Difference between revisions of "Nekomimi-Maiden/Kallan"
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| + | Name: Kallan<br> | ||
| + | Player: Alexis<br> | ||
| + | Caste: Eclipse<br> | ||
| + | Concept: Clever merchant princess<br> | ||
| + | Motivation: Improve the Order-Conferring Trade Pattern for the benefit of all.<br> | ||
| + | Anima: Golden coins raining from above<br> | ||
| + | |||
| + | == Attributes == | ||
| + | -Physical- <br> | ||
| + | Strength: 1<br> | ||
| + | Dexterity: 4<br> | ||
| + | Stamina: 2<br> | ||
| + | -Social- <br> | ||
| + | Charisma: 3<br> | ||
| + | Manipulation: 3<br> | ||
| + | Appearance: 5<br> | ||
| + | -Mental- <br> | ||
| + | Perception: 3<br> | ||
| + | Intelligence: 3<br> | ||
| + | Wits: 3<br> | ||
| + | |||
| + | =Abilities=<br> | ||
| + | -Dawn-<br> | ||
| + | Martial Arts 2<br> | ||
| + | (F)Thrown 5<br> | ||
| + | -Zenith-<br> | ||
| + | Integrity 3<br> | ||
| + | (F)Performance 1<br> | ||
| + | (F)Presence 3<br> | ||
| + | Survival 1<br> | ||
| + | -Twilight-<br> | ||
| + | Investigation 4<br> | ||
| + | Lore 2<br> | ||
| + | Occult 2<br> | ||
| + | -Night-<br> | ||
| + | (F)Athletics 2<br> | ||
| + | (F)Awareness 2<br> | ||
| + | Dodge 3<br> | ||
| + | Larceny 2<br> | ||
| + | Stealth 2<br> | ||
| + | -Eclipse-<br> | ||
| + | (C)Bureaucracy 3<br> | ||
| + | (C)Linguistics 1<br> | ||
| + | (C)Sail 2<br> | ||
| + | (C)Socialize 2<br> | ||
| + | -Specialties- | ||
| + | |||
| + | == Backgrounds == | ||
| + | Connections: 2 (Blessed Isle Trade Factions)<br> | ||
| + | Cult: 2 (Personal cult in her RPC)<br> | ||
| + | Manse: 2<br> | ||
| + | Mentor: 3 [Lunar Mate]<br> | ||
| + | Wealth: 4<br> | ||
| + | Purchased: Infinite Resplendence Amulet, Solar Essence Lens, decent estate, ownership over trading group<br> | ||
| + | |||
| + | == Virtues == | ||
| + | Compassion 4, Conviction 3, Temperance 2, Valor 1<br> | ||
| + | Virtue Flaw: Heart of Tears<br> | ||
| + | |||
| + | Essence: 3<br> | ||
| + | Personal: 17/17<br> | ||
| + | Peripheral: 39/29<br> | ||
| + | Committed: 10m artifacts<br> | ||
| + | Willpower: 8<br> | ||
| + | |||
| + | === Combat Attributes === | ||
| + | Spirit Weapon Javelin (Fine): Spd 4, Acc +5, Damage 8L(15L) P, Rate 3, Range 30<br> | ||
| + | Dodge DV: 5<br> | ||
| + | Parry DV: 3<br> | ||
| + | Dodge MDV: 7<br> | ||
| + | Parry MDV: 3<br> | ||
| + | |||
| + | == Charms == | ||
| + | === Thrown === | ||
| + | Returning Weapon Concentration [--]: +3 successes on any action intended to recover a thrown weapon<br> | ||
| + | Spirit Weapons [2m]: Resources 2 weapon lasting the scene<br> | ||
| + | Fiery Solar Chakram [--]: +primary Virtue to spirit weapon acc and damage<br> | ||
| + | === Presence === | ||
| + | First Presence Excellency [1m/d]<br> | ||
| + | Hypnotic Tongue Technique [10m1wp]: Man+Pres vs MDV, Compulsion to follow a single order for [Cha] days.<br> | ||
| + | === Investigation === | ||
| + | First Investigation Excellency [1m/d]<br> | ||
| + | Judge's Ear Technique [3m]: Scene-long, detect lies and half-truths automatically [though not identifying which part is true or false]<br> | ||
| + | Courtier's Eye Technique [3m]: Per+Inv(+Ess Successes) to identify target's Resources and Influence ratings; if target is concealing identity or wealth, subtract ([Target's Man+Soc]/2) from successes.<br> | ||
| + | Know the Soul's Price [5m1wp]: Per+Inv, difficulty one, external penalty of -([Target's Man+Soc]/2) successes. On a success, target's player must declare the price of their servitude; providing it creates a Servitude effect, making the target loyal to the Exalt, costing 1wp per scene to act knowingly disloyal<br> | ||
| + | === Dodge === | ||
| + | Shadow over Water [1m]: Ignore penalties to dodge DV for one attack<br> | ||
| + | Leaping Dodge Method [3m]: Step 9, DV -1; Leap [Str+Dodge] yards straight up, twice that distance horizonally, away from attacker<br> | ||
| + | === Socialize === | ||
| + | Mastery of Small Manners [1m]: +1 App, -1 Magnitude for opponent mass social groups, understand basic motivations of everyone in scene [3 successes on investigation roll]<br> | ||
Revision as of 05:11, 8 February 2010
Name: Kallan
Player: Alexis
Caste: Eclipse
Concept: Clever merchant princess
Motivation: Improve the Order-Conferring Trade Pattern for the benefit of all.
Anima: Golden coins raining from above
Contents
Attributes
-Physical-
Strength: 1
Dexterity: 4
Stamina: 2
-Social-
Charisma: 3
Manipulation: 3
Appearance: 5
-Mental-
Perception: 3
Intelligence: 3
Wits: 3
=Abilities=
-Dawn-
Martial Arts 2
(F)Thrown 5
-Zenith-
Integrity 3
(F)Performance 1
(F)Presence 3
Survival 1
-Twilight-
Investigation 4
Lore 2
Occult 2
-Night-
(F)Athletics 2
(F)Awareness 2
Dodge 3
Larceny 2
Stealth 2
-Eclipse-
(C)Bureaucracy 3
(C)Linguistics 1
(C)Sail 2
(C)Socialize 2
-Specialties-
Backgrounds
Connections: 2 (Blessed Isle Trade Factions)
Cult: 2 (Personal cult in her RPC)
Manse: 2
Mentor: 3 [Lunar Mate]
Wealth: 4
Purchased: Infinite Resplendence Amulet, Solar Essence Lens, decent estate, ownership over trading group
Virtues
Compassion 4, Conviction 3, Temperance 2, Valor 1
Virtue Flaw: Heart of Tears
Essence: 3
Personal: 17/17
Peripheral: 39/29
Committed: 10m artifacts
Willpower: 8
Combat Attributes
Spirit Weapon Javelin (Fine): Spd 4, Acc +5, Damage 8L(15L) P, Rate 3, Range 30
Dodge DV: 5
Parry DV: 3
Dodge MDV: 7
Parry MDV: 3
Charms
Thrown
Returning Weapon Concentration [--]: +3 successes on any action intended to recover a thrown weapon
Spirit Weapons [2m]: Resources 2 weapon lasting the scene
Fiery Solar Chakram [--]: +primary Virtue to spirit weapon acc and damage
Presence
First Presence Excellency [1m/d]
Hypnotic Tongue Technique [10m1wp]: Man+Pres vs MDV, Compulsion to follow a single order for [Cha] days.
Investigation
First Investigation Excellency [1m/d]
Judge's Ear Technique [3m]: Scene-long, detect lies and half-truths automatically [though not identifying which part is true or false]
Courtier's Eye Technique [3m]: Per+Inv(+Ess Successes) to identify target's Resources and Influence ratings; if target is concealing identity or wealth, subtract ([Target's Man+Soc]/2) from successes.
Know the Soul's Price [5m1wp]: Per+Inv, difficulty one, external penalty of -([Target's Man+Soc]/2) successes. On a success, target's player must declare the price of their servitude; providing it creates a Servitude effect, making the target loyal to the Exalt, costing 1wp per scene to act knowingly disloyal
Dodge
Shadow over Water [1m]: Ignore penalties to dodge DV for one attack
Leaping Dodge Method [3m]: Step 9, DV -1; Leap [Str+Dodge] yards straight up, twice that distance horizonally, away from attacker
Socialize
Mastery of Small Manners [1m]: +1 App, -1 Magnitude for opponent mass social groups, understand basic motivations of everyone in scene [3 successes on investigation roll]