Difference between revisions of "PaincakeArtifacts4"

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(*Major overhaul of artifact weapon, Tears of the Foeman. Comments?)
 
m (*Nifty artifact for those who want some dervishing.)
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Ability: When activated, the central artifact accelerates gravity around everyone within a radius of 500 yards. This effectively deals 1B damage (unparryable, other defenses as normal - has 5 successes)upon activation and causes everyone in the area of effect to become immobilized. (Str 5 = Roll Strength to move. - 1 to movement/attack successes. Str 4 = Roll strength to move or act. -3 to all movement/attacks. Str 3 = Willpower roll or Stunt to move, Str 2 = Stunt+ Willpower, Str 1 = NO UNAIDED MOBILITY)
 
Ability: When activated, the central artifact accelerates gravity around everyone within a radius of 500 yards. This effectively deals 1B damage (unparryable, other defenses as normal - has 5 successes)upon activation and causes everyone in the area of effect to become immobilized. (Str 5 = Roll Strength to move. - 1 to movement/attack successes. Str 4 = Roll strength to move or act. -3 to all movement/attacks. Str 3 = Willpower roll or Stunt to move, Str 2 = Stunt+ Willpower, Str 1 = NO UNAIDED MOBILITY)
  
The artifact was originally adorned with 25 white-jade hooks that painlessly slid into the flesh over the heart of 1 individual each. These hooks grant immunity to the artifact's effect to those thus equipped. These hooks have been lost in the Tepet armory and in the battlefield during each use of the item in war, but several are still attached and a few more are not terribly difficult to acquire. Ugly white-jade hooks with crusty blood on them are hardly common. Furthermore, the artifact is capable of calling for its missing components with an intense attractive force extending up to half a mile. Spending a mote activates the ability on command for a scene, but if used on any given day it will randomly activate at least twice more that day. (Generally when in proximity of another piece) Carrying it down the street where one of its mates lies in a vendor's window could result in broken glass and the serious injury of those between your pocket and the hook. People may take unkindly to losing an ear or their being dragged across the square, or the death by strangulation of a friend who was wearing it on a necklace.  A spell or the modification of a charm to assemble the artifact should not be difficult to research due to this special link between it and its components, but thus far it has fallen into obscurity and no one has bothered.
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The artifact was originally adorned with 25 white-jade hooks that painlessly slid into the flesh over the heart of 1 individual each. These hooks grant immunity to the artifact's effect to those thus equipped. These hooks have been lost in the Tepet armory and in the battlefield during each use of the item in war, but several are still attatched and a few more are not terribly difficult to acquire. Ugly white-jade hooks with crusty blood on them are hardly common. Furthermore, the artifact is capable of calling for its missing components with an intense attractive force extending up to half a mile. Spending a mote activates the ability on command for a scene, but if used on any given day it will randomly activate at least twice more that day. (Generally when in proximity of another piece) Carrying it down the street where one of its mates lies in a vendor's window could result in broken glass and the serious injury of those between your pocket and the hook. People may take unkindly to losing an ear or their being dragged across the square, or the death by strangulation of a friend who was wearing it on a necklace.  A spell or the modification of a charm to assemble the artifact should not be difficult to research due to this special link between it and its components, but thus far it has fallen into obscurity and no one has bothered.
  
 
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<b><i>Tears of the Foeman</i></b>
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<b><i>The Everyblade</i></b>
 
  <b>Artifact &bull;&bull;&bull;&bull;</b>
 
  <b>Artifact &bull;&bull;&bull;&bull;</b>
 
  <b>Commitment Cost:</b> 6m
 
  <b>Commitment Cost:</b> 6m
  
A weapon made so perfect that it calls out to violence, this moonsilver and orichalcum item is no single weapon. Moonsilver for mutability; Orichalcum for perfection, and a dusting of Starmetal shards. Unattuned, it flashes between different states of being constantly, a golden and silver maelstrom, glittering with flecks of Starlight. It is medium sized, but cannot be wielded if it is not attuned. When attuned, the owner chooses the statistics of any 3 dot artifact weapon and it becomes static whenever he draws it in combat. The Tears come with two additional powers; Any item that could conceivably be used as a weapon (heavy items, bits of wood, furniture, broken weapons, tools) gains + 2 Acc, + 2 Def, + 2 Rate, and + 2 Damage. (+ 20 yards for ranged weapons) in the hands of the one attuned. This weapon draws the perfection of warfare from any item the owner holds; he may strip the dead of their weapons or he may use the surroundings to slay his foes and never reveal the roiling madness of his weapon's perfection. The second power is simple; this weapon is not merely an artifact. It is a prayer to Violence, and the Maidens of Endings and Battle both consecrated this weapon in its infancy. You may call to these Patron Deities once each per Story by spending a willpower point. Calling to the Maiden of Battles allows you to reroll any roll involving battle for a scene. Calling to the Maiden of Endings allows you to spend an additional willpower point to negate a single point of damage soaked by each of your opponents for the scene. (I.e., if you spend one wp and call to the maiden, then spend another wp and hit, they take at least 1 pt of damage. If you spend 1 to call and 4 after and you hit, they take 4 damage.) Perfect effects that ignore damage effect this as normal, but hardness and mundane charms to avoid damage do not. You may only spend willpower pts equal to your Essence -1 this way.
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The Everyblade appears to be a sword with its blade wrapped in rags. Though no gaps appear in the cloth, observers occasionally catch glimpses of metal glinting. Hidden away like this, its benefits are manifold; every object you lift in defense or offense of your self (bow, rock, chair leg, cat) gains the appropriate magical material bonus. In addition they gain rate +2, damage+2, acc+2. When unwrapped, the weapon has the stats of a regular 2 dot daiklaive or other 2 dot artifact weapon. However, its revealing is a social attack against those around you, giving your Presence+Appearance a whopping boost of your permanent essence + 2.
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The effect is such: A whirlwind of action, wielding not a single weapon but an arsenal of weapons. Some unique to their person, some lifted from the floor or the cold hands of the dead. The maelstrom reaches a peak, and there the being of light and power removes the weapon across its back, tearing the cloth apart in a flurry of offense or a ringing bell of protection from violence. Those around it are awestruck; this master of a thousand blades now exposes this central weapon, their area of expertise. And here, the dying starts in earnest.
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Failure in extras means cessation of resistance.
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Extras who succeed their save against the social attack are awestruck (-2 to dicepools) for the remainder of their resistance.
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Characters/NPCs become wary of this weapon; revealing it begins a new initiative, and counts as a reflexive action if they resist; failure means they act at -2 out of their caution/surprise.
  
There is a 5-dot version of this artifact crafted entirely out of Starmetal that is consecrated to all the Maidens. It exists partially outside of fate, and is not merely a weapon, but a compass that leads through all Five of the Sidereal Incarna.
 
  
  
 
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Revision as of 02:56, 9 December 2007


Gravitational Calcifier (Tentative name)

Artifact •••(incomplete)  •••• (Complete) 
Commitment Cost: 5m

A medium-sized lozenge-shaped device of intricately wound pieces, what remains (the lead-on-white jade central artifact) is a sphere that weighs next to nothing in the attuned user's grip. (Str. 4 required to hold when not attuned, Str 5 required to hold without straining) Easily thrown(Acc + 2) by anyone of sufficient strength or the attuned owner, its weightlessness no longer applies once thrown. (Dmg+6B) It can be activated by the user for 5 motes per turn for a single scene per day. Once activated, it cannot be moved until deactivated.

Ability: When activated, the central artifact accelerates gravity around everyone within a radius of 500 yards. This effectively deals 1B damage (unparryable, other defenses as normal - has 5 successes)upon activation and causes everyone in the area of effect to become immobilized. (Str 5 = Roll Strength to move. - 1 to movement/attack successes. Str 4 = Roll strength to move or act. -3 to all movement/attacks. Str 3 = Willpower roll or Stunt to move, Str 2 = Stunt+ Willpower, Str 1 = NO UNAIDED MOBILITY)

The artifact was originally adorned with 25 white-jade hooks that painlessly slid into the flesh over the heart of 1 individual each. These hooks grant immunity to the artifact's effect to those thus equipped. These hooks have been lost in the Tepet armory and in the battlefield during each use of the item in war, but several are still attatched and a few more are not terribly difficult to acquire. Ugly white-jade hooks with crusty blood on them are hardly common. Furthermore, the artifact is capable of calling for its missing components with an intense attractive force extending up to half a mile. Spending a mote activates the ability on command for a scene, but if used on any given day it will randomly activate at least twice more that day. (Generally when in proximity of another piece) Carrying it down the street where one of its mates lies in a vendor's window could result in broken glass and the serious injury of those between your pocket and the hook. People may take unkindly to losing an ear or their being dragged across the square, or the death by strangulation of a friend who was wearing it on a necklace. A spell or the modification of a charm to assemble the artifact should not be difficult to research due to this special link between it and its components, but thus far it has fallen into obscurity and no one has bothered.


The Everyblade

Artifact ••••
Commitment Cost: 6m

The Everyblade appears to be a sword with its blade wrapped in rags. Though no gaps appear in the cloth, observers occasionally catch glimpses of metal glinting. Hidden away like this, its benefits are manifold; every object you lift in defense or offense of your self (bow, rock, chair leg, cat) gains the appropriate magical material bonus. In addition they gain rate +2, damage+2, acc+2. When unwrapped, the weapon has the stats of a regular 2 dot daiklaive or other 2 dot artifact weapon. However, its revealing is a social attack against those around you, giving your Presence+Appearance a whopping boost of your permanent essence + 2.

The effect is such: A whirlwind of action, wielding not a single weapon but an arsenal of weapons. Some unique to their person, some lifted from the floor or the cold hands of the dead. The maelstrom reaches a peak, and there the being of light and power removes the weapon across its back, tearing the cloth apart in a flurry of offense or a ringing bell of protection from violence. Those around it are awestruck; this master of a thousand blades now exposes this central weapon, their area of expertise. And here, the dying starts in earnest.

Failure in extras means cessation of resistance. Extras who succeed their save against the social attack are awestruck (-2 to dicepools) for the remainder of their resistance. Characters/NPCs become wary of this weapon; revealing it begins a new initiative, and counts as a reflexive action if they resist; failure means they act at -2 out of their caution/surprise.


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