Difference between revisions of "FrivYeti/MCCommanders"
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=== Leadership === | === Leadership === | ||
− | Leadership is made using a Charisma + | + | Leadership is made using a Charisma + Presence roll. A commander uses his Leadership rating to help rally fleeing soldiers and prevent rout. Generally, such rolls gain a bonus based on the unit's Morale and a penalty based on its Magnitude. |
=== Tactics === | === Tactics === |
Revision as of 21:23, 1 July 2009
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Commanders
A unit's Commander may also be one of its heroes, but that is not strictly necessary. If so, construct them as a hero as usual. In addition to their rating there, a Commander has two of their own special traits.
Leadership
Leadership is made using a Charisma + Presence roll. A commander uses his Leadership rating to help rally fleeing soldiers and prevent rout. Generally, such rolls gain a bonus based on the unit's Morale and a penalty based on its Magnitude.
Tactics
Tactics are made using an Intelligence + War roll. A commander may use her Tactics to gain bonuses during mass combat. A unit's Drill rating helps with tactical bonuses.
Generals
In addition to the Commander of each unit, a typical army contains a single General, who determines the entire army's general plans. This is not strictly speaking necessary, but can generally be very useful. Most Generals are also Commanders of a unit. Either way, they use the same Leadership and Tactics ratings as Commanders.