Difference between revisions of "LeumasWhite/LandOfTheGods"

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Scrapped.
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Woo, there is a page here which will someday be awesome, and by awesome I mean totally sweet.
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== Thus Far ==
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Chi pools = essence pools.
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Solar schtick: large, simple bonuses. +20 to X action, +30 to Y action. Solars get two essence pools, depending on caste, which are designated as personal, the other three are peripheral. Dawn get Crimson/Jade, Zenith get Jade/Gold, Twilight get Silver/White, Night get Crimson/Silver, Eclipse get Gold/White.
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Sidreal schtick: poor bonuses (5, 10 at most), but ability to turn luck and fate to their advantage. River and joss-enhancing mechanics. Possibly, 1 mote per + or -1 on river and joss dice.
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DB schtick: unknown. Stacking bonuses destroys some of the simplicity in "best bonus, worst penalty, ignore all else". Need to find some way to make them a contender in groups, since that same rule makes it very hard for things to work in unison.
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Lunar schtick: shape-shifting, smaller but more permanent stat bonuses than Solars, possibly utilizing some sort of secret art-based system.
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Abyssal schtick: same as Solars, except in reverse and affecting other people. Huge penalties dropped on targets.
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Other possibilities: differing sorts of chi pools for different types of exalts. Likely only fluff.

Revision as of 21:05, 4 September 2006

Woo, there is a page here which will someday be awesome, and by awesome I mean totally sweet.

Thus Far

Chi pools = essence pools.

Solar schtick: large, simple bonuses. +20 to X action, +30 to Y action. Solars get two essence pools, depending on caste, which are designated as personal, the other three are peripheral. Dawn get Crimson/Jade, Zenith get Jade/Gold, Twilight get Silver/White, Night get Crimson/Silver, Eclipse get Gold/White.

Sidreal schtick: poor bonuses (5, 10 at most), but ability to turn luck and fate to their advantage. River and joss-enhancing mechanics. Possibly, 1 mote per + or -1 on river and joss dice.

DB schtick: unknown. Stacking bonuses destroys some of the simplicity in "best bonus, worst penalty, ignore all else". Need to find some way to make them a contender in groups, since that same rule makes it very hard for things to work in unison.

Lunar schtick: shape-shifting, smaller but more permanent stat bonuses than Solars, possibly utilizing some sort of secret art-based system.

Abyssal schtick: same as Solars, except in reverse and affecting other people. Huge penalties dropped on targets.

Other possibilities: differing sorts of chi pools for different types of exalts. Likely only fluff.