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<i>by [[Argyle]]</i>
 
<i>by [[Argyle]]</i>
 
Version 1.3
 
  
 
The Maiden of Journeys' Chosen are travelers above all else.  Attacks
 
The Maiden of Journeys' Chosen are travelers above all else.  Attacks
 
using staves, knives, walking sticks (use club stats), and fighting
 
using staves, knives, walking sticks (use club stats), and fighting
 
cloaks are all treated as unarmed for the purposes of this style.
 
cloaks are all treated as unarmed for the purposes of this style.
Artifact versions of the same are likewise acceptable.  These weapons
+
These weapons represent not only the traditional wayfarer's trappings,
represent not only the traditional wayfarer's trappings, but also the
+
but also the mast and sails of a voyaging ship.  All charms in this
mast and sails of a voyaging ship.  All charms in this cascade are
+
cascade are incompatible with armor.
incompatible with armor.
 
  
 
=== Fighting Cloak ===
 
=== Fighting Cloak ===
Line 24: Line 21:
 
with which to strike.  Being made out of simple, if durable cloth, a
 
with which to strike.  Being made out of simple, if durable cloth, a
 
well-used fighting cloak will need frequent repair or replacement.
 
well-used fighting cloak will need frequent repair or replacement.
Aegis Shrouds, the name given to artifact fighting cloaks, suffer no
 
such wear and tear.  They also frequently have soak-boosting
 
enchantments, but these are not typically useful while the Aegis
 
Shroud is being wielded as a weapon.  Their attunement cost is 5
 
motes.
 
  
 
The fighting cloak is primarily a defensive weapon and is most often
 
The fighting cloak is primarily a defensive weapon and is most often
Line 37: Line 29:
 
difficulty 2, see <b>Exalted</b> p238-239).
 
difficulty 2, see <b>Exalted</b> p238-239).
  
  <b>Name             Spd  Acc  Dam  Def Rate  Dex    MA Cost Artifact</b>
+
  <b>Name             Speed  Acc. Damage Defense Resources Minimums</b>
  Fighting Cloak     +1   -1 +1B +3*     2  ●●●  ●●●    ●        -
+
  Fighting Cloak     +1   -1     +1B     +3*         * D ***, MA ***
  Aegis Shroud      +3  +0  +0L  +6*     5  ●●●●  ●●●●    -        ●●
 
 
  *Reduce the difficulty of all disarming attempts by -1 when using this weapon.
 
  *Reduce the difficulty of all disarming attempts by -1 when using this weapon.
  
Line 53: Line 44:
  
 
An experienced traveler is always on guard for bandits and theives.  A
 
An experienced traveler is always on guard for bandits and theives.  A
character with this Charm has the advantage of Jupiter's sight and may
+
character with this Charm has the advantage of Jupiter's sight and
reflexively add her Essence in successes to any Awareness rolls for
+
reflexively adds her Essence in successes to any Awareness rolls to
detecting ambushes or traps which endanger the character or her party.
+
detect ambushes or traps which are set for the character or her party.
The attackers need not be targeting the character's party
+
This works even if the attackers do not specifically know the
specifically; they may simply be waiting to attack any tempting
+
character's group and are simply set to attack any tempting targets
targets that happen by.  This Charm grants an Awareness roll even if
+
that may happen by.  This charm grants a roll even if the character
the character would usually be denied a roll due to her assailants
+
would usually be denied a roll due to her assailants using Charms or other magic.
using Charms or other magic.
 
  
Highwayman Spotting Awareness is an asset to the character and the
+
This Charm is an asset to the character and the Storyteller should not
Storyteller should not use it as an excuse to drain the Exalted of her
+
use it as an excuse to drain the Exalted of her Essence.
Essence.
 
  
 
<i><b>Assault's Unreached Destination</b></i>
 
<i><b>Assault's Unreached Destination</b></i>
 
  <b>Cost:</b> 5 motes
 
  <b>Cost:</b> 5 motes
 
  <b>Duration:</b> One turn
 
  <b>Duration:</b> One turn
  <b>Type:</b> Supplemental
+
  <b>Type:</b> Reflexive
 
  <b>Minimum Martial Arts:</b> 3
 
  <b>Minimum Martial Arts:</b> 3
 
  <b>Minimum Essence:</b> 2
 
  <b>Minimum Essence:</b> 2
Line 75: Line 64:
  
 
The Maiden of Endings, in her role deciding when things meet their
 
The Maiden of Endings, in her role deciding when things meet their
fate, can choose to finish something before it reaches its expected
+
fate, can choose to finish something before it reaches its conclusion.
conclusion. Exalted using this Charm attempt to end an attacker's
+
An Exalted using this Charm attempts to end an attacker's blows before
blows before they strike home.  For the rest of the turn, the
+
they strike home.  For the rest of the turn, the character may add her
character may add her Martial Arts rating to any dodge or parry rolls
+
Martial Arts rating to any dodge or parry rolls she makes.  If the
she makes.  If the character chooses to both parry and dodge a single
+
character chooses to both parry and dodge a single attack, this bonus
attack, this bonus may be applied to one defense or the other, but not
+
may be applied to one defense or the other, but not both.  Lethal
both.  Lethal attacks may be parried unarmed without the need for a
+
attacks may be parried unarmed without the need for a stunt.  This
stunt.  This Charm does not create a dice pool, it only supplements
+
Charm does not create a dice pool, it only supplements dice pools from
dice pools from other sources.
+
other sources.
  
 
<i><b>Unquenchable Wanderlust</b></i>
 
<i><b>Unquenchable Wanderlust</b></i>
Line 93: Line 82:
 
  <b>Prerequisite Charms:</b> None
 
  <b>Prerequisite Charms:</b> None
  
To those who are passionate about their wandering, nothing snuffs joy
 
more than being pinned down and restrained.  A Golden Barque of the
 
Heavens Stylist can call upon the Maiden of Serenity to ensure his
 
freedom of movement and bring punishment to those cruel enough to hold
 
him in place.  By using this Charm, the character automatically
 
escapes from any clinch.  In addition to escaping, the character may
 
attempt to damage his attacker, doing Strength + Essence dice of
 
Piercing Bashing damage.  This Charm fails if it was the Chosen who
 
initiated the clinch.
 
  
This Charm may also be used to add the character's Martial Arts score
+
A passionate wanderer cannot be happy when he is pinned down or
to any rolls to escape bonds, manacles, or other restraints.
+
restrained by anyone.  Golden Barque of the Heavens Stylists can call
 +
upon the Maiden of Serenity to grant this desire for freedom of
 +
movement and punish those that would hold him down.  By using this
 +
charm, the character automatically escapes from any clinch or holds of
 +
which he is the victim.  The clinch or hold must have been initiated
 +
by the character's foe.  In addition to escaping, the character may
 +
attempt to damage his attacker with double his usual damage pool as if
 +
still caught in the clinch without the target being able to respond in
 +
kind.  This damage is rolled even if the character was caught in a
 +
non-damaging hold.
  
 
<i><b>Fleet Cavalry Maneuver</b></i>
 
<i><b>Fleet Cavalry Maneuver</b></i>
  <b>Cost:</b> 4 motes
+
  <b>Cost:</b> 5 motes
  <b>Duration:</b> Instant
+
  <b>Duration:</b> One turn
 
  <b>Type:</b> Simple
 
  <b>Type:</b> Simple
  <b>Minimum Martial Arts:</b> 3
+
  <b>Minimum Martial Arts:</b> 4
  <b>Minimum Essence:</b> 2
+
  <b>Minimum Essence:</b> 3
 
  <b>Prerequisite Charms:</b> Unquenchable Wanderlust
 
  <b>Prerequisite Charms:</b> Unquenchable Wanderlust
  
Mercury's Chosen use horses to make their pilgimages across Creation,
+
Chosen of Journeys use horses to make their way across Creation, but
but Mars prefers to use the powerful beasts for mighty hit-and-run
+
the Maiden of Battles prefers to use the powerful beasts for swift and
strikes on the fields of war. Emulating this practice, the character
+
strong hit-and-run strikes against foes on the fields of war.
dashes past his enemy, moving twice his normal movement and making a
+
Emulating this practice, the character moves his full movement value +
single unarmed strike before retreating to a safe distance.  The
+
Martial Arts yards, makes a single unarmed attack against an enemy,
target may defend herself normally, but will be unable to attack in
+
and again moves his full movement value + Martial Arts yards,
return unless she has held actions, ranged attacks, Charms which grant
+
retreating to a safe distance.  The target may defend herself
an attack out of initiative order, or some method of matching the
+
normally, but will be unable to attack in return unless she has held
character's speed and gives pursuit.  Though the character does not
+
actions, ranged attacks, Charms which grant an attack out of
leave the ground, treat this as a fly-by attack as described on page
+
initiative order, or some method of matching the character's speed and
201 of the <b>Exalted Players Guide</b>.  The Exalted adds his Essence
+
gives pursuit.  The Exalted may add her Essence score to the damage of
score to the attack's damage, reflecting the strength of the charge.
+
the attack, reflecting the strength of the charge.
  
 
<i><b>Golden Barque of the Heavens Form</b></i>
 
<i><b>Golden Barque of the Heavens Form</b></i>
Line 132: Line 121:
 
  <b>Type:</b> Simple
 
  <b>Type:</b> Simple
 
  <b>Minimum Martial Arts:</b> 4
 
  <b>Minimum Martial Arts:</b> 4
  <b>Minimum Essence:</b> 2
+
  <b>Minimum Essence:</b> 3
 
  <b>Prerequisite Charms:</b> Assault's Unreached Destination, Fleet Cavalry Maneuver
 
  <b>Prerequisite Charms:</b> Assault's Unreached Destination, Fleet Cavalry Maneuver
  
Line 138: Line 127:
 
seen everything, Exalted using this Form gain the ability to defend
 
seen everything, Exalted using this Form gain the ability to defend
 
themselves using a cascading parry and may block lethal damage without
 
themselves using a cascading parry and may block lethal damage without
the need for a stunt while unarmed.  A character who either declares
+
the need for a stunt while unarmed.  Reflecting Mercury's willingness
(as a full dice action) or aborts to a cascading parry may defend
+
to be in motion, the character adds his Martial Arts score to his base
himself against all attacks in a turn with her full Dexterity +
+
initiative.  As long as he is wielding Golden Barque of the Heavens
Martial Arts pool and ignore considerations of weapon rate.
+
Style's signature weapons, the character does not suffer off-hand
Reflecting Mercury's willingness to be in motion, the character adds
+
weapon penalties.  Finally, the Maiden of Journeys' connection to
his Martial Arts score to his base initiative.  As long as he is
+
objects in motion allows her Chosen to keep firm footing and balance
wielding Golden Barque of the Heavens Style's signature weapons, the
+
on objects which are going somewhere without the need for an Athletics
character does not suffer off-hand weapon or dual wielding penalties.
+
roll.  For example, the Chosen could effortlessly fight in the rigging
Exalted using this form may reflexively spend a mote of Essence to
+
of a storm-tossed ship, in a wagon racing down a treacherous road, or
turn any of his Dodge attempts into a hopping defense, leaping his
+
even on the backs of stampeding cattle, but would have the usual
Martial Arts + Essence yards away from his assailant after the attack
+
trouble fighting on waving tree branches or swaying tightropes.
is resolved.  Finally, the Maiden of Journeys' connection to objects
+
Characters cannot use more than one Martial Arts Form-type Charm at a
in motion allows her Chosen to keep firm footing and balance on such
+
time.
things without the need for an Athletics roll.  For example, the
 
Martial Artist could effortlessly fight in the rigging of a
 
storm-tossed ship, in a wagon racing down a treacherous road, or even
 
on the backs of stampeding cattle. Characters cannot normally use more
 
than one Martial Arts Form-type Charm at a time.
 
  
 
<i><b>Wayfaring Target Principle</b></i>
 
<i><b>Wayfaring Target Principle</b></i>
  <b>Cost:</b> 4 motes
+
  <b>Cost:</b> 6 motes
 
  <b>Duration:</b> One scene
 
  <b>Duration:</b> One scene
 
  <b>Type:</b> Reflexive
 
  <b>Type:</b> Reflexive
Line 174: Line 158:
  
 
<i><b>Vagabond Pilgrim's Endurance</b></i>
 
<i><b>Vagabond Pilgrim's Endurance</b></i>
  <b>Cost:</b> 4 motes, 1 willpower
+
  <b>Cost:</b> 6 motes, 1 willpower
 
  <b>Duration:</b> One scene
 
  <b>Duration:</b> One scene
 
  <b>Type:</b> Simple
 
  <b>Type:</b> Simple
 
  <b>Minimum Martial Arts:</b> 5
 
  <b>Minimum Martial Arts:</b> 5
  <b>Minimum Essence:</b> 3
+
  <b>Minimum Essence:</b> 4
 
  <b>Prerequisite Charms:</b> Wayfaring Target Principle
 
  <b>Prerequisite Charms:</b> Wayfaring Target Principle
  
A pilgrim will often suffer much while seeking his sacred destination;
+
A pilgrim will often suffer much while seeking his sacred destination.
Fate's strange slings and arrows can be quite cruel. Still, the
+
Fate's strange slings and arrows only make the road he walks harder.
faithful endure.  Exalted with this Charm have learned to apply that
+
Still, the faithful endure.  Exalted with this Charm have learned to
endurance to their Martial Arts.  Add the character's Endurance +
+
apply that endurance to their Martial Arts.  Add the character's
Conviction to his bashing and lethal soak.
+
Endurance + Conviction to his bashing and lethal soak.
  
 
<i><b>Saffron Meteor Strike</b></i>
 
<i><b>Saffron Meteor Strike</b></i>
  <b>Cost:</b> 4 motes + 1 mote/die
+
  <b>Cost:</b> 4 motes + 1 mote/die, 1 willpower
 
  <b>Duration:</b> Instant
 
  <b>Duration:</b> Instant
 
  <b>Type:</b> Supplemental
 
  <b>Type:</b> Supplemental
Line 200: Line 184:
 
distance plus her Essence yards before delivering the attack as
 
distance plus her Essence yards before delivering the attack as
 
Mercury bears her to the target.  The character makes an unarmed
 
Mercury bears her to the target.  The character makes an unarmed
attack against her foe and may buy up to her Essence extra dice for it
+
attack against her foe and may buy extra dice for it at the rate of
at the rate of one mote per die.  The damage from this attack is
+
one mote per die.  The damage from this attack is lethal and adds the
lethal.  Finally, the target suffers knockback equal to the
+
character's Essence to the damage pool.  Finally, the target suffers
character's Martial Arts x 10 yards.  The knockback distance can be
+
knockback equal to the character's Martial Arts x 10 yards.  The
reduced by five yards per success on a reflexive Strength + Athletics
+
knockback distance can be reduced by five yards per success on a
roll.  This knockback does no additional damage unless the target
+
reflexive Strength + Athletics roll.  This knockback does no
lands on particularly hazardous terrain and occurs even if the attack
+
additional damage unless the target lands on particularly hazardous
does no damage.
+
terrain and occurs even if the attack does no damage.
  
By spending a point of Willpower, the Chosen calls upon the meteor's
+
<i><b>Reef Evading Navigation</b></i>
associations with the authority of Heaven, allowing her to strike
+
<b>Cost:</b> 3 motes
dematerialized spirits with this attack.
+
<b>Duration:</b> Instant
 +
<b>Type:</b> Supplemental
 +
<b>Minimum Martial Arts:</b> 5
 +
<b>Minimum Essence:</b> 3
 +
<b>Prerequisite Charms:</b> Golden Barque of the Heavens Form
 +
 
 +
A good captain knows how to sail around obstacles such as sandbars and
 +
coral reefs which will cause him to run aground, halt his progress,
 +
and even damage his ship.  By invoking Reef Evading Navigation, the
 +
Exalted gains knowledge of the path through an opponent's defenses.
 +
With this Charm, the character makes an unarmed attack which is
 +
unblockable and his opponent gains no benefit from shields.
  
 
<i><b>Three Sheets to an Ill Wind</b></i>
 
<i><b>Three Sheets to an Ill Wind</b></i>
Line 219: Line 214:
 
  <b>Minimum Martial Arts:</b> 5
 
  <b>Minimum Martial Arts:</b> 5
 
  <b>Minimum Essence:</b> 3
 
  <b>Minimum Essence:</b> 3
  <b>Prerequisite Charms:</b> Golden Barque of the Heavens Form
+
  <b>Prerequisite Charms:</b> Reef Evading Navigation
  
 
Just as a skilled sailor can capture the force of a dangerous gale and
 
Just as a skilled sailor can capture the force of a dangerous gale and
 
turn it to his advantage, so can Mercury's Chosen harness the winds of
 
turn it to his advantage, so can Mercury's Chosen harness the winds of
 
misfortune and turn them against her enemies.  The Exalted using this
 
misfortune and turn them against her enemies.  The Exalted using this
charm gets three automatic successes on an attempt to disarm a foe.
+
charm gets three automatic successes on an attempt to disarm her foes.
If she is wielding a fighting cloak, she may use the cloak's defensive
+
A character wielding a fighting cloak may use the cloak's defensive
 
value in lieu of its accuracy value for this attempt.
 
value in lieu of its accuracy value for this attempt.
 
<i><b>True Course Meditation</b></i>
 
<b>Cost:</b> 4 motes, 1 Willpower
 
<b>Duration:</b> Scene
 
<b>Type:</b> Simple
 
<b>Minimum Martial Arts:</b> 5
 
<b>Minimum Essence:</b> 3
 
<b>Prerequisite Charms:</b> Three Sheets to an Ill Wind
 
 
The navigator knows how to plot a course through obstacles that bar his ship from his destination. The Chosen of Mercury have learned much from the navigator and may invoke this Charm to ensure that a strike's course is true. Increase the difficulty of defending against the character's unarmed attacks by the character's Essence score.
 
  
 
<i><b>Earth and Sky Traversing Celerity</b></i>
 
<i><b>Earth and Sky Traversing Celerity</b></i>
Line 244: Line 229:
 
  <b>Minimum Martial Arts:</b> 5
 
  <b>Minimum Martial Arts:</b> 5
 
  <b>Minimum Essence:</b> 4
 
  <b>Minimum Essence:</b> 4
  <b>Prerequisite Charms:</b> Vagabond Pilgrim's Endurance, Saffron Meteor Strike, True Course Meditation
+
  <b>Prerequisite Charms:</b> Vagabond Pilgrim's Endurance, Saffron Meteor Strike, Three Sheets to an Ill Wind
  
 
Exalted who have mastered Golden Barque of the Heavens Style can
 
Exalted who have mastered Golden Barque of the Heavens Style can
Line 252: Line 237:
 
bonus is cumulative with the bonus from Golden Barque of the Heavens
 
bonus is cumulative with the bonus from Golden Barque of the Heavens
 
Form.  Second, double all the character's movement rates and jumping
 
Form.  Second, double all the character's movement rates and jumping
distances (including jumps arising from other Charms).  If the
+
distances.  If the character is under the influence of the Lesser Sign
character is under the influence of the Lesser Sign of Mercury, the
+
or Mercury, the total movement is quadrupled, not sextupled.  Next,
total movement is quadrupled, not sextupled.  Next, while this Charm
+
while this Charm is in effect, double the character's Martial Arts
is in effect, double the character's Martial Arts score and increase
+
score and increase the difficulty of defending against her strikes by
the difficulty of defending against her strikes by one due to their
+
one due to their unnatural speed.  Lastly, each turn, the Chosen of
unnatural speed.  Lastly, each turn, the Chosen of Journeys may dash
+
Journeys may dash from enemy to enemy making an unarmed attack against
from enemy to enemy making an unarmed attack against each until there
+
each until there are no more valid targets or one of the attacks
are no more valid targets or one of the attacks misses.  The character
+
misses.  The character may choose the order in which the attacks are
may choose the order in which the attacks are made, but each
+
made, but each successive target must be within her enhanced sprinting
successive target must be within her enhanced sprinting distance and
+
distance and no target may be visited more than once on the same turn.
no target may be visited more than once on the same turn. An attack
+
An attack which hits but causes no damage is considered successful for
which hits but causes no damage is considered successful for the
+
the purpose of sustaining the Charm's magic.  The character retains
purpose of sustaining the Charm's magic.  The character retains her
+
her normal dice action and may split it as usual for defense or for
normal dice action and may split it as usual for defense or for
+
additional attacks against her enemies as she visits them in turn.
additional attacks against her enemies as she visits them in turn. As
+
The Exalted's enemies may defend themselves normally, but will have a
these are considered fly-by attacks, the Exalted's enemies may defend
+
hard time retaliating against the Chosen while she traces new
themselves normally, but will have a hard time retaliating against the
+
constellations on the battlefield as if her foes were stars in the
Chosen while she traces new constellations on the battlefield as if
+
night sky.
her foes were stars in the night sky.
 
  
 
Siderials who enhance this charm with a prayer strip double the
 
Siderials who enhance this charm with a prayer strip double the
Line 290: Line 274:
 
attacks (<b>Exalted Players Guide</b> page 201) despite the Chosen  
 
attacks (<b>Exalted Players Guide</b> page 201) despite the Chosen  
 
keeping her feet on the ground.  This isn't really a change, but now
 
keeping her feet on the ground.  This isn't really a change, but now
 
 
 
I've got some official rules to point at for the effect I was going for.
 
I've got some official rules to point at for the effect I was going for.
 
The cascading parry granted by Golden Barque of the Heavens Form should
 
The cascading parry granted by Golden Barque of the Heavens Form should
Line 305: Line 287:
 
::Mantis Form also has some other benefit that this doesn't...I believe it adds Essence to your parries and lets you parry barehanded. -[[willows]]
 
::Mantis Form also has some other benefit that this doesn't...I believe it adds Essence to your parries and lets you parry barehanded. -[[willows]]
  
::Mantis Form adds your MA to your initiative and B[[/L]] soaks and allows for a cascading parry, lets you deal lethal unarmed and parry lethal without a stunt. Really, this form seems a little weak, but that's just my opinion. - [[SMK]]
+
::Mantis Form adds your MA to your initiative and B/L soaks and allows for a cascading parry, lets you deal lethal unarmed and parry lethal without a stunt. Really, this form seems a little weak, but that's just my opinion. - [[SMK]]
  
 
DS:  Wayfaring Target Principle allows reflexive dodges with the character's Martial Arts score, so that particular schtick is already taken in this style.  I have a vague feeling that the form is a little underpowered myself, but I wasn't sure what to add.  Maybe now that rate is a big deal, it could double or even remove the rate limits of the signature weapons?  -- [[Argyle]]
 
DS:  Wayfaring Target Principle allows reflexive dodges with the character's Martial Arts score, so that particular schtick is already taken in this style.  I have a vague feeling that the form is a little underpowered myself, but I wasn't sure what to add.  Maybe now that rate is a big deal, it could double or even remove the rate limits of the signature weapons?  -- [[Argyle]]
 
New revision!  Besides reducing some Essence score prerequisites, I made the following changes:
 
* <b>Fighting cloaks:</b> I statted up their artifact counterpart, the Aegis Shroud.
 
* <b>Unquenchable Wanderlust:</b>  Revised to Power Combat clinch rules, added the escape-artist effect. The free damage is probably a little less, too.
 
* <b>Fleet Cavalry Maneuver:</b> Reduced cost by a mote. Clarified rules a little.
 
* <b>Golden Barque of the Heavens Form:</b> Clarified what a cascading parry means in the post-Power Combat world. Added the ability to buy hopping dodges.
 
* <b>Vagabond Pilgrim's Endurance:</b> Reduced mote cost.
 
* <b>Saffron Meteor Strike:</b> Removed Willpower cost, removed free +Essence damage, capped die adding. Added optional Willpower cost to affect dematerialized spirits.
 
* <b>Reef Evading Navigation:</b> Added optional duration increases.
 
I am interested in hearing what people thing of these revisions.  Most of them have increased the power of the style some since most folks thought it was a bit on the weak side, though the boosts are relatively minor.  I'm pondering making <b>Fleet Cavalry Maneuver</b> into a Supplemental rather than Simple Charm.  Any thoughts?  -- [[Argyle]]
 
 
One more tweak:  Reef Evading Navigation is old and busted.  True Course Meditation is the new Hotness.  I also made Wayfaring Target Principle a little cheaper. -- [[Argyle]]
 

Revision as of 00:36, 13 April 2004

Golden Barque of the Heavens Style

by Argyle

The Maiden of Journeys' Chosen are travelers above all else. Attacks using staves, knives, walking sticks (use club stats), and fighting cloaks are all treated as unarmed for the purposes of this style. These weapons represent not only the traditional wayfarer's trappings, but also the mast and sails of a voyaging ship. All charms in this cascade are incompatible with armor.

Fighting Cloak

A fighting cloak closely resembles a normal cloak and can be worn as one when not in combat. The main differences are that it is likely to be made of heavier material and the hem will be weighted with a chain or metal beads. The heavy material (usually thick wool) improves durability and adds extra padding for blocking. The weighted hem ensures that the Martial Artist can whip it around with enough momentum and speed to be effective and gives the cloak something heavy with which to strike. Being made out of simple, if durable cloth, a well-used fighting cloak will need frequent repair or replacement.

The fighting cloak is primarily a defensive weapon and is most often encountered as an off-hand weapon by someone also wielding a stick, dagger, or short sword. It is used as a flourishing destraction and to bind up an opponent's weapon so he cannot attack effectively. A fighting cloak reduces the difficulty of disarm attempts by 1 (to difficulty 2, see Exalted p238-239).

Name             Speed   Acc.  Damage  Defense  Resources  Minimums
Fighting Cloak      +1    -1      +1B      +3*          *  D ***, MA ***
*Reduce the difficulty of all disarming attempts by -1 when using this weapon.

Charms

Highwayman Spotting Awareness

Cost: 1 mote
Duration: Instant
Type: Reflexive
Minimum Martial Arts: 1
Minimum Essence: 1
Prerequisite Charms: None

An experienced traveler is always on guard for bandits and theives. A character with this Charm has the advantage of Jupiter's sight and reflexively adds her Essence in successes to any Awareness rolls to detect ambushes or traps which are set for the character or her party. This works even if the attackers do not specifically know the character's group and are simply set to attack any tempting targets that may happen by. This charm grants a roll even if the character would usually be denied a roll due to her assailants using Charms or other magic.

This Charm is an asset to the character and the Storyteller should not use it as an excuse to drain the Exalted of her Essence.

Assault's Unreached Destination

Cost: 5 motes
Duration: One turn
Type: Reflexive
Minimum Martial Arts: 3
Minimum Essence: 2
Prerequisite Charms: Highwayman Spotting Awareness

The Maiden of Endings, in her role deciding when things meet their fate, can choose to finish something before it reaches its conclusion. An Exalted using this Charm attempts to end an attacker's blows before they strike home. For the rest of the turn, the character may add her Martial Arts rating to any dodge or parry rolls she makes. If the character chooses to both parry and dodge a single attack, this bonus may be applied to one defense or the other, but not both. Lethal attacks may be parried unarmed without the need for a stunt. This Charm does not create a dice pool, it only supplements dice pools from other sources.

Unquenchable Wanderlust

Cost: 3 motes
Duration: Instant
Type: Reflexive
Minimum Martial Arts: 2
Minimum Essence: 2
Prerequisite Charms: None


A passionate wanderer cannot be happy when he is pinned down or restrained by anyone. Golden Barque of the Heavens Stylists can call upon the Maiden of Serenity to grant this desire for freedom of movement and punish those that would hold him down. By using this charm, the character automatically escapes from any clinch or holds of which he is the victim. The clinch or hold must have been initiated by the character's foe. In addition to escaping, the character may attempt to damage his attacker with double his usual damage pool as if still caught in the clinch without the target being able to respond in kind. This damage is rolled even if the character was caught in a non-damaging hold.

Fleet Cavalry Maneuver

Cost: 5 motes
Duration: One turn
Type: Simple
Minimum Martial Arts: 4
Minimum Essence: 3
Prerequisite Charms: Unquenchable Wanderlust

Chosen of Journeys use horses to make their way across Creation, but the Maiden of Battles prefers to use the powerful beasts for swift and strong hit-and-run strikes against foes on the fields of war. Emulating this practice, the character moves his full movement value + Martial Arts yards, makes a single unarmed attack against an enemy, and again moves his full movement value + Martial Arts yards, retreating to a safe distance. The target may defend herself normally, but will be unable to attack in return unless she has held actions, ranged attacks, Charms which grant an attack out of initiative order, or some method of matching the character's speed and gives pursuit. The Exalted may add her Essence score to the damage of the attack, reflecting the strength of the charge.

Golden Barque of the Heavens Form

Cost: 5 motes
Duration: One scene
Type: Simple
Minimum Martial Arts: 4
Minimum Essence: 3
Prerequisite Charms: Assault's Unreached Destination, Fleet Cavalry Maneuver

Adopting the wary yet aloof stance of one who has been everywhere and seen everything, Exalted using this Form gain the ability to defend themselves using a cascading parry and may block lethal damage without the need for a stunt while unarmed. Reflecting Mercury's willingness to be in motion, the character adds his Martial Arts score to his base initiative. As long as he is wielding Golden Barque of the Heavens Style's signature weapons, the character does not suffer off-hand weapon penalties. Finally, the Maiden of Journeys' connection to objects in motion allows her Chosen to keep firm footing and balance on objects which are going somewhere without the need for an Athletics roll. For example, the Chosen could effortlessly fight in the rigging of a storm-tossed ship, in a wagon racing down a treacherous road, or even on the backs of stampeding cattle, but would have the usual trouble fighting on waving tree branches or swaying tightropes. Characters cannot use more than one Martial Arts Form-type Charm at a time.

Wayfaring Target Principle

Cost: 6 motes
Duration: One scene
Type: Reflexive
Minimum Martial Arts: 5
Minimum Essence: 3
Prerequisite Charms: Golden Barque of the Heavens Form

Everyone knows that a moving target is harder to hit than one that is standing still, and a person on the move can elude hunters more easily then one who has settled down. Taking this principle to heart, the Chosen of Journeys simply never stop moving. A character using this Charm adds her Martial Arts to any Dodge rolls she makes. If the Exalted does not have a dodge action allocated for an incoming attack, she may reflexively dodge using her Martial Arts score.

Vagabond Pilgrim's Endurance

Cost: 6 motes, 1 willpower
Duration: One scene
Type: Simple
Minimum Martial Arts: 5
Minimum Essence: 4
Prerequisite Charms: Wayfaring Target Principle

A pilgrim will often suffer much while seeking his sacred destination. Fate's strange slings and arrows only make the road he walks harder. Still, the faithful endure. Exalted with this Charm have learned to apply that endurance to their Martial Arts. Add the character's Endurance + Conviction to his bashing and lethal soak.

Saffron Meteor Strike

Cost: 4 motes + 1 mote/die, 1 willpower
Duration: Instant
Type: Supplemental
Minimum Martial Arts: 5
Minimum Essence: 3
Prerequisite Charms: Golden Barque of the Heavens Form

Like a falling star streaking across the heavens, the Chosen using this Charm delivers a devastating flying kick. Leaving a shining aurulent streak in her wake, the character jumps up to her sprinting distance plus her Essence yards before delivering the attack as Mercury bears her to the target. The character makes an unarmed attack against her foe and may buy extra dice for it at the rate of one mote per die. The damage from this attack is lethal and adds the character's Essence to the damage pool. Finally, the target suffers knockback equal to the character's Martial Arts x 10 yards. The knockback distance can be reduced by five yards per success on a reflexive Strength + Athletics roll. This knockback does no additional damage unless the target lands on particularly hazardous terrain and occurs even if the attack does no damage.

Reef Evading Navigation

Cost: 3 motes
Duration: Instant
Type: Supplemental
Minimum Martial Arts: 5
Minimum Essence: 3
Prerequisite Charms: Golden Barque of the Heavens Form

A good captain knows how to sail around obstacles such as sandbars and coral reefs which will cause him to run aground, halt his progress, and even damage his ship. By invoking Reef Evading Navigation, the Exalted gains knowledge of the path through an opponent's defenses. With this Charm, the character makes an unarmed attack which is unblockable and his opponent gains no benefit from shields.

Three Sheets to an Ill Wind

Cost: 4 motes
Duration: Instant
Type: Supplemental
Minimum Martial Arts: 5
Minimum Essence: 3
Prerequisite Charms: Reef Evading Navigation

Just as a skilled sailor can capture the force of a dangerous gale and turn it to his advantage, so can Mercury's Chosen harness the winds of misfortune and turn them against her enemies. The Exalted using this charm gets three automatic successes on an attempt to disarm her foes. A character wielding a fighting cloak may use the cloak's defensive value in lieu of its accuracy value for this attempt.

Earth and Sky Traversing Celerity

Cost: 12 motes, 1 willpower, 1 health level
Duration: Martial Arts turns
Type: Simple
Minimum Martial Arts: 5
Minimum Essence: 4
Prerequisite Charms: Vagabond Pilgrim's Endurance, Saffron Meteor Strike, Three Sheets to an Ill Wind

Exalted who have mastered Golden Barque of the Heavens Style can invoke the blinding speed of Mercury, flashing all over the battlefield, striking foe after foe faster than the eye can follow. First, add the Chosen's Martial Arts to her base initiative. This bonus is cumulative with the bonus from Golden Barque of the Heavens Form. Second, double all the character's movement rates and jumping distances. If the character is under the influence of the Lesser Sign or Mercury, the total movement is quadrupled, not sextupled. Next, while this Charm is in effect, double the character's Martial Arts score and increase the difficulty of defending against her strikes by one due to their unnatural speed. Lastly, each turn, the Chosen of Journeys may dash from enemy to enemy making an unarmed attack against each until there are no more valid targets or one of the attacks misses. The character may choose the order in which the attacks are made, but each successive target must be within her enhanced sprinting distance and no target may be visited more than once on the same turn. An attack which hits but causes no damage is considered successful for the purpose of sustaining the Charm's magic. The character retains her normal dice action and may split it as usual for defense or for additional attacks against her enemies as she visits them in turn. The Exalted's enemies may defend themselves normally, but will have a hard time retaliating against the Chosen while she traces new constellations on the battlefield as if her foes were stars in the night sky.

Siderials who enhance this charm with a prayer strip double the distance between valid targets and apply knockback as described under Saffron Meteor Strike to each attack made while Earth and Sky Traversing Celerity is active.

Commentary

This is my first Martial Arts style. I ran it past the cats on White-Wolf's Exalted forum and have incorporated some of their suggestions and a good layer of polish onto the final version you see here. Of course, more feedback is always welcome! -- Argyle

Now that I've got the Players Guide, I figure I should add some notes about how this style changes with Power Combat in play. A fighting cloak has a rate of 2. The attacks granted by Fleet Cavalry Maneuver and Earth and Sky Traversing Celerity should be treated as fly-by attacks (Exalted Players Guide page 201) despite the Chosen keeping her feet on the ground. This isn't really a change, but now I've got some official rules to point at for the effect I was going for. The cascading parry granted by Golden Barque of the Heavens Form should be modified as for Mantis Form (changes in Exalted Players Guide, page 208). The change implies (to me) but does not directly state that weapons used for defense have an unlimited rate while the cascading parry is being used. -- Argyle

One thing I'm iffy on, but don't have the Eclipse book handy. Does the Mantis Form provide benefits apart from the Cascading Parry? Cause presently the Golden Barque of Heaven Form looks like the Mantis Form and then bennies.
Maybe, instead and in keeping with the theme of motion, allow the character to always reflexively dodge with their Martial Arts? DS
Mantis Form also has some other benefit that this doesn't...I believe it adds Essence to your parries and lets you parry barehanded. -willows
Mantis Form adds your MA to your initiative and B/L soaks and allows for a cascading parry, lets you deal lethal unarmed and parry lethal without a stunt. Really, this form seems a little weak, but that's just my opinion. - SMK

DS: Wayfaring Target Principle allows reflexive dodges with the character's Martial Arts score, so that particular schtick is already taken in this style. I have a vague feeling that the form is a little underpowered myself, but I wasn't sure what to add. Maybe now that rate is a big deal, it could double or even remove the rate limits of the signature weapons? -- Argyle