Difference between revisions of "HumbleLunars/Castes"

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These are not much like how they're going to turn out, but I wanted to get something down.
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(In progress, although the stuff that's here is OK)
  
<b>The Half-Moons</b>
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You may wish to look at HumbleLunars/Traits first to see how HumbleLunar animas work.
The Half-Moons are wanderers.  Stuck halfway between the lands of spirits and men, the Half-Moons are the mad gods of the forest.  Half-Moons have ever better memories than other Lunars.  During the war againist the Primordials, the Half-Moons were messangers and scouts.  They traveled to the war front and beyond, looking into the eyes of the primordials and telling what they saw to their brethern.  The experience change them, and they were never comfortable going back to the peaceful world they helped to make. 
 
Today, the Half-Moons have the best memories of any Lunar.  When a Half-Moon Exalts, their mind opens and they are burdened with thousands of years of memory.  After seeing the glories of the first age, they are rarely able to carry on with their lives.  Some travel into the wilderness to meditate in a vain attempt to understand what they've seen.  Others take to wandering, seeking to see what has become of the world they knew. 
 
This transition is usually easy, since the Half-Moons are born from those who were alienated before their Exaltation.  Creation is harsh, and even in the cities an eccentric can be snubbed.  Among the barbarians, an eccentric can be a dangerous liability.  Half-Moons often take the Second Breath with few commitments or friends, and attach themselves to abstract causes.  Others defend nature, courts of elementals, or more abstract concepts such as peace.
 
Anima and Castemark: A Half Moon's castemark is a light circle with a dense horizontal line that doesn't quite stay within its boundaries.  Their anima banner projects illusions of the boundless night.
 
Attributes: Perception, _____
 
  
<b>The Full Moons</b>
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<b>Full Moons</b>
The Full Moons are warriors.  During the War againist the primordials they were the front line guardians of Creation.  The attacks of the primordials struck them first, and their losses were horrible indeed. 
 
The Full Moons still exalt from those who live by the sword.  The Exalted war, and countless soldiers die.  The Full Moons fought bravely and as well as they could, but in the end they were thrown into a battle no soldier could win.  They should have died struggling, but Luna changed them.  Full Moons are particularly common among the barbarians, for whom struggle is a way of life.  But soldiers led to die in civilization's  wars too join the Caste and fight for their cause. 
 
Anima and Castemark:
 
Attributes: Strength, ________
 
  
<b>The No Moons</b>
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The Full Moon brings with it infinite strength and ceaseless rage.  During the fight againist the primordials, the Lunars adopted the Full Moon only for their fiercist battles. After the war, those Lunars who were judged to be the worst criminals were branded with its heavy mark.   
  The No Moons are the elders.  During the war againist the Primordials, they manufactured great weapons for use by the other Exalts.  They are the scholars of practial wisdom, sorcerors, crafters, wisemen.
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In the current age, the No Moons are often shamans, tribal leaders, thaumaturges, or other types known for their wisdomThey frequently exalted in situations where their magic or respectability could not save them.
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During the Solar Deliberative, the Full Moons wandered out, looking for the biggest game they could.  They could be found fighting back the hordes of the Fair Folk, wrestling with Behemoths, charging to destroy whole armies.  Many Solars fell in love with the Full Moons strength.  Some Furies' allowed themselves to be wooed for only one night, others fell madly in love and became the terrible  guardians and avenger of their mates.  
Anima and Castemark:  
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  Attributes:
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In the Second Age, the Full Moons are born from those who lived by the sword.  Creation is harsh, even the best soldier can easily lose to bad luck and superior numbersAnyone from the most powerful Barbarian ragers to particularly brave and able privates to the lowest rank of violent thug might find himself Chosen, if Luna feels she will serve loyally.
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Caste Attributes: Strength for rage;
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Anima BannersThe Full Moon's castemark is an unremitting circle of light that first bleaches, then burns, then explodes into a silver disc as the character burns essence.  The iconic banner burns a brilliant silver, showing warriors or beasts fighting againist the sky.
  
 
<b>Crescent Moons</b>
 
<b>Crescent Moons</b>
The Crescent Moons are the reflections of the Zenith.  While a Zenith stands in glory at the top of the city, the Crescent Moon quietly walks below.  In the First Age, the Crescent Moons walked the streets of men, bringing back information for their Zenith lovers.  Many walk the streets of men still, surviving in 1,000 different disguises.  Others have gone into the wilderness, and become the mad beautiful gods of the forest.
 
  
<b>Gibbuous Moons</b>
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The Crescent Moon brings with it infinite love and care for all things.  During the war, the Lunars wore this shape when they were tending the beautiful gardens crafted by the Gods.  After the War, the Lunars who were thought to have deserted their posts out of love were branded with the slender mark of the Cresent Moon.
No great poems are written about the Moon in its Gibbous phaseAnd so, the Gibbuous Moons are the everymen - farmers, assistants, peddlersThey're people who were nobody and nothingNo one cared about them, and in Creation, such people must fight hard for their livingThe Gibbous Moons are normal people who have had more than their fair share of hardshipHarsh weather, illness in the family, lack of money - the kind of  thing that wouldn't worry an Exalted, but takes quite a toll on anyone elseBut the Gibbuous Moons kept going anyway, and Luna exalted themNow they are the ultimate survivors and advocates for the everymanNote that Gibbuous Moons may well go on to do deeds just as glorious as any Exalted - they'll just do them remembering their roots.
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During the Solar Deliberative, the Crescent Moons tended all things under Creation.  Some rebuilt the terrain blasted during the war, or helped to settle new lands carved out of the Wyld by the Solars.  Others became the patrons of specific cities, helping them to prosper.  Some simply settled down to fatherhood and care for their spouses. 
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During the Second Age, the Crescent Moons are born among those who have suffered loss.  A father who buried his sons, a farmer whose land was taken by creditors, a woman who lost her love.  Most Crescent Moons try to pick up the pieces and rebuild or look to found new lands and new families. 
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Caste Attributes: Charisma for humanity and Appearance for nature.
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Animas: The Crescent Moon Castemark is a thin crescent of light surrounded by a circle of darkness.  Their anima banners are soft and beautiful, the illusions they paint iconically are often things of melancholy beauty.
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<b>Half-Moons</b>
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The Half-Moon is the eye of wisdom.  While the No Moon brings with it knowledge and recollection, the Half-Moon brings judgement and forsight.  During the war againist the primordials, the most difficult decisions were made under the Half Moon.  Now, the Half-Moon is the eye that will not shutEvery threat and oppurtunity makes itself known to a Half Moon, and so the Half-Moons never rest.  Every flaw and virtue of a soul makes itself known to the Half-Moons, and so they have few friends.
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During the First Age, the Half-Moons were often judges or investiagtorsTheir keen judgement and ability to blend in with the populace made them valued mates of the ZenithWhile the Zenith ruled on her golden throne, the Half-Moons wandered the land, judging all they saw and reporting back.  A Half-Moon might wear the form of a beggar and go to the doors of the wealthy, and wow to him who gave no almsNow the Half-Moons have no golden lovers to tell their secrets tooTheir own hands must right the wrongs they see.  Ther own hands are more than adequate for most situations, but many Half-Moons miss the days when their Solar lovers would strike fear into the hearts of the Gods.  
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Young Half-Moons exalt from those who are alienated from society.  Some may be wanderers or outcastes to begin.  Others are those whose powers made them feared, even as they were valued.  Many Barbarians limit magic to those who are somehow outcaste or different.  In towns, an outcase is more likely to be the cop no one loves but everyone needs, a dealer in unclean but necessary services, or merely an eccentric.  Such outsiders always walk a fine line between needed and feared, and defeat often comes when the line is crossed.  A bad harvest, and the weather witch is accused of diabolismPoverty strikes the town, and the house of the rich eccentric is the first one raided.   
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Caste Attributes: Perception and Manipulation.
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<b>No Moons</b>
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The abscence of the moon brings with it a longing and a questing for knowledge.  During the fight againist the primordials, the Lunars adopted the No Moon when they had to learn something quickly or perform magicAfter the war, those Lunars judged to be lacking in wisdom were branded with the empty mark of the No Moon.
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Later in the First Age, the No Moons participated in the devolopment of knowledge.  They quested deep into the Wyld to conduct experiments, taught the wisdom of the Gods to men, or composed music.  Now, the No Moons are born among those who lived as scholars, priests, or shamans.  A shaman who was unable to please a demanding spirit, a savant whose magic could not save him, or a doctor killed by disease might all here Luna's whisper. 
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Caste Attributes: Intelligence and Wits.
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Anima Banners: The Full Moon's castemark is entirely dark, surrounded by an impossibly thin band of silver. Their banners are darkness flecked with silver.  Their iconic illusions are shadows outlined with silver, showing stories or wonders from the distant past.

Revision as of 19:20, 31 May 2005

(In progress, although the stuff that's here is OK)

You may wish to look at HumbleLunars/Traits first to see how HumbleLunar animas work.

Full Moons

The Full Moon brings with it infinite strength and ceaseless rage. During the fight againist the primordials, the Lunars adopted the Full Moon only for their fiercist battles. After the war, those Lunars who were judged to be the worst criminals were branded with its heavy mark.

During the Solar Deliberative, the Full Moons wandered out, looking for the biggest game they could. They could be found fighting back the hordes of the Fair Folk, wrestling with Behemoths, charging to destroy whole armies. Many Solars fell in love with the Full Moons strength. Some Furies' allowed themselves to be wooed for only one night, others fell madly in love and became the terrible guardians and avenger of their mates.

In the Second Age, the Full Moons are born from those who lived by the sword. Creation is harsh, even the best soldier can easily lose to bad luck and superior numbers. Anyone from the most powerful Barbarian ragers to particularly brave and able privates to the lowest rank of violent thug might find himself Chosen, if Luna feels she will serve loyally.

Caste Attributes: Strength for rage;

Anima Banners: The Full Moon's castemark is an unremitting circle of light that first bleaches, then burns, then explodes into a silver disc as the character burns essence. The iconic banner burns a brilliant silver, showing warriors or beasts fighting againist the sky.

Crescent Moons

The Crescent Moon brings with it infinite love and care for all things. During the war, the Lunars wore this shape when they were tending the beautiful gardens crafted by the Gods. After the War, the Lunars who were thought to have deserted their posts out of love were branded with the slender mark of the Cresent Moon.

During the Solar Deliberative, the Crescent Moons tended all things under Creation. Some rebuilt the terrain blasted during the war, or helped to settle new lands carved out of the Wyld by the Solars. Others became the patrons of specific cities, helping them to prosper. Some simply settled down to fatherhood and care for their spouses.

During the Second Age, the Crescent Moons are born among those who have suffered loss. A father who buried his sons, a farmer whose land was taken by creditors, a woman who lost her love. Most Crescent Moons try to pick up the pieces and rebuild or look to found new lands and new families.

Caste Attributes: Charisma for humanity and Appearance for nature.

Animas: The Crescent Moon Castemark is a thin crescent of light surrounded by a circle of darkness. Their anima banners are soft and beautiful, the illusions they paint iconically are often things of melancholy beauty.

Half-Moons

The Half-Moon is the eye of wisdom. While the No Moon brings with it knowledge and recollection, the Half-Moon brings judgement and forsight. During the war againist the primordials, the most difficult decisions were made under the Half Moon. Now, the Half-Moon is the eye that will not shut. Every threat and oppurtunity makes itself known to a Half Moon, and so the Half-Moons never rest. Every flaw and virtue of a soul makes itself known to the Half-Moons, and so they have few friends.

During the First Age, the Half-Moons were often judges or investiagtors. Their keen judgement and ability to blend in with the populace made them valued mates of the Zenith. While the Zenith ruled on her golden throne, the Half-Moons wandered the land, judging all they saw and reporting back. A Half-Moon might wear the form of a beggar and go to the doors of the wealthy, and wow to him who gave no alms. Now the Half-Moons have no golden lovers to tell their secrets too. Their own hands must right the wrongs they see. Ther own hands are more than adequate for most situations, but many Half-Moons miss the days when their Solar lovers would strike fear into the hearts of the Gods.

Young Half-Moons exalt from those who are alienated from society. Some may be wanderers or outcastes to begin. Others are those whose powers made them feared, even as they were valued. Many Barbarians limit magic to those who are somehow outcaste or different. In towns, an outcase is more likely to be the cop no one loves but everyone needs, a dealer in unclean but necessary services, or merely an eccentric. Such outsiders always walk a fine line between needed and feared, and defeat often comes when the line is crossed. A bad harvest, and the weather witch is accused of diabolism. Poverty strikes the town, and the house of the rich eccentric is the first one raided.

Caste Attributes: Perception and Manipulation.


No Moons

The abscence of the moon brings with it a longing and a questing for knowledge. During the fight againist the primordials, the Lunars adopted the No Moon when they had to learn something quickly or perform magic. After the war, those Lunars judged to be lacking in wisdom were branded with the empty mark of the No Moon.

Later in the First Age, the No Moons participated in the devolopment of knowledge. They quested deep into the Wyld to conduct experiments, taught the wisdom of the Gods to men, or composed music. Now, the No Moons are born among those who lived as scholars, priests, or shamans. A shaman who was unable to please a demanding spirit, a savant whose magic could not save him, or a doctor killed by disease might all here Luna's whisper.

Caste Attributes: Intelligence and Wits.

Anima Banners: The Full Moon's castemark is entirely dark, surrounded by an impossibly thin band of silver. Their banners are darkness flecked with silver. Their iconic illusions are shadows outlined with silver, showing stories or wonders from the distant past.