Difference between revisions of "MartialArts/PassionwithinMysteriousDepths"
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Oceans... big, wacky, scary, cool. Lots of stuff. Heck, I got an itch to do it right before bed, with two charm concepts. Just look down! | Oceans... big, wacky, scary, cool. Lots of stuff. Heck, I got an itch to do it right before bed, with two charm concepts. Just look down! | ||
− | The style uses whips (tide's surge), and ropes (kraken's grasp) as the style weapons | + | The style uses whips (tide's surge), and ropes (kraken's grasp) as the style weapons. |
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− | Charm 1 of Calm Branch - Placid Depths of Eternal Seas The user's actions and thoughts are hidden under a facade of strange peace. Any time | + | Charm 1 of Calm Branch - Placid Depths of Eternal Seas<br> |
− | + | The user's actions and thoughts are hidden under a facade of strange peace. Any time there is an effect that would impose a penalty to dice or difficulty due to anticipation of actions, that penalty is reduced by the user's Permanent Essence | |
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− | Charm | + | Charm 2 of Calm Branch - Sailor's Dead Prayers<br> |
+ | For every dice action beyond the first (including EA), the victim loses the user's Perm Ess in yards from their base movement. This includes movement granted by hopping defenses. | ||
− | Charm 1 | + | Charm 1 of Crashing Wave Branch - Thundering Wave-Breaker<br> |
+ | For every two yards traveled before an attack, the damage of the attack before soak is increased by 1. For purposes of this charm, Swell of a Thousand Riptides collisions count as attacks. | ||
− | Charm 2 | + | Charm 2 of Crashing Wave Branch - Swell of a Thousand Riptides<br> |
+ | The user carries those they attack with them as they move. Everyone attacked in a turn is dragged along for half of the distance of the user's movement, suffering bashing damage equal to the distance they have traveled (from this charm) upon running into an obstacle. Should the obstacle be broken or able to be moved, the victim and obstacle both continue to follow the user's movement. | ||
− | Charm | + | Charm 1 Storms - <br> |
+ | For a time, the affected victim finds that the more they wish and attempt to move, the less their body seems to respond to their movements. Every (their Essence in yards) of movement adds a dice penalty to all actions this turn. |
Revision as of 20:53, 16 June 2005
Oceans... big, wacky, scary, cool. Lots of stuff. Heck, I got an itch to do it right before bed, with two charm concepts. Just look down!
The style uses whips (tide's surge), and ropes (kraken's grasp) as the style weapons.
Charm 1 of Calm Branch - Placid Depths of Eternal Seas
The user's actions and thoughts are hidden under a facade of strange peace. Any time there is an effect that would impose a penalty to dice or difficulty due to anticipation of actions, that penalty is reduced by the user's Permanent Essence
Charm 2 of Calm Branch - Sailor's Dead Prayers
For every dice action beyond the first (including EA), the victim loses the user's Perm Ess in yards from their base movement. This includes movement granted by hopping defenses.
Charm 1 of Crashing Wave Branch - Thundering Wave-Breaker
For every two yards traveled before an attack, the damage of the attack before soak is increased by 1. For purposes of this charm, Swell of a Thousand Riptides collisions count as attacks.
Charm 2 of Crashing Wave Branch - Swell of a Thousand Riptides
The user carries those they attack with them as they move. Everyone attacked in a turn is dragged along for half of the distance of the user's movement, suffering bashing damage equal to the distance they have traveled (from this charm) upon running into an obstacle. Should the obstacle be broken or able to be moved, the victim and obstacle both continue to follow the user's movement.
Charm 1 Storms -
For a time, the affected victim finds that the more they wish and attempt to move, the less their body seems to respond to their movements. Every (their Essence in yards) of movement adds a dice penalty to all actions this turn.