Difference between revisions of "Nekomimi-Maiden/Kallan"

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Name: Kallan<br>
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Player: Alexis<br>
  
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Caste: Eclipse<br>
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Concept: Clever merchant princess<br>
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Motivation: Improve the Order-Conferring Trade Pattern for the benefit of all.<br>
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Anima: Golden coins raining from above<br>
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== Attributes ==
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-Physical- <br>
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Strength: 1<br>
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Dexterity: 4<br>
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Stamina: 2<br>
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-Social-  <br>
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Charisma: 3<br>
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Manipulation: 3<br>
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Appearance: 5<br>
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-Mental-  <br>
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Perception: 3<br>
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Intelligence: 3<br>
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Wits: 3<br>
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=Abilities=<br>
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-Dawn-<br>
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Martial Arts 2<br>
 +
(F)Thrown 5<br>
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-Zenith-<br>
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Integrity 3<br>
 +
(F)Performance 1<br>
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(F)Presence 3<br>
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Survival 1<br>
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-Twilight-<br>
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Investigation 4<br>
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Lore 2<br>
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Occult 2<br>
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-Night-<br>
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(F)Athletics 2<br>
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(F)Awareness 2<br>
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Dodge 3<br>
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Larceny 2<br>
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Stealth 2<br>
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-Eclipse-<br>
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(C)Bureaucracy 3<br>
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(C)Linguistics 1<br>
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(C)Sail 2<br>
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(C)Socialize 2<br>
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-Specialties-
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== Backgrounds ==
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Connections: 2 (Blessed Isle Trade Factions)<br>
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Cult: 2 (Personal cult in her RPC)<br>
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Manse: 2<br>
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Mentor: 3 [Lunar Mate]<br>
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Wealth: 4<br>
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Purchased: Infinite Resplendence Amulet, Solar Essence Lens, decent estate, ownership over trading group<br>
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== Virtues ==
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Compassion 4, Conviction 3, Temperance 2, Valor 1<br>
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Virtue Flaw: Heart of Tears<br>
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Essence: 3<br>
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Personal: 17/17<br>
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Peripheral: 39/29<br>
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Committed: 10m artifacts<br>
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Willpower: 8<br>
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=== Combat Attributes ===
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Spirit Weapon Javelin (Fine): Spd 4, Acc +5, Damage 8L(15L) P, Rate 3, Range 30<br>
 +
Dodge DV: 5<br>
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Parry DV: 3<br>
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Dodge MDV: 7<br>
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Parry MDV: 3<br>
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== Charms ==
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=== Thrown ===
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Returning Weapon Concentration [--]: +3 successes on any action intended to recover a thrown weapon<br>
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Spirit Weapons [2m]: Resources 2 weapon lasting the scene<br>
 +
Fiery Solar Chakram [--]: +primary Virtue to spirit weapon acc and damage<br>
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=== Presence ===
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First Presence Excellency [1m/d]<br>
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Hypnotic Tongue Technique [10m1wp]: Man+Pres vs MDV, Compulsion to follow a single order for [Cha] days.<br>
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=== Investigation ===
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First Investigation Excellency [1m/d]<br>
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Judge's Ear Technique [3m]: Scene-long, detect lies and half-truths automatically [though not identifying which part is true or false]<br>
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Courtier's Eye Technique [3m]: Per+Inv(+Ess Successes) to identify target's Resources and Influence ratings; if target is concealing identity or wealth, subtract ([Target's Man+Soc]/2) from successes.<br>
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Know the Soul's Price [5m1wp]: Per+Inv, difficulty one, external penalty of -([Target's Man+Soc]/2) successes. On a success, target's player must declare the price of their servitude; providing it creates a Servitude effect, making the target loyal to the Exalt, costing 1wp per scene to act knowingly disloyal<br>
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=== Dodge ===
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Shadow over Water [1m]: Ignore penalties to dodge DV for one attack<br>
 +
Leaping Dodge Method [3m]: Step 9, DV -1; Leap [Str+Dodge] yards straight up, twice that distance horizonally, away from attacker<br>
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=== Socialize ===
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Mastery of Small Manners [1m]: +1 App, -1 Magnitude for opponent mass social groups, understand basic motivations of everyone in scene [3 successes on investigation roll]<br>

Revision as of 05:11, 8 February 2010

Name: Kallan
Player: Alexis

Caste: Eclipse
Concept: Clever merchant princess
Motivation: Improve the Order-Conferring Trade Pattern for the benefit of all.
Anima: Golden coins raining from above

Attributes

-Physical-
Strength: 1
Dexterity: 4
Stamina: 2
-Social-
Charisma: 3
Manipulation: 3
Appearance: 5
-Mental-
Perception: 3
Intelligence: 3
Wits: 3

=Abilities=
-Dawn-
Martial Arts 2
(F)Thrown 5
-Zenith-
Integrity 3
(F)Performance 1
(F)Presence 3
Survival 1

-Twilight-

Investigation 4
Lore 2
Occult 2
-Night-
(F)Athletics 2
(F)Awareness 2
Dodge 3
Larceny 2
Stealth 2
-Eclipse-
(C)Bureaucracy 3
(C)Linguistics 1
(C)Sail 2
(C)Socialize 2

-Specialties-

Backgrounds

Connections: 2 (Blessed Isle Trade Factions)
Cult: 2 (Personal cult in her RPC)
Manse: 2
Mentor: 3 [Lunar Mate]
Wealth: 4
Purchased: Infinite Resplendence Amulet, Solar Essence Lens, decent estate, ownership over trading group

Virtues

Compassion 4, Conviction 3, Temperance 2, Valor 1
Virtue Flaw: Heart of Tears

Essence: 3
Personal: 17/17
Peripheral: 39/29
Committed: 10m artifacts
Willpower: 8

Combat Attributes

Spirit Weapon Javelin (Fine): Spd 4, Acc +5, Damage 8L(15L) P, Rate 3, Range 30
Dodge DV: 5
Parry DV: 3
Dodge MDV: 7
Parry MDV: 3

Charms

Thrown

Returning Weapon Concentration [--]: +3 successes on any action intended to recover a thrown weapon
Spirit Weapons [2m]: Resources 2 weapon lasting the scene
Fiery Solar Chakram [--]: +primary Virtue to spirit weapon acc and damage

Presence

First Presence Excellency [1m/d]
Hypnotic Tongue Technique [10m1wp]: Man+Pres vs MDV, Compulsion to follow a single order for [Cha] days.

Investigation

First Investigation Excellency [1m/d]
Judge's Ear Technique [3m]: Scene-long, detect lies and half-truths automatically [though not identifying which part is true or false]
Courtier's Eye Technique [3m]: Per+Inv(+Ess Successes) to identify target's Resources and Influence ratings; if target is concealing identity or wealth, subtract ([Target's Man+Soc]/2) from successes.
Know the Soul's Price [5m1wp]: Per+Inv, difficulty one, external penalty of -([Target's Man+Soc]/2) successes. On a success, target's player must declare the price of their servitude; providing it creates a Servitude effect, making the target loyal to the Exalt, costing 1wp per scene to act knowingly disloyal

Dodge

Shadow over Water [1m]: Ignore penalties to dodge DV for one attack
Leaping Dodge Method [3m]: Step 9, DV -1; Leap [Str+Dodge] yards straight up, twice that distance horizonally, away from attacker

Socialize

Mastery of Small Manners [1m]: +1 App, -1 Magnitude for opponent mass social groups, understand basic motivations of everyone in scene [3 successes on investigation roll]