Difference between revisions of "Ketrus/IronSoul"
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Name: Iron Soul | Name: Iron Soul | ||
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Age: 36 | Age: 36 | ||
Caste: Dawn | Caste: Dawn | ||
− | Anima: | + | Anima: |
Concept: Armored Guardian | Concept: Armored Guardian | ||
Virtue Flaw: Heart of Flint | Virtue Flaw: Heart of Flint | ||
Motivation: Protect the region from all outside elements. | Motivation: Protect the region from all outside elements. | ||
− | XP Saved: | + | XP Saved: 25 |
− | XP Total: | + | XP Total: 60 |
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Attributes: | Attributes: | ||
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Stamina [XXXXX] Appearance [X....] Wits [XXXX.] | Stamina [XXXXX] Appearance [X....] Wits [XXXX.] | ||
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Dawn Zenith Twilight | Dawn Zenith Twilight | ||
Archery [.....] -Integrity [XXX..] Craft [.....] | Archery [.....] -Integrity [XXX..] Craft [.....] | ||
M.Arts [.....] Performance [.....] Investigation [.....] | M.Arts [.....] Performance [.....] Investigation [.....] | ||
− | Melee [XXXxx] -Presence [ | + | Melee [XXXxx] -Presence [XX...] Lore [X....] |
Thrown [XXX..] -Resistance [XXXxx] Medicine [.....] | Thrown [XXX..] -Resistance [XXXxx] Medicine [.....] | ||
− | War [ | + | War [XXX..] Survival [.....] Occult [.....] |
Night Eclipse | Night Eclipse | ||
-Athletics[XXX..] Bureaucracy [.....] | -Athletics[XXX..] Bureaucracy [.....] | ||
− | -Awareness[XXX..] Linguistics [ | + | -Awareness[XXX..] Linguistics [.....] |
Dodge [XXX..] Ride [X....] | Dodge [XXX..] Ride [X....] | ||
Larceny [.....] Sail [.....] | Larceny [.....] Sail [.....] | ||
Line 40: | Line 36: | ||
Resistance - In Combat [xxx] | Resistance - In Combat [xxx] | ||
Presence - Intimidation [xx.] | Presence - Intimidation [xx.] | ||
− | Thrown - | + | Thrown - shields [x..] |
Virtues and Essence : | Virtues and Essence : | ||
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Valor [XXX..] Conviction [XXXX.] | Valor [XXX..] Conviction [XXXX.] | ||
Willpower [XXXXXXX...] | Willpower [XXXXXXX...] | ||
− | Limit [ | + | Limit [..........] |
− | Essence [ | + | Essence [XXX..] Personal: 16/16 Peripheral: 20/38 |
− | Base commit: | + | Base commit: 18 (5 daiklave) (4 Sunburst Shield) (9 Armored Scout's Invigoration) |
− | Inf Mastery: | + | Inf Mastery: 6 |
Intimacies: | Intimacies: | ||
− | His "siblings" | + | His "siblings" |
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Backgrounds: | Backgrounds: | ||
− | + | Artifact XXX | |
− | Artifact XXX | + | Manse XXX |
− | + | Resources X | |
− | Manse | ||
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− | Resources X | ||
Languages: | Languages: | ||
− | Riverspeak | + | Riverspeak |
Merits: | Merits: | ||
Flaws: | Flaws: | ||
− | Disfigurement [3 pt version, 1 pt gained] (-1 to social rolls if not covered up) | + | Disfigurement [3 pt version, 1 pt gained] (-1 to social rolls if not covered up) |
− | + | Known Anathema [2 pt] | |
− | Known Anathema [2 pt] | ||
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Charms: | Charms: | ||
(Melee) | (Melee) | ||
− | + | First Melee Excellency - Essence Overwhelming (1m/die, refl, instant): Spend up to Att+Abi for dice pool. Also enhance DV: roll 1 for 1, each sux adds one to static value. | |
− | First Melee Excellency - Essence Overwhelming (1m/die, refl, instant): Spend up to Att+Abi for dice pool. Also enhance DV: roll 1 for 1, each sux adds one to static value. | + | Infinite Melee Mastery (2m+ 1wp, simple, 1 scene): Each 2m committed reduces melee excellency charm costs by 1, to a minimum of 0. Max commit 6. |
− | + | Hungry Tiger Technique (1m, supp, instant): Count extra sux on attack roll twice for determining raw damage. | |
− | Infinite Melee Mastery (2m+ 1wp, simple, 1 scene): Each 2m committed reduces melee excellency charm costs by 1, to a minimum of 0. Max commit | + | Dipping Swallow Defense (2m, refl, instant): Ignore all parry dv penalties in response to one attack. |
− | + | Bulwark Stance (5m, refl, until next action): Ignore all penalties to parry DV until next action. | |
− | Hungry Tiger Technique (1m, supp, instant): Count extra sux on attack roll twice for determining raw damage. | + | Fivefold Bulwark Stance (5m 1wp, simple, 1 scene): Remove onslaught penalties imposed on DV. Reduces defense penalty of actions by one. |
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− | Dipping Swallow Defense (2m, refl, instant): Ignore all parry | ||
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− | Bulwark Stance (5m, refl, until next action): Ignore all penalties to parry DV until next action. | ||
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− | Fivefold Bulwark Stance (5m 1wp, simple, 1 scene): Remove onslaught penalties imposed on DV. Reduces defense penalty of actions by one. | ||
(Resistance) | (Resistance) | ||
− | + | Whirlwind Armor-Donning Prana (1m, simple, instant): one minute of armor donning reduced to one action. | |
− | Whirlwind Armor-Donning Prana (1m, simple, instant): one minute of armor donning reduced to one action. | + | Hauberk-Lightening Gesture (1m, simple [spd 3], indefinite): personal armor is sent to Elsewhere, and can be retrieved from such. |
− | + | Armored Scout's Invigoration (3m/fatigue-mobility reduction, simple, indefinite): lowers both fatigue and mobility penalties. Lasts until armor is removed. Committed. | |
− | Hauberk-Lightening Gesture (1m, simple [spd 3], indefinite): personal armor is sent to Elsewhere, and can be retrieved from such. | + | Durability of Oak Meditation (3m, refl, instant): Makes hardness 8 vs one attack. |
− | + | Iron Skin Concentration (2m, refl, instant): Invoke after attack hits, but before dmg. Stam+Res vs attacker's Ess. Win: no dmg. Lose: +4A/+8L/+8B soak. | |
− | Armored Scout's Invigoration (3m/fatigue-mobility reduction, simple, indefinite): lowers both fatigue and mobility penalties. Lasts until armor is removed. Committed. | + | Body-Mending Meditation (10m, supplemental, until day ends): requires one action to activate. Stam+Res. Sux = healing rate x10. |
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− | Durability of Oak Meditation (3m, refl, instant): Makes hardness 8 vs one attack. | ||
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− | Iron Skin Concentration (2m, refl, instant): Invoke after attack hits, but before dmg. Stam+Res vs attacker's Ess. Win: no dmg. Lose: +4A/+8L/+8B soak. | ||
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− | Body-Mending Meditation (10m, supplemental, until day ends): requires one action to activate. Stam+Res. Sux = healing rate x10. | ||
(Presence) | (Presence) | ||
+ | Second Presence Excellency - Essence Triumphant (2m/sux, refl, instant): Spend up to Att+Abi for dice pool. Can spend up to 4m for two autosux. | ||
− | + | Combo: | |
− | + | The Opener: 1st ME + HTT + ISC =1w to invoke, 1m/die, 1m for doubling extra sux on attack, 2m to resist attack, if hit. | |
− | + | Max output = 8(/5) + 2/enemy attack. +7 dice, x2 the sux, 2m to ISC and ignore dmg, or raise soak. | |
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Equipment | Equipment | ||
− | Daiklave [orihalcum] (5 spd, +4 acc, +6L dmg, +3 def, 4 rate, 5 attune, 2 art) | + | Daiklave [orihalcum] (5 spd, +4 acc, +6L dmg, +3 def, 4 rate, 5 attune, 2 art) |
Hearthstone - Dragon-Slaying gem (Underworld; Does aggravated dmg vs. DBs. Also incites great fear in DBs.) | Hearthstone - Dragon-Slaying gem (Underworld; Does aggravated dmg vs. DBs. Also incites great fear in DBs.) | ||
− | + | Superheavy Plate - Wood Empowered (+12L/12B soak, -2 mobility, 3 fatigue, 1 art, Regeneration [1m to use]) | |
Sunburst shield - (+1/+2 DV [melee/ranged], 0 mobilty, 4 attune 3 art, orihalcum) | Sunburst shield - (+1/+2 DV [melee/ranged], 0 mobilty, 4 attune 3 art, orihalcum) | ||
(5 spd, +3 acc, +5L dmg, 3 rate, 50 range, returns to hand if misses, if hits, roll reflexive dex+thr at diff 2 to have it return.) | (5 spd, +3 acc, +5L dmg, 3 rate, 50 range, returns to hand if misses, if hits, roll reflexive dex+thr at diff 2 to have it return.) | ||
− | + | Iron short sword - (4 spd, +2 acc, +3L dmg, +1 def, 2 rate, 1 cost): a backup weapon, strapped to inside of shield. | |
− | Tracking Ring - 1m to use. White/earth jade. When activated, the other four colors move to represent their counterparts' relative location. | + | Tracking Ring - 1m to use. White/earth jade. When activated, the other four colors move to represent their counterparts' relative location. |
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− | + | Not Commonly Carried | |
+ | Target Shield (+1 DV, -1 mobility) | ||
Line 156: | Line 114: | ||
Quick and dirty: | Quick and dirty: | ||
− | Daiklaive att | + | Daiklaive att - 15, +9L dmg |
w/infinite min - 18 | w/infinite min - 18 | ||
w/infinite max - 23 (5m cost) | w/infinite max - 23 (5m cost) | ||
− | + | Iron ShSw att - 10, +6L dmg | |
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− | Iron | ||
− | ISC - 13 vs. enemy Ess | + | ISC - 13 vs. enemy Ess |
− | Parry DV - 8 | + | Parry DV - 8 |
− | + | - +3 dice w/infinite min [must roll: sux add to DV] | |
− | + | - +8 dice w/infinite max (5m cost) [must roll: sux add to DV] | |
− | Dodge DV - 6 | + | Dodge DV - 6 (3 w/out armored scout's invigoration) |
− | Full Soak - 14L/17B | + | Full Soak - 14L/17B |
− | Base Soak - 2L/5B | + | Base Soak - 2L/5B |
− | ISC Soak - | + | ISC Soak - 4A/22L/25B |
− | Armored Scout effects - 0 mobility, 0 fatigue ( | + | Armored Scout effects - 0 mobility, 0 fatigue (9m commit) |
− | Dodge MDV - | + | Dodge MDV - 6 |
− | Parry MDV - | + | Parry MDV - 7 (intimidation via presence) |
− | + | - 5 (most cases) | |
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XP LOG: | XP LOG: | ||
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8 - melee charm: bulwark stance | 8 - melee charm: bulwark stance | ||
8 - melee charm: 5-fold bulwark stance | 8 - melee charm: 5-fold bulwark stance | ||
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− | + | 35 xp spent |
Revision as of 22:29, 27 June 2007
Character sheet crunch from X's Dawn
Name: Iron Soul Age: 36 Caste: Dawn Anima: Concept: Armored Guardian Virtue Flaw: Heart of Flint Motivation: Protect the region from all outside elements.
XP Saved: 25 XP Total: 60
Attributes: Strength [XXX..] Charisma [XXX..] Perception [XXX..] Dexterity [XXX..] Manipulation [XXX..] Intelligence [XX...] Stamina [XXXXX] Appearance [X....] Wits [XXXX.]
Dawn Zenith Twilight Archery [.....] -Integrity [XXX..] Craft [.....] M.Arts [.....] Performance [.....] Investigation [.....] Melee [XXXxx] -Presence [XX...] Lore [X....] Thrown [XXX..] -Resistance [XXXxx] Medicine [.....] War [XXX..] Survival [.....] Occult [.....]
Night Eclipse -Athletics[XXX..] Bureaucracy [.....] -Awareness[XXX..] Linguistics [.....] Dodge [XXX..] Ride [X....] Larceny [.....] Sail [.....] Stealth [.....] Socialize [.....] -:Favored
Specialities: Melee - Daiklave [xxx] Resistance - In Combat [xxx] Presence - Intimidation [xx.] Thrown - shields [x..]
Virtues and Essence :
Compassion [Xx...] Temperance [Xx...] Valor [XXX..] Conviction [XXXX.] Willpower [XXXXXXX...] Limit [..........] Essence [XXX..] Personal: 16/16 Peripheral: 20/38
Base commit: 18 (5 daiklave) (4 Sunburst Shield) (9 Armored Scout's Invigoration) Inf Mastery: 6
Intimacies: His "siblings"
Backgrounds: Artifact XXX Manse XXX Resources X
Languages: Riverspeak
Merits:
Flaws: Disfigurement [3 pt version, 1 pt gained] (-1 to social rolls if not covered up) Known Anathema [2 pt]
Charms:
(Melee) First Melee Excellency - Essence Overwhelming (1m/die, refl, instant): Spend up to Att+Abi for dice pool. Also enhance DV: roll 1 for 1, each sux adds one to static value. Infinite Melee Mastery (2m+ 1wp, simple, 1 scene): Each 2m committed reduces melee excellency charm costs by 1, to a minimum of 0. Max commit 6. Hungry Tiger Technique (1m, supp, instant): Count extra sux on attack roll twice for determining raw damage. Dipping Swallow Defense (2m, refl, instant): Ignore all parry dv penalties in response to one attack. Bulwark Stance (5m, refl, until next action): Ignore all penalties to parry DV until next action. Fivefold Bulwark Stance (5m 1wp, simple, 1 scene): Remove onslaught penalties imposed on DV. Reduces defense penalty of actions by one.
(Resistance) Whirlwind Armor-Donning Prana (1m, simple, instant): one minute of armor donning reduced to one action. Hauberk-Lightening Gesture (1m, simple [spd 3], indefinite): personal armor is sent to Elsewhere, and can be retrieved from such. Armored Scout's Invigoration (3m/fatigue-mobility reduction, simple, indefinite): lowers both fatigue and mobility penalties. Lasts until armor is removed. Committed. Durability of Oak Meditation (3m, refl, instant): Makes hardness 8 vs one attack. Iron Skin Concentration (2m, refl, instant): Invoke after attack hits, but before dmg. Stam+Res vs attacker's Ess. Win: no dmg. Lose: +4A/+8L/+8B soak. Body-Mending Meditation (10m, supplemental, until day ends): requires one action to activate. Stam+Res. Sux = healing rate x10.
(Presence) Second Presence Excellency - Essence Triumphant (2m/sux, refl, instant): Spend up to Att+Abi for dice pool. Can spend up to 4m for two autosux.
Combo: The Opener: 1st ME + HTT + ISC =1w to invoke, 1m/die, 1m for doubling extra sux on attack, 2m to resist attack, if hit.
Max output = 8(/5) + 2/enemy attack. +7 dice, x2 the sux, 2m to ISC and ignore dmg, or raise soak.
Equipment Daiklave [orihalcum] (5 spd, +4 acc, +6L dmg, +3 def, 4 rate, 5 attune, 2 art)
Hearthstone - Dragon-Slaying gem (Underworld; Does aggravated dmg vs. DBs. Also incites great fear in DBs.)
Superheavy Plate - Wood Empowered (+12L/12B soak, -2 mobility, 3 fatigue, 1 art, Regeneration [1m to use])
Sunburst shield - (+1/+2 DV [melee/ranged], 0 mobilty, 4 attune 3 art, orihalcum) (5 spd, +3 acc, +5L dmg, 3 rate, 50 range, returns to hand if misses, if hits, roll reflexive dex+thr at diff 2 to have it return.)
Iron short sword - (4 spd, +2 acc, +3L dmg, +1 def, 2 rate, 1 cost): a backup weapon, strapped to inside of shield. Tracking Ring - 1m to use. White/earth jade. When activated, the other four colors move to represent their counterparts' relative location.
Not Commonly Carried Target Shield (+1 DV, -1 mobility)
Health Levels -0 [.] -1 [..] -2 [..] -4 [.] Incap
Quick and dirty:
Daiklaive att - 15, +9L dmg w/infinite min - 18 w/infinite max - 23 (5m cost)
Iron ShSw att - 10, +6L dmg
ISC - 13 vs. enemy Ess
Parry DV - 8 - +3 dice w/infinite min [must roll: sux add to DV] - +8 dice w/infinite max (5m cost) [must roll: sux add to DV] Dodge DV - 6 (3 w/out armored scout's invigoration)
Full Soak - 14L/17B Base Soak - 2L/5B ISC Soak - 4A/22L/25B
Armored Scout effects - 0 mobility, 0 fatigue (9m commit)
Dodge MDV - 6 Parry MDV - 7 (intimidation via presence)
- 5 (most cases)
XP LOG:
3 - dot of temperance 4 - towards Iron Horse 6 - background pay for sunburst shield (art 3) 3 - dot of thrown speciality: shields 3 - dot of compassion 8 - melee charm: bulwark stance 8 - melee charm: 5-fold bulwark stance
35 xp spent