Difference between revisions of "Amethyst Hunter/MercurialBastion"

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||16B/16L||-0||0||1||
 
||16B/16L||-0||0||1||
 
Description:<br>
 
Description:<br>
The Mercurial Bastion is a powerful artifact, though burdened with a terrible curse.  When not worn, the Mercurial Bastion appears to be a suit of super-heavy plate, comprised of all five Magical Materials in constantly shifting patterns.  The plate is beautiful to behold, but it holds a dark secret.  Whosoever attunes to the armor finds it sunk into his or her skin, impossible to remove, even by magical means.  Simple de-attuning is enough to remove the armor from the wearer’s body.  The process takes some time though, about 2 hours.  The Mercurial Bastion has four slots for hearthstones.  When putting a hearthstone in the Mercurial Bastion, the hearthstone sinks into the Exalt’s flesh, and glows, emanating a soft glow from the place it was deposited.  The four slots are located at the palms of both hands and just below the wrist, mirrored on both sides.  Clothing easily masks the glow.  If such an occasion were to occur, the Exalt wearing the Mercurial Bastion will always set off a metal detector.  The exalt wearing the Mercurial Bastion may shift its colors to blend in better with his surroundings, as per Eye-Decieving Camoflauge.  The wearer also gains the effects of Element-Resisting Prana, and Respect-Commanding Attitude. <br>
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The Mercurial Bastion is a powerful artifact, though burdened with a terrible curse.  When not worn, the Mercurial Bastion appears to be a suit of super-heavy plate, comprised of all five Magical Materials in constantly shifting patterns.  The plate is beautiful to behold, but it holds a dark secret.  Whosoever attunes to the armor finds it sunk into his or her skin, impossible to remove, even by magical means.  Simple de-attuning is not enough to remove the armor from the wearer’s body.  After an Exalt de-attunes to the armor, he finds himself burdened by a mobility penalty of -5, and a fatigue value of 5 while the armor slowly removes itself from the bearer.  The bearer also suffers incredible pain for the first 5 days, cutting the dice pool for any action to 1, if there is a dice pool at all.  The removal process takes a full year and one additional day, but the fatigue and mobility penalty remain for 5 months, decreasing by one each month.  The Mercurial Bastion has four slots for hearthstones.  When putting a hearthstone in the Mercurial Bastion, the hearthstone sinks into the Exalt’s flesh, and glows, emanating a soft glow from the place it was deposited.  The four slots are located at the palms of both hands and just below the wrist, mirrored on both sides.  Clothing easily masks the glow.  If such an occasion were to occur, the Exalt wearing the Mercurial Bastion will always set off a metal detector.  The exalt wearing the Mercurial Bastion may shift its colors to blend in better with his surroundings, as per Eye-Decieving Camoflauge.  The wearer also gains the effects of Element-Resisting Prana, and Respect-Commanding Attitude. <br>
 
Construction Guidlines:
 
Construction Guidlines:
 
||Power:||5||Essense Drawback:||0||
 
||Power:||5||Essense Drawback:||0||
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Level 2 Power - Soak +4<br>
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Level 2 Power - Soak +4<br>
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Level 2 Power - Respect Commanding Attitude<br>
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Level 2 Power - Respect Commanding Attitude<br>
</tt><br>
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Special Note:  Houserule in my game states states that this armor is a 5-dot artifact in order to be compatible with martial arts.<br>
 
Special Note:  Use of this armor grants the Unusual Appearance defect for 2 bonus points.<br>
 
  
  
 
=== Comments ===
 
=== Comments ===

Revision as of 14:48, 19 September 2006

The Mercurial Bastion

||Soak||Mobility Penalty||Fatigue Value||Attunement Cost|| ||16B/16L||-0||0||1|| Description:
The Mercurial Bastion is a powerful artifact, though burdened with a terrible curse. When not worn, the Mercurial Bastion appears to be a suit of super-heavy plate, comprised of all five Magical Materials in constantly shifting patterns. The plate is beautiful to behold, but it holds a dark secret. Whosoever attunes to the armor finds it sunk into his or her skin, impossible to remove, even by magical means. Simple de-attuning is not enough to remove the armor from the wearer’s body. After an Exalt de-attunes to the armor, he finds himself burdened by a mobility penalty of -5, and a fatigue value of 5 while the armor slowly removes itself from the bearer. The bearer also suffers incredible pain for the first 5 days, cutting the dice pool for any action to 1, if there is a dice pool at all. The removal process takes a full year and one additional day, but the fatigue and mobility penalty remain for 5 months, decreasing by one each month. The Mercurial Bastion has four slots for hearthstones. When putting a hearthstone in the Mercurial Bastion, the hearthstone sinks into the Exalt’s flesh, and glows, emanating a soft glow from the place it was deposited. The four slots are located at the palms of both hands and just below the wrist, mirrored on both sides. Clothing easily masks the glow. If such an occasion were to occur, the Exalt wearing the Mercurial Bastion will always set off a metal detector. The exalt wearing the Mercurial Bastion may shift its colors to blend in better with his surroundings, as per Eye-Decieving Camoflauge. The wearer also gains the effects of Element-Resisting Prana, and Respect-Commanding Attitude.
Construction Guidlines: ||Power:||5||Essense Drawback:||0|| ||Usefullness:||3||Component Drawback:||5|| ||Game Impact:||3||Notoriety:||0|| ||Script Immunity:||4||Maintenance:||0|| ||Total:||15||Total:||5|| Artifact Rating: 4
Start with Superheavy Plate
Level 5 Power Split to 3 level 4s
  Level 4 Power - Level 4 Power - Essense Accumulator (-4 Levels of Power for Attunement Cost)
  Level 4 Power - Tiger Warrior's Endurance (Mobility and Fatigue Down 3)
  Level 4 Power Split to 3 level 3s
    Level 3 Power - Eye-Decieving Camoflauge
    Level 3 Power - Element-Resisting Prana
    Level 3 Power Split into 3 level 2s
      Level 2 Power - Armored Scout's Invigoration (Mobility and Fatigue Down 1)
      Level 2 Power - Soak +4
      Level 2 Power - Respect Commanding Attitude


Comments