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+ | * - Back to [[GoldenCat/DanceOfAngels|A Dance of Angels]] | ||
+ | |||
+ | = Charm Changes = | ||
+ | |||
+ | == General == | ||
+ | |||
+ | * Bolt charms, such as Crypt Bolt, Elemental Bolt and Elemental Burst, count as ‘supplemental’, supplementing the inexistent action they make. That way, one might split his Dexterity+Athletics or Archery dice pool, using the charm again on each of the strikes. | ||
+ | |||
+ | * God-Blooded Exalts retain the ability to learn new charms of their parentage, although those are costed the same as before, plus the inheritance surcharge. They do retain the God-Blooded limits on those out-of-Exaltation charms – no perfects, persistants, or any other effect the ST needs to veto( out of the top of my head, the spirit-killers ) | ||
+ | |||
+ | == Solar == | ||
+ | |||
+ | The revised Solar trees and charms from [http://webpages.charter.net/charlequin/sol%20invictus%20-%20new.pdf Sol Invictus] are effective in the Dance. | ||
+ | |||
+ | * Iron Skin Concentration ignores all damage up to the attacker's essence. Therefore, if an ess3 attacker hits you for 10 dice of damage, all but three dice are ignored. | ||
+ | |||
+ | * Companion-Empowering Method can now give the familiar any Solar charms, not just those the Solar knows. | ||
+ | |||
+ | == [[GoldenCat/LunarChanges|Lunars]] == | ||
+ | |||
+ | This session has become too extense to conceivably stay in this page. I blame White Wolf. | ||
+ | |||
+ | == Abyssals == | ||
+ | |||
+ | Abyssals are considered as being Outside of Fate, without neeed for any charm purchase. | ||
+ | |||
+ | Abyssal charms mostly work as is. However, new charms may exist as parallels to those of [http://webpages.charter.net/charlequin/sol%20invictus%20-%20new.pdf Sol Invictus]. All Solar Charms modified, especially the perfect defenses, alter their Abyssal equivalents. | ||
+ | |||
+ | '''Black Velour Deflection''' - Abyssal version of Invulnerable Redoubt Method, perfect defense. Costs 6 motes.<br> | ||
+ | '''Darkshine Familiar''' - Abyssal version of Magnificent Creature Method. Survival, Familiar Enhancer.<br> | ||
+ | '''Kindling the Bestial Essence''' - Abyssal version of Companion Empowering Method. Survival, gives familiar charms. | ||
+ | |||
+ | == Celestial Martial Arts == | ||
+ | |||
+ | * Celestial Monkey Style | ||
+ | ** The virtue restrictions do not exist. | ||
+ | |||
+ | * Righteous Devil Style | ||
+ | ** Armor is allowed. | ||
+ | ** Blessing of Righteous Spark can be used by anyone, but only Solars get the aggravated damage effect. | ||
+ | ** Similarly the restriction on attack damage multipliers is eliminated. | ||
+ | ** Cloud of Ebon Devils can be used in two dual-wielded flame pieces. | ||
+ | ** Righteous Devil Form adds the Martial Artist's Martial Arts rating to her initiative. | ||
+ | ** Dancing of Howling Magma Sprites' range is calculated from target 1 to target 2. | ||
+ | ** Phantom Flamebolt Prana is now reflexive, with the duration of a scene - for the remainder of the scene, the Martial Artist may spend 2 motes to make a Firewand attack that does not consume ammo. | ||
+ | ** Caress of a Thousand Hells now requires Azure Abacus Meditation and Dance of Howling Magma Sprites - it becomes the pinnacle. Its duration is changed to ''Instant''. | ||
+ | ** '''Note''' : I generally disagree with the philosophy of Righteous Devil Style, and do not consider it to be a good martial arts. But it is a fun set of charms, and so, I allowed it to a PC - it is in no way a statement on how martial arts work as a whole in <nowiki>ADoA</nowiki>, being that I am /restricting/ SMA from straying away from Martial Arts. | ||
+ | |||
+ | == Sidereal Martial Arts == | ||
+ | |||
+ | Great enlightement is nessessary to achieve the Blossoming of the Root of the Perfected Lotus. A character needs to learn a Celestial Martial Art up to the form to take Secret Style charms, and can only learn Form after finishing the whole of a Celestial Martial Art. | ||
+ | |||
+ | However, the following Charms are changed from their previous incarnations : | ||
+ | |||
+ | * Prismatic Arrangement of Creation | ||
+ | ** Spell-Shattering Palm now can only dispel sorceries of up to Celestial( Or Labyrinth ) Circle. It also has its cost increased to 12 motes plus 1 willpower per circle of the spell that is going to be dispelled( therefore, dispelling a Celestial Spell would cost 24 motes and 2 willpower ) | ||
+ | ** Sequential Charm Disruption does not exist. | ||
+ | ** Soul Fire Shaper form only increases the user's Permanent Essence by 50%, rounded down. | ||
+ | ** God Ways and Games of Divinity Form do not exist( and Exalted Ways now leads to Soul Fire Shaper Form ) | ||
+ | |||
+ | * Citrine Poxes of Contagion | ||
+ | ** Perfect Reconstruction may not recover permanent trait loss. | ||
+ | ** Spirit and Body Purification may only heal Spiritual and normal Diseases and Poisons, and exorcise spirits. It costs 2 exp per use. | ||
+ | ** Inner Dragon Unbinding does not exist. | ||
+ | ** Spiritual Perfection costs 8 motes, and does the permanent immunity to poisons or diseases costs 3 exp for each. | ||
+ | |||
+ | == Sorcery == | ||
+ | |||
+ | * One needs to have the lower form of a spell to have the greater one. | ||
+ | **Emerald Countermagic before Sapphire, Demon of the 2nd Circle before the 3rd Circle, and Skeletal Horde before Arisen Legion. | ||
+ | |||
+ | * Internal Flame works like the Errata of the Book of 3 Circles, but the roll to resist is Stamina+Resistance. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | * - Back to [[GoldenCat/DanceOfAngels|A Dance of Angels]] |
Revision as of 19:08, 12 April 2006
- - Back to A Dance of Angels
Contents
Charm Changes
General
- Bolt charms, such as Crypt Bolt, Elemental Bolt and Elemental Burst, count as ‘supplemental’, supplementing the inexistent action they make. That way, one might split his Dexterity+Athletics or Archery dice pool, using the charm again on each of the strikes.
- God-Blooded Exalts retain the ability to learn new charms of their parentage, although those are costed the same as before, plus the inheritance surcharge. They do retain the God-Blooded limits on those out-of-Exaltation charms – no perfects, persistants, or any other effect the ST needs to veto( out of the top of my head, the spirit-killers )
Solar
The revised Solar trees and charms from Sol Invictus are effective in the Dance.
- Iron Skin Concentration ignores all damage up to the attacker's essence. Therefore, if an ess3 attacker hits you for 10 dice of damage, all but three dice are ignored.
- Companion-Empowering Method can now give the familiar any Solar charms, not just those the Solar knows.
Lunars
This session has become too extense to conceivably stay in this page. I blame White Wolf.
Abyssals
Abyssals are considered as being Outside of Fate, without neeed for any charm purchase.
Abyssal charms mostly work as is. However, new charms may exist as parallels to those of Sol Invictus. All Solar Charms modified, especially the perfect defenses, alter their Abyssal equivalents.
Black Velour Deflection - Abyssal version of Invulnerable Redoubt Method, perfect defense. Costs 6 motes.
Darkshine Familiar - Abyssal version of Magnificent Creature Method. Survival, Familiar Enhancer.
Kindling the Bestial Essence - Abyssal version of Companion Empowering Method. Survival, gives familiar charms.
Celestial Martial Arts
- Celestial Monkey Style
- The virtue restrictions do not exist.
- Righteous Devil Style
- Armor is allowed.
- Blessing of Righteous Spark can be used by anyone, but only Solars get the aggravated damage effect.
- Similarly the restriction on attack damage multipliers is eliminated.
- Cloud of Ebon Devils can be used in two dual-wielded flame pieces.
- Righteous Devil Form adds the Martial Artist's Martial Arts rating to her initiative.
- Dancing of Howling Magma Sprites' range is calculated from target 1 to target 2.
- Phantom Flamebolt Prana is now reflexive, with the duration of a scene - for the remainder of the scene, the Martial Artist may spend 2 motes to make a Firewand attack that does not consume ammo.
- Caress of a Thousand Hells now requires Azure Abacus Meditation and Dance of Howling Magma Sprites - it becomes the pinnacle. Its duration is changed to Instant.
- Note : I generally disagree with the philosophy of Righteous Devil Style, and do not consider it to be a good martial arts. But it is a fun set of charms, and so, I allowed it to a PC - it is in no way a statement on how martial arts work as a whole in ADoA, being that I am /restricting/ SMA from straying away from Martial Arts.
Sidereal Martial Arts
Great enlightement is nessessary to achieve the Blossoming of the Root of the Perfected Lotus. A character needs to learn a Celestial Martial Art up to the form to take Secret Style charms, and can only learn Form after finishing the whole of a Celestial Martial Art.
However, the following Charms are changed from their previous incarnations :
- Prismatic Arrangement of Creation
- Spell-Shattering Palm now can only dispel sorceries of up to Celestial( Or Labyrinth ) Circle. It also has its cost increased to 12 motes plus 1 willpower per circle of the spell that is going to be dispelled( therefore, dispelling a Celestial Spell would cost 24 motes and 2 willpower )
- Sequential Charm Disruption does not exist.
- Soul Fire Shaper form only increases the user's Permanent Essence by 50%, rounded down.
- God Ways and Games of Divinity Form do not exist( and Exalted Ways now leads to Soul Fire Shaper Form )
- Citrine Poxes of Contagion
- Perfect Reconstruction may not recover permanent trait loss.
- Spirit and Body Purification may only heal Spiritual and normal Diseases and Poisons, and exorcise spirits. It costs 2 exp per use.
- Inner Dragon Unbinding does not exist.
- Spiritual Perfection costs 8 motes, and does the permanent immunity to poisons or diseases costs 3 exp for each.
Sorcery
- One needs to have the lower form of a spell to have the greater one.
- Emerald Countermagic before Sapphire, Demon of the 2nd Circle before the 3rd Circle, and Skeletal Horde before Arisen Legion.
- Internal Flame works like the Errata of the Book of 3 Circles, but the roll to resist is Stamina+Resistance.
- - Back to A Dance of Angels