Difference between revisions of "Griffon"

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I'm working on some more changes, in particular some Lunar fixes. Also once I get around to it I'll have a chronicle page too.
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Griffon/WushuExalted - My wushu exalted house rules and such.
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== House Rules ==
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=== Artifacts ===
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* The Artifact Background may be purchased more than once, but only after it hes been taken to it's limit. (ie. once you have the background at 5, you may purchase it a second time, if you took that up to 5 as well, you can take it a third time.
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* Artifact armors have changed costs, due to the revised artifact creation rules presented in the Savant & Sorcery book.
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** 0 - Breastplate
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** 00 - Reinforced Buffjacket
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** 00 - Reinforced Breastplate
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** 000 - Articulated Plate
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** 000 - Superheavy Plate
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* Also the S&S book isnt clear on how to make artifact weapons, so here is a suggested method I got from the Exalted Redux forums.
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**In general, an artifact will have one power at its power level, or three powers at one level lower, or two powers at one level lower and three powers at two levels lower, etc.
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**Power One: +2 to any one statistic or +1 to any three statistics
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***To change a weapon's damage from bashing damage to lethal it costs a level one power effect.
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**Power Two: +4 to any one statistic
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**Power Three: +8 to any one statistic
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**Power Four: +10 to any one statistic
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**Power Five: Whatever the ST will let your sick and twisted mind get away with.
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***To be clear one of the above bonuses may NOT be applied to the same category, to get a higher bonus, you must take it as a higher Power.
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=== Firearms ===
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Base Rule: Bullets cannot be dodged or parried without aid of a stunt or charms. Non-magical weapons are likely to be ruined, or at least very damaged by parrying a bullet.
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* Revoler: Accuracy [+1] Damage [4L] Range [20] Rate / Clip [2/6]
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* Resources Cost 00
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* Rifle: Accuracy [+4] Damage [8L] Range [100] Rate / Clip [1/1]
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* Resources Cost 000
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** Dragon Wand: Accuracy [+3] Damage [7L] Range [50] Rate / Clip [3/8]
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** Artifact Rating 00, has one spot for a hearthstone
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** Dragon Staff: Accuracy [+5] Damage [10L] Range [300] Rate / Clip [2/4]
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** Artifact Rating 000, has two spots for hearthstones
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Ammo costs are 0 per shot.
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* Soft Lead Bullet: +2 damage
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* Fractured / Wax Sealed Bullet: +4 damage, but doubles armor soak
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* Steel Bullet: +0 damage, but halves armor soak
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* Alchemically-treated Clay Bullet: +2 damage, but all damage is bashing
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=== Char-Gen ===
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* All characters start with an additional two dots in Virtues.
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=== Group Specific ===
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*Solar
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** Zombies although are not scared by a Zenith's Caste power are kept at bay by it. The distance they are kept at is equal to the Zenith's Essence squared in yards. <i>For example: Ess 2 = 4yds, Ess 3 = 9 yds, Ess 4 = 16yds., and so on</i>
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*Sidereal
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** The Artifact background grants artifacts at this rate: 1 = one level's worth, 2 = three levels' worth, 3 = five levels' worth, 4 = seven levels' worth, and so on at an odd numbered rate advencement.
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** The Allies background can be taken to count as other Exalted types that arent subject to the Arcane Fate.
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----
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*Alchemical
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** Getting bigger with Essence increases is a choice. But once the choice is made not to get bigger, then the Alchemical can never get bigger.
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** Installation costs for charms can be paid out of periphial, just like any artifact.

Revision as of 21:45, 11 December 2005

I'm working on some more changes, in particular some Lunar fixes. Also once I get around to it I'll have a chronicle page too.


Griffon/WushuExalted - My wushu exalted house rules and such.


House Rules

Artifacts

  • The Artifact Background may be purchased more than once, but only after it hes been taken to it's limit. (ie. once you have the background at 5, you may purchase it a second time, if you took that up to 5 as well, you can take it a third time.
  • Artifact armors have changed costs, due to the revised artifact creation rules presented in the Savant & Sorcery book.
    • 0 - Breastplate
    • 00 - Reinforced Buffjacket
    • 00 - Reinforced Breastplate
    • 000 - Articulated Plate
    • 000 - Superheavy Plate
  • Also the S&S book isnt clear on how to make artifact weapons, so here is a suggested method I got from the Exalted Redux forums.
    • In general, an artifact will have one power at its power level, or three powers at one level lower, or two powers at one level lower and three powers at two levels lower, etc.
    • Power One: +2 to any one statistic or +1 to any three statistics
      • To change a weapon's damage from bashing damage to lethal it costs a level one power effect.
    • Power Two: +4 to any one statistic
    • Power Three: +8 to any one statistic
    • Power Four: +10 to any one statistic
    • Power Five: Whatever the ST will let your sick and twisted mind get away with.
      • To be clear one of the above bonuses may NOT be applied to the same category, to get a higher bonus, you must take it as a higher Power.

Firearms

Base Rule: Bullets cannot be dodged or parried without aid of a stunt or charms. Non-magical weapons are likely to be ruined, or at least very damaged by parrying a bullet.

  • Revoler: Accuracy [+1] Damage [4L] Range [20] Rate / Clip [2/6]
  • Resources Cost 00
  • Rifle: Accuracy [+4] Damage [8L] Range [100] Rate / Clip [1/1]
  • Resources Cost 000
    • Dragon Wand: Accuracy [+3] Damage [7L] Range [50] Rate / Clip [3/8]
    • Artifact Rating 00, has one spot for a hearthstone
    • Dragon Staff: Accuracy [+5] Damage [10L] Range [300] Rate / Clip [2/4]
    • Artifact Rating 000, has two spots for hearthstones

Ammo costs are 0 per shot.

  • Soft Lead Bullet: +2 damage
  • Fractured / Wax Sealed Bullet: +4 damage, but doubles armor soak
  • Steel Bullet: +0 damage, but halves armor soak
  • Alchemically-treated Clay Bullet: +2 damage, but all damage is bashing

Char-Gen

  • All characters start with an additional two dots in Virtues.

Group Specific

  • Solar
    • Zombies although are not scared by a Zenith's Caste power are kept at bay by it. The distance they are kept at is equal to the Zenith's Essence squared in yards. For example: Ess 2 = 4yds, Ess 3 = 9 yds, Ess 4 = 16yds., and so on

  • Sidereal
    • The Artifact background grants artifacts at this rate: 1 = one level's worth, 2 = three levels' worth, 3 = five levels' worth, 4 = seven levels' worth, and so on at an odd numbered rate advencement.
    • The Allies background can be taken to count as other Exalted types that arent subject to the Arcane Fate.

  • Alchemical
    • Getting bigger with Essence increases is a choice. But once the choice is made not to get bigger, then the Alchemical can never get bigger.
    • Installation costs for charms can be paid out of periphial, just like any artifact.