Difference between revisions of "Kasumi/SolarRide"

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'''Authority of the Horselord'''
+
Authority of the Horselord\\
  Cost:  3 motes
+
Cost:  3 motes\\
  Duration:  One Scene
+
Duration:  One Scene\\
  Type:  Reflexive
+
Type:  Reflexive\\
  Minimum Ride:  1
+
Minimum Ride:  1\\
  Minimum Essence:  1
+
Minimum Essence:  1\\
  Prerequisite Charms:  None
+
Prerequisite Charms:  None.\\
For the remainder of the scene, the Solar adds their Permanent Essence in automatic successes to all Ride rolls.
 
  
 +
For the remainder of the scene, the Solar adds their Permanent Essence in automatic successes to all Ride rolls.\\
  
'''Spirit Steadying Assurance'''<br>
 
Unchanged, but also affects the horses of any troops or companions of the Solar - this is most relevant in Mail&Steel, where it effects their entire unit.<br>
 
Prerequisite changed to Authority of the Horselord.
 
  
 +
Spirit Steadying Assurance\\
  
'''Flawless Partnership Exercise'''
+
Unchanged, but also affects the horses of any troops or companions of the Solar - this is most relevant in Mail&Steel, where it effects their entire unit.\\
  Cost:  5 motes
+
Prerequisite changed to Authority of the Horselord.\\
  Duration:  One Scene
 
  Type:  Reflexive
 
  Minimum Ride:  5
 
  Minimum Essence:  3
 
  Prerequisite Charms:  Spirit Steading Assurance
 
On activation of this charm, the Solar's favoured steed will come to them across any distance up to the Solar's Permanent Essence in miles, making a heroic effort to cross any obstacles in the way.  Additionally, for the remainder of the scene, while mounted on any rideable beast, the Solar may reflexively redirect any attack on the steed to themselves or vice versa.  The Solar cannot be dismounted against her will.
 
  
  
 +
Flawless Partnership Exercise\\
 +
Cost:  5 motes\\
 +
Duration:  One Scene\\
 +
Type:  Reflexive\\
 +
Minimum Ride:  5\\
 +
Minimum Essence:  3\\
 +
Prerequisite Charms:  Spirit Steading Assurance\\
  
'''Phantom Steed'''<br>
+
On activation of this charm, the Solar's favoured steed will come to them across any distance up to the Solar's Permanent Essence in miles, making a heroic effort to cross any obstacles in the way.  Additionally, for the remainder of the scene, while mounted on any rideable beast, the Solar may reflexively redirect any attack on the steed to themselves or vice versa.  The Solar cannot be dismounted against her will.\\
Unchanged, but prerequisite is now Flawless Partnership Meditation
 
  
  
'''Flashing Thunderbolt Steed'''<br>
 
  Cost:  5 motes
 
  Duration:  One Scene
 
  Type:  Simple
 
  Minimum Ride:  3
 
  Minimum Essence:  2
 
  Prerequisite Charms:  Authority of the Horselord
 
For the remainder of the scene, the Solar's mount doubles its speed and leaping distance.
 
  
 +
Phantom Steed\\
 +
 +
Unchanged, but prerequisite is now Flawless Partnership Meditation\\
 +
 +
 +
Flashing Thunderbolt Steed\\
 +
Cost:  5 motes\\
 +
Duration:  One Scene\\
 +
Type:  Simple\\
 +
Minimum Ride:  3\\
 +
Minimum Essence:  2\\
 +
Prerequisite Charms:  Authority of the Horselord\\
 +
 +
For the remainder of the scene, the Solar's mount doubles its speed and leaping distance.\\
 +
 +
 +
Steed Sustaining Method\\
 +
Cost:  6motes + 1 wp\\
 +
Duration:  One Day\\
 +
Type:  Simple\\
 +
Minimume Ride:  4\\
 +
Minimum Essence:  3\\
 +
Prerequisite Charms:  Flashing Thunderbolt Steed\\
  
'''Steed Sustaining Method'''<br>
 
  Cost:  6motes + 1 wp
 
  Duration:  One Day
 
  Type:  Simple
 
  Minimume Ride:  4
 
  Minimum Essence:  3
 
  Prerequisite Charms:  Flashing Thunderbolt Steed
 
 
The Solar's mount, and those of his companions and troops (with a maximum Magnitude equal to the Solar's Ride score) are immune to the rigours of travel, and do not tire, throw shoes, or suffer any other misadventure normally attendent on driving horses too hard.\\
 
The Solar's mount, and those of his companions and troops (with a maximum Magnitude equal to the Solar's Ride score) are immune to the rigours of travel, and do not tire, throw shoes, or suffer any other misadventure normally attendent on driving horses too hard.\\

Revision as of 13:22, 28 December 2004

Just a quick rehash of the Solar Ride tree for my games. I wouldn't reccomend them for other games, but I don't emphasise Ride much, so it deserves some oomph to be worthwhile:


Authority of the Horselord\\ Cost: 3 motes\\ Duration: One Scene\\ Type: Reflexive\\ Minimum Ride: 1\\ Minimum Essence: 1\\ Prerequisite Charms: None.\\

For the remainder of the scene, the Solar adds their Permanent Essence in automatic successes to all Ride rolls.\\


Spirit Steadying Assurance\\

Unchanged, but also affects the horses of any troops or companions of the Solar - this is most relevant in Mail&Steel, where it effects their entire unit.\\ Prerequisite changed to Authority of the Horselord.\\


Flawless Partnership Exercise\\ Cost: 5 motes\\ Duration: One Scene\\ Type: Reflexive\\ Minimum Ride: 5\\ Minimum Essence: 3\\ Prerequisite Charms: Spirit Steading Assurance\\

On activation of this charm, the Solar's favoured steed will come to them across any distance up to the Solar's Permanent Essence in miles, making a heroic effort to cross any obstacles in the way. Additionally, for the remainder of the scene, while mounted on any rideable beast, the Solar may reflexively redirect any attack on the steed to themselves or vice versa. The Solar cannot be dismounted against her will.\\


Phantom Steed\\

Unchanged, but prerequisite is now Flawless Partnership Meditation\\


Flashing Thunderbolt Steed\\ Cost: 5 motes\\ Duration: One Scene\\ Type: Simple\\ Minimum Ride: 3\\ Minimum Essence: 2\\ Prerequisite Charms: Authority of the Horselord\\

For the remainder of the scene, the Solar's mount doubles its speed and leaping distance.\\


Steed Sustaining Method\\ Cost: 6motes + 1 wp\\ Duration: One Day\\ Type: Simple\\ Minimume Ride: 4\\ Minimum Essence: 3\\ Prerequisite Charms: Flashing Thunderbolt Steed\\

The Solar's mount, and those of his companions and troops (with a maximum Magnitude equal to the Solar's Ride score) are immune to the rigours of travel, and do not tire, throw shoes, or suffer any other misadventure normally attendent on driving horses too hard.\\