Difference between revisions of "Lance/Tsunami"

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m (*Personal character!)
 
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*Solar Hero Form (6m, Simple, One Scene. *Obvious)
 
*Solar Hero Form (6m, Simple, One Scene. *Obvious)
  
Block Ranged/Lethal stuntless! Spend one mote to rcount successes of unarmed attacks -twice- for damage. And GOLDEN GLOW!
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Block Ranged[[/Lethal]] stuntless! Spend one mote to rcount successes of unarmed attacks -twice- for damage. And GOLDEN GLOW!
 
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*Heaven Thunder KNEE! (3m, Supplemental, Instant)
 
*Heaven Thunder KNEE! (3m, Supplemental, Instant)
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Orichalcum Daiklave: Speed 5, Acc 4, Dam +6L, Def 4, Rate 4.
 
Orichalcum Daiklave: Speed 5, Acc 4, Dam +6L, Def 4, Rate 4.
 
Orichalcum Breastplate: 8L/6B Soak, 3L/3B Hardness
 
Orichalcum Breastplate: 8L/6B Soak, 3L/3B Hardness
Gem of Grace (+2 to all Charisma/Manip rolls where the affected being can see the bearer)
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Gem of Grace (+2 to all Charisma[[/Manip]] rolls where the affected being can see the bearer)
  
  

Revision as of 09:04, 3 April 2010

Name: Gemstone Dolphin of the Bounteous Tsunami
Concept: Daiklave+KNEE!     
Player: Lance                Motivation: Kill evildoers! By 'Evildoers', mean, 'Dragon-Blooded and bandits', as well as anyone who abuses loopholes
Caste: Dawn                  Anima: 
                            (=Attributes=)
(Physical)              (Social)                (Mental)
Strength      [XXXX.]   Charisma      [XXXX.]   Perception    [XXXXX]
Dexterity     [XXXX.]   Manipulation  [X....]   Intelligence  [XX...]
Stamina       [XB...]   Appearance    [XX...]   Wits          [XXXX.]
                            (=Abilities=)
(Dawn)                  (Zenith)                (Twilight)
*Archery       [.....]   Integrity     [.....]   Craft         [.....]
*Martial Arts  [XXXBB]   Perform       [.....]   *Investigation[XXXB.]
*Melee         [XXXBB]   *Presence     [XXB..]   Lore          [X....]
*Thrown        [.....]   *Resistance   [X....]   Medicine      [.....]
*War           [.....]   Survival      [.....]   Occult        [.....]
(Night)                 (Eclipse)               (Specialties)
*Athletics     [XXXB.]   Bureaucracy   [.....]  Knee Strikes (Martial Arts, +3) 
*Awareness     [XXX..]   Linguistics   [X....]  Daiklave (Melee, +3)
 Dodge         [.....]   Ride          [.....] 
 Larceny       [.....]   Sail          [X....]
 Stealth       [XX...]   Socialize     [XX...]
Languages: Whatever everyone else has! (*cough*)


   (=Backgrounds=)                        (=Virtues=)
Artifact       [XX...]        Compassion [X....]    Temperance  [XX...]
Artifact       [X....]        Conviction [XXX..]    Valor       [XXX..]
Resources      [XX...]        Virtue Flaw: Foolhardy Contempt  
Manse          [XXB..]        Condition:      
                                          (=Attacks=)
Essence        [XX........]   Orichalcum Daiklave:   spd,  acc,  dam,  rate,  range
Willpower      [XXXXXX....]   Name:   spd,  acc,  dam,  PV,  rate
Limit          [.........!]   Name:   spd,  acc,  dam,  PV,  rate
                              DV: , Soak: , Join: , MDV: 
Health Levels:                Personal Ess   12/12
-0:  [ ]                      Periph Ess     29/29
-1:  [ ] [ ] [ ]              Committed  Pers/ Periph
-2:  [ ] [ ] [ ] [ ]
-4:  [ ]
Incap[ ]
                             (=Charms=)
  • First Melee Excellency: Essence Overwhelming (1m/die, Reflexive, Instant)

Add 1 die and 1 to DV for Melee attacks/parrying.

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  • Dipping Swallow Defense (2m, Reflexive, Instant)

Ignore alll penalties which apply to your Parry DCV for that attack.

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  • Solar Counterattack (3m, Reflexive, Instant)


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  • Ready In Eight Directions Stance (5m, Reflexive, Until Next Action, *Obvious)

Whenever parry DCV is used, a free counterattack. Come on! Attack! Please?

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  • Graceful Crane Stance (3m, Reflexive, One Scene)

A human hair? No, that's a three-foot ledge capable of supporting 1000 pounds of weight. While this charm is in effect, of course.

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  • Firsts of Iron Technique (1m, Supplemental, Instant)

+1 Acc, +2 Dam, and Lethal damage for unarmed attacks. Also allows parrying lethal hand-to-hand attacks unarmed until next action.

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  • Sledgehammer Fist Punch (3m, Supplemental, Intant. *Obvious)

Doubles raw damage (Pre-Soak) against inanimate objects. Also known as 'Scenery-Wrecking Fist'

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  • Dragon Coil Technique (3m, Reflexive, Instant)

Add Solar's essence to all Clinch dice pools, and it does lethal crushing damage.

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  • Solar Hero Form (6m, Simple, One Scene. *Obvious)

Block Ranged/Lethal stuntless! Spend one mote to rcount successes of unarmed attacks -twice- for damage. And GOLDEN GLOW! ---

  • Heaven Thunder KNEE! (3m, Supplemental, Instant)

One of Tsunami's trademark techniques, a sudden crashing knee blow which sends an enemy flying backwards. Usually to somewhere they do -not- want to go, under any conditions.

Intimacies:

The Daiklave! Fighting style of Sword+Knee. Honest Magistrates (All Dragon-Blooded are assumed to be corrupt.)


Merits:
Flaws:
Backgrounds:
Equipment:

Orichalcum Daiklave: Speed 5, Acc 4, Dam +6L, Def 4, Rate 4. Orichalcum Breastplate: 8L/6B Soak, 3L/3B Hardness Gem of Grace (+2 to all Charisma/Manip rolls where the affected being can see the bearer)


XP Record

4BP: Stamina 1-->2
2BP: Martial Arts 3-->5
2BP: Melee 3-->5
3BP: Melee +3 Specialty, Martial Arts +3 Specialty
1BP: Presence 1-->2
1BP: Manse 2-->3
1BP: Investigation 3-->4
1BP: Athletics 3-->4