Difference between revisions of "Grandmasta/ThunderAndLightningStyle"

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== Charm Notes ==
 
== Charm Notes ==
 
Still to be written:
 
Still to be written:
* The "Face-Off" Charm
 
 
* The "Weapon-Breaker" Charm
 
* The "Weapon-Breaker" Charm
* a (reflexive?) Sheath parry
 
 
* "Fierce Slash"
 
* "Fierce Slash"
 
* Extra attack Charm -- "Lightning Strikes Twice"
 
* Extra attack Charm -- "Lightning Strikes Twice"
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----
 
----
 
<b><i>Weather Prediction Method</i></b>
 
<b><i>Weather Prediction Method</i></b>
:<b>Cost:</b> 5 motes
+
:<b>Cost:</b> 3 motes
 
:<b>Duration:</b> Instant
 
:<b>Duration:</b> Instant
 
:<b>Type:</b> Simple
 
:<b>Type:</b> Simple
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* The base statistics of one of the target's weapons, if any.
 
* The base statistics of one of the target's weapons, if any.
 
----
 
----
<b><i>[The Faceoff Charm]</i></b>
+
<b><i>Light Splits The Air Attack</i></b>
:<b>Cost:</b> ?
+
:<b>Cost:</b> 5 motes,  I Willpower; +3 motes per turn after the first
:<b>Duration:</b> ?
+
:<b>Duration:</b> Varies
:<b>Type:</b> ?
+
:<b>Type:</b> Simple
 
:<b>Minimum Martial Arts:</b> 3
 
:<b>Minimum Martial Arts:</b> 3
 
:<b>Minimum Essence:</b> 2
 
:<b>Minimum Essence:</b> 2
 
:<b>Prerequisite Charms:</b> Thunder From Clear Skies,  Weather Prediction Method
 
:<b>Prerequisite Charms:</b> Thunder From Clear Skies,  Weather Prediction Method
I'm not sure <i>precisely</i> how I want this Charm to work just yet, but the basic idea I'm working with right now is that for every turn the user dedicates to powering the Charm up, the more powerful the eventual slash. The catch being that the slash has to originate from a sheathed weapon. The aim is, of course, to create the classic standoff-followed-by-extreme-violence scene we all know and love. I'm just not sure of exactly how to accomplish it just yet. :)
+
[Crunch] The character spends the initial cost, and may activate any one attack or attack-affecting Charm from this style. For every turn thereafter, and for an additional cost of (5?) motes, the character may stack one additional Charm, following normal Combo rules, with the rest until he chooses to unleash the attack. If the character has stacked all available Charms or all the Charms that he wishes to include, he may continue to hold the attack at 3 motes a turn or unleash his attack, with all Charms affecting it simultaneously. The character must still pay the cost of all stacked Charms in full in addition to the turn penalty.
 +
----
 +
<b><i>Sound and Fury Stance</i></b>
 +
:<b>Cost:</b> 4 motes
 +
:<b>Duration:</b> Instant
 +
:<b>Type:</b> Reflexive
 +
:<b>Minimum Martial Arts:</b> 4
 +
:<b>Minimum Essence:</b> 2
 +
:<b>Prerequisite Charms:</b> Light Splits The Air Attack
 +
[Crunch] Should the character make an attack that is blocked or dodged, this Charm allows him to immediately make either an additional attack or parry using only his offhand or offhand weapon. This Charm explicitly does not grant the user the ability to parry lethal damage with his bare hands. If the character does not have an offhand, he must simply use the hand that was not used for the first attack.
 
----
 
----
 
<b><i>Thunder and Lightning Form</i></b>
 
<b><i>Thunder and Lightning Form</i></b>
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:<b>Minimum Martial Arts:</b> 4
 
:<b>Minimum Martial Arts:</b> 4
 
:<b>Minimum Essence:</b> 2
 
:<b>Minimum Essence:</b> 2
:<b>Prerequisite Charms:</b> [The Faceoff Charm]
+
:<b>Prerequisite Charms:</b> Sound and Fury Stance
[blah blah flavor blah blah] The user may add his Essence rating to any one area of his weapon's stats: speed, accuracy, damage, defense, or rate. He may reallocate this bonus once at the beginning of each turn, as initiative is rolled. This bonus doubles for any action performed immediately after unsheathing his weapon: "shooting from the hip." Also, if the user chooses instead to augment some form of natural weaponry - fists, feet - he gains the ability to block and parry lethal damge.
+
[Crunch] The user may add his Essence rating to any one area of his weapon's stats: speed, accuracy, damage, defense, or rate. He may reallocate this bonus once at the beginning of each turn, as initiative is rolled. This bonus doubles for any action performed immediately after unsheathing his weapon. Finally, if the user chooses instead to augment some form of natural weaponry - fists, feet - he gains the ability to block and parry lethal damge.
  
 
===== Comments =====
 
===== Comments =====
 
That's all for the time being. I'll add or revise here when I have more. Oh, and if anybody has any comments, criticisms or contributions, please put 'em down here. I'm not terribly creative all on my own. ^_^; ~ <i>[[G]]</i>
 
That's all for the time being. I'll add or revise here when I have more. Oh, and if anybody has any comments, criticisms or contributions, please put 'em down here. I'm not terribly creative all on my own. ^_^; ~ <i>[[G]]</i>
 +
 +
Updated! Still unfinished, though. ~ <i>[[G]]</i>

Revision as of 12:00, 13 February 2005

Thunder and Lightning Style

Just a little something I'm cooking up. This is a Celestial art, which may or may not pop up in my game as a forgotten relic; a style used in a bygone age by very specific members of a bygone empire. :)

Charm Notes

Still to be written:

  • The "Weapon-Breaker" Charm
  • "Fierce Slash"
  • Extra attack Charm -- "Lightning Strikes Twice"
  • Things which are Super Great

What We Have So Far

This style allows armor and treats a specific reaper daiklave and artifact sheath weapon combo as unarmed. I'll detail it when I have rules for it. o_O


Thunder From Clear Skies

Cost: 1 mote
Duration: One Scene
Type: Reflexive
Minimum Martial Arts: 2
Minimum Essence: 2
Prerequisite Charms: None

The first thing an initiate of Thunder and Lightning Style must learn is to emulate the sudden, lethal fury of the thunderstorm. For one mote, the Exalt need no longer allocate an action to unsheathing his weapon for the duration of the scene. The motion has become rote, and the barest of focus is enough to render it instinctual.


Weather Prediction Method

Cost: 3 motes
Duration: Instant
Type: Simple
Minimum Martial Arts: 2
Minimum Essence: 1
Prerequisite Charms: None

Due to the extremely lethal nature of the style, practitioners are taught early on to learn to avoid combat when it is clear a fight cannot be won. This Charm is used to shed light on such a situation. Spending one mote, the user makes a Perception + Martial Arts roll (opposed by the target's Manipulation + Stealth, should they so choose) at standard difficulty. For each success, the user may glean from the target one of the following:

  • The rating of one of the target's Physical Attributes;
  • The rating of one of the target's combat Abilities (Archery, Brawl, Martial Arts, Melee or Thrown);
  • The base statistics of one of the target's weapons, if any.

Light Splits The Air Attack

Cost: 5 motes, I Willpower; +3 motes per turn after the first
Duration: Varies
Type: Simple
Minimum Martial Arts: 3
Minimum Essence: 2
Prerequisite Charms: Thunder From Clear Skies, Weather Prediction Method

[Crunch] The character spends the initial cost, and may activate any one attack or attack-affecting Charm from this style. For every turn thereafter, and for an additional cost of (5?) motes, the character may stack one additional Charm, following normal Combo rules, with the rest until he chooses to unleash the attack. If the character has stacked all available Charms or all the Charms that he wishes to include, he may continue to hold the attack at 3 motes a turn or unleash his attack, with all Charms affecting it simultaneously. The character must still pay the cost of all stacked Charms in full in addition to the turn penalty.


Sound and Fury Stance

Cost: 4 motes
Duration: Instant
Type: Reflexive
Minimum Martial Arts: 4
Minimum Essence: 2
Prerequisite Charms: Light Splits The Air Attack

[Crunch] Should the character make an attack that is blocked or dodged, this Charm allows him to immediately make either an additional attack or parry using only his offhand or offhand weapon. This Charm explicitly does not grant the user the ability to parry lethal damage with his bare hands. If the character does not have an offhand, he must simply use the hand that was not used for the first attack.


Thunder and Lightning Form

Cost: 5 motes
Duration: One Scene
Type: Simple
Minimum Martial Arts: 4
Minimum Essence: 2
Prerequisite Charms: Sound and Fury Stance

[Crunch] The user may add his Essence rating to any one area of his weapon's stats: speed, accuracy, damage, defense, or rate. He may reallocate this bonus once at the beginning of each turn, as initiative is rolled. This bonus doubles for any action performed immediately after unsheathing his weapon. Finally, if the user chooses instead to augment some form of natural weaponry - fists, feet - he gains the ability to block and parry lethal damge.

Comments

That's all for the time being. I'll add or revise here when I have more. Oh, and if anybody has any comments, criticisms or contributions, please put 'em down here. I'm not terribly creative all on my own. ^_^; ~ G

Updated! Still unfinished, though. ~ G