Difference between revisions of "IsawaBrian/SolarMartialArtsGeneral"
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<b>Cost:</b> 5m, 1wp; <b>Mins:</b> Martial Arts 5, Essence 3; <b>Type:</b> Reflexive (Step 1 or 2) | <b>Cost:</b> 5m, 1wp; <b>Mins:</b> Martial Arts 5, Essence 3; <b>Type:</b> Reflexive (Step 1 or 2) | ||
<b>Keywords:</b> Combo-OK, Obvious | <b>Keywords:</b> Combo-OK, Obvious | ||
− | <b>Duration:</b> | + | <b>Duration:</b> One Scene |
<b>Prerequisite Charms:</b> [[IsawaBrian/SolarMartialArtsAttack|Above the Fray Attitude]], [[IsawaBrian/SolarMartialArtsDamage|Solar Punch]] | <b>Prerequisite Charms:</b> [[IsawaBrian/SolarMartialArtsAttack|Above the Fray Attitude]], [[IsawaBrian/SolarMartialArtsDamage|Solar Punch]] | ||
Awakening the Dragon Whiskers (see Felicity of Style Method under IsawaBrian/SolarMeleeGeneral) attuned to the brutal methodology of the Solar Hero Style, the Solar's style and courage become her greatest ally. For the rest of the scene, all benefits from stunts-- dice, essence, or willpower gained-- involving Martial Arts Actions are doubled. Like all stunt benefits, dice gained in this manner do not count against the Charm dice-adder cap. If this Charm is active when the flawed Illuminated Charm Irrepressible Bravery Tactic is used, every 3 motes spent converts 2 stunt dice into successes. | Awakening the Dragon Whiskers (see Felicity of Style Method under IsawaBrian/SolarMeleeGeneral) attuned to the brutal methodology of the Solar Hero Style, the Solar's style and courage become her greatest ally. For the rest of the scene, all benefits from stunts-- dice, essence, or willpower gained-- involving Martial Arts Actions are doubled. Like all stunt benefits, dice gained in this manner do not count against the Charm dice-adder cap. If this Charm is active when the flawed Illuminated Charm Irrepressible Bravery Tactic is used, every 3 motes spent converts 2 stunt dice into successes. |
Revision as of 08:54, 6 August 2009
- MartialArts/NaturalSolarCharms
Tavern-Breaking Spirit</b>
<b>Cost:--; Mins: Martial Arts 2, Essence 2; Type: Permanent Keywords: None Prerequisite Charms: Any Martial Arts Excellency
With this Charm, the Exalt learns the proper usage of improvised weapons. Chairs hit like maces, beer mugs punch like cestuses, and tables can be used like shields; vines become garrotes, fence-posts become staves, and so on. As long as there is something nearby the Exalt can grasp, he is never unarmed, and these improvised weapons will fit into any style for which they are appropriate-- always Solar Hero and Unconquered Hero, for example, but a boathook might act as a hooked sword for Snake Style.
As well, any Charm that has been made as a natural development of those styles (eg, non-style Martial Arts Charms) may use any improvised weapon as though they were making an unarmed attack. The Storyteller also may wish to choose to allow some inappropriate improvised weapons to Style Charms on an especially good stunt, but this is optional. Functionally, the GM should assign values from the weapons table to improvised weapons, and use the shields for tables and other large blocking objects.
Harmonious God-Brawler Brutality</b>
<b>Cost:5m, 1wp; Mins: Martial Arts 5, Essence 3; Type: Reflexive (Step 1 or 2) Keywords: Combo-OK, Obvious Duration: One Scene Prerequisite Charms: Above the Fray Attitude, Solar Punch
Awakening the Dragon Whiskers (see Felicity of Style Method under IsawaBrian/SolarMeleeGeneral) attuned to the brutal methodology of the Solar Hero Style, the Solar's style and courage become her greatest ally. For the rest of the scene, all benefits from stunts-- dice, essence, or willpower gained-- involving Martial Arts Actions are doubled. Like all stunt benefits, dice gained in this manner do not count against the Charm dice-adder cap. If this Charm is active when the flawed Illuminated Charm Irrepressible Bravery Tactic is used, every 3 motes spent converts 2 stunt dice into successes.
Fourfold Pupil of Devastation</b>
<b>Cost:8m, 1wp; Mins: Martial Arts 5, Essence 4; Type: Simple Keywords: None Duration: One Scene Prerequisite Charms: Any Martial Arts Excellency, Infinite Martial Arts Mastery, Martial Arts Essence Flow
Through focused effort and resonance with the wild, untamed power of her patron, the Exalt becomes a transcendently effective fighter. For the rest of the scene, subtract 1 from the Speed of the character's Martial Arts actions and Charms (minimum 1), add the character's Essence in automatic successes to all Martial Arts rolls and half that number, rounded up, is added to her Martial Arts Parry DV.
Veteran of Riots Technique</b>
<b>Cost:--; Mins: Martial Arts 5, Essence 5; Type: Permanent Keywords: None Prerequisite Charms: Martial Arts Essence Flow, Against the Crowd Stance, Become the Anvil
Surrounded by enemies, beset on all sides, the howl of the mob at his back—for an Unconquerable Hero, this is the most auspicious of all circumstances. This Charm modifies Martial Arts Essence Flow and all discounts for Martial Arts Excellencies. For every opponent within the Solar’s (permanent Essence x3) yards, the Solar may make one non-Charm use of Martial Arts Excellencies with a discount from other sources, such as Become the Anvil or Infinite Martial Arts Mastery. This number is initially set at the time of the discount Charm’s activation and resets each time the character’s DV refreshes.
Unconquerable Hero Supremacy</b>
<b>Cost:5m, 1wp; Mins: Martial Arts 5, Essence 4; Type: Simple Keywords: Combo-Basic, Obvious Duration: One scene Prerequisite Charms: Any Martial Arts Excellency, Deadly Leverage Grip
The Solar becomes the rugged epitome of the Unconquerable Hero. For the rest of the scene, the willpower costs of Unconquerable Hero Style Charms are reduced by one to a minimum of zero. The Solar may also utilize Unconquerable Hero Charms as non-Charm actions so long as she did not use the same Charm on her last action. Finally, the character may reflexively spend 1 mote to remove coordinated attack penalties to her DV.