Difference between revisions of "OperatorsLunarsCharacterCreation"

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<b>CHARACTER CREATION</b><br>
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<b>STEP ONE: CHARACTER CONCEPT</b><br>
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Choose concept, caste, totem, and Nature. Note Caste's anima powers.<br>
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<br>
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<br>
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<b>STEP TWO: SELECT ATTRIBUTES</b><br>
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Note that all Attributes start with one dot before you add any.<br>
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Select Favored Attributes (3); may not be the same as Caste Attributes.<br>
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Assign dots to Caste Attributes (9), none may have a rating less than 2.<br>
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Assign dots to Favored Attributes (6).<br>
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Assign dots to remaining Attributes (4).<br>
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<br>
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<br>
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<b>STEP THREE: SELECT ABILITIES</b><br>
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Choose Abilties (25 - none mayber higher than 3 without spending bonus points); Lunars lack Caste or Favored Abilities. At least 2 must be spent on Survival and at least 1 must be spent on a combat Ability: Archery, Brawl, Martial Arts, Melee or Thrown.<br>
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<b>STEP FOUR: SELECT ADVANTAGES</b><br>
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Choose Backgrounds (7 - none may be higher than 3 without spending bonus points), Virtues (5 - none may be higher than 3 without spending bonus points), Charms (8 - at least 4 must be from Caste Attributes). Select Hybrid Form Attributes and Gifts (2 Attributes and 1 Gift per Essence).<br>
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<b>STEP FIVE: FINISHING TOUCHES</b><br>
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Record Essence (2), Willpower (add the total of two highest Virtues - may not start at higher than 8 unless at least two Virtues are 4 or higher), Personal Essence Pool (Essence + [Willpower x 2]) Peripheral Essence Pool ([Essence x 4] + [Willpower x 2] + [character's highest Virtue x 4]) and health levels (7, plus any gained from Charms).<br>
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<b>BONUS POINTS</b><br>
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Bonus points (15) may be spent at any time during character creation.<br>
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Attribute 4 (3 if Caste or Favored)
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Ability 2
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Background 1 (2 if Background is being raised above 3)
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Specialty 1
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Virtue 3
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Willpower 2 (Cannot raise above 8 unless the sum of the two highest virtues is 8 or above)
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Essence 10
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Charms 7 (5 if Caste or Favored)
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<b>BACKGROUNDS</b><br>
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<br>
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ALLIES - Aides and friends who help in tasks. (As described in Exalted, pg 141)<br>
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ARTIFACT - Weapons and tools, almost certainly crafted from moonsilver. (As described in Exalted, pg 142)<br>
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BACKING - Rank in an organizaton of power and influence. (As described in Exalted, pg 142)<br>
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COMMAND - Barbarians you've rallied who are dedicated to fighting for your cause. (As described in Exalted: The Dragon-Blooded pg. 159)<br>
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CONTACTS - Information sources and associates in useful places. (As described in Exalted, pg 142).<br>
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CULT - Mortals who worship you. (As described in Exalted: The Lunars, pg 98)<br>
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FAMILIAR - An animal companion. (As described in Exalted, pg 143)<br>
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HEART'S BLOOD - Animals (and men) whose forms you can take. (As described in Exalted: The Lunars, pg 99)<br>
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INFLUENCE - Your pull in the world around you. (As described in Exalted, pg 144)<br>
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MANSE - A place of power and Essence. (As described in Exalted, pg 145)<br>
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MENTOR - A patron and teacher. (As described in Exalted, pg 145)<br>
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RESOURCES - Material goods and money. (As described in Exalted, pg 146)<br>
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<b>EXPERIENCE CHART</b><br>
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<br>
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Attribute current rating x 4<br>
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Caste or Favored Attribute (current rating x 4) -1<br>
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Ability current rating x 2<br>
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Essence current rating x 9<br>
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New Charm 12 (10 if in a Caste or Favored Attribute)<br>
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New Spell 10 (8 if the character is a No Moon)<br>
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New Combo Sum of the Minimum Ability and Attribute values of the Charms in the Combo<br>
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Back to OperatorsLunars

Revision as of 02:14, 10 May 2005

CHARACTER CREATION


STEP ONE: CHARACTER CONCEPT
Choose concept, caste, totem, and Nature. Note Caste's anima powers.


STEP TWO: SELECT ATTRIBUTES
Note that all Attributes start with one dot before you add any.
Select Favored Attributes (3); may not be the same as Caste Attributes.
Assign dots to Caste Attributes (9), none may have a rating less than 2.
Assign dots to Favored Attributes (6).
Assign dots to remaining Attributes (4).


STEP THREE: SELECT ABILITIES
Choose Abilties (25 - none mayber higher than 3 without spending bonus points); Lunars lack Caste or Favored Abilities. At least 2 must be spent on Survival and at least 1 must be spent on a combat Ability: Archery, Brawl, Martial Arts, Melee or Thrown.


STEP FOUR: SELECT ADVANTAGES
Choose Backgrounds (7 - none may be higher than 3 without spending bonus points), Virtues (5 - none may be higher than 3 without spending bonus points), Charms (8 - at least 4 must be from Caste Attributes). Select Hybrid Form Attributes and Gifts (2 Attributes and 1 Gift per Essence).


STEP FIVE: FINISHING TOUCHES
Record Essence (2), Willpower (add the total of two highest Virtues - may not start at higher than 8 unless at least two Virtues are 4 or higher), Personal Essence Pool (Essence + [Willpower x 2]) Peripheral Essence Pool ([Essence x 4] + [Willpower x 2] + [character's highest Virtue x 4]) and health levels (7, plus any gained from Charms).


BONUS POINTS
Bonus points (15) may be spent at any time during character creation.

Attribute 4 (3 if Caste or Favored) Ability 2 Background 1 (2 if Background is being raised above 3) Specialty 1 Virtue 3 Willpower 2 (Cannot raise above 8 unless the sum of the two highest virtues is 8 or above) Essence 10 Charms 7 (5 if Caste or Favored)

BACKGROUNDS

ALLIES - Aides and friends who help in tasks. (As described in Exalted, pg 141)
ARTIFACT - Weapons and tools, almost certainly crafted from moonsilver. (As described in Exalted, pg 142)
BACKING - Rank in an organizaton of power and influence. (As described in Exalted, pg 142)
COMMAND - Barbarians you've rallied who are dedicated to fighting for your cause. (As described in Exalted: The Dragon-Blooded pg. 159)
CONTACTS - Information sources and associates in useful places. (As described in Exalted, pg 142).
CULT - Mortals who worship you. (As described in Exalted: The Lunars, pg 98)
FAMILIAR - An animal companion. (As described in Exalted, pg 143)
HEART'S BLOOD - Animals (and men) whose forms you can take. (As described in Exalted: The Lunars, pg 99)
INFLUENCE - Your pull in the world around you. (As described in Exalted, pg 144)
MANSE - A place of power and Essence. (As described in Exalted, pg 145)
MENTOR - A patron and teacher. (As described in Exalted, pg 145)
RESOURCES - Material goods and money. (As described in Exalted, pg 146)


EXPERIENCE CHART

Attribute current rating x 4
Caste or Favored Attribute (current rating x 4) -1
Ability current rating x 2
Essence current rating x 9
New Charm 12 (10 if in a Caste or Favored Attribute)
New Spell 10 (8 if the character is a No Moon)
New Combo Sum of the Minimum Ability and Attribute values of the Charms in the Combo


Back to OperatorsLunars