Difference between revisions of "Nekomimi-Maiden/LiliaLan"

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Motivation: Master and safeguard the art of artifice<br>
 
Motivation: Master and safeguard the art of artifice<br>
 
Intimacies: Requiem (Unexpected Love), the Circle (Gratitude) <br>
 
Intimacies: Requiem (Unexpected Love), the Circle (Gratitude) <br>
Anima: A stylized fox's head staring at the viewer, eyes gleaming like jewels.<br>
+
Anima: A stylized wolf's head staring at the viewer, eyes gleaming like jewels.<br>
Tell: Vulpine ears and tail<br>
+
Tell: Lupine ears and tail<br>
Experience: 555/553<br>
+
Experience: 510/499<br>
  
<b>Attributes</b><br>
+
==Attributes==
 
Physical <br>
 
Physical <br>
Strength: 2, Dexterity: 5, Stamina: 5<br>
+
Strength: 2, Dexterity: 5, Stamina: 5
 
Social <br>
 
Social <br>
(F)Charisma: 5, Manipulation: 3, Appearance: 5<br>
+
(F)Charisma: 4, Manipulation: 3, Appearance: 5
 
Mental <br>
 
Mental <br>
Perception: 5, Intelligence: 5, Wits: 5<br>
+
Perception: 5, Intelligence: 5, Wits: 5
  
<b>Abilities</b><br>
+
==Abilities==
 +
<b>War</b><br>
 
Athletics 4 <br>
 
Athletics 4 <br>
 
Awareness 4 <br>
 
Awareness 4 <br>
 
Dodge 4 <br>
 
Dodge 4 <br>
 
Integrity 3 <br>
 
Integrity 3 <br>
(F)Martial Arts 3
+
(F)Melee 4 <br>
Melee 3<br>
 
 
Resistance 3 <br>
 
Resistance 3 <br>
 
War 4 <br>
 
War 4 <br>
(F)Craft: Elements 5, Magitech 4 <br>
+
<b>Life</b> <br>
Larceny 4<br>
+
(F)Craft: Element 5 <br>
Linguistics 2 [Old Realm, Foresttongue, Riverspeak]<br>
+
(F)Craft: Magtech 4 <br>
 +
Larceny 5 <br>
 +
Linguistics 2 [Old Realm, Foresttongue, Riverspeak]
 
Performance 2 <br>
 
Performance 2 <br>
 
Presence 2 <br>
 
Presence 2 <br>
Socialize 4<br>
+
Socialize 2<br>
 
Stealth 5<br>
 
Stealth 5<br>
 
Survival 2<br>
 
Survival 2<br>
 +
]Wisdom[
 
Bureaucracy 3<br>
 
Bureaucracy 3<br>
 
Investigation 4<br>
 
Investigation 4<br>
Line 40: Line 43:
 
(F)Occult 5<br>
 
(F)Occult 5<br>
  
<b>Backgrounds</b><br>
+
=Backgrounds=
Artifacts: 2 [Moonsilver Switchklave], 3 [Infinite Resplendence Amulet: Moonsilver]<br>
+
Artifacts: 2 [Moonsilver Switchklave], 1 [Hearthstone Amulet]
Manse: 5 [to be defined]<br>
+
Manse: 3 [Gem of Sorcery]
Resources: 5<br>
+
Resources: 5
Songlines: 5[+5 Lore, Occult, Survival re: First Age Ruins and Border[[/Middlemarches]]; +3 Manse, +2 Resources]<br>
+
Songlines: 5[+5 Lore, Occult, Survival re: First Age Ruins and Border/Middlemarches; +3 Manse, +2 Resources]
Solar Bond: 3<br>
+
Solar Bond: 3
  
<b>Virtues</b><br>
+
=Virtues=
(C)Compassion 3<br>
+
Compassion 2
Conviction 2<br>
+
Conviction 2
Temperance 5<br>
+
*Temperance 3
Valor 2<br>
+
Valor 5
Limit: 10/0<br>
+
Limit: 10/0
Virtue Flaw: Curse of the Watchful Mother<br>
+
Virtue Flaw: Curse of the Meticulous Spider
Like nearly any mother beast in creation, when something the Exalt cares about is threatened with harm or destruction, she cannot help but fly into a frenzy, risking life and limb against even the most innocent and harmless intruders. Just as a bird will harass and pester a beast many times its' size that draws too close to the nest, so does the Exalt force everything to keep its' distance from whatever she so obsessively protects.<br>
+
Perfection becomes of the utmost importance. The slightest mistake on the Lunar's part renders her efforts meaningless, requiring that she begin anew, detaching her web to craft it once again. While in limit break, she must focus on the task at hand, to the exclusion of all else.  
The Exalt attacks what she perceives as the most dangerous thing threatening her nearest ward [a person, place, or thing protected by her motivation or a positive intimacy] until it retreats, is defeated, or her ward escapes. She cannot stop her attack, even if threatened with death, until the aforementioned conditions occur. If the threat is not immediate, or retreats, she will seek to isolate whatever was threatened, and keep them somewhere 'safe' for the rest of the scene - abducting them if necessary, or simply forcing everything else to stay at a distance. <br>
+
A partially controlled break allows her to break for rest, and during such breaks she may rest, accomplish other things [so long as the difficulty of these other tasks is no greater than 1], and so on.  This intense focus fades after one scene.
Partial Control: The Exalt can think to retreat from a superior foe as long as she can bring who she seeks to protect with her. She can use some degree of tactics as well - acting as a distraction rather than simply a frenzied attacker.<br>
 
  
Essence: 5<br>
+
Essence: 5
Personal: 25/25<br>
+
Personal: 21/21
Peripheral: 60/45<br>
+
Peripheral: 56/46
Committed: 11 [Switchklave, IRA] +4m: Acute Senses [Hearing, Smell, Sight], Tail<br>
+
Committed: 6 [Switchklave] +4m: Acute Senses [Hearing, Smell, Sight], Tail
Willpower: 10/10<br>
+
Willpower: 8/8
  
Dodge DV: 7 [8 DBT]<br>
+
Dodge DV: 7 [8 DBT]
Parry DV: 6 [7 DBT]<br>
+
Parry DV: 6 [7 DBT]
Dodge MDV: 9<br>
+
Dodge MDV: 8
Parry MDV: 3<br>
+
Parry MDV: 3
Switchklave: Spd 4, Acc +5 (14 / 15 war form), Dmg +4L [6L(P)], Def +3, Rate 3, Attune 6<br>
+
Switchklave: Spd 4, Acc +5 (14 / 15 war form), Dmg +4L [6L(P)], Def +3, Rate 3, Attune 6
  
=== <b>Charms</b> ===<br>
+
Health Levels [Soak: B , L , A ]
[Dexterity]<br>
+
-0:
 +
-1:
 +
-1:
 +
-2:
 +
-2:
 +
-4:
 +
Incapacitated:
 +
 
 +
==Charms==
 +
[Dexterity]
 
Second Dexterity Excellency [2m/succ]<br>
 
Second Dexterity Excellency [2m/succ]<br>
  
[Charisma]<br>
+
[Charisma]
 
Second Charisma Excellency [2m/succ]<br>
 
Second Charisma Excellency [2m/succ]<br>
 
Terrifying Lust Infliction [5m]: Supplements social roll vs target individual or group.  -Magnitude internal penalty.  UMI of hunger or lust (general or specific) vs anyone whose MDV is beaten. 2wp resists.<br>
 
Terrifying Lust Infliction [5m]: Supplements social roll vs target individual or group.  -Magnitude internal penalty.  UMI of hunger or lust (general or specific) vs anyone whose MDV is beaten. 2wp resists.<br>
 
Perfect Fear Scent [5m]: Supplements social roll vs target individual or group.  -Magnitude internal penalty.  UMI of fear (general or specific) vs anyone whose MDV is beaten. 2wp resists.<br>
 
Perfect Fear Scent [5m]: Supplements social roll vs target individual or group.  -Magnitude internal penalty.  UMI of fear (general or specific) vs anyone whose MDV is beaten. 2wp resists.<br>
  
[Appearance]<br>
+
[Appearance]
 
Third Appearance Excellency [4m]<br>
 
Third Appearance Excellency [4m]<br>
Perfect Symmetry [4m]: Double limit of Appearance modifier to MDVs for one scene.<br>
 
 
Changing Moonskin Chameleon [3m]: For [Essence] actions, ignore penalties to Dex+Stealth roll for conditions, enemies do not get +2 on Wits+Awareness to resist reestablished surprise<br>
 
Changing Moonskin Chameleon [3m]: For [Essence] actions, ignore penalties to Dex+Stealth roll for conditions, enemies do not get +2 on Wits+Awareness to resist reestablished surprise<br>
 
One of the Herd [3m]: Indistinguishable from crowd; -Essence to pick her out, 1wp to remember her appearance<br>
 
One of the Herd [3m]: Indistinguishable from crowd; -Essence to pick her out, 1wp to remember her appearance<br>
 
Clover Can't Be Found [6m1wp]: Anyone searching for her, cannot find her; 2wp required to realize trick<br>
 
Clover Can't Be Found [6m1wp]: Anyone searching for her, cannot find her; 2wp required to realize trick<br>
  
[Perception]<br>
+
[Perception]<br>
 
Second Perception Excellency [2m/succ]<br>
 
Second Perception Excellency [2m/succ]<br>
 
Eye of the Cat [6m]: Targets that are impossible to see, are visible<br>
 
Eye of the Cat [6m]: Targets that are impossible to see, are visible<br>
Keen Hearing[[/Touch]] Technique [3m]: +2 successes on Taste[[/Smell]] Perception rolls<br>
+
Keen Hearing/Touch Technique [3m]: +2 successes on Taste/Smell Perception rolls<br>
Keen Taste[[/Smell]] Technique [3m]: +2 successes on Taste[[/Smell]] Perception rolls<br>
+
Keen Taste/Smell Technique [3m]: +2 successes on Taste/Smell Perception rolls<br>
 
Eagle Eye Advantage [2m]: Speed 6 aim action, +1 die to attack per tick<br>
 
Eagle Eye Advantage [2m]: Speed 6 aim action, +1 die to attack per tick<br>
 
Diving Eagle Precision [+3m]: EEA's aim action gives +1 success per tick instead<br>
 
Diving Eagle Precision [+3m]: EEA's aim action gives +1 success per tick instead<br>
Unbroken Eagle's Gaze [--, +1wp]: EEA becomes scene-long with 1wp surcharge, is Fury-OK, aim actions do not count as actions for Fury length
 
  
[Intelligence]<br>
+
[Intelligence]<br>
 
Second Intelligence Excellency [2m/succ]<br>
 
Second Intelligence Excellency [2m/succ]<br>
 
Third Intelligence Excellency [4m]<br>
 
Third Intelligence Excellency [4m]<br>
 
Inevitable Genius Insight [5m1wp]: Choose a project; 1 free success on all rolls for project, +Essence to dice/success cap<br>
 
Inevitable Genius Insight [5m1wp]: Choose a project; 1 free success on all rolls for project, +Essence to dice/success cap<br>
 +
Den-Planning Intuition [5m]: Speed up Int-based project by (Essence)<br>
 +
Weaving Spider's Alacrity [+5m1wp]: Further increase project speed by (Int)<br>
 
Laughing into the Teeth of Madness [5m1wp]: Immunity to Shaping effects for a scene<br>
 
Laughing into the Teeth of Madness [5m1wp]: Immunity to Shaping effects for a scene<br>
 
Terrestrial Circle Sorcery [--]<br>
 
Terrestrial Circle Sorcery [--]<br>
Line 104: Line 115:
 
Demon of the First Circle [20+m]: Dramatic action, begins at sundown, ends at midnight.  Demon and Sorcerer roll contested Ess+Willpower, Demon at -1 internal penalty for every 5m beyond the initial total.  If sorcerer succeeds, demon is bound for a year and a day or for a single task.  If sorcerer fails, reflexive Wits+Occult Diff 3 banishes the demon mack to Malfeas [failure means demon is totally free]. Summoning without proper sigils and tools imposes  -1 success on the roll to control and 2 on the roll to banish.<br>
 
Demon of the First Circle [20+m]: Dramatic action, begins at sundown, ends at midnight.  Demon and Sorcerer roll contested Ess+Willpower, Demon at -1 internal penalty for every 5m beyond the initial total.  If sorcerer succeeds, demon is bound for a year and a day or for a single task.  If sorcerer fails, reflexive Wits+Occult Diff 3 banishes the demon mack to Malfeas [failure means demon is totally free]. Summoning without proper sigils and tools imposes  -1 success on the roll to control and 2 on the roll to banish.<br>
  
[Wits]<br>
+
[Wits]<br>
 
Second Wits Excellency [2m/succ]<br>
 
Second Wits Excellency [2m/succ]<br>
 
The Spider's Trap Door [4m]: Supplements roll to conceal something, attempt is undetectable without magic<br>
 
The Spider's Trap Door [4m]: Supplements roll to conceal something, attempt is undetectable without magic<br>
 
Subtle Chameleon Practice [+3m]: Cover any peripheral essence expenditure as if it were Personal<br>
 
Subtle Chameleon Practice [+3m]: Cover any peripheral essence expenditure as if it were Personal<br>
 
Thieving Magpie Prana [3m]: Permits a Wits-based concealment attempt as a simple action<br>
 
Thieving Magpie Prana [3m]: Permits a Wits-based concealment attempt as a simple action<br>
Many-Pockets Meditation [2m]: Commit 2m to banish a handheld item Elsewhere, up to [Essence] items<br>
 
[<b>Stored</b>: Moon Fang [reaper daiklave]]<br>
 
 
Meerkat Alertness Practice [2m]: +Essence successes to any Join (Conflict) roll<br>
 
Meerkat Alertness Practice [2m]: +Essence successes to any Join (Conflict) roll<br>
Furious Unhappy Recourse [6m]: Counterattack at full dice pool; +Onslaught penalty to DV as successes; on a hit, target rolls Sta+Res against Lunar's Essence, failure = disrupted flurry [immediately ends]<br>
 
Hungry Eagle Method [5m]: Reflexive, Step 9; Until end of next action, make a counterattack against any Melee or MA attack.<br>
 
Rolling Pangolin's Evasion [4m]: Reflexive, Step 2; roll Wits+Dodge against attacker's Essence, max difficulty 6.  On success, attack misses, move 1 yard per threshold success.  On failure, +2 DDV vs the attack.<br>
 
 
[Combos]<br>
 
None Yet!
 
Planned: Irresistable Temptation Manufacture [Second Cha, Third App, Terrifying Lust Infliction], Unavoidable Terror Instillation [Second Cha, Third App, Perfect Fear Scent]
 
  
=== <b>Knacks</b> ===<br>
+
-=Knacks=- 3
 
Deadly Beastman Transformation [9: Gazelle's Pace (2), Glorious (2), Nightvision (1), Inexhaustible (2), Impossible Joints (2)]<br>
 
Deadly Beastman Transformation [9: Gazelle's Pace (2), Glorious (2), Nightvision (1), Inexhaustible (2), Impossible Joints (2)]<br>
Hybrid Body Rearrangement [9: Tail (1), Enhanced Sight[[/Hearing/Scent]] (1x3), Wolf's Pace (1), Chameleon (2), ]<br>
+
Hybrid Body Rearrangement [9: Tail (1), Enhanced Sight/Hearing/Scent (1x3), Wolf's Pace (1), Chameleon (2), ]<br>
Perfected Hybrid Interaction [Customize DBT shape?]
+
Prey's Skin Disguise [Take human forms]<br>

Revision as of 01:43, 23 December 2009

Name: Lilia Lan
Player: Alexis

Caste: No Moon
Concept: Brilliant savant, clever thief
Motivation: Master and safeguard the art of artifice
Intimacies: Requiem (Unexpected Love), the Circle (Gratitude)
Anima: A stylized wolf's head staring at the viewer, eyes gleaming like jewels.
Tell: Lupine ears and tail
Experience: 510/499

Attributes

Physical
Strength: 2, Dexterity: 5, Stamina: 5 Social
(F)Charisma: 4, Manipulation: 3, Appearance: 5 Mental
Perception: 5, Intelligence: 5, Wits: 5

Abilities

War
Athletics 4
Awareness 4
Dodge 4
Integrity 3
(F)Melee 4
Resistance 3
War 4
Life
(F)Craft: Element 5
(F)Craft: Magtech 4
Larceny 5
Linguistics 2 [Old Realm, Foresttongue, Riverspeak] Performance 2
Presence 2
Socialize 2
Stealth 5
Survival 2

]Wisdom[

Bureaucracy 3
Investigation 4
Lore 4
(F)Occult 5

=Backgrounds= Artifacts: 2 [Moonsilver Switchklave], 1 [Hearthstone Amulet] Manse: 3 [Gem of Sorcery] Resources: 5 Songlines: 5[+5 Lore, Occult, Survival re: First Age Ruins and Border/Middlemarches; +3 Manse, +2 Resources] Solar Bond: 3

=Virtues= Compassion 2 Conviction 2

  • Temperance 3

Valor 5 Limit: 10/0 Virtue Flaw: Curse of the Meticulous Spider Perfection becomes of the utmost importance. The slightest mistake on the Lunar's part renders her efforts meaningless, requiring that she begin anew, detaching her web to craft it once again. While in limit break, she must focus on the task at hand, to the exclusion of all else. A partially controlled break allows her to break for rest, and during such breaks she may rest, accomplish other things [so long as the difficulty of these other tasks is no greater than 1], and so on. This intense focus fades after one scene.

Essence: 5

Personal: 21/21
Peripheral: 56/46
Committed: 6 [Switchklave] +4m: Acute Senses [Hearing, Smell, Sight], Tail

Willpower: 8/8

Dodge DV: 7 [8 DBT] Parry DV: 6 [7 DBT] Dodge MDV: 8 Parry MDV: 3 Switchklave: Spd 4, Acc +5 (14 / 15 war form), Dmg +4L [6L(P)], Def +3, Rate 3, Attune 6

Health Levels [Soak: B , L , A ] -0: -1: -1: -2: -2: -4: Incapacitated:

Charms

[Dexterity]

Second Dexterity Excellency [2m/succ]

[Charisma]

Second Charisma Excellency [2m/succ]
Terrifying Lust Infliction [5m]: Supplements social roll vs target individual or group. -Magnitude internal penalty. UMI of hunger or lust (general or specific) vs anyone whose MDV is beaten. 2wp resists.
Perfect Fear Scent [5m]: Supplements social roll vs target individual or group. -Magnitude internal penalty. UMI of fear (general or specific) vs anyone whose MDV is beaten. 2wp resists.

[Appearance]

Third Appearance Excellency [4m]
Changing Moonskin Chameleon [3m]: For [Essence] actions, ignore penalties to Dex+Stealth roll for conditions, enemies do not get +2 on Wits+Awareness to resist reestablished surprise
One of the Herd [3m]: Indistinguishable from crowd; -Essence to pick her out, 1wp to remember her appearance
Clover Can't Be Found [6m1wp]: Anyone searching for her, cannot find her; 2wp required to realize trick

[Perception]

Second Perception Excellency [2m/succ]
Eye of the Cat [6m]: Targets that are impossible to see, are visible
Keen Hearing/Touch Technique [3m]: +2 successes on Taste/Smell Perception rolls
Keen Taste/Smell Technique [3m]: +2 successes on Taste/Smell Perception rolls
Eagle Eye Advantage [2m]: Speed 6 aim action, +1 die to attack per tick
Diving Eagle Precision [+3m]: EEA's aim action gives +1 success per tick instead

[Intelligence]

Second Intelligence Excellency [2m/succ]
Third Intelligence Excellency [4m]
Inevitable Genius Insight [5m1wp]: Choose a project; 1 free success on all rolls for project, +Essence to dice/success cap
Den-Planning Intuition [5m]: Speed up Int-based project by (Essence)
Weaving Spider's Alacrity [+5m1wp]: Further increase project speed by (Int)
Laughing into the Teeth of Madness [5m1wp]: Immunity to Shaping effects for a scene
Terrestrial Circle Sorcery [--]
[Spells]
Demon of the First Circle [20+m]: Dramatic action, begins at sundown, ends at midnight. Demon and Sorcerer roll contested Ess+Willpower, Demon at -1 internal penalty for every 5m beyond the initial total. If sorcerer succeeds, demon is bound for a year and a day or for a single task. If sorcerer fails, reflexive Wits+Occult Diff 3 banishes the demon mack to Malfeas [failure means demon is totally free]. Summoning without proper sigils and tools imposes -1 success on the roll to control and 2 on the roll to banish.

[Wits]

Second Wits Excellency [2m/succ]
The Spider's Trap Door [4m]: Supplements roll to conceal something, attempt is undetectable without magic
Subtle Chameleon Practice [+3m]: Cover any peripheral essence expenditure as if it were Personal
Thieving Magpie Prana [3m]: Permits a Wits-based concealment attempt as a simple action
Meerkat Alertness Practice [2m]: +Essence successes to any Join (Conflict) roll

-=Knacks=- 3 Deadly Beastman Transformation [9: Gazelle's Pace (2), Glorious (2), Nightvision (1), Inexhaustible (2), Impossible Joints (2)]
Hybrid Body Rearrangement [9: Tail (1), Enhanced Sight/Hearing/Scent (1x3), Wolf's Pace (1), Chameleon (2), ]
Prey's Skin Disguise [Take human forms]