Difference between revisions of "Operator/CharacterCreation"
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<b>BONUS POINTS</b><br> | <b>BONUS POINTS</b><br> | ||
Bonus points (15) may be spent at any time during character creation.<br> | Bonus points (15) may be spent at any time during character creation.<br> | ||
− | + | <br> | |
− | + | Attribute 4 (3 if Caste or Favored) | |
− | + | Ability 2 | |
− | + | Background 1 (2 if Background is being raised above 3) | |
− | + | Specialty 1 | |
− | + | Virtue 3 | |
− | + | Willpower 2 (Cannot raise above 8 unless the sum of the two highest virtues is 8 or above) | |
− | + | Essence 10 | |
− | + | Charms 7 (5 if Caste or Favored) | |
<br> | <br> | ||
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<b>EXPERIENCE CHART</b><br> | <b>EXPERIENCE CHART</b><br> | ||
<br> | <br> | ||
− | + | Attribute current rating x 4<br> | |
− | + | Caste or Favored Attribute (current rating x 4) -1<br> | |
− | + | Ability current rating x 2<br> | |
− | + | Essence current rating x 9<br> | |
− | + | New Charm 10 (8 if in a Caste or Favored Attribute)<br> | |
− | + | New Spell 10 (8 if the character is a No Moon)<br> | |
− | + | New Combo Sum of the Minimum Ability and Attribute values of the Charms in the Combo<br> | |
<br> | <br> | ||
<br> | <br> | ||
− | Back to Operator | + | Back to Operator/Lunars |
Revision as of 02:42, 10 May 2005
CHARACTER CREATION
STEP ONE: CHARACTER CONCEPT
Choose concept, caste, totem, and Nature. Note Caste's anima powers.
STEP TWO: SELECT ATTRIBUTES
Note that all Attributes start with one dot before you add any.
Select Favored Attributes (3); may not be the same as Caste Attributes.
Assign dots to Caste Attributes (9), none may have a rating less than 2.
Assign dots to Favored Attributes (6).
Assign dots to remaining Attributes (4).
STEP THREE: SELECT ABILITIES
Choose Abilties (25 - none may be higher than 3 without spending bonus points); Lunars lack Caste or Favored Abilities. At least 2 must be spent on Survival and at least 1 must be spent on a combat Ability: Archery, Brawl, Martial Arts, Melee or Thrown.
STEP FOUR: SELECT ADVANTAGES
Choose Backgrounds (7 - none may be higher than 3 without spending bonus points), Virtues (5 - none may be higher than 3 without spending bonus points), Charms (8 - at least 4 must be from Caste Attributes). Select Hybrid Form Attributes and Gifts (2 Attributes and 1 Gift per Essence).
STEP FIVE: FINISHING TOUCHES
Record Essence (2), Willpower (add the total of two highest Virtues - may not start at higher than 8 unless at least two Virtues are 4 or higher), Personal Essence Pool (Essence + [Willpower x 2]) Peripheral Essence Pool ([Essence x 4] + [Willpower x 2] + [character's highest Virtue x 4]) and health levels (7, plus any gained from Charms).
BONUS POINTS
Bonus points (15) may be spent at any time during character creation.
Attribute 4 (3 if Caste or Favored)
Ability 2
Background 1 (2 if Background is being raised above 3)
Specialty 1
Virtue 3
Willpower 2 (Cannot raise above 8 unless the sum of the two highest virtues is 8 or above)
Essence 10
Charms 7 (5 if Caste or Favored)
BACKGROUNDS
ALLIES - Aides and friends who help in tasks. (As described in Exalted, pg 141)
ARTIFACT - Weapons and tools, almost certainly crafted from moonsilver. (As described in Exalted, pg 142)
BACKING - Rank in an organizaton of power and influence. (As described in Exalted, pg 142)
COMMAND - Barbarians you've rallied who are dedicated to fighting for your cause. (As described in Exalted: The Dragon-Blooded pg. 159)
CONTACTS - Information sources and associates in useful places. (As described in Exalted, pg 142).
CULT - Mortals who worship you. (As described in Exalted: The Lunars, pg 98)
FAMILIAR - An animal companion. (As described in Exalted, pg 143)
HEART'S BLOOD - Animals (and men) whose forms you can take. (As described in Exalted: The Lunars, pg 99)
INFLUENCE - Your pull in the world around you. (As described in Exalted, pg 144)
MANSE - A place of power and Essence. (As described in Exalted, pg 145)
MENTOR - A patron and teacher. (As described in Exalted, pg 145)
RESOURCES - Material goods and money. (As described in Exalted, pg 146)
EXPERIENCE CHART
Attribute current rating x 4
Caste or Favored Attribute (current rating x 4) -1
Ability current rating x 2
Essence current rating x 9
New Charm 10 (8 if in a Caste or Favored Attribute)
New Spell 10 (8 if the character is a No Moon)
New Combo Sum of the Minimum Ability and Attribute values of the Charms in the Combo
Back to Operator/Lunars