Difference between revisions of "Han'ya/FictionExplanations"

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== Differences ==
 
== Differences ==
  
This is a list of the changes I have made to the canonical material in my settings, in addition to house guidelines (they aren't actually rules as such).
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This is a list of the changes I have made to the canonical material in my settings:
  
*The Scarlet Empress is not in Malfeas. She's dead, and a prisoner of one of the Deathlords. Which one is a secret.
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*The Scarlet Empress is not in Malfeas. She's dead.
*Merits and Flaws are allowed, I just don't have the sourcebook that explains them for 2e (whichever one that is).
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*Linguistics doesn't buy you specific languages, it buys you overall proficiency.
*The Infernals LIVE!!!
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*There are a heck of a lot more than a measly couple hundred Solar Exalts. Unfortunately, there's also a lot of Infernals, who are much more powerful individually, but don't really work well together, and are at war with each other as often as the Solars.
 
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*Synodics and Abyssals are chosen from the ranks of the dead, and Synodics manipulate the fates of the Underworld as the Sidereals do Creation. Or they would if they could figure out how. And the Underworld has gods and stuff just like Creation, except goth. And when you die in the Underworld, you get reincarnated. The Underworld stands square in the way of souls headed for Lethe, so without supernatural assistance everybody becomes a ghost. And since starmetal is made out of dead gods, hexsteel is made out of dead dead gods. Little complicated.
== Seperate Storylines ==
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*Grand grimscythes and grand goremauls are speed 15. But they now cut through multiple things in a row.
 
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*The Deathlords weren't given their power, they stole it. And the Neverborn are working with their Yozi homedogs to get it back. The Deathlords are still 3vil however.
The several different storylines I run/ran/may eventually run. Sort of.
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*Lookshy now has negligible strength compared to the Realm, which still maintains a firm hold on all satrapies, which occupy most of the South and North coasts and a few hundred miles inland, as well as a patch around Greyfalls.
 
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*Travel around Creation for the wealthy is made easier by the widespread use of skyships powered by hearthstones. They have a tendency to crash, as they are of second age manufacture and therefore pieces of crap. And they're only for those with Resources 3 and up.
*<b>Exalted Rock</b> - A tale of a bunch of Solars out to change the world via rock'n'roll. whether it needs it or not.
 
*<b>Kill the Bodhisattva Inc.</b> - A bunch of emo Solars who want to kill the Bodhisattva Anointed By Dark Waters, for a variety of reasons. And there is no inter-group romance in this one.
 
*<b>Scarlet Empress Party Mix</b> - The biggest and most conspiracy-ridden of my stories, where several groups of Exalts are all trying to find the Scarlet Empress, and are fighting everybody from Adorjan to the First and Forsaken Lion.
 
*<b>Ghetto Exalts Go To Nexus</b> - A gang leader from the boondocks Exalts and obeys the Unconquered Sun, who told him to "get his gangster ass over to Nexus and lay down the law." Interesting events occur.
 
*<b>Unholy Grails</b> - An Infernals game that's still entirely in planning phases.
 
*<b>Mutually Advantageous Position</b> - An elder Dragon-Blooded game set during a Realm territorial grab in the South-East in RY 780.
 
*<b>Other Stuff</b> - These guys may or may not get stories of their own, or be featured in any of the above stories.
 

Revision as of 20:03, 6 June 2007

Differences

This is a list of the changes I have made to the canonical material in my settings:

  • The Scarlet Empress is not in Malfeas. She's dead.
  • Linguistics doesn't buy you specific languages, it buys you overall proficiency.
  • There are a heck of a lot more than a measly couple hundred Solar Exalts. Unfortunately, there's also a lot of Infernals, who are much more powerful individually, but don't really work well together, and are at war with each other as often as the Solars.
  • Synodics and Abyssals are chosen from the ranks of the dead, and Synodics manipulate the fates of the Underworld as the Sidereals do Creation. Or they would if they could figure out how. And the Underworld has gods and stuff just like Creation, except goth. And when you die in the Underworld, you get reincarnated. The Underworld stands square in the way of souls headed for Lethe, so without supernatural assistance everybody becomes a ghost. And since starmetal is made out of dead gods, hexsteel is made out of dead dead gods. Little complicated.
  • Grand grimscythes and grand goremauls are speed 15. But they now cut through multiple things in a row.
  • The Deathlords weren't given their power, they stole it. And the Neverborn are working with their Yozi homedogs to get it back. The Deathlords are still 3vil however.
  • Lookshy now has negligible strength compared to the Realm, which still maintains a firm hold on all satrapies, which occupy most of the South and North coasts and a few hundred miles inland, as well as a patch around Greyfalls.
  • Travel around Creation for the wealthy is made easier by the widespread use of skyships powered by hearthstones. They have a tendency to crash, as they are of second age manufacture and therefore pieces of crap. And they're only for those with Resources 3 and up.