Difference between revisions of "Alicrast/MedicineCharms"

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== Solars ==
 
== Solars ==
  
<b><i>Hypnotic Manipulation Cure</i></b> <br>  
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'''Hypnotic Manipulation Cure''' <br>  
  
 
Cost:  15m/1wp <br>
 
Cost:  15m/1wp <br>
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Min Essence:3 <br>
 
Min Essence:3 <br>
 
Prerequisite Charms:  Body-Mending Meditation, Touch of Blissful Release <br>
 
Prerequisite Charms:  Body-Mending Meditation, Touch of Blissful Release <br>
:The user channels his/her essence into the shape of a pendilum and hypnotizes the patient. The user may roll a medicine + Manipulation to run the patient through tramatic experiences and attempt to convense them that they weren't afraid or that it never happened releasing them from being crazed from the experience and returning the  patient to normal mental health.(cannot cure effects caused by a being of more essence than the user)
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The user channels his/her essence into the shape of a pendilum and hypnotizes the patient. The user may roll a medicine + Manipulation to run the patient through tramatic experiences and attempt to convense them that they weren't afraid or that it never happened releasing them from being crazed from the experience and returning the  patient to normal mental health.(This charm cannot be used to remove the effects of sidereal charms only <br> celestial or lower)
  
<b><i>Hypnotic Control</b></i>
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'''Hypnotic Control'''
  
 
Cost:  20m/1wp <br>
 
Cost:  20m/1wp <br>
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Min Essence:  4 <br>
 
Min Essence:  4 <br>
 
Prerequisite Charms: Body-Mending Meditation, Touch of Blissful Release, Hypnotic Manipulation Cure<br>
 
Prerequisite Charms: Body-Mending Meditation, Touch of Blissful Release, Hypnotic Manipulation Cure<br>
:The user channels their essence into the shape of a pendilum and hypnotizes the patient. The user can now recall memories motives and specific events the patient has gone through and cause the patient to relive them if they choose. An unwilling patient can expend a point of will power to make a Temperance + Perception + Awareness against the users med + manipulation + essence to resist recalling previous memories.(One Roll per scene of memories, One willpower per roll) If they user makes a successful roll they might awaken.  While in the hypnosis the user can attempt to make a key word to cause the patient to preform a certain action. I.E. User says nighty night and patient falls asleep. This cannot be used to cause the patient to commit suicide. The user may also make a Temperance + Perception + Awareness roll against the users med +manipulation + essence score when the user tries to make the key word and when the user says the key word(without expending willpower). If either of these rolls are successful all key words on the patient don't work anymore. If the patient is hypnotized when they successfully resist the user they may awaken.  
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The user channels their essence into the shape of a pendilum and hypnotizes the patient. The user can now recall memories motives and specific events the patient has gone through and cause the patient to relive them if they choose. An unwilling patient can expend a point of will power to make a Temperance + Perception + Awareness against the users med + manipulation + essence to resist recalling previous memories.(One Roll per scene of memories, One willpower per roll) If they user makes a successful roll they might awaken.  While in the hypnosis the user can attempt tomake a key word to cause the patient to preform a certain action. I.E. User says nighty night and patient falls asleep. This cannot be used to cause the patient to commit suicide. The user may also make a Temperance + Perception + Awareness roll against the users med +manipulation + essence score when the user tries to make the key word and also when the user says the key word without expending willpower. If either of these rolls are successful all key words on the patient don't work anymore. If the patient is hypnotized when they successfully resist the user they may awaken. (you can use this charm to cure sidereal martial arts)
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===== Comments =====
 
===== Comments =====
  
I'd change the wording on the first charm to "cannot cure effects caused by a being of more essence than the user" - [[BlackFlame]]
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I'd change the wording on the first charm to "cannot cure effects caused by a being of more essence than the user" - BlackFlame
 
 
Thx ^^ -alicrast
 

Revision as of 18:57, 9 June 2007

Solars

Hypnotic Manipulation Cure

Cost: 15m/1wp
Duration: 1hour
Type: Simple
Min Med: 3
Min Essence:3
Prerequisite Charms: Body-Mending Meditation, Touch of Blissful Release
The user channels his/her essence into the shape of a pendilum and hypnotizes the patient. The user may roll a medicine + Manipulation to run the patient through tramatic experiences and attempt to convense them that they weren't afraid or that it never happened releasing them from being crazed from the experience and returning the patient to normal mental health.(This charm cannot be used to remove the effects of sidereal charms only
celestial or lower)


Hypnotic Control

Cost: 20m/1wp
Duration: 1hour-24hours
Type: Simple
Min Med: 5
Min Essence: 4
Prerequisite Charms: Body-Mending Meditation, Touch of Blissful Release, Hypnotic Manipulation Cure
The user channels their essence into the shape of a pendilum and hypnotizes the patient. The user can now recall memories motives and specific events the patient has gone through and cause the patient to relive them if they choose. An unwilling patient can expend a point of will power to make a Temperance + Perception + Awareness against the users med + manipulation + essence to resist recalling previous memories.(One Roll per scene of memories, One willpower per roll) If they user makes a successful roll they might awaken. While in the hypnosis the user can attempt tomake a key word to cause the patient to preform a certain action. I.E. User says nighty night and patient falls asleep. This cannot be used to cause the patient to commit suicide. The user may also make a Temperance + Perception + Awareness roll against the users med +manipulation + essence score when the user tries to make the key word and also when the user says the key word without expending willpower. If either of these rolls are successful all key words on the patient don't work anymore. If the patient is hypnotized when they successfully resist the user they may awaken. (you can use this charm to cure sidereal martial arts)

Comments

I'd change the wording on the first charm to "cannot cure effects caused by a being of more essence than the user" - BlackFlame