Difference between revisions of "FrivYeti/EnliCharm6"
(*A few Essence 6 Charms for gods (Enlightened)) |
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<b>Water</b> characters are fluid and hard to kill. All Lethal damage dealt to them becomes Bashing after it is rolled, and all Bashing damage is reduced by 2 dice after soak is applied but before it is rolled. In addition, they increase their Stamina by 1 and add two dice to all clinch rolls. However, they are also fluid; they reduce their Strength by 1 and take full damage from any form of energy attack - and cannot apply their Stamina-based soak to such attacks. <br> | <b>Water</b> characters are fluid and hard to kill. All Lethal damage dealt to them becomes Bashing after it is rolled, and all Bashing damage is reduced by 2 dice after soak is applied but before it is rolled. In addition, they increase their Stamina by 1 and add two dice to all clinch rolls. However, they are also fluid; they reduce their Strength by 1 and take full damage from any form of energy attack - and cannot apply their Stamina-based soak to such attacks. <br> | ||
<b>Wood</b> characters are filled with the life energy of the world. They heal 1 Lethal or 2 Bashing per action - and if Dying, heal one level instead of losing one level - and are completely immune to all Poison or Sickness effects. They also gain +2 dice to all Athletics and Survival rolls. However, the character is vunerable to flame and similar effects; she may not roll to resist fire effects. <br> | <b>Wood</b> characters are filled with the life energy of the world. They heal 1 Lethal or 2 Bashing per action - and if Dying, heal one level instead of losing one level - and are completely immune to all Poison or Sickness effects. They also gain +2 dice to all Athletics and Survival rolls. However, the character is vunerable to flame and similar effects; she may not roll to resist fire effects. <br> | ||
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Revision as of 17:42, 24 July 2007
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Essence 6 Charms
Elemental Incarnate</b>
<b>Cost: 15 motes, 2 Willpower, Type: Simple Keywords: Elemental, Shaping Duration: Indefinate
The character reaches into the fabric of the world and reshapes herself and her possessions into the form of a pure element. This Charm must be purchased seperately for each element, but provides a number of benefits and penalties:
Air characters become almost insubstantial. They halve all rolled damage by physical attacks (rounding down), ignore air elemental attacks, are immune to fall damage and to cold, increase their Dexterity by 1, and triple their Jump distances. However, they reduce Strength and Stamina by 1, and suffer a 2-die penalty to knockback rolls due to their low mass.
Earth characters become heavy and powerful. They increase soak by their Essence, increase Strength and Stamina by 2, and ignore earth elemental attacks and stone weapons. However, they reduce their Dexterity by 1, and reduce their Move and Dash rates by a further 1; Jump rates are reduced by 4.
Fire characters are filled with furious energy. Anyone who attacks them in hand-to-hand combat must roll to resist a bonfire, as per the Exalted 2e corebook, and they increase the damage of all their attacks by their Essence. They are also immune to all forms of fire, heat, and fire elemental attacks, and increase their Wits by 1. However, water acts as acid to them.
Water characters are fluid and hard to kill. All Lethal damage dealt to them becomes Bashing after it is rolled, and all Bashing damage is reduced by 2 dice after soak is applied but before it is rolled. In addition, they increase their Stamina by 1 and add two dice to all clinch rolls. However, they are also fluid; they reduce their Strength by 1 and take full damage from any form of energy attack - and cannot apply their Stamina-based soak to such attacks.
Wood characters are filled with the life energy of the world. They heal 1 Lethal or 2 Bashing per action - and if Dying, heal one level instead of losing one level - and are completely immune to all Poison or Sickness effects. They also gain +2 dice to all Athletics and Survival rolls. However, the character is vunerable to flame and similar effects; she may not roll to resist fire effects.