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<b>Min. Essence:</b> 1 | <b>Min. Essence:</b> 1 | ||
<b>Prereqs:</b> None | <b>Prereqs:</b> None | ||
− | The character transforms herself, becoming more powerful. She gains +1 dot of | + | The character transforms herself, becoming more powerful. She gains +1 dot of Strength, which does not count as 'natural' Strength for the purpose of Charm effects or limits. This Charm may be purchased a number of times equal to half of the character's Essence, rounded up. Multiple instances of this Charm may be activated simultaneously. |
<b><i>Jellyfish Flesh Method</i></b> | <b><i>Jellyfish Flesh Method</i></b> | ||
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<b>Prereqs:</b> Mastery of Dexterity | <b>Prereqs:</b> Mastery of Dexterity | ||
The character's legs twist and stretch, growing about a foot in length and developing numerous joints. The character adds her Essence to her Dexterity when determining running speed and to her Strength when determining jumping distances. | The character's legs twist and stretch, growing about a foot in length and developing numerous joints. The character adds her Essence to her Dexterity when determining running speed and to her Strength when determining jumping distances. | ||
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<b><i>Flowing Body Method</i></b> | <b><i>Flowing Body Method</i></b> | ||
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<b>Min. Essence:</b> 2 | <b>Min. Essence:</b> 2 | ||
<b>Prereqs:</b> Jellyfish Flesh Method, Striding Paw Technique | <b>Prereqs:</b> Jellyfish Flesh Method, Striding Paw Technique | ||
− | The character's body ripples and flows, | + | The character's body ripples and flows, |
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Revision as of 20:35, 2 September 2005
Back to Radiant
Back to Chimeric Radiants
Dexterity Charms
Dexterity Charms are based around physical transformation rather than creation. They are almost always obvious when active; however, using Personal Essence a Chimeric may be able to pass them off as ordinary Radiance mutations, or even hide them. The exact cosmetic description of a Charm's appearance may vary from Chimera to Chimera, but is always the same for a given Chimeric Radiant.
Mastery of Dexterity
Cost: 3 motes Min. Dexterity: 1 Min. Essence: 1 Prereqs: None
The character transforms herself, becoming more powerful. She gains +1 dot of Strength, which does not count as 'natural' Strength for the purpose of Charm effects or limits. This Charm may be purchased a number of times equal to half of the character's Essence, rounded up. Multiple instances of this Charm may be activated simultaneously.
Jellyfish Flesh Method
Cost: 3 motes Min. Dexterity: 2 Min. Essence: 1 Prereqs: Mastery of Dexterity
The character's skin and bones become rubbery, rippling slightly under pressure, and allowing the character to better withstand impact. The character gains +1B soak, and halves fall heights when determining fall damage. She adds her Essence to her Strength + Athletics when jumping.
Chameleon Skin Approach
Cost: 3 motes Min. Dexterity: 3 Min. Essence: 1 Prereqs: Mastery of Dexterity
The character's skin ripples and changes, flowing over herself. The character gains +3 dice on all Stealth attempts as her skin shifts to match the colours of objects behind her. If the character is wearing much clothing, reduce the bonus to +2. If the clothing is bright, reduce the bonus to +1. If the clothing is particularly suited to the area the character is in, there is no penalty.
Striding Paw Technique
Cost: 3 motes Min. Dexterity: 3 Min. Essence: 1 Prereqs: Mastery of Dexterity
The character's legs twist and stretch, growing about a foot in length and developing numerous joints. The character adds her Essence to her Dexterity when determining running speed and to her Strength when determining jumping distances.
Flowing Body Method
Cost: 5 motes Min. Dexterity: 4 Min. Essence: 2 Prereqs: Jellyfish Flesh Method, Striding Paw Technique
The character's body ripples and flows,