Difference between revisions of "LunarMelee/BogMod"
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+ | <b>Blade Tangling Harmony</b> | ||
+ | <b>Cost:</b> 4 motes | ||
+ | <b>Duration:</b> Instant | ||
+ | <b>Type:</b> Supplemental | ||
+ | <b>Minimum Charisma:</b> 4 | ||
+ | <b>Minimum Essence:</b> 3 | ||
+ | <b>Prerequisite Charms:</b> Twisting Surprise Attack | ||
+ | |||
+ | Acting in harmony with a packmate or solar spouse a lunar may greatly make it harder for a foe to defend against them. They must act on the same initiative and attack the same foe for this charm to work. A character does not suffer a penalty for holding his action if using power rules so long as the lower initiative of the two using this attack is used. A foe may only use one type of defense against each. If he wants to parry the lunar then he can not parry the packmate's attacks. Only dodge the packmate and not dodge the lunar's attack. Other forms of defense such as shields, or Presence/MA dice removers work against both attacks. | ||
<b>Lashing Avalanche Strike</b> | <b>Lashing Avalanche Strike</b> | ||
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Essence flows into the lunar's veins and empowers her arm. Her blows strike with the force of an avalanche, sending those hit by it flying away. Before making an attack roll this charm must be activated. Should the lunar hit the target said foe is lauched backwards a number of yards equal to the Lunar's Strength + Essence and causes automatic knockdown. Should the attack be parried, the foe is just pushed back a number of yards equal to the Lunar's Essence. Dodging the attack protects from any penalty. Anyone who can not move back sufficient distance takes a number of dice of damage equal to the distance they should have been pushed back. This damage is rolled seperately. | Essence flows into the lunar's veins and empowers her arm. Her blows strike with the force of an avalanche, sending those hit by it flying away. Before making an attack roll this charm must be activated. Should the lunar hit the target said foe is lauched backwards a number of yards equal to the Lunar's Strength + Essence and causes automatic knockdown. Should the attack be parried, the foe is just pushed back a number of yards equal to the Lunar's Essence. Dodging the attack protects from any penalty. Anyone who can not move back sufficient distance takes a number of dice of damage equal to the distance they should have been pushed back. This damage is rolled seperately. | ||
+ | ------ | ||
+ | <b>Frenzied Lashing Assault</b> | ||
+ | <b>Cost:</b> 9 motes, 1 willpower | ||
+ | <b>Duration:</b> Instant | ||
+ | <b>Type:</b> Extra action | ||
+ | <b>Minimum Dexterity:</b> 5 | ||
+ | <b>Minimum Essence:</b> 4 | ||
+ | <b>Prerequisite Charms:</b> Irresistable Storm Attack | ||
+ | |||
+ | Muscles swell with essence and drive the lunars body to a burst of frightening speed and strength. The lunar gains a number of attacks equal to her essence. These attacks can be split up like any normal pool though they can only perform attacks with these splits. Only one full action can be devoted to one target and all targets must be within a number of yards equal to twice the lunars dexterity. | ||
+ | |||
+ | Example: Ma-Ha-Suchi uses this charm while surrounded by 4 dragonbloods. His essence is above four, but since only four foes are within reach the extra actions are wasted. He targets an attack action on each, splitting the pool with each attack to his maximum rate of 5 with Corpsedrill. So each DB in range gets 5 attacks on it. Each DB is treated as if the lunar had just split a normal action five times for attacks. |
Revision as of 21:21, 28 December 2004
Blade Tangling Harmony
Cost: 4 motes Duration: Instant Type: Supplemental Minimum Charisma: 4 Minimum Essence: 3 Prerequisite Charms: Twisting Surprise Attack
Acting in harmony with a packmate or solar spouse a lunar may greatly make it harder for a foe to defend against them. They must act on the same initiative and attack the same foe for this charm to work. A character does not suffer a penalty for holding his action if using power rules so long as the lower initiative of the two using this attack is used. A foe may only use one type of defense against each. If he wants to parry the lunar then he can not parry the packmate's attacks. Only dodge the packmate and not dodge the lunar's attack. Other forms of defense such as shields, or Presence/MA dice removers work against both attacks.
Lashing Avalanche Strike
Cost: 3 motes Duration: Instant Type: Supplemental Minimum Strength: 4 Minimum Essence: 2 Prerequisite Charms: Tiger Claw Swat
Essence flows into the lunar's veins and empowers her arm. Her blows strike with the force of an avalanche, sending those hit by it flying away. Before making an attack roll this charm must be activated. Should the lunar hit the target said foe is lauched backwards a number of yards equal to the Lunar's Strength + Essence and causes automatic knockdown. Should the attack be parried, the foe is just pushed back a number of yards equal to the Lunar's Essence. Dodging the attack protects from any penalty. Anyone who can not move back sufficient distance takes a number of dice of damage equal to the distance they should have been pushed back. This damage is rolled seperately.
Frenzied Lashing Assault
Cost: 9 motes, 1 willpower Duration: Instant Type: Extra action Minimum Dexterity: 5 Minimum Essence: 4 Prerequisite Charms: Irresistable Storm Attack
Muscles swell with essence and drive the lunars body to a burst of frightening speed and strength. The lunar gains a number of attacks equal to her essence. These attacks can be split up like any normal pool though they can only perform attacks with these splits. Only one full action can be devoted to one target and all targets must be within a number of yards equal to twice the lunars dexterity.
Example: Ma-Ha-Suchi uses this charm while surrounded by 4 dragonbloods. His essence is above four, but since only four foes are within reach the extra actions are wasted. He targets an attack action on each, splitting the pool with each attack to his maximum rate of 5 with Corpsedrill. So each DB in range gets 5 attacks on it. Each DB is treated as if the lunar had just split a normal action five times for attacks.