Difference between revisions of "GoldenCat/TheThreeCircles"
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+ | * - Back to [[GoldenCat/BishopsZealots|The Followers of the Shining One]] | ||
+ | * - Back to [[GoldenCat/TheDeadHand|The Order of the Dead Hand]] | ||
+ | * - Back to [[GoldenCat/DanceOfAngels|A Dance of Angels]] | ||
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== Souleaters == | == Souleaters == | ||
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<b>Dodge</b>: 7<br> | <b>Dodge</b>: 7<br> | ||
<b>Attacks</b>:<br> | <b>Attacks</b>:<br> | ||
− | Shade Claws: Spd 6, Acc 9(Exalted 11, Spirits 10), Dmg 6L, Def 8(Exalted 10, Spirits 9)<br> | + | Shade Claws: Spd 6, Acc 9(Exalted 11, Spirits 10), Dmg 6L, Def 8(Exalted 10, Spirits 9), Rate 5<br> |
* The total dice for Ravening Life-Force Hunger is 13. Every success drains 2 motes of Essence, as a Supplemental power costing 4 motes per use. | * The total dice for Ravening Life-Force Hunger is 13. Every success drains 2 motes of Essence, as a Supplemental power costing 4 motes per use. | ||
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<b>Dodge</b>: 5<br> | <b>Dodge</b>: 5<br> | ||
<b>Attacks</b>:<br> | <b>Attacks</b>:<br> | ||
− | Smashfists: Spd 9, Acc 7(Exalted 9, Spirits 8), Dmg 9L, Def 9(Exalted 11, Spirits 10)<br> | + | Smashfists: Spd 9, Acc 7(Exalted 9, Spirits 8), Dmg 9L, Def 9(Exalted 11, Spirits 10), Rate 7<br> |
− | Chains: Spd 10, Acc 9(Exalted 11, Spirits 10) Dmg 6L, Def 10(Exalted 12, Spirits 11)<br> | + | Chains: Spd 10, Acc 9(Exalted 11, Spirits 10) Dmg 6L, Def 10(Exalted 12, Spirits 11), Rate 3<br> |
* The total number of dice rolled for Relentless Hunter’s Mark is 8, costs10 motes and 1 willpower. All the Hungry Ghosts on the vicitnity are drawn to kill one so marked. One of the marks will always be made to stay for a year and a day when they brand an enemy. | * The total number of dice rolled for Relentless Hunter’s Mark is 8, costs10 motes and 1 willpower. All the Hungry Ghosts on the vicitnity are drawn to kill one so marked. One of the marks will always be made to stay for a year and a day when they brand an enemy. | ||
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<i>Made of copper, and enough White Jade to count as a mystical breastplate even as it cover their whole bodies, granting a soak of 6L / 4B.</i><br><br> | <i>Made of copper, and enough White Jade to count as a mystical breastplate even as it cover their whole bodies, granting a soak of 6L / 4B.</i><br><br> | ||
Shining Thurible ( White Jade Daiklave )<br> | Shining Thurible ( White Jade Daiklave )<br> | ||
− | <i>Made of White Metal, onyx thurible in their long handles, those straight swords shine when out of the sheath, brightly under even the light of the underworld, but not a liberating Solar light... it stings the eyes, opressively, incensing slightly with a foul scent | + | <i>Made of White Metal, onyx thurible in their long handles, those straight swords shine when out of the sheath, brightly under even the light of the underworld, but not a liberating Solar light... it stings the eyes, opressively, incensing slightly with a foul, yet mind-numbing scent.</i><br><br> |
Herald of Punishment( Perfect Long Bow)<br> | Herald of Punishment( Perfect Long Bow)<br> | ||
<i>Made of Bone, Stringed with the perpetually material Corpus of Hungry Ghosts, those bows are perfectly nimble and accurate, a little moan of pain on the living string sounding every time arrows go flying... </i><br><br> | <i>Made of Bone, Stringed with the perpetually material Corpus of Hungry Ghosts, those bows are perfectly nimble and accurate, a little moan of pain on the living string sounding every time arrows go flying... </i><br><br> | ||
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<b>Dodge</b>: 8<br> | <b>Dodge</b>: 8<br> | ||
<b>Attacks</b>:<br> | <b>Attacks</b>:<br> | ||
− | Shining Thurible: Spd 11, Acc 13(Exalted 15, Spirits 14), Dmg 10L, Def 12(Exalted 14, Spirits 13)<br> | + | Shining Thurible: Spd 11, Acc 13(Exalted 15, Spirits 14), Dmg 10L, Def 12(Exalted 14, Spirits 13), Rate 5<br> |
Herald of Punishment: Acc 14 Dmg 6L(Broadhead), Rate 4, Range 250 | Herald of Punishment: Acc 14 Dmg 6L(Broadhead), Rate 4, Range 250 | ||
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* Usually of those present, half will take archery, and half will fight in melee. | * Usually of those present, half will take archery, and half will fight in melee. | ||
* Despite their defensive abilities with fortitude, they will instead use Flying Time for Force Blow every turn, unconcerned about their survival. | * Despite their defensive abilities with fortitude, they will instead use Flying Time for Force Blow every turn, unconcerned about their survival. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | Their pattern is simple - the Souleaters drink Essence out of their divine foes, the Soulbranders distract them with their 'pets' or tie them down, and the Soulhunters strike them from afar while they are tied down, or help the Soulbranders in the melee. | ||
+ | |||
+ | There are 30 of each of them, organized in orders of 30 of each - Shadowlands, Labyrinth and Void. No more than 10 of each work together at any given time, and the usual formation are 10 Soulbranders, 10 Souleaters and 10 Soulhunters, plus assorted help, usually one of their Lords. When splitting to cover more ground, they tend to send 3 of each out - the 9 being enough to take down most Terrestrials. | ||
+ | |||
+ | Currently, there are only 20 of each, and only 3 lords, due to the battle between them and the Dark and Pale Angels. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | * - Back to [[GoldenCat/BishopsZealots|The Followers of the Shining One]] | ||
+ | * - Back to [[GoldenCat/TheDeadHand|The Order of the Dead Hand]] | ||
+ | * - Back to [[GoldenCat/DanceOfAngels|A Dance of Angels]] |
Revision as of 08:24, 19 June 2005
- - Back to The Followers of the Shining One
- - Back to The Order of the Dead Hand
- - Back to A Dance of Angels
Souleaters
Those who bear the trappings of the Souleaters sacrificed their names to the Void so that they would become one with it - walking voids, always hungry, eating existence a little bit at a time, tasting its very essence, eating from the very souls of men and the Exalted. They forget their names, they forget their identities. Souleaters move as one, closer to their lower souls than higher souls, predatory and animalistic. Idealized by Obsidian, the Soulaters are fully clad in a shining Crimson plate armor, reinforced with Black Jade, and move as if covered in blood. These armors have hungry, sharp-toothed mouths, hideous like none above the Labyrinth over their shoulders, on their knees and their elbows. Similarly, Their chests have an even greater mouth sculpted, whose teeth is jagged like a shark’s. Their hands are covered in wicked metal tiger claws, their palms sporting gaping, salivating Soulsteel maws, and their faces covered in Moonsilver masks detailed in Soulsteel, that have no eyes nor nose – only a hungry mouth,which moves like a living thing, its teeth jagged and runed to the last in foul runes of curse and malady. All the teeth in the armor is of bone, darker than the clear ivory of creation.
Nature : Follower (Gain willpower every time you play a part for your group's victory)
Attributes:
Strength 4, Dexterity 4, Stamina 4
Charisma 2, Manipulation 3, Appearance 0
Perception 4, Intelligence 3, Wits 4
Abilities:
War:
Awareness 4, Athletics 3, Dodge 3, Endurance 4(Marches +1), Martial Arts 4(Against Exalted +2, Against Spirits +1)
Life
Linguistics 1, Stealth 3, Survival 3(Tracking +2, Hunting +1), Larceny 4(Stealing Life +2), Presence 2(Intimidation +3)
Wisdom
Medicine 2, Occult 3, Lore 2( Bishop’s Scriptures +1)
Virtues:
Compassion 2, Conviction 4, Temperance 2, Valor 4
Willpower: 8
Health: -0,-1,-1,-2,-2,-2,-2, -2, -2, -4, Incap
Essence: 3
Essence pool: 78
Arcanoi
Stringless Pupeteer Arts : Spirit-Catching Eye Technique, Soul-Whispering Empathy Discipline, Mortal-Shadowing Technique, Nemessary’s Ride.
Essence-Measuring Thief Arts : Aura-Reading Technique, Delicious Essence Scent, Essence-Devouring Ghost Touch, Feeding the Lamprey’s Appetite, Ravening Life-Force Hunger, Blood-Drinking Thirst.
Equipment:
Armor( Black Jade Breastplate : Artifact *)
Made of some red mineral of the Underworld, glinting like blood, and enough Black Jade to count as a mystical breastplate even as it cover their whole bodies – soak 6L / 4B.
Shade Claws( Usable with their Martial Arts : Artifact *)
Claws of Moonsilver to Hunt, mouths of Soulsteel to feed. Act like Exceptional Tiger Claws, bonuses in Accuracy and Speed( Spd -2, Acc 0, Dmg +2L, Def 0). When they hit open-palm strikes, (No actual changes on the status, as the razors are just curved enough to help in it) the mouths on their hands give them a bonus of +2 on their Manipulation+Larceny roll for Ravening Life-Force Hunger.
Souleater Mask ( Moonsilver~Soulsteel alloyed : Artifact **)
The Mask gives the Soulhunters Essence Sight( As per ‘Outcastes’) instead of their own, waive the Willpower cost to use Ravening Life-Force Hunger, and adds +2 to the attempt.
Combat:
Base initiative: 8
Soak: 8B/8L/6A (Black Jade ‘Breastplate’)
Dodge: 7
Attacks:
Shade Claws: Spd 6, Acc 9(Exalted 11, Spirits 10), Dmg 6L, Def 8(Exalted 10, Spirits 9), Rate 5
- The total dice for Ravening Life-Force Hunger is 13. Every success drains 2 motes of Essence, as a Supplemental power costing 4 motes per use.
- By paying 2 motes, the Souleater may see the Essence within their target with a Perception+Larceny roll, knowing how much Essence they still have left.
Soulbranders
Those who bear the trappings of the Soulbranders sacrificed their names to the Void in exchange of a grander name, depicting them as masters and tamers. They lord over the beasts of the Underworld, mindless creatures and Hungry Ghosts. Those unenlightened may not be able to understand the Shining One, but under the Soulbranders, they do His bidding. Idealized by the Blade of Bone and Sorrow, they are hunters and pursuers, covered in bulky armors of Copper, inlaid with details and words in Black Jade – words of curse, ownership, slavery and domination. Dominion over death, hungry death. Hands covered in heavy fighting gauntlets, the armor is covered by chains of soulsteel, dangling, a few rattling on the floor. Some of those always end in a little light, glowing like a will-o-wisp – the mark that a Hungry Ghost is there, waiting its master’s commander to come out. They wear no masks, their faces uncovered and branded with marks that still burn as if seared by red-hot metal in their visages.
Nature : Leader (Gain willpower every time you are followed without question.)
Attributes:
Strength 4, Dexterity 4, Stamina 4
Charisma 2, Manipulation 3, Appearance 0
Perception 4, Intelligence 3, Wits 4
Abilities:
War:
Awareness 3, Athletics 2, Dodge 3, Endurance 4(Marches +1), Martial Arts 4(Against Exalted +2, Against Spirits +1)
Life
Linguistics 2, Stealth 3, Survival 3(Hungry Ghost Taming+3), Larceny 2
Presence 4(Hungry Ghost Command +2, Marking +1)
Wisdom
Medicine 2, Occult 3, Lore 2( Bishop’s Scriptures +1)
Virtues:
Compassion 2, Conviction 4, Temperance 3, Valor 4
Willpower: 8
Health: -0,-1,-1,-2,-2,-2,-2, -2, -2, -4, Incap
Essence: 3
Essence pool: 80
Arcanoi
Stringless Pupeteer Arts : Spirit-Catching Eye Technique, Soul-Whispering Empathy Discipline, Mortal-Shadowing Technique, Nemessary’s Ride.
Savage Ghost Tamer Arts : Taste the Demon Wind, Call the Ravening Hound, Relentless Hunter’s Mark, Command the hungry Devil, Dust Commands Littany, Ghostly Harness Exercise.
Equipment:
Armor( Black Jade and Copper Breastplate : Artifact *)
Made of copper, and enough Black Jade to count as a mystical breastplate even as it cover their whole bodies, but sturdier than usual and covered in chains, giving it a mobility penalty of -2 but a soak of 8L / 8B.
Smashfists( Artifact *)
Made of Soulsteel, heavy as clubs, usable with their martial arts scores.
Dominion Over Hunger( Usable with their Martial Arts as Fighting Chains : Artifact *)
Made of Soulsteel, those chains dangle from them, usually with ten ends on each set. They act as Exceptional Fighting Chains, allowing to strike, clinch and grapple up to 3 yards away. They are also able to hold as many Hungry Ghosts as the Soulbrander’s Essence Score(3) for later use – those chains that are holding a Hungry Ghost glow faintly at its edge, and the eyes of the Hungry Ghost can be seen in it as it glows. Releasing the Souls is a simple action, but all can be released at once .
Combat:
Base initiative: 8
Soak: 12B/10L/8A (Black Jade and Copper ‘Breastplate’, covered in Chains)
Dodge: 5
Attacks:
Smashfists: Spd 9, Acc 7(Exalted 9, Spirits 8), Dmg 9L, Def 9(Exalted 11, Spirits 10), Rate 7
Chains: Spd 10, Acc 9(Exalted 11, Spirits 10) Dmg 6L, Def 10(Exalted 12, Spirits 11), Rate 3
- The total number of dice rolled for Relentless Hunter’s Mark is 8, costs10 motes and 1 willpower. All the Hungry Ghosts on the vicitnity are drawn to kill one so marked. One of the marks will always be made to stay for a year and a day when they brand an enemy.
- When after any particularly gruesome battle or the chance to raze a community, each will be in control of 10 Hungry Ghosts. If not, Soulbranders will always have at least 3 in their chains, who will never hurt their masters.
- Stronger Branders( Essence 4, +10 motes on their Essence Pool) might be met, and they posses the Lower Souls of 4 Exalted in their chains. One of them is the Soul of an Terrestrial Sorcerer, possesing spirit charms, in particular Principle of Motion.
- During a Battle, by the time they engage in combat, about half of the Soulbranders present will try to disarm and clinch the enemy, immobilizing him with their chains, while the others beat him to death.
Soulhunters
Those who bear the trappings of the Soulhunters lost their names to the Void, and received simple, predatory and destructive titles. Far from the grandeur of the Abyssals or even the lower self-importance of the Soulbranders, they are simple and direct. Idealized by Alabaster, they lead the others when no leader is around, and fight straight and deadlier than any of them could. Covered in sleek, clean armors of brass and White Jade, an allegory to their simple purpose and incorruptive devotion to He Who Rules Over Death, their faces covered by masks of gold, simple ondulations for a few features, and the only details, the thin, slitted eyes, lined on soulsteel. On their backs rests bows of pale bone, stringed with corpus, and on their waists, magnificent jeweled white straight swords that shine and incense slightly when taken off.
Nature : Follower (Gain willpower every time you play a part for your group's victory)
Attributes:
Strength 4, Dexterity 4, Stamina 4
Charisma 2, Manipulation 3, Appearance 0
Perception 3, Intelligence 4, Wits 4
Abilities:
War:
Awareness 3, Athletics 3, Dodge 4, Endurance 4(Marches +1), Martial Arts 5(Against Exalted +2, Against Spirits +1), Melee 3, Archery 4( Bone Bow +3)
Life
Linguistics 2, Stealth 3, Survival 3, Presence 4, Pandemoniom 4(Nightmarish Speed+2)
Wisdom
Medicine 2, Occult 3, Lore 2( Bishop’s Scriptures +1)
Virtues:
Compassion 2, Conviction 4, Temperance 3, Valor 4
Willpower: 8
Health: -0,-1,-1,-2,-2,-2,-2, -2, -2, -2, -2,-4, Incap
Essence: 3
Essence pool: 80
Arcanoi
Stringless Pupeteer Arts : Spirit-Catching Eye Technique, Soul-Whispering Empathy Discipline, Mortal-Shadowing Technique, Nemessary’s Ride.
Terror-Spreading Arts : Corpse-Fed Radiance, Hand of the Wind, Strike of Dead Hands, Flying Time Technique.
Five-Dragon Style : Fortitude, Blocking Technique, Claw, Force Blow, Five-Dragon Form.
Equipment:
Armor( Black Jade and Brass Breastplate : Artifact *)
Made of copper, and enough White Jade to count as a mystical breastplate even as it cover their whole bodies, granting a soak of 6L / 4B.
Shining Thurible ( White Jade Daiklave )
Made of White Metal, onyx thurible in their long handles, those straight swords shine when out of the sheath, brightly under even the light of the underworld, but not a liberating Solar light... it stings the eyes, opressively, incensing slightly with a foul, yet mind-numbing scent.
Herald of Punishment( Perfect Long Bow)
Made of Bone, Stringed with the perpetually material Corpus of Hungry Ghosts, those bows are perfectly nimble and accurate, a little moan of pain on the living string sounding every time arrows go flying...
Golden Devotion ( Gold and Soulsteel Mask : Artifact *)
The masks’ slitted eyes serve a purpose – a Soulhunter thinks not, is not – all they see, all they think, their world is their prey, and the battle. While using the masks, their movements are more nimble, their strikes more true. Mechanically, it works as a Linowan mask whose bonus acts for combat - +1 on all relevant attacks and defenses.
Combat:
Base initiative: 8
Soak: 8B/8L/6A (White Jade and Brass ‘Breastplate’)
Dodge: 8
Attacks:
Shining Thurible: Spd 11, Acc 13(Exalted 15, Spirits 14), Dmg 10L, Def 12(Exalted 14, Spirits 13), Rate 5
Herald of Punishment: Acc 14 Dmg 6L(Broadhead), Rate 4, Range 250
- Can switch to frog-crotch arrows(Dmg 8L, double soak) or target arrows( Dmg 4L, halve the armor’s soak value) when nessessary.
- Those in Melee will be using Five-Dragon Form and Blocking Technique - a defense at 3 dice, against any and all strikes, and a Soak of 8B/12L.
- Usually of those present, half will take archery, and half will fight in melee.
- Despite their defensive abilities with fortitude, they will instead use Flying Time for Force Blow every turn, unconcerned about their survival.
Their pattern is simple - the Souleaters drink Essence out of their divine foes, the Soulbranders distract them with their 'pets' or tie them down, and the Soulhunters strike them from afar while they are tied down, or help the Soulbranders in the melee.
There are 30 of each of them, organized in orders of 30 of each - Shadowlands, Labyrinth and Void. No more than 10 of each work together at any given time, and the usual formation are 10 Soulbranders, 10 Souleaters and 10 Soulhunters, plus assorted help, usually one of their Lords. When splitting to cover more ground, they tend to send 3 of each out - the 9 being enough to take down most Terrestrials.
Currently, there are only 20 of each, and only 3 lords, due to the battle between them and the Dark and Pale Angels.
- - Back to The Followers of the Shining One
- - Back to The Order of the Dead Hand
- - Back to A Dance of Angels