Difference between revisions of "LordCrios/TheSwordofMela"
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== Discussion == | == Discussion == | ||
− | Dude, check how I modified the first charm there, that formatting will make the charm writeups more readable, sorry if I overstepped - | + | Dude, check how I modified the first charm there, that formatting will make the charm writeups more readable, sorry if I overstepped - MadGreenSon |
== Charms == | == Charms == | ||
− | + | Raijen School of Kenjutsu\\ | |
− | + | Wind Draws the Blade\\ | |
− | + | / \ \\ | |
− | + | Cutting Breeze Technique Pinpoint Gust Strike\\ | |
− | + | | | \ \\ | |
− | + | Lightning Bolt Prana Disarming Breeze Tornado Burst Attack\\ | |
− | + | / \ Technique | \\ | |
− | + | / \ | | \\ | |
+ | Hurricane Swordsman Eye of the Storm Suffocating Wind Blow Vacuum Blade\\ | ||
+ | Onslaught Rush Technique\\ | ||
+ | |||
+ | <b><i>Wind Draws the Blade</i></b> | ||
+ | <b>Cost:</b>1 Mote | ||
+ | <b>Duration:</b>Instant | ||
+ | <b>Type:</b>Reflexive | ||
+ | <b>Minimum Melee:</b>2 | ||
+ | <b>Minimum Essence:</b>1 | ||
+ | <b>Prerequisite Charms:</b>None | ||
By focusing their essence around their weapon the exalt my draw their weapon in an instant. This charm is exactly what it seems, allowing the character to use his weapon without splitting his dice pool or using a stunt. | By focusing their essence around their weapon the exalt my draw their weapon in an instant. This charm is exactly what it seems, allowing the character to use his weapon without splitting his dice pool or using a stunt. | ||
− | + | Cutting Breeze Technique\\ | |
− | + | Cost: 3 Motes\\ | |
− | + | Duration: Instant\\ | |
− | + | Type: Supplemental\\ | |
− | + | Minimum Melee: 3\\ | |
− | + | Minimum Essence: 2\\ | |
− | + | Prerequisite Charms: Wind Draws the Blade\\ | |
− | Each and every armor has holes in it, even if they are so small that nothing but air can get through them. By forcing the air under their opponent’s armor to become razor sharp the character subtracts his melee + specialty from his opponents armor soak. | + | Each and every armor has holes in it, even if they are so small that nothing but air can get through them. By forcing the air under their opponent’s armor to become razor sharp the character subtracts his melee + specialty from his opponents armor soak. |
− | + | Lightning Bolt Prana\\ | |
− | + | Cost: 4 motes\\ | |
− | + | Duration: One Turn\\ | |
− | + | Type: Supplemental\\ | |
− | + | Minimum Melee: 4\\ | |
− | + | Minimum Essence: 2\\ | |
− | + | Prerequisite Charms: Cutting Breeze Technique\\ | |
− | As the exalt concentrates on the air around his weapon, a storm sheaths it, lightning arcs around it, and the winds spiral in a tornado like fashion around its blade. For the duration of the turn in which this charm is cast, the exalts blade length can be considered to be its normal length times the characters permanent essence, therefore a daiklaves reach for an exalt with an essence of 3 has a reach of 12 feet. | + | As the exalt concentrates on the air around his weapon, a storm sheaths it, lightning arcs around it, and the winds spiral in a tornado like fashion around its blade. For the duration of the turn in which this charm is cast, the exalts blade length can be considered to be its normal length times the characters permanent essence, therefore a daiklaves reach for an exalt with an essence of 3 has a reach of 12 feet. |
− | + | Hurricane Swordsman Onslaught\\ | |
− | + | Cost: 5 Motes, 1 Willpower, +1 Mote per Attack\\ | |
− | + | Duration: Instant\\ | |
− | + | Type: Extra Actions\\ | |
− | + | Minimum Melee: 5\\ | |
− | + | Minimum Essence: 3\\ | |
− | + | Prerequisite Charms: Lightning Bolt Prana\\ | |
− | By Invoking this charm the exalt closes his mind and allows his sword to ride the wind. The character makes his attack per normal, if that attack hits, even if it does no damage, they may spend a mote to attack a different target within their permanent essence in yards away. A target may be hit only once per use of this charm and this charm ends if a target successfully defends, either by dodging or parrying. | + | By Invoking this charm the exalt closes his mind and allows his sword to ride the wind. The character makes his attack per normal, if that attack hits, even if it does no damage, they may spend a mote to attack a different target within their permanent essence in yards away. A target may be hit only once per use of this charm and this charm ends if a target successfully defends, either by dodging or parrying. |
− | + | Eye of the Storm Rush\\ | |
− | + | Cost: 5 Motes, 1 Willpower, +1 Mote per Attack\\ | |
− | + | Duration: Instant\\ | |
− | + | Type: Extra Actions\\ | |
− | + | Minimum Melee: 5\\ | |
− | + | Minimum Essence: 3\\ | |
− | + | Prerequisite Charms: Lightning Bolt Prana\\ | |
− | Even the strongest walls cannot stand before the hurricanes winds; though they deflect it’s buffets many times over. The character makes his attack as normal, but should the attack be successfully defended by a dodge or parry, the character may spend a mote to make another attack immediately at a -1 cumulative penalty. This charm has no effect if the character rolls no successes to attack, nor will the exalt gain an extra attack if the attack hits but does no damage. | + | Even the strongest walls cannot stand before the hurricanes winds; though they deflect it’s buffets many times over. The character makes his attack as normal, but should the attack be successfully defended by a dodge or parry, the character may spend a mote to make another attack immediately at a -1 cumulative penalty. This charm has no effect if the character rolls no successes to attack, nor will the exalt gain an extra attack if the attack hits but does no damage. |
− | + | Pinpoint Gust Strike\\ | |
− | + | Cost: 1 Mote per 2 Dice\\ | |
− | + | Duration: Instant\\ | |
− | + | Type: Supplemental\\ | |
− | + | Minimum Melee: 3\\ | |
− | + | Minimum Essence: 2\\ | |
− | + | Prerequisite Charms: Wind Draws the Blade\\ | |
− | Look at “Stoking Bonfire Style”. This is another adds dice charm, all the usual rules apply. | + | Look at “Stoking Bonfire Style”. This is another adds dice charm, all the usual rules apply. |
− | + | Disarming Breeze Technique\\ | |
− | + | Cost: 3 Motes, 1 Willpower\\ | |
− | + | Duration: Instant\\ | |
− | + | Type: Supplemental\\ | |
− | + | Minimum Melee: 4\\ | |
− | + | Minimum Essence: 3\\ | |
− | + | Prerequisite Charms: Pinpoint Gust Strike\\ | |
− | Just like a post in a tornado is ripped from the ground, so to is a foes weapon torn from his grasp when struck by this charm, The exalt makes a standard attack roll, if they score even a single success the targets weapon is torn from their hand. Both the character and the target may make a contested dex + melee roll to catch the weapon, the characters difficulty is the targets dex, and the targets difficulty is the characters melee + extra successes on the attack. If this charm is used on a target more than once each successive use deals the targets strength in bashing damage to the player character soakable only with stamina, as the winds efforts are countered straining the characters. This attack does no damage. | + | Just like a post in a tornado is ripped from the ground, so to is a foes weapon torn from his grasp when struck by this charm, The exalt makes a standard attack roll, if they score even a single success the targets weapon is torn from their hand. Both the character and the target may make a contested dex + melee roll to catch the weapon, the characters difficulty is the targets dex, and the targets difficulty is the characters melee + extra successes on the attack. If this charm is used on a target more than once each successive use deals the targets strength in bashing damage to the player character soakable only with stamina, as the winds efforts are countered straining the characters. This attack does no damage. |
− | + | Suffocating Wind Blow\\ | |
− | + | Cost: 5 Motes, 1 Willpower\\ | |
− | + | Duration: One Scene\\ | |
− | + | Type: Simple\\ | |
− | + | Minimum Melee: 5\\ | |
− | + | Minimum Essence: 4\\ | |
− | + | Prerequisite Charms: Disarming Breeze Technique\\ | |
− | As the character performs their attack they secretly weave cords of air around their foe, like a noose the harder they fight the harder it becomes to do so. This attack does no damage, instead the target takes one level of bashing damage, soakable only with their stamina, for each dice they roll for combat related actions, up to the players extra successes. EX. Vanalith the child of Mela attacks Dominic the dreaded anathema, Vanalith goes first and uses this attack, scoring an amazing 8 successes to hit, Dominic, something of a brawler, takes the attack without defending, bad move on his part, as the Zenith attacks on his round Vanalith gets to roll 2 damage dice, because while the Blasphemous has a stamina of 5, the Azure Dragon scored 7 extra successes to hit, Dominic still gets to roll his attack, but had he listened to the book and defended he would have been better off in the long run, now he must hit the Tempestuous Knife hard and fast before he is rendered unconscious by his own effort. | + | As the character performs their attack they secretly weave cords of air around their foe, like a noose the harder they fight the harder it becomes to do so. This attack does no damage, instead the target takes one level of bashing damage, soakable only with their stamina, for each dice they roll for combat related actions, up to the players extra successes. EX. Vanalith the child of Mela attacks Dominic the dreaded anathema, Vanalith goes first and uses this attack, scoring an amazing 8 successes to hit, Dominic, something of a brawler, takes the attack without defending, bad move on his part, as the Zenith attacks on his round Vanalith gets to roll 2 damage dice, because while the Blasphemous has a stamina of 5, the Azure Dragon scored 7 extra successes to hit, Dominic still gets to roll his attack, but had he listened to the book and defended he would have been better off in the long run, now he must hit the Tempestuous Knife hard and fast before he is rendered unconscious by his own effort. |
− | + | Tornado Burst Attack\\ | |
− | + | Cost: 3 Motes\\ | |
− | + | Duration: Instant\\ | |
− | + | Type: Supplemental\\ | |
− | + | Minimum Melee: 4\\ | |
− | + | Minimum Essence: 3\\ | |
− | + | Prerequisite Charms: Pinpoint Gust Strike\\ | |
− | If damage is dealt the target is thrown a distance equal to the exalts melee + damage dealt in yards. | + | If damage is dealt the target is thrown a distance equal to the exalts melee + damage dealt in yards. |
− | + | Vacuum Blade Technique\\ | |
− | + | Cost: 10 Motes, 1 Willpower, 1 Health Level\\ | |
− | + | Duration: Instant\\ | |
− | + | Type: Simple\\ | |
− | + | Minimum Melee: 5\\ | |
− | + | Minimum Essence: 4\\ | |
− | + | Prerequisite Charms: Tornado Burst Attack\\ | |
− | While “Tornado Burst Attack” forces your opponent away allowing the character space to move and time to plan, this charm forces the air between the exalt and their target out, creating a vacuum that draws his opponent into the attack. \\ | + | While “Tornado Burst Attack” forces your opponent away allowing the character space to move and time to plan, this charm forces the air between the exalt and their target out, creating a vacuum that draws his opponent into the attack. \\ |
− | + | Fujin School of Kenjutsu\\ | |
− | + | Move with the Wind\\ | |
− | + | / \ \\ | |
− | + | Deflecting the Airs Assault \ \\ | |
− | + | / \ \\ | |
− | + | Returning the Winds Strike Parrying Breeze Method Swirling Swordsman\\ | |
− | + | | Meditation\\ | |
− | + | | | \\ | |
− | The exalt channels essence into their anima allowing the wind to carry them across the battlefield in an instant. The character using this charm may move their full dex + 12 yards and still attack or defend, also they may move twice this distance if moving is their only action this round. | + | Thunderclap Counterattack Air Dragons Illusions\\ |
+ | |||
+ | Move with the Wind\\ | ||
+ | Cost: 1 Motes\\ | ||
+ | Duration: One Turn\\ | ||
+ | Type: Reflexive\\ | ||
+ | Minimum Melee: 2\\ | ||
+ | Minimum Essence: 1\\ | ||
+ | Prerequisite Charms: None\\ | ||
+ | The exalt channels essence into their anima allowing the wind to carry them across the battlefield in an instant. The character using this charm may move their full dex + 12 yards and still attack or defend, also they may move twice this distance if moving is their only action this round. | ||
− | + | Deflecting the Airs Assault\\ | |
− | + | Cost: 2 Motes\\ | |
− | + | Duration: Instant\\ | |
− | + | Type: Reflexive\\ | |
− | + | Minimum Melee: 3\\ | |
− | + | Minimum Essence: 2\\ | |
− | + | Prerequisite Charms: Move with the Wind\\ | |
− | The exalt may roll his full dex + melee pool to parry a single ranged attack made against them. | + | The exalt may roll his full dex + melee pool to parry a single ranged attack made against them. |
− | + | Returning the Winds Strike\\ | |
− | + | Cost: 3 Motes\\ | |
− | + | Duration: Instant\\ | |
− | + | Type: Reflexive\\ | |
− | + | Minimum Melee: 4\\ | |
− | + | Minimum Essence: 2\\ | |
− | + | Prerequisite Charms: Deflecting the Airs Assault\\ | |
− | The character rolls a standard dex + melee against a ranged attack, successes on this roll are subtracted from the ranged attacks successes to hit, in addition the ranged attack is deflected back at the attacker, extra successes on the parry count as successes to hit the original attacker. | + | The character rolls a standard dex + melee against a ranged attack, successes on this roll are subtracted from the ranged attacks successes to hit, in addition the ranged attack is deflected back at the attacker, extra successes on the parry count as successes to hit the original attacker. |
− | + | Parrying Breeze Method\\ | |
− | + | Cost: 4 Motes\\ | |
− | + | Duration: Instant\\ | |
− | + | Type: Reflexive\\ | |
− | + | Minimum Melee: 4\\ | |
− | + | Minimum Essence: 2\\ | |
− | + | Prerequisite Charms: Deflecting the Airs Assault\\ | |
− | The exalt may roll his full dex + melee pool to parry a single attack made against them. | + | The exalt may roll his full dex + melee pool to parry a single attack made against them. |
− | + | Thunderclap Counterattack\\ | |
− | + | Cost: 5 Motes\\ | |
− | + | Duration: Instant\\ | |
− | + | Type: Reflexive\\ | |
− | + | Minimum Melee: 5\\ | |
− | + | Minimum Essence: 2\\ | |
− | + | Prerequisite Charms: Parrying Breeze Method\\ | |
− | Once an attack against the character has been declared, the exalt may spend 4 motes to roll his full dex + melee as a counter attack. This charm does not prevent damage in anyway, and the two blows are considered to strike at the same time. As always this charm may not be used against another counterattack charm. | + | Once an attack against the character has been declared, the exalt may spend 4 motes to roll his full dex + melee as a counter attack. This charm does not prevent damage in anyway, and the two blows are considered to strike at the same time. As always this charm may not be used against another counterattack charm. |
− | + | Swirling Swordsman Meditation\\ | |
− | + | Cost: 3 Motes, 1 Willpower\\ | |
− | + | Duration: One Scene\\ | |
− | + | Type: Simple\\ | |
− | + | Minimum Melee: 4\\ | |
− | + | Minimum Essence: 3\\ | |
− | + | Prerequisite Charms: Move with the Wind\\ | |
− | + | Air Dragons Illusions\\ | |
− | + | Cost: 5 Motes, 1 Willpower\\ | |
− | + | Duration: One Turn per Permanent Essence\\ | |
− | + | Type: Simple\\ | |
− | + | Minimum Melee: 5\\ | |
− | + | Minimum Essence: 4\\ | |
− | + | Prerequisite Charms: Swirling Swordsman Meditation\\ | |
− | + | LordCrios page |
Revision as of 07:43, 1 May 2005
Contents
The Sword of Mela
History
Both the Raijen and Fujin schools of Kenjutsu are only usable with standard daiklaves, and all charms within them are air aspected. Characters with a lore of 3 and an Int of 4 may use slashing swords with these charm sets, and those characters with a lore of 4 and an Int of 5 may use reaver daiklaves and chopping swords with this school.
Discussion
Dude, check how I modified the first charm there, that formatting will make the charm writeups more readable, sorry if I overstepped - MadGreenSon
Charms
Raijen School of Kenjutsu\\
Wind Draws the Blade\\ / \ \\ Cutting Breeze Technique Pinpoint Gust Strike\\ | | \ \\ Lightning Bolt Prana Disarming Breeze Tornado Burst Attack\\ / \ Technique | \\ / \ | | \\ Hurricane Swordsman Eye of the Storm Suffocating Wind Blow Vacuum Blade\\ Onslaught Rush Technique\\
Wind Draws the Blade
Cost:1 Mote Duration:Instant Type:Reflexive Minimum Melee:2 Minimum Essence:1 Prerequisite Charms:None
By focusing their essence around their weapon the exalt my draw their weapon in an instant. This charm is exactly what it seems, allowing the character to use his weapon without splitting his dice pool or using a stunt.
Cutting Breeze Technique\\ Cost: 3 Motes\\ Duration: Instant\\ Type: Supplemental\\ Minimum Melee: 3\\ Minimum Essence: 2\\ Prerequisite Charms: Wind Draws the Blade\\ Each and every armor has holes in it, even if they are so small that nothing but air can get through them. By forcing the air under their opponent’s armor to become razor sharp the character subtracts his melee + specialty from his opponents armor soak.
Lightning Bolt Prana\\ Cost: 4 motes\\ Duration: One Turn\\ Type: Supplemental\\ Minimum Melee: 4\\ Minimum Essence: 2\\ Prerequisite Charms: Cutting Breeze Technique\\ As the exalt concentrates on the air around his weapon, a storm sheaths it, lightning arcs around it, and the winds spiral in a tornado like fashion around its blade. For the duration of the turn in which this charm is cast, the exalts blade length can be considered to be its normal length times the characters permanent essence, therefore a daiklaves reach for an exalt with an essence of 3 has a reach of 12 feet.
Hurricane Swordsman Onslaught\\ Cost: 5 Motes, 1 Willpower, +1 Mote per Attack\\ Duration: Instant\\ Type: Extra Actions\\ Minimum Melee: 5\\ Minimum Essence: 3\\ Prerequisite Charms: Lightning Bolt Prana\\ By Invoking this charm the exalt closes his mind and allows his sword to ride the wind. The character makes his attack per normal, if that attack hits, even if it does no damage, they may spend a mote to attack a different target within their permanent essence in yards away. A target may be hit only once per use of this charm and this charm ends if a target successfully defends, either by dodging or parrying.
Eye of the Storm Rush\\ Cost: 5 Motes, 1 Willpower, +1 Mote per Attack\\ Duration: Instant\\ Type: Extra Actions\\ Minimum Melee: 5\\ Minimum Essence: 3\\ Prerequisite Charms: Lightning Bolt Prana\\ Even the strongest walls cannot stand before the hurricanes winds; though they deflect it’s buffets many times over. The character makes his attack as normal, but should the attack be successfully defended by a dodge or parry, the character may spend a mote to make another attack immediately at a -1 cumulative penalty. This charm has no effect if the character rolls no successes to attack, nor will the exalt gain an extra attack if the attack hits but does no damage.
Pinpoint Gust Strike\\ Cost: 1 Mote per 2 Dice\\ Duration: Instant\\ Type: Supplemental\\ Minimum Melee: 3\\ Minimum Essence: 2\\ Prerequisite Charms: Wind Draws the Blade\\ Look at “Stoking Bonfire Style”. This is another adds dice charm, all the usual rules apply.
Disarming Breeze Technique\\ Cost: 3 Motes, 1 Willpower\\ Duration: Instant\\ Type: Supplemental\\ Minimum Melee: 4\\ Minimum Essence: 3\\ Prerequisite Charms: Pinpoint Gust Strike\\ Just like a post in a tornado is ripped from the ground, so to is a foes weapon torn from his grasp when struck by this charm, The exalt makes a standard attack roll, if they score even a single success the targets weapon is torn from their hand. Both the character and the target may make a contested dex + melee roll to catch the weapon, the characters difficulty is the targets dex, and the targets difficulty is the characters melee + extra successes on the attack. If this charm is used on a target more than once each successive use deals the targets strength in bashing damage to the player character soakable only with stamina, as the winds efforts are countered straining the characters. This attack does no damage.
Suffocating Wind Blow\\ Cost: 5 Motes, 1 Willpower\\ Duration: One Scene\\ Type: Simple\\ Minimum Melee: 5\\ Minimum Essence: 4\\ Prerequisite Charms: Disarming Breeze Technique\\ As the character performs their attack they secretly weave cords of air around their foe, like a noose the harder they fight the harder it becomes to do so. This attack does no damage, instead the target takes one level of bashing damage, soakable only with their stamina, for each dice they roll for combat related actions, up to the players extra successes. EX. Vanalith the child of Mela attacks Dominic the dreaded anathema, Vanalith goes first and uses this attack, scoring an amazing 8 successes to hit, Dominic, something of a brawler, takes the attack without defending, bad move on his part, as the Zenith attacks on his round Vanalith gets to roll 2 damage dice, because while the Blasphemous has a stamina of 5, the Azure Dragon scored 7 extra successes to hit, Dominic still gets to roll his attack, but had he listened to the book and defended he would have been better off in the long run, now he must hit the Tempestuous Knife hard and fast before he is rendered unconscious by his own effort.
Tornado Burst Attack\\ Cost: 3 Motes\\ Duration: Instant\\ Type: Supplemental\\ Minimum Melee: 4\\ Minimum Essence: 3\\ Prerequisite Charms: Pinpoint Gust Strike\\ If damage is dealt the target is thrown a distance equal to the exalts melee + damage dealt in yards.
Vacuum Blade Technique\\ Cost: 10 Motes, 1 Willpower, 1 Health Level\\ Duration: Instant\\ Type: Simple\\ Minimum Melee: 5\\ Minimum Essence: 4\\ Prerequisite Charms: Tornado Burst Attack\\ While “Tornado Burst Attack” forces your opponent away allowing the character space to move and time to plan, this charm forces the air between the exalt and their target out, creating a vacuum that draws his opponent into the attack. \\
Fujin School of Kenjutsu\\
Move with the Wind\\ / \ \\ Deflecting the Airs Assault \ \\ / \ \\ Returning the Winds Strike Parrying Breeze Method Swirling Swordsman\\ | Meditation\\ | | \\ Thunderclap Counterattack Air Dragons Illusions\\
Move with the Wind\\ Cost: 1 Motes\\ Duration: One Turn\\ Type: Reflexive\\ Minimum Melee: 2\\ Minimum Essence: 1\\ Prerequisite Charms: None\\ The exalt channels essence into their anima allowing the wind to carry them across the battlefield in an instant. The character using this charm may move their full dex + 12 yards and still attack or defend, also they may move twice this distance if moving is their only action this round.
Deflecting the Airs Assault\\ Cost: 2 Motes\\ Duration: Instant\\ Type: Reflexive\\ Minimum Melee: 3\\ Minimum Essence: 2\\ Prerequisite Charms: Move with the Wind\\ The exalt may roll his full dex + melee pool to parry a single ranged attack made against them.
Returning the Winds Strike\\ Cost: 3 Motes\\ Duration: Instant\\ Type: Reflexive\\ Minimum Melee: 4\\ Minimum Essence: 2\\ Prerequisite Charms: Deflecting the Airs Assault\\ The character rolls a standard dex + melee against a ranged attack, successes on this roll are subtracted from the ranged attacks successes to hit, in addition the ranged attack is deflected back at the attacker, extra successes on the parry count as successes to hit the original attacker.
Parrying Breeze Method\\ Cost: 4 Motes\\ Duration: Instant\\ Type: Reflexive\\ Minimum Melee: 4\\ Minimum Essence: 2\\ Prerequisite Charms: Deflecting the Airs Assault\\ The exalt may roll his full dex + melee pool to parry a single attack made against them.
Thunderclap Counterattack\\ Cost: 5 Motes\\ Duration: Instant\\ Type: Reflexive\\ Minimum Melee: 5\\ Minimum Essence: 2\\ Prerequisite Charms: Parrying Breeze Method\\ Once an attack against the character has been declared, the exalt may spend 4 motes to roll his full dex + melee as a counter attack. This charm does not prevent damage in anyway, and the two blows are considered to strike at the same time. As always this charm may not be used against another counterattack charm.
Swirling Swordsman Meditation\\ Cost: 3 Motes, 1 Willpower\\ Duration: One Scene\\ Type: Simple\\ Minimum Melee: 4\\ Minimum Essence: 3\\ Prerequisite Charms: Move with the Wind\\
Air Dragons Illusions\\
Cost: 5 Motes, 1 Willpower\\
Duration: One Turn per Permanent Essence\\
Type: Simple\\
Minimum Melee: 5\\
Minimum Essence: 4\\
Prerequisite Charms: Swirling Swordsman Meditation\\
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