: +2 PP: 6m Effects: Make a number of attacks equal to Growth. Hits: Selected Target Dragon Claw: Slashes the foe with sharp claws. Base: Presence Move power: 6B Accuracy: +5 PP: 6m Effects: None Hits: Selected Target Dragon Dance: A mystical dance that boosts attack and speed. Base: Presence Move power: N/A Accuracy: N/A PP: 5m Effects: +1 to user's Dex, +2 to user's Init. Hits: Self Dragon Rage: Launches shock waves that nearly always inflict damage. Base: Presence Move power: N/A Accuracy: +5 PP: 6m Effects: All damage dice are considered to have one success. Hits: Selected Target Dragonbreath: Strikes the foe with an incredible blast of breath. Base: Presence Move power: 6B Accuracy: +5 PP: 5m Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed. Hits: Selected Target Dream Eater: Absorbs damage inflicted on a sleeping foe. Base: Presence Move power: 8B Accuracy: +5 PP: 6m Effects: Only works against opponents who are Asleep. User absorbs half the damage inflicted in HLs. Hits: Selected Target Drill Peck: A corkscrewing attack with the beak acting as a drill. Base: Physical Move power: 6B Accuracy: +5 PP: 5m Effects: None Hits: Selected Target Dynamicpunch: Powerful and sure to cause confusion, but inaccurate. Base: Physical Move power: 8B Accuracy: -1 PP: 7m Effects: Status Condition: Confused. Hits: Selected Target Earthquake: A powerful quake, but has no effect on flying foes. Base: Physical Move power: 8B Accuracy: +5 PP: 6m Effects: Count all successes as critical successes when determining damage against Pokémon using Dig; does no damage to Pokémon using Fly. Hits: All other Pokémon in play Egg Bomb: An egg is forcibly hurled at the foe. Base: Physical Move power: 8B Accuracy: +1 PP: 6m Effects: None Hits: Selected Target Ember: A weak fire attack. Base: Presence Move power: 4B Accuracy: +5 PP: 4m Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned. Hits: Selected Target Encore: Makes the foe repeat its last move. Base: Physical Move power: N/A Accuracy: +5 PP: 7m Effects: Opponent forced to repeat last Technique used for Growth turns. Hits: Selected Target Endeavor: Gains power if the user's health is lower than the foe's health. Base: Physical Move power: N/A Accuracy: +5 PP: 7m Effects: Move power is equal to the difference in HLs between user and opponent. If user's health is higher, move has no power. Hits: Selected Target Endure: Endures any one attack, leaving at least some health. Base: Physical (reflexive) Move power: N/A Accuracy: N/A PP: 6m Effects: User's last HL is protected against next attack, preventing fainting. Hits: Self Eruption: The higher the user's health, the more damage caused. Base: Presence Move power: N/A Accuracy: +5 PP: 7m Effects: Move power is equal to the number of HLs user has remaining. Hits: Both enemies Explosion: Inflicts severe damage but makes the user faint. Base: Physical Move power: 12B Accuracy: +5 PP: 7m Effects: User suffers Status Condition: Fainted. Count all successes as critical successes when determining damage. Hits: All other Pokémon in play Extrasensory: Attacks with a peculiar power. Base: Presence Move power: 6B Accuracy: +5 PP: 3m Effects: Opponent makes a Presence roll; if fails, Status Condition: Flinched. Hits: Selected Target Extremespeed: An extremely fast and powerful attack. Base: Physical (reflexive) Move power: 6B Accuracy: +5 PP: 7m Effects: none Hits: Selected Target Facade: Boosts attack when burned, paralyzed, or poisoned. Base: Physical Move power: 6B Accuracy: +5 PP: 5m Effects: When under Status Condition: Burned, Paralyzed or Poisoned, count all successes as critical successes when determining damage. Hits: Selected Target Faint Attack: Draws the foe close, then strikes without fail. Base: Presence Move power: 6B Accuracy: N/A PP: 5m Effects: Perfect attack with a minimum of one success after defense. Hits: Selected Target Fake Out: A 1st-turn, 1st-strike move that causes flinching. Base: Physical (reflexive) Move power: 4B Accuracy: +5 PP: 6m Effects: Status Condition: Flinched. Can only be used on the user's first turn. Hits: Selected Target Fake Tears: Feigns crying to sharply lower the foe's defenses. Base: Presence Move power: N/A Accuracy: +5 PP: 5m Effects: -1 to opponent's Presence. Hits: Selected Target False Swipe: An attack that leaves the foe with at least some health. Base: Physical Move power: 4B Accuracy: +5 PP: 1m Effects: Opponent's last HL is protected, preventing fainting. Hits: Selected Target Featherdance: Envelops the foe with down to sharply reduce attack. Base: Physical Move power: N/A Accuracy: +5 PP: 6m Effects: -1 to opponent's Str, -1 to opponent's Brawl. Hits: Selected Target Fire Blast: A fiery blast that scorches all. Base: Presence Move power: 8B Accuracy: +2 PP: 7m Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned. Hits: Selected Target Fire Punch: A fiery punch. Base: Presence Move power: 6B Accuracy: +5 PP: 6m Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned. Hits: Selected Target Fire Spin: Traps the foe in a ring of fire. Base: Presence Move power: 2B Accuracy: +1 PP: 6m Effects: Opponent unable to escape combat for a number of turns equal to Growth. Hits: Selected Target Fissure: A one-hit KO move that drops the foe in a fissure. Base: Physical Move power: N/A Accuracy: -5 PP: 7m Effects: Opponent makes a Resistance roll; if fails, Status Condition: Fainted. Doesn't work against Pokémon using Flying, but will strike Pokémon using Dig. Hits: Selected Target Flail: Inflicts more damage when the user's health is down. Base: Physical Move power: N/A Accuracy: +5 PP: 6m Effects: Move power is equal to HLs user has taken in damage. Hits: Selected Target Flame Wheel: A fiery charge attack. Base: Presence Move power: 6B Accuracy: +5 PP: 4m Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned. Can be used by Frozen Pokémon to thaw themselves. Hits: Selected Target Flamethrower: A powerful fire attack. Base: Presence Move power: 8B Accuracy: +5 PP: 6m Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned. Hits: Selected Target Flash: Looses a powerful blast of light that cuts accuracy. Base: Physical Move power: N/A Accuracy: +1 PP: 5m Effects: -1 to opponent's Brawl. Outside of combat, can be used to negate darkness penalties. Hits: Selected Target Flatter: Confuses the foe, but raises its spirits. Base: Presence Move power: N/A Accuracy: +5 PP: 6m Effects: +1 to opponent's Presence; Status Condition: Confused. Hits: Selected Target Fly: Flies up on the first turn, then strikes the next turn. Base: Physical Move power: 6B Accuracy: +5 PP: 6m Effects: Pays for two turns; before attack on second turn, is flying and can only be attacked with Gust, Sky Uppercut, or Twister. (Only useable with headspace.) Hits: Selected Target Focus Energy: Focuses power to raise critical success. Base: Physical Move power: N/A Accuracy: N/A PP: 3m Effects: On next Technique, count all successes as critical successes when determining damage. Hits: Self Focus Punch: A powerful loyalty attack. Base: Physical Move power: 8B Accuracy: +5 PP: 5m Effects: Automatically loses initiative; if user takes damage before he can perform this attack, the move fails. Hits: Selected Target Follow Me: Draws attention to make foes attack only the user. Base: Physical Move power: N/A Accuracy: N/A PP: 5m Effects: All opposing Techniques that only target one Pokémon are forced to target user for this turn. Hits: Self Foresight: Negates the foe's efforts to heighten evasiveness. Base: Physical Move power: N/A Accuracy: N/A PP: 1m Effects: Resets the opponent's Dodge to normal. Hits: Self Frenzy Plant: Powerful, but leaves the user immobile the next turn. Base: Presence Move power: 8B Accuracy: +2 PP: 7m Effects: User must spend next turn recharging. Hits: Selected Target Frustration: An attack that is stronger if the trainer is disliked. Base: Physical Move power: N/A Accuracy: +5 PP: 5m Effects: Move power is inversely based on Temperance; at 0 dots, 10B; at 1 dot, 8B; at 2 dots, 6B, etc. Hits: Selected Target Fury Attack: Jabs the foe repeatedly with sharp horns, etc. Base: Physical Move power: 2B Accuracy: +2 PP: 5m Effects: Make a number of attacks equal to Growth. Hits: Selected Target Fury Cutter Base: Physical Move power: 2B Accuracy: +5 PP: 5m Effects: Each time the Technique is used, add 2B if the previous time was successful. Resets after Growth turns. Hits: Selected Target Fury Swipes: Rakes the foe with sharp claws, etc., repeatedly. Base: Physical Move power: 2B Accuracy: +2 PP: 6m Effects: Make a number of attacks equal to Growth. Hits: Selected Target Future Sight: Heightens inner power to strike. Base: Presence Move power: 6B Accuracy: +2 PP: 6m Effects: The actual attack takes place after two turns pass, using the pools of the Pokémon currently in play - switches do not prevent the attack from taking place. Damage has no type affinity. Hits: Selected Target Giga Drain: An attack that steals damage inflicted. Base: Presence Move power: 6B Accuracy: +5 PP: 7m Effects: User absorbs half the damage inflicted in HLs. Hits: Selected Target Glare: Intimidates and frightens the foe into paralysis. Base: Physical Move power: N/A Accuracy: +1 PP: 3m Effects: Status Condition: Paralyzed. Hits: Selected Target Grasswhistle: Lulls the foe into sleep with a pleasant melody. Base: Presence Move power: N/A Accuracy: -1 PP: 6m Effects: Status Condition: Asleep. Hits: Selected Target Growl: Growls cutely to reduce the opponent's attack. Base: Physical Move power: N/A Accuracy: +5 PP: 1m Effects: -1 to opponent's Brawl. Hits: Both enemies Growth: Forces the body to grow and heightens confidence. Base: Physical Move power: N/A Accuracy: N/A PP: 1m Effects: +1 to user's Presence. Hits: Self Grudge: If the user faints, absorbs the energy of the attacker. Base: Physical Move power: N/A Accuracy: +5 PP: 7m Effects: If user faints, opponent responsible is drained again of the motes used on the final Technique. Hits: Reaction Target Guillotine: A powerful pincer attack. Base: Physical Move power: N/A Accuracy: -5 PP: 7m Effects: Status Condition: Fainted. Hits: Selected Target Gust: Strikes the foe with a gust of wind whipped up by wings. Base: Physical Move power: 4B Accuracy: +5 PP: 2m Effects: Negates Spikes. Hits while using Fly. Forces opponent to switch Pokémon. Hits: Selected Target Hail: Summons a hailstorm that strikes every turn. Base: Presence Move power: N/A Accuracy: N/A PP: 6m Effects: Causes hailstorm weather for Growth turns; everyone involved must soak 2B the first turn, 4B the next, etc. Hits: All Pokémon in play Harden: Stiffens the body's muscles to raise defense. Base: Physical Move power: N/A Accuracy: N/A PP: 3m Effects: +1 to user's Sta. Hits: Self Haze: Creates a black haze that eliminates all stat changes. Base: Presence Move power: N/A Accuracy: N/A PP: 3m Effects: Returns all altered stats and pools to normal. Does not negate Status Conditions. Hits: All Pokémon in play Headbutt: A ramming attack. Base: Physical Move power: 6B Accuracy: +5 PP: 6m Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Flinched. Hits: Selected Target Heal Bell: Chimes soothingly to heal all status abnormalities. Base: Physical Move power: N/A Accuracy: N/A PP: 7m Effects: Clears all status conditions in team. Hits: User's team Heat Wave: Exhales a hot breath on the foe. Base: Presence Move power: 8B Accuracy: +2 PP: 6m Effects: Opponent makes a Resistance roll; if fails, Status Condition: Burned. Hits: Both enemies Helping Hand: Boosts the power of the recipient's moves. Base: Physical Move power: N/A Accuracy: N/A PP: 5m Effects: +1 to Brawl of the next allied Pokémon to attack. Hits: User's team. Hi Jump Kick: A jumping knee kick. If it misses, the user is hurt. Base: Physial Move power: 6B Accuracy: +2 PP: 5m Effects: User takes one HL of damage if opponent is missed. Hits: Selected Target Hidden Power: The effectiveness varies with the user. Base: Physical Move power: 6B Accuracy: +5 PP: 6m Effects: Damage type is considered to be strong against opponent. Hits: Selected Target Horn Attack: Jabs the foe with sharp horns. Base: Physical Move power: 6B Accuracy: +5 PP: 4m Effects: none Hits: Selected Target Horn Drill: A one-hit KO attack that uses a horn like a drill. Base: Physical Move power: N/A Accuracy: -5 PP: 7m Effects: Status Condition: Fainted. Hits: Selected Target Howl: Howls to raise the spirit and boosts attack. Base: Physical Move power: N/A Accuracy: N/A PP: 1m Effects: +1 to user's Brawl. Hits: Self Hydro Cannon: Powerful, but leaves the user immobile the next turn. Base: Presence Move power: 8B Accuracy: +2 PP: 7m Effects: User must spend next turn recharging. Hits: Selected Target Hydro Pump: Blasts water at high power to strike the foe. Base: Presence Move power: 8B Accuracy: +2 PP: 7m Effects: none Hits: Selected Target Hyper Beam: Powerful, but leaves the user immobile the next turn. Baes: Physical Move power: 8B Accuracy: +2 PP: 7m Effects: User must spend next turn recharging. Hits: Selected Target Hyper Fang: Attacks with sharp fangs. Base: Physical Move Power: 6B Accuracy: +2 PP: 6m Effects: Opponent makes a Resistance roll; if fails, Status Condition: Flinched. Hits: Selected Target Hyper Voice: A loud attack that uses sound waves to injure. Base: Physical Move power: 6B Accuracy: +5 PP: 6m Effects: none Hits: Both enemies Hypnosis: A hypnotizing move. Base: Presence Move power: N/A Accuracy: -1 PP: 5m Effects: Status Condition: Asleep. Hits: Selected Target Ice Ball: An attack that gains power on successive hits. Base: Presence Move power: 4B Accuracy: +2 PP: 5m Effects: Pays for Growth turns; each successful attack adds 2B to the move power of the next. Hits: Selected Target Ice Beam: Blasts the foe with an icy beam. Base: Presence Move power: 8B Accuracy: +5 PP: 6m Effects: Opponent makes a Resistance roll; if fails, Status Condition: Frozen. Hits: Selected Target Ice Punch: An icy punch. Base: Presence Move power: 6B Accuracy: +5 PP: 6m Effects: Opponent makes a Resistance roll; if fails, Status Condition: Frozen. Hits: Selected Target Icicle Spear: Attacks the foe by firing icicles repeatedly. Base: Presence Move power: 2B Accuracy: +5 PP: 3m Effects: Make a number of attacks equal to Growth. Hits: Selected Target Icy Wind: A chilling attack that lowers the foe's speed. Base: Presence Move power: 6B Accuracy: +5 PP: 6m Effects: -2 to opponent's Init. Hits: Both enemies Imprison: Prevents foes from using moves known by the user. Base: Presence Move power: N/A Accuracy: +5 PP: 6m Effects: Opponent can't use any Techniques known by the user. Hits: Selected Target Ingrain: Lays roots that restore health. Base: Presence Move power: N/A Accuracy: N/A PP: 5m Effects: Status Condition: Trapped; every turn Trapped, recovers one HL. Hits: Self Iron Defense: Hardens the body's surface to sharply raise defense. Base: Physical Move power: N/A Accuracy: N/A PP: 6m Effects: +1 to user's Sta, +1 to user's Resistance. Hits: Self Iron Tail: Attacks with a rock-hard tail. Base: Physical Move power: 8B Accuracy: +1 PP: 6m Effects: Opponent makes a Resistance roll at diff 2; if fails, -1 to opponent's Sta. Hits: Selected Target Jump Kick: A strong jumping kick. May miss and hurt the kicker. Base: Physical Move power: 6B Accuract: +5 PP: 4m Effects: User takes one HL of damage if opponent is missed. Hits: Selected Target Karate Chop: A highly-damaging chopping attack. Base: Physical Move power: 4B Accuracy: +5 PP: 7mm Effects: Count all successes as critical successes when determining damage. Hits: Selected Target Kinesis: Distracts the foe. Base: Presence Move power: N/A Accuracy: +2 PP: 6m Effects: -1 to opponent's Per. Hits: Selected Target Knock Off: Knocks down the foe's held item to prevent its use. Base: Presence Move power: 2B Accuracy: +5 PP: 5m Effects: Disarms any item held by the opponent. Standard disarm rules apply. Hits: Selected Target Leaf Blade: Slashes with a sharp leaf. Base: Presence Move power: 6B Accuracy: +5 PP: 6m Effects: Count all successes as critical successes when determining damage. Hits: Selected Target Leech Life: An attack that steals damage inflicted. Base: Physical Move power: 2B Accuracy: +5 PP: 6m Effects: User absorbs half the damage inflicted in HLs. Hits: Selected Target Leech Seed: Plants a seed on the opponent to steal health on every turn. Base: Presence Move power: N/A Accuracy: +2 PP: 6m Effects: Each turn, opponent rolls Resistance; on failure, transfer one HL from opponent to user. Hits: Selected Target Leer: Frightens the foe with a leer. Base: Physical Move power: N/A Accuracy: +5 PP: 3m Effects: -1 to opponent's Dodge. Hits: Both enemies Lick: Licks with a long tongue to injure. Base: Physical Move power: 2B Accuracy: +5 PP: 5m Effects: Opponent rolls Resistance at diff 2; on failure, Status Condition: Paralyzed. Hits: Selected Target Light Screen: Creates a wall of light that shields against subconscious shocks. Base: Presence Move power: N/A Accuracy: N/A PP: 3m Effects: When attacked, critical successes on Presence attacks are treated as normal successes. Lasts for Growth turns. Hits: Self Lock-On: Locks on to the foe to ensure the next move hits. Baes: Physical Move power: N/A Accuracy: +5 PP: 7m Effects: Next move is a perfect attack, with a minimum of one success after defense. Hits: Selected Target Lovely Kiss: Demands a kiss with a scary face that induces sleep. Base: Physical Move Power: N/A Accuracy: +1 PP: 6m Effects: Status Condition: Asleep. Hits: Selected Target Low Kick: A kick that inflicts more damage on heavier foes. Base: Physical Move power: N/A Accuracy: +5 PP: 5m Effects: Move Power is 1B per 100 lbs of opponent's weight. Luster Purge: Attacks with a burst of light. Base: Presence Move power: 6B Accuracy: +5 PP: 7m Effects: Opponent rolls Willpower, diff 3; on failure, -1 to opponent's Per. Hits: Selected Target Mach Punch: A punch is thrown at wicked speed to strike first. Base: Physical (reflexive) Move power: 4B Accuracy: +5 PP: 7m Effects: none Hits: Selected Target Magic Coat: Reflects special effects back to the attacker. Base: Presence (reflexive) Move power: N/A Accuracy: N/A PP: 6m Effects: If the opponent uses a non-damaging attack involving status conditions or stat boosts/drains, protects user and reflects effect back upon opponent. Hits: Reaction Target Magical Leaf: Attacks with a strange leaf that cannot be evaded. Base: Presence Move power: 6B Accuracy: N/A PP: 5m Effects: Perfect attack, with a minimum of one success after defense. Hits: Selected Target Magnitude: A ground-shaking attack of random intensity. Base: Physical Move power: N/A Accuracy: +5 PP: 3m Effects: Roll 1d10; this is the Move Power. All successes count as critical against Pokémon using Dig. Hits: All other Pokémon in play Mean Look: Fixes the foe with a mean look that prevents escape. Base: Physical Move power: N/A Accuracy: +5 PP: 7m Effects: Status Condition: Trapped. Hits: Selected Target Meditate: Meditates in a peaceful fashion to raise attack. Base: Presence Move power: N/A Accuracy: N/A PP: 1m Effects: +1 to user's Brawl. Hits: Self Mega Drain: An attack that absorbs damage inflicted. Base: Presence Move power: 4B Accuracy: +5 PP: 6m Effects: Absorbs half the damage inflicted in HLs. Hits: Selected Target Mega Kick: An extremely powerful kick with intense force. Base: Physical Move power: 8B Accuracy: +1 PP: 7m Effects: none Hits: Selected Target Mega Punch: A strong punch thrown with incredible power. Base: Physical Move power: 6B Accuracy: +2 PP: 5m Effects: none Hits: Selected Target Megahorn: A brutal ramming attack using out-thrust horns. Base: Physical Move power: 8B Accuracy: +2 PP: 6m Effects: none Hits: Selected Target Memento: The user faints and lowers the foe's abilities. Base: Presence Move power: N/A Accuracy: +5 PP: 6m Effects: -1 to opponent's Dex and Per; user suffers Status Condition: Fainted. Hits: Selected Target Metal Claw: A claw attack that may raise the user's attack. Base: Physical Move power: 4B Accuracy: +5 PP: 2m Effects: User rolls Str; on failure, +1 to user's Str. Hits: Selected Target Metal Sound: Emits a horrible screech that sharply lowers defense. Base: Physical Move power: N/A Accuracy: +2 PP: 1m Effects: -1 to opponent's Dodge. Hits: Selected Target Meteor Mash: Fires a meteor-like punch. Base: Physical Move power: 8B Accuracy: +2 PP: 6m Effects: User rolls Brawl; on failure, +1 to user's Brawl. Hits: Selected Target Metronome: Waggles a finger to use any Pokémon move at random. Base: Physical Move power: N/A Accuracy: N/A PP: 6m Effects: Choose any one TM or HM available to the Pokémon at random. Yes. Randomly. I don't have any ideas about how to make this reasonable so I won't even try - come up with your own solution, probably involving percentile dice. Hits: varies Milk Drink: Recovers health. Base: Physical Move power: N/A Accuracy: N/A PP: 6m Effects: User recovers any HL penalties at -2 or below. Outside of combat, transfers one HL from user to another Pokémon. Hits: Self Mimic: Copies a move used by the foe during one battle. Base: Physical Move power: N/A Accuracy: +5 PP: 6m Effects: Replaces Mimic with next Technique used by opponent for the remainder of the battle. Hits: Selected Target Mind Reader: Senses the foe's action to ensure the next move's hit. Base: Physical Move power: N/A Accuracy: N/A PP: 7m Effects: User's next move is a perfect attack, guaranteeing at least one success after defense. Hits: Self Minimize: Minimizes the user's size to raise evasiveness. Base: Physical Move power: N/A Accuracy: N/A PP: 5m Effects: +1 to user's Dodge. Hits: Self Mirror Coat: Counters the foe's special attack at double the power. Base: Presence (reflexive) Move power: N/A Accuracy: +5 PP: 5m Effects: If the opponent uses a Presence attack, counters with same move power and normal successes are counted as critical on damage. Hits: Reaction Target Mirror Move: Counters the foe's attack with the same move. Baes: Physical Move power: N/A Accuracy: N/A PP: 5m Effects: Counters opponent's physical Technique with same move. Hits: Reaction target Mist: Creates a mist that stops reduction of abilities. Base: Presence Move power: N/A Accuracy: N/A PP: 3m Effects: User's team is immune to stat and pool reductions for Growth turns. Hits: Team Mist Ball: Attacks with a flurry of down. Base: Presence Move power: 6B Accuracy: +5 PP: 7m Effects: Opponent rolls Willpower; on failure, -1 to opponent's Per. Hits: Selected Target Moonlight: Restores health. The amount varies with the time of day. Base: Physical Move power: N/A Accuracy: N/A PP: 7m Effects: User recovers any HL penalties at -1 or below in the night, and any HL penalties at -2 or below at any other time of day. Hits: Self Morning Sun: Restores health. The amount varies on the time of day. Base: Physical Move power: N/A Accuracy: N/A PP: 7m Effects: User recovers any HL penalties at -1 or below in the morning (before noon, sun up), and any HL penalties at -2 or below at any other time of day. Hits: Self Mud Shot: Hurls mud at the foe and reduces speed. Base: Physical Move power: 6B Accuracy: +5 PP: 6m Effects: -1 to opponent's Dex. Hits: Selected Target Mud Sport: Covers the user in mud to raise electrical resistance. Base: Physical Move power: N/A Accuracy: N/A PP: 6m Effects: All Pokémon are considered to be strong against electric-type moves. Hits: All Pokémon in play Muddy Water: Attacks with muddy water. Base: Presence Move power: 8B Accuracy: +2 PP: 6m Effects: Opponent rolls Willpower, diff 2; on failure, -1 to opponent's Per. Hits: Both enemies Mud-Slap: Hurls mud in the foe's face to reduce its accuracy. Base: Physical Move power: 2B Accuracy: +5 PP: 6m Effects: -1 to opponent's Brawl. Hits: Selected Target Nature Power: The type of attack varies depending on the location. Base: Physical Move power: N/A Accuracy: +5 PP: 5m Effects: The local terrain defines which Technique is used; grasslands (Stun Spore), tall grasses (Razor Leaf), desert (Earthquake), shallow water (Bubblebeam), deep water (Surf), underwater (Hydro Pump), mountain (Rock Slide), cave (Shadow Ball), and anywhere else (Swift). Hits: Depending upon location Needle Arm: Attacks with thorny arms. Base: Presence Move power: 6B Accuracy: +5 PP: 6m Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched. Hits: Selected Target Night Shade: Inflicts damage based on the user's growth. Base: Physical Move power: N/A Accuracy: +5 PP: 6m Effects: Move power is 2B per level of Growth. Hits: Selected Target Nightmare: Inflicts damage on a sleeping foe every turn. Base: Physical Move Power: N/A Accuracy: +5 PP: 6m Effects: Inflits two HLs damage on a sleeping enemy. Hits: Selected Target Octazooka: Fires a lump of ink to damage and cut accuracy. Base: Presence Move Power: 6B Accuracy: +2 PP: 6m Effects: Opponent makes a Resistance roll at diff 3; if fails, -1 to opponent's Per. Hits: Selected Target Odor Sleuth: Negates the foe's efforts to heighten evasiveness. Base: Physical Move power: N/A Accuracy: N/A PP: 1m Effects: Negates any negative modifiers to user's Brawl. Hits: Self Outrage: A rampage that confuses the user. Base: Presence Move power: 6B Accuracy: +5 PP: 6m Effects: Pays for two attacks across two turns; after second attack, user suffers Status Condition: Confused. Hits: Random Target Overheat: Allows a full-power attack, but sharply lowers attack. Base: Presence Move power: 8B Accuracy: +2 PP: 7m Effects: -1 to user's Per. Hits: Selected Target Pain Split: Adds the user and foe's health, then shares them equally. Base: Physical Move Power: N/A Accuracy: +5 PP: 5m Effects: Adds the users and opponents HLs, then splits them evenly. Any overflow HLs are lost. Hits: Selected Target Pay Day: Throws coins at the foe. Money is recovered after. Base: Physical Move power: 4B Accuracy: +5 PP: 5m Effects: Provides Loot equal to Growth after battle is done. (Loot is like Resources, but more volatile; making purchases permanently removes dots of Loot.) Hits: Selected Target Peck: Attacks the foe with a jabbing beak, etc. Base: Physical Move power: 4B Accuracy: +5 PP: 2m Effects: None Hits: Selected Target Perish Song: Any Pokémon hearing this song eventually faints. Base: Physical Move power: N/A Accuracy: N/A PP: 7m Effects: Any Pokémon hearing this song faints in 3 turns. A newly switched Pokémon that has not heard this song will not faint. Hits: All Pokémon in play Petal Dance: A rampage that confuses the user. Base: Presence Move power: 6B Accuracy: +5 PP: 5m Effects: Pays for two attacks across two turns; after second attack, user suffers Status Condition: Confused. Hits: Random Target Pin Missile: Sharp pins are fired to strike repeatedly. Base: Physical Move power: 2B Accuracy: +2 PP: 5m Effects: Make a number of attacks equal to Growth. Hits: Selected Target Poison Fang: A sharp-fanged attack. Base: Physical Move power: 4B Accuracy: +5 PP: 6m Effects: Opponent makes a Resistance roll at diff 3; if fails, Status Condition: Poisoned. Hits: Selected Target Poison Gas: Envelops the foe in a toxic gas. Base: Physical Move power: N/A Accuracy: -1 PP: 1m Effects: Status Condition: Poisoned. Hits: Selected Target Poison Sting: A toxic attack with barbs, etc. Base: Physical Move power: 2B Accuracy: +5 PP: 2m Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned. Hits: Selected Target Poison Tail: A highly-damaging attack. Base: Physical Move power: 4B Accuracy: +5 PP: 7mm Effects: Opponent makes a Resistance roll; if fails, Status Condition: Poisoned. Count all successes as critical successes when determining damage. Hits: Selected Target Poisonpowder: Scatters a toxic powder. Base: Physical Move power: N/A Accuracy: +1 PP: 2m Effects: Status Condition: Poisoned. Hits: Selected Target Pound: Pounds the foe with forelegs or tail. Base: Physical Move power: 4B Accuracy: +5 PP: 2m Effects: None Hits: Selected Target Powder Snow: Blasts the foe with a snowy gust. Base: Presence Move power: 4B Accuracy: +5 PP: 7mm Effects: Opponent makes a Resistance roll; if fails, Status Condition: Frozen. Hits: Both enemies Present: A gift in the form of a bomb. Base: Physical Move Power: N/A Accuracy: +2 PP: 5m Effects: Random chance of move power 4B, 6B, 8B - or restoring one HL to opponent. I hate to do this, but on 1d10, 1-4 (4B), 5-7 (6B), 8 (8B), 9-10 (HL). Hits: Selected Target Protect: Evades attack, but may fail if used in succession. Base: Physical (reflexive) Move power: N/A Accuracy: N/A PP: 6m Effects: Provides one perfect dodge; -1 to user's Dex. Hits: Self Psybeam: Fires a peculiar ray. Base: Presence Move power: 6B Accuracy: +5 PP: 5m Effects: 10% chance to confuse target. Hits: Selected Target Psych Up: Copies the foe's effects and gives to the user. Base: Physical Move power: N/A Accuracy: N/A PP: 6m Effects: Copies opponent's stat boosts and negatives. Hits: Selected Target Psychic: A powerful psychic attack. Base: Presence Move power: 6B Accuracy: +5 PP: 6m Effects: Opponent makes a Presence roll; if fails, -1 to opponent's Per. Hits: Selected Target Psycho Boost: Allows a full-power attack, but sharply lowers focus. Base: Presence Move power: 8B Accuracy: +2 PP: 7m Effects: Following attack, -1 to user's Presence. Hits: Selected Target Psywave: Attacks with a psychic wave of varying intensity. Base: Presence Move power: N/A Accuracy: +2 PP: 6m Effects: Move power is 2B per level of Growth. Hits: Selected Target Pursuit: Inflicts bad damage if used on a foe switching out. Base: Presence Move power: 4B Accuracy: +5 PP: 5m Effects: If opponent attempts to switch out, count all successes as critical successes when determining damage. Hits: Selected Target Quick Attack: An extremely fast attack that always strikes first. Base: Physical (reflexive) Move power: 4B Accuracy: +5 PP: 3m Effects: none Hits: Selected Target Rage: Raises the user's attack every time it is hit. Move power: 2B Accuracy: +5 PP: 5m Effects: Rage is automatically used until the battle ends or user faints; each time the user takes damage, Move Power increases by 2B. Hits: Selected Target Rain Dance: Boosts the power of water-type moves. Base: Presence Move power: N/A Accuracy: N/A PP: 7m Effects: Causes rain for Growth turns; affects Thunder, Solarbeam, similar Techniques. All fire-type Techniques are at diff 2, while water-type Techniques count all successes as critical successes when determining damage. Hits: All Pokémon in play. Rapid Spin: Spins the body at high speed to strike the foe. Base: Physical Move power: 2B Accuracy: +5 PP: 1m Effects: Frees user from clinches, Leech Seed, and Spikes. Hits: Selected Target Razor Leaf: Cuts the enemy with leaves. Base: Presence Move power: 6B Accuracy: +5 PP: 4m Effects: Count all successes as critical successes when determining damage. Hits: Both enemies Razor Wind: A 2-turn move that strikes the foe on the second turn. Base: Physical Move Power: 6B Accuracy: +5 PP: 6m Effects: Pays for two turns, takes effect on the second. Count all successes as critical successes when determining damage. Hits: Both Enemies Recover: Recovers health. Base: Physical Move power: N/A Accuracy: N/A PP: 5m Effects: User recovers any HL penalties at -2 or below. Hits: Self Recycle: Recycles a used item for one more use. Base: Physical Move power: N/A Accuracy: N/A PP: 6m Effects: Allows user to re-use a held item. Hits: Self Reflect: Creates a wall of light that weakens physical attacks. Base: Presence Move power: N/A Accuracy: N/A PP: 5m Effects: When attacked, critical successes on physical attacks are treated as normal successes. Lasts for Growth turns. Hits: Self Refresh: Heals poisoning, paralysis, or a burn. Base: Physical Move power: N/A Accuracy: N/A PP: 5m Effects: Negates Burned, Poisoned, or Paralyzed. Hits: Self Rest: The user sleeps, restoring health. Base: Presence Move power: N/A Accuracy: N/A PP: 6m Effects: Returns to 0-penalty HLs; any status condition is replaced by Status Condition: Asleep. Hits: Self Return: An attack that increases in power with friendship. Base: Physical Move power: N/A Accuracy: +5 PP: 5m Effects: Move power is 2B per dot of Compassion. Hits: Selected Pokémon Revenge: An attack that gains power if injured by the foe. Base: Physical (reflexive) Move power: 6B Accuracy: +5 PP: 6m Effects: If user takes damage, count all successes as critical successes when determining damage for user's attack. Hits: Selected Target Reversal: Inflicts more damage when the user's health is down. Base: Physical Move power: N/A Accuracy: +5 PP: 6m Effects: Move power is equal to HLs user has taken in damage. Hits: Selected Target Roar: Makes the foe flee to end the battle. Base: Physical Move power: N/A Accuracy: +5 PP: 5m Effects: Forces the trainer to switch Pokémon. Hits: Selected Target Rock Blast: Hurls boulders repeatedly at the foe. Base: Physical Move power: 4B Accuracy: +2 PP: 6m Effects: Make a number of attacks equal to Growth. Hits: Selected Target Rock Slide: Large boulders are hurled. Base: Physical Move power: 6B Accuracy: +2 PP: 6m Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched. Hits: Both enemies Rock Smash: A rock-crushing attack. Base: Physical Move power: 2B Accuracy: +5 PP: 6m Effects: Opponent makes a Resistance roll at diff 2; if fails, -1 to opponent's Sta. Adds 4 to Str+Ath pool for breaking objects. Hits: Selected Target Rock Throw: Throws small rocks to strike the foe. Base: Physical Move power: 4B Accuracy: +2 PP: 6m Effects: none Hits: Selected Target Rock Tomb: Stops the foe from moving with rocks. Base: Physical Move power: 4B Accuracy: +2 PP: 6m Effects: -1 to opponent's Dex. Hits: Selected Target Role Play: Mimics the target and copies its special ability. Base: Presence Move power: N/A Accuracy: +5 PP: 6m Effects: Changes user's ability to the opponent's until the user leaves battle. Hits: Selected Target Rolling Kick: A fast kick delivered from a rapid spin. Base: Physical Move power: 6B Accuracy: +2 PP: 6m Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched. Hits: Selected Target Rollout: An attack with rising intensity. Base: Physical Move power: 4B Accuracy: +2 PP: 5m Effects: Each successful attack raises move power by 2B. This continues up to Growth turns or until user takes some other action. Hits: Selected Target Sacred Fire: A mystical fire attack. Base: Presence Move power: 8B Accuracy: +5 PP: 7m Effects: Opponent makes a Resistance roll at diff 3; if fails, Status Condition: Burned. Hits: Selected Target Safeguard: A mystical force prevents all status problems. Base: Physical Move power: N/A Accuracy: N/A PP: 4m Effects: User's party is protected from all status abnormalities for Growth turns. Hits: User's team Sand Tomb: Traps and hurts the foe in quicksand. Base: Physical Move power: 2B Accuracy: +1 PP: 6m Effects: Clinches opponent. Hits: Selected Target Sand-Attack: Reduces the foe's accuracy by hurling sand in its face. Base: Physical Move power: N/A Accuracy: +5 PP: 6m Effects: -1 to opponent's Brawl. Hits: Selected Target Sandstorm: Causes a sandstorm that rages for some time. Base: Physical Move power: N/A Accuracy: N/A PP: 6m Effects: All Pokémon in play soak damage each turn, beginning at 1B and increasing indefinitely at the rate of 1B/turn, up to 3*Growth. Once no longer being used each turn, lasts for Growth turns. Hits: All Pokémon in play. Scary Face: Frightens with a scary face to sharply reduce speed. Base: Physical Move power: N/A Accuracy: +2 PP: 6m Effects: -1 to opponent's Dex. Hits: Selected Target Scratch: Scratches the foe with sharp claws. Base: Physical Move power: 4B Accuracy: +5 PP: 2m Effects: none Hits: Selected Target Screech: Emits a screech to sharply reduce the foe's defense. Base: Physical Move power: N/A Accuracy: +2 PP: 1m Effects: -1 to opponent's Brawl. Hits: Selected Target Secret Power: An attack with effects that vary by location. Base: Physical Move power: 6B Accuracy: +5 PP: 5m Effects: The local terrain defines its effects. Grasslands (Status Condition: Poisoned), tall grasses (Status Condition: Asleep), shallow water (-1 to Dex), deep water (-1 to Str), underwater (-1 to Sta), mountain (Status Condition: Confusion), cave (Status Condition: Flinched), and anywhere else (Status Condition: Paralyzed). Hits: Selected Target Seismic Toss: Inflicts damage based on the user's growth. Base: Physical Move power: N/A Accuracy: +5 PP: 5m Effects: Move power is 2B per level of Growth. Hits: Selected Target Self Destruct: Inflicts severe damage but makes the user faint. Base: Physical Move power: 10B Accuracy: +5 PP: 7m Effects: User suffers Status Condition: Fainted. Count all successes as critical successes when determining damage. Hits: All Pokémon in play Shadow Ball: Hurls a black blob. Base: Physical Move Power: 6B Accuracy: +5 PP: 6m Effects: Opponent rolls Willpower; on failure, -1 to opponent's Dodge. Hits: Selected Target Shadow Punch: An unavoidable punch that is thrown from shadows. Base: Physical Move power: 6B Accuracy: N/A PP: 5m Effects: Perfect attack with a minimum of one success after defense. Hits: Selected Target Sharpen: Reduces the polygon count and raises attack. Base: Physical Move power: N/A Accuracy: N/A PP: 5m Effects: +1 to user's Brawl. Hits: Self Sheer Cold: A chilling attack that causes fainting. Base: Presence Move power: N/A Accuracy: -5 PP: 7m Effects: Status Condition: Fainted. Hits: Selected Target Shock Wave: A fast and unavoidable electric attack. Base: Presence Move power: 6B Accuracy: N/A PP: 5m Effects: User's next move is a perfect attack, guaranteeing at least one success after defense. Hits: Selected Target Signal Beam: A strange beam attack. Base: Physical Move power: 6B Accuracy: +5 PP: 6m Effects: Opponent makes a Presence roll; if fails, Status Condition: Confused. Hits: Selected Target Silver Wind: A powdery attack. Base: Physical Move power: 6B Accuracy: +5 PP: 7m Effects: User rolls Willpower; on success, +1 to all user's pools. Hits: Selected Target Sing: A soothing song lulls the foe into a deep slumber. Base: Physical Move power: N/A Accuracy: -1 PP: 6m Effects: Status Condition: Asleep. Hits: Selected Target Sketch: Copies the foe's last move permanently. Base: Physical Move power: N/A Accuracy: N/A PP: 10m+1w Effects: Permanently replaces Sketch with the last Technique used by the opponent. Hits: Selected Target Skill Swap: The user swaps special abilities with the target. Base: Presence Move power: N/A Accuracy: +5 PP: 6m Effects: User and opponent trade abilities. Hits: Selected Target Skull Bash: Tucks in the head, then attacks on the next turn. Base: Physical Move power: 8B Accuracy: +5 PP: 6m Effects: Pays for two turns; on first turn, +1 to user's Sta; on second turn, attack takes place. Hits: Selected Target Sky Attack: Searches out weak spots, then strikes the next turn. Base: Physical Move power: 8B Accuracy: +2 PP: 7m Effects: Pays for two turns; charges on first turn, then attacks on second turn. Hits: Selected Target Sky Uppercut: An uppercut thrown as if leaping into the sky. Base: Physical Move power: 6B Accuracy: +2 PP: 6m Effects: Can hit an opponent using Fly. Hits: Selected Target Slack Off: Slacks off and restores health. Base: Physical Move power: N/A Accuracy: +5 PP: 6m Effects: User recovers any HL penalties at -2 or below. Hits: Self Slam: Slams the foe with a long tail, vine, etc. Base: Physical Move Power: 6B Accuracy: +1 PP: 5m Effects: none Hits: Selected Target Slash: Slashes with claws, etc. Base: Physical Move power: 6B Accuracy: +5 PP: 5m Effects: Count all successes as critical successes when determining damage. Hits: Selected Target Sleep Powder: Scatters a sleeping powder. Base: Presence Move power: N/A Accuracy: +1 PP: 6m Effects: If it hits, the target is afflicted with sleep. Hits: Selected Target Sleep Talk: Uses an own move randomly while asleep. Base: Physical Move power: N/A Accuracy: N/A PP: 6m Effects: Only useable while Asleep; uses one of user's other Techniques on user. Hits: Self Sludge: Sludge is hurled to inflict damage. Base: Physical Move power: 6B Accuracy: +5 PP: 5m Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned. Hits: Selected Target Sludge Bomb: Sludge is hurled to inflict damage. Base: Physical Move power: 6B Accuracy: +5 PP: 6m Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned. Hits: Selected Target Smellingsalt: Powerful against paralyzed foes, but also heals them. Base: Physical Move power: 6B Accuracy: +5 PP: 6m Effects: If opponent is Paralyzed, Count all successes as critical successes when determining damage; negates Paralyzed in opponent. Hits: Selected Target Smog: An exhaust-gas attack. Base: Physical Move power: 2B Accuracy: +1 PP: 5m Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Poisoned. Hits: Selected Target Smokescreen: Lowers the foe's accuracy using smoke, ink, etc. Base: Physical Move power: N/A Accuracy: +5 PP: 5m Effects: -1 to opponent's Brawl. Hits: Selected Target Snatch: Steals the effects of the move the foe uses next. Base: Presence (reflexive) Move power: N/A Accuracy: +5 PP: 6m Effects: If the opponent uses a move that has a positive effect, that effect is performed on the user and/or the user's allies instead. Hits: Selected Target Snore: A loud attack that can be used only while asleep. Base: Physical Move power: 4B Accuracy: +5 PP: 6m Effects: Only useable while Asleep. Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched. Hits: Selected Pokémon Softboiled: Recovers health. Base: Physical Move power: N/A Accuracy: N/A PP: 6m Effects: User recovers any HL penalties at -2 or below. Outside of combat, transfers one HL from user to another Pokémon. Hits: Self Solarbeam: Absorbs light in one turn, then attacks next turn. Base: Presence Move power: 8B Accuracy: +5 PP: 6m Effects: Pays for as many turns as necessary. Normally in first turn, charges up with sunlight, attack takes place in second turn. When Sunny Day is in effect, no charge is necessary; when Rain Dance is in effect, two charges are necessary. Hits: Selected Target Sonicboom: Launches shock waves that nearly always inflict damage. Base: Physical Move power: N/A Accuracy: +2 PP: 5m Effects: All damage dice are considered to have one success. Hits: Selected Target Spark: An electrified tackle. Base: Presence Move power: 6B Accuracy: +5 PP: 5m Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed. Hits: Selected Target Spider Web: Ensnares the foe to stop it from fleeing or switching. Base: Physical Move power: N/A Accuracy: +5 PP: 6m Effects: Status Condition: Trapped. Hits: Selected Target Spike Cannon: Launches several sharp spikes. Base: Physical Move power: 2B Accuracy: +5 PP: 6m Effects: Make a number of attacks equal to Growth. Hits: Selected Target Spikes: Sets spikes that hurt a foe switching out. Base: Physical Move power: N/A Accuracy: N/A PP: 5m Effects: When any enemy Pokémon is switched in, they immediately lose 1 HL. Hits: Both enemies Spit Up: Releases stockpiled power - the more the better. Base: Physical Move power: N/A Accuracy: +5 PP: 6m Effects: Stockpile stores energy; if 0 turns stored, does no damage. With 1 turn stored, move power 6B. Each turn stored afterwards adds 2B to the move power. Hits: Selected Target Spite: Spitefully cuts the energy of the foe's last move. Base: Physical Move power: N/A Accuracy: +5 PP: 6m Effects: Drains motes equal to those the opponent spent on their last Technique. Hits: Selected Target Splash: It's just a splash... has no effect whatsoever. Base: Physical Move power: N/A Accuracy: N/A PP: 1m Effects: Has no effect; this is not an attack, it just... is. Hits: Self Spore: Scatters a cloud of spores that always induce sleep. Base: Presence Move power: N/A Accuracy: +5 PP: 6m Effects: Status Condition: Asleep Hits: Selected Target Steel Wing: Strikes the foe with hard wings spread wide. Base: Normal Move power: 6B Accuracy: +2 PP: 4m Effects: User rolls Sta; if fails, +1 to user's Sta. Hits: Selected Target. Stockpile: Charges up power. Base: Physical Move power: N/A Accuracy: N/A PP: 6m Effects: Stores energy up to Growth times for use with Spit Up and Swallow. Hits: Self Stomp: Stomps the enemy with a big foot. Base: Physical Move power: 6B Accuracy: +5 PP: 5m Effects: Opponent makes a Willpower roll at diff 2; if fails, Status Condition: Flinched. Hits: Selected Target Strength: Builds enormous power, then slams the foe. Base: Physical Move Power: 6B Accuracy: +5 PP: 6m Effects: none in combat; adds 4 to a Str+Ath pool for brute strength. Hits: Selected Target String Shot: Binds the foe with string to reduce its speed. Base: Physical Move power: N/A Accuracy: +5 PP: 1m Effects: -2 to Init. Hits: Both enemies Stun Spore: Scatters a stun powder. Base: Presence Move power: N/A Accuracy: +1 PP: 3m Effects: Status Condition: Paralyzed. Hits: Selected Target Submission: A reckless body slam that also hurts the user. Base: Physical Move Power: 6B Accuracy: +2 PP: 4m Effects: User loses one HL recoil upon doing damage. Hits: Selected Target Substitute: Creates a decoy to take damage. Base: Physical Move power: N/A Accuracy: N/A PP: 6m Effects: User sacrifices a number of HLs up to Growth to create a decoy; the decoy soaks all damage and status conditions until it loses these HLs and breaks. Hits: Self Sunny Day: Boosts the power of fire-type moves. Base: Presence Move power: N/A Accuracy: N/A PP: 7m Effects: Causes sunshine for Growth turns; affects Thunder, Solarbeam, similar Techniques. All water-type Techniques are at diff 2, while fire-type Techniques count all successes as critical successes when determining damage. Hits: All Pokémon in play. Superpower: Boosts strength sharply, but lowers abilities. Base: Physical Move power: 8B Accuracy: +5 PP: 7m Effects: After attack takes place, -1 to user's Str and Dex. Outside combat, +2 to one Str+Ath check, followed by -1 to Str and Dex. Hits: Selected Target Supersonic: Emits bizarre sound waves. Base: Physical Move power: N/A Accuracy: -1 PP: 5m Effects: Status Condition: Confused. Hits: Selected Target Super Fang: Attacks with sharp fangs and cuts the foe's health down. Base: Physical Move power: N/A Accuracy: +2 PP: 6m Effects: Drops HLs to next penalty down. Hits: Selected Target Surf: Creates a huge wave, then crashes it down on the foe. Base: Presence Move power: 8B Accuracy: +5 PP: 6m Effects: none in combat; allows sea travel Hits: Both enemies Swagger: Confuses the foe, but also sharply raises attack. Base: Physical Move power: N/A Accuracy: +2 PP: 6m Effects: Status Condition: Confusion; +1 to opponent's Dex. Hits: Selected Target Swallow: Absorbs stockpiled power and restores health. Base: Physical Move power: N/A Accuracy: N/A PP: 6m Effects: Stockpile stores energy; if 0 turns stored, has no effect. Recovers HLs equal to number of turns stored. Hits: Self Sweet Kiss: Demands a kiss with a cute look. Base: Physical Move power: N/A Accuracy: +1 PP: 6m Effects: Status Condition: Confused. Hits: Selected Target Sweet Scent: Allures the foe to reduce evasiveness. Base: Physical Move power: N/A Accuracy: +5 PP: 5m Effects: -1 to opponent's Dodge. Out of combat, attracts any wild Pokémon in the area. Hits: Both enemies Swift: Sprays star-shaped rays that never miss. Base: Physical Move power: 6B Accuracy: +5 PP: 5m Effects: Ignores any bonuses to Dodge affecting the opponent. Hits: Selected Target Swords Dance: A fighting dance that sharply raises attacks. Base: Physical Move power: N/A Accuracy: N/A PP: 3m Effects: +1 to user's Brawl. Hits: Self Synthesis: Restores health. The amount varies with the time of day. Base: Presence Move power: N/A Accuracy: N/A PP: 7m Effects: User recovers any HL penalties at -1 or below in the day (after noon, sun up), and any HL penalties at -2 or below at any other time of day. Hits: Self Tackle: Charges the opponent with a full-body tackle. Base: Physical Move power: 4B Accuracy: +5 PP: 2m Effects: none Hits: Selected Target Tail Glow: Flashes a light that sharply raises awareness. Base: Physical Move power: N/A Accuracy: N/A PP: 5m Effects: +1 to user's Presence, +1 to user's Per. Hits: Self Tail Whip: Wags the tail to lower the foe's defense. Base: Physical Move power: N/A Accuracy: +5 PP: 3m Effects: -1 to opponent's Dodge. Hits: Both Enemies Take Down: A reckless charge attack that also hurts the user. Base: Physical Move power: 6B Accuracy: +2 PP: 5m Effects: User loses one HL recoil upon doing damage. Hits: Selected Target Taunt: Taunts the foe into only using attack moves. Base: Presence Move power: N/A Accuracy: +5 PP: 5m Effects: Any non-damaging Techniques used by opponent for Growth turns automatically fail. Hits: Selected Target Teeter Dance: Confuses all Pokémon on the scene. Base: Physical Move power: N/A Accuracy: +5 PP: 5m Effects: Confuses all Pokémon on the field but the user. Hits: All Pokémon in play Teleport: A psychic move for fleeing from battle instantly. Base: Presence Move power: N/A Accuracy: N/A PP: 5m Effects: Automatically switches out from battle; out of combat, may be used to return to known location. Hits: Self Thief: While attacking, it may steal the foe's items. Base: Presence Move power: 4B Accuracy: +5 PP: 6m Effects: If the opponent has any sort of item, the item is taken. Normal disarm defenses apply. Hits: Selected Target Thrash: A rampage that confuses the user. Base: Physical Move power: 6B Accuracy: +5 PP: 5m Effects: Pays for two attacks across two turns; after second attack, user suffers Status Condition: Confused. Hits: Random Target Thunder: A Electric attack. Base: Presence Move power: 8B Accuracy: +1 PP: 6m Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed. Sunny Day lowers accuracy to -5; Rain Dance boosts accuracy to +5; if opponent is using Fly, all successes on damage dice count as critical. Hits: Selected Target Thunder Wave: A weak jolt of electricity that paralyzes the foe. Base: Presence Move power: N/A Accuracy: +5 PP: 5m Effects: Status Condition: Paralyzed. Hits: Selected Target Thunderbolt: A strong electrical attack. Base: Presence Move power: 8B Accuracy: +5 PP: 6m Effects: Opponent makes a Resistance roll; if fails, Status Condition: Paralyzed. Hits: Selected Target Thunderpunch: An electrified punch. Base: Physical Move power: 6B Accuracy: +5 PP: 6m Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition: Paralyzed. Hits: Selected Target Thundershock: An electrical attack. Base: Presence Move power: 4B Accuracy: +5 PP: 3m Effects: Opponent makes a Resistance roll; if fails, Status Condition: Paralyzed. Hits: Selected Target Tickle: Makes the foe laugh to lower attack and defense. Base: Physical Move power: N/A Accuracy: +5 PP: 5m Effects: -1 to opponent's Dex. Hits: Selected Target Torment: Torments the foe and stops successive use of a move. Base: Presence Move power: N/A Accuracy: +5 PP: 6m Effects: Opponent can no longer use same move twice in a row. Wears off if opponent is switched out. Hits: Selected Target Toxic: Poisons the foe with an intensifying toxin. Base: Physical Move power: N/A Accuracy: +2 PP: 6m Effects: Status Effect: Poisoned. Hits: Selected Target Transform: Alters the user's cells to become a copy of the foe. Base: Physical Move Power: N/A Accuracy: +5 PP: 6m Effects: Turns into a copy of the attacking Pokémon, with all stats and Techniques copied. HL levels remain the same and the cost for all Techniques is 7m. Hits: Selected Target Tri-Attack: Fires three types of beams at the same time. Base: Physical Move Power: 6B Accuracy: +5 PP: 6m Effects: Opponent makes a Resistance roll at diff 2; if fails, Status Condition takes effect. I hate to do this, but on 1d6, 1-2 (Frozen), 3-4 (Burned), 5-6 (Paralyzed). Hits: Selected Target Trick: Tricks the foe into trading held items. Base: Presence Move power: N/A Accuracy: +5 PP: 6m Effects: If the opponent has any sort of item, the item is switched with that of the user. The user must be holding an item for this to have an effect. Hits: Selected Target Triple Kick: Kicks the foe three times in a row with rising intensity. Base: Physical Move power: 2B Accuracy: +2 PP: 6m Effects: Make three attacks. Each successful attack raises the move power of the next attack by 1B. Hits: Selected Target Twineedle: Stingers on the forelegs jab the foe twice. Base: Physical Move power: 4B Accuracy: +5 PP: 4m Effects: Make two attacks. Opponent makes a Resistance roll; if fails, Status Condition: Poisoned. Hits: Selected Target Twister: Whips up a vicious twister to tear at the foe. Base: Presence Move power: 4B Accuracy: +5 PP: 5m Effects: Opponent makes a Resistance roll; if fails, Status Condition: Flinched. Can blow away spikes. Count all successes as critical successes when determining damage against opponents using Fly. Hits: Both enemies Uproar: Causes an uproar and prevents sleep. Move power: 4B Accuracy: +5 PP: 6m Effects: Apart from attack, starts an uproar which lasts for Growth turns and prevents Status Condition: Asleep in any Pokémon in play. Hits: All Pokémon in play Vicegrip: Grips the foe with large and powerful pincers. Base: Physical Move power: 6B Accuracy: +5 PP: 3m Effects: none Hits: Selected Target Vine Whip: Strikes the opponent with slender, whiplike vines. Base: Presence Move power: 4B Accuracy: +5 PP: 6m Effects: none Hits: Selected Target Vital Throw: Makes the user's move last, but it never misses. Base: Physical Move power: 6B Accuracy: +5 PP: 6m Effects: Automatically loses initiative; perfect attack with a minimum of one success after defense. Hits: Selected Target Volt Tackle: A life-risking tackle that slightly hurts the user. Base: Presence Move power: 8B Accuracy: +5 PP: 5m Effects: User loses one HL recoil upon doing damage. Hits: Selected Target Water Gun: Squirts water to attack the foe. Base: Presence Move power: 4B Accuracy: +5 PP: 4m Effects: none Hits: Selected Target Water Pulse: Attacks with ultrasonic waves. Base: Presence Move power: 6B Accuracy: +5 PP: 5m Effects: Opponent makes a Willpower roll; if fails, Status Condition: Confused. Hits: Selected Target Water Sport: The user becomes soaked to raise resistance to fire. Base: Presence Move power: N/A Accuracy: N/A PP: 6m Effects: Considered strong against fire-type moves until end of battle. Hits: Self Water Spout: Inflicts more damage if the user's health is high. Base: Presence Move power: 8B Accuracy: +5 PP: 7m Effects: Move power is equal to the number of HLs user has remaining. Hits: Both enemies Waterfall: Charges the foe with speed enough to climb waterfalls. Base: Presence Move Power: 6B Accuracy: +5 PP: 6m Effects: none in combat; out of combat, allows a Pokémon with Surf to climb waterfalls. (Shrug.) Hits: Selected Target Weather Ball: The move's type and power change with the weather. Base: Physical Move power: 4B Accuracy: +5 PP: 6m Effects: When a weather effect is in play, count all successes as critical successes when determining damage; damage type matches that of the weather effect. Hits: Selected Target Whirlpool: Traps and hurts the foe in a whirlpool. Base: Presence Move power: 2B Accuracy: +1 PP: 6m Effects: Clinches opponent. Outside combat, may have beneficial effects against bad weather at sea, or vice versa. Hits: Selected Target Whirlwind: Blows away the foe with wind and ends the battle. Base: Physical Move power: N/A Accuracy: +5 PP: 5m Effects: Blows away spikes. Forces opponent to switch Pokémon. Hits: Selected Target Will-O-Wisp: Inflicts a burn on the foe with intense fire. Base: Presence Move power: N/A Accuracy: +1 PP: 6m Effects: If it hits, the target is burned. Hits: Selected Target Wing Attack: Strikes the foe with wings spread wide. Base: Physical Move power: 6B Accuracy: +5 PP: 2m Effects: none Hits: Selected Target Wish: A wish that restores health. It takes time to work. Base: Physical Move power: N/A Accuracy: N/A PP: 6m Effects: User recovers any HL penalties at -2 or below. This takes effect at the end of the following turn. Hits: Self Withdraw: Withdraws the body into its hard shell to raise defense. Base: Presence Move power: N/A Accuracy: N/A PP: 1m Effect: +1 to user's Resistance. Hits: Self Wrap: Wraps and squeezes the foe with vines, etc. Base: Physical Move power: 2B Accuracy: +2 PP: 5m Effects: Clinches opponent. Hits: Selected Target Yawn: Lulls the foe into yawning, then sleeping next turn. Base: Physical Move power: N/A Accuracy: +5 PP: 6m Effects: Status Condition: Asleep; takes effect at the end of the next turn. If Pokémon is switched before this time, effect is cancelled. Hits: Selected Target Zap Cannon: Powerful and sure to cause paralysis, but inaccurate. Base: Presence Move power: 8B Accuracy: -1 PP: 7m Effects: Status Condition: Paralyzed. Hits: Selected Target ABILITIES AIR LOCK Negates all weather effects. ARENA TRAP Prevents a Pokémon from switching/fleeing. BATTLE ARMOR Any critical successes are counted as normal successes. BLAZE Any HL penalties are added to attack pools. CHLOROPHYLL If Sunny Day is in effect, automatically wins initiative. CLEAR BODY Pokémon's stats cannot be reduced by the opponent. CLOUD NINE Negates all weather effects. COLOR CHANGE Pokémon will change to the type of attack that last hit it. COMPOUND EYES +1 to Brawl. CUTE CHARM Any opponent directly attacking rolls against Presence; if fails, Status Condition: Attracted. DAMP Prevents the use of Selfdestruct and Explosion. DRIZZLE Sets up Rain Dance when active. Rain Dance continues for Growth turns after the Pokémon leaves the battle. DROUGHT Sets up Sunny Day when active. Sunny Day continues for Growth turns after the Pokémon leaves the battle. EARLY BIRD +1 to recover from Status Condition: Asleep. EFFECT SPORE Any opponent directly attacking rolls against Resistance; if fails, Status Condition: Paralysis. FLAME BODY Any opponent directly attacking rolls against Resistance; if fails, Status Condition: Burned. FLASH FIRE Activates when attacked by a fire-type move. Acts as strong against fire moves and boosts fire-type pools by +1. FORECAST Changes type according to the weather. GUTS Any normal attack successes are counted as critical successes while under a status condition. HUGE POWER Any normal physical successes are counted as critical successes. HUSTLE +1 to damage pools, but -1 to attack pools. HYPER CUTTER Pokémon's Brawl pool cannot be reduced by the opponent. ILLUMINATE Heightens the rate of wild Pokémon battles. IMMUNITY Negates Status Condition: Poisoned. INNER FOCUS Negates Status Condition: Flinched. INSOMNIA Negates Status Condition: Asleep. INTIMIDATE -1 to opponent's attack pools. KEEN EYE Pokémon's Brawl pool cannot be reduced by the opponent. LEVITATE Negates ground-type attacks and Arena Trap. Electric ROD This Pokémon draws all Electric-type moves to itself. LIMBRE Negates Status Condition: Paralyzed. LIQUID OOZE If opponent uses an absorption attack, they take damage instead of absorbing it. MAGMA ARMOR Negates Status Condition: Frozen. MAGNET PULL Prevents Metal Pokémon from switching/fleeing. MARVEL SCALE Any normal defense successes are counted as critical successes while under a status condition. MINUS +1 to Presence pools while partnering a Pokémon with Plus. NATURAL CURE Negates all status conditions when switched out. OBLIVIOUS Negates Status Condition: Attracted. OVERGROW Adds any HL penalties to the damage of Grass-type Techniques. OWN TEMPO Negates Status Condition: Confused. PICK UP Provides Larceny equal to Growth. PLUS +1 to Presence pools while partnering a Pokémon with Minus. POISON POINT Any opponent directly attacking rolls against Resistance; if fails, Status Condition: Poisoned. PRESSURE Attacks that hit the Pokémon cost twice the number of normal motes. No effect on WP costs. PURE POWER Any normal attack successes are counted as critical successes. RAIN DISH Heals one HL per turn when Rain Dance is in effect. ROCK HEAD Negates recoil damage against this Pokémon. ROUGH SKIN Any opponent directly attacking soaks 4B recoil damage. RUN AWAY Easier to flee from wild Pokémon battles SAND STREAM Sets up Sandstorm indefinitely when active. SAND VEIL If Sandstorm is in effect, +1 to defense pools and takes no damage from Sandstorm. SERENE GRACE When rolling to avoid status conditions from Techniques, pools are at +1. SHADOW TAG Prevents a Pokémon from switching/fleeing. SHED SKIN User rolls Growth; on success, removes all status conditions. SHELL ARMOR Negates critical successes against this Pokémon, treating as normal successes. SHIELD DUST Negates all additional side effects from damaging attacks. SOUNDPROOF The following sound moves have no effect: Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Sing, Supersonic, Screech, Snore, Uproar. SPEED BOOST +1 to init every turn, stacking. STATIC Any opponent directly attacking rolls against Resistance; if fails, Status Condition: Paralyzed. STENCH Reduces the rate of wild Pokémon battles. STICKY HOLD Items cannot be removed from this Pokémon. STURDY Negates one-hit KOs that result in Fainted. SUCTION CUPS Negates Whirlwind and Roar. SWARM Any HL penalties are added to damage pools. SWIFT SWIM If Rain Dance is in effect, increase init by +2. SYNCHRONIZE If this Pokémon is paralysed, burned or poisoned, the same status ailment is inflicted on the opponent. THICK FAT Negates Status Conditions: Burned and Frozen. TORRENT Any HL penalties are added to damage pools. TRACE Copies the opponent's Ability. TRUANT Moves every second turn. VITAL SPIRIT Negates Status Condition: Asleep. VOLT ABSORB Absorbs any critical successes on damage from Electric-type attacks. WATER ABSORB Absorbs any critical successes on damage from Water-type attacks. WATER VEIL Negates Status Condition: Burned. WHITE SMOKE Pokémon's pools cannot be reduced by the opponent. WONDER GUARD Only STAB-affecting damaging attacks can hit this Pokémon (fire attacking metal, etc). The following attacks will still have an effect: Hail, Leech Seed, Sandstorm, Spikes. Is still vulnerable to status ailments.