Difference between revisions of "FrivYeti/ZeretanHayyoth"

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Back to [[FrivYeti]] <br>
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Back to FrivYeti <br>
Back to [[FrivYeti/Zeretan]]
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Back to FrivYeti/Zeretan
  
 
=== Character Description ===
 
=== Character Description ===
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<b>Name:</b> Hayyoth (Formerly he appended "Emblazoned with Fury," but he largely got over the whole rage thing)<br>
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<b>Name:</b> Hayyoth Emblazoned with Fury<br>
 
<b>Caste:</b> Dawn<br>
 
<b>Caste:</b> Dawn<br>
 
<b>Nature:</b> Survivor<br>
 
<b>Nature:</b> Survivor<br>
 
<b>Anima:</b> Eland<br>
 
<b>Anima:</b> Eland<br>
<b>Concept:</b> Wisecracking Hermit
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<b>Concept:</b> Ascetic Hermit
  
 
<b>Attributes:</b><tt><br>
 
<b>Attributes:</b><tt><br>
 
Strength 3, Dexterity 5, Stamina 3<br>
 
Strength 3, Dexterity 5, Stamina 3<br>
Charisma 3, Manipulation 2, Appearance 2<br>
+
Charisma 2, Manipulation 1, Appearance 2<br>
 
Perception 3, Intelligence 3, Wits 3</tt>
 
Perception 3, Intelligence 3, Wits 3</tt>
  
 
<b>Abilities:</b><tt><br>
 
<b>Abilities:</b><tt><br>
<b>Martial Arts 5</b>, <b>Melee 5</b>, <b>Thrown 2</b>, Endurance 1, <B>Presence 3,</B> <b>Resistance 2</b>, <b>Survival 3</b>, Crafts (Leatherworking) 1, Lore 2, Medicine 1, Occult 2, <b>Athletics</b> 2, Awareness 1, Dodge 3, Stealth 1, <b>Ride</b> 3, Socialize 1</tt>
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<b>Martial Arts 4</b>, <b>Melee 2</b>, <b>Thrown 1</b>, Endurance 1, <b>Resistance 2</b>, <b>Survival 3</b>, Crafts (Leatherworking) 1, Lore 1, Medicine 1, <b>Athletics</b> 2, Awareness 1, <b>Dodge</b> 4, Stealth 1, <b>Ride</b> 3</tt>
  
<b>Backgrounds:</b> Artifact 4, Familiar 3, Manse 3, Resources 1, reputation 1
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<b>Backgrounds:</b> Artifact 4, Familiar 3, Manse 3, Resources 1
  
 
<b>Virtues:</b><tt><br>
 
<b>Virtues:</b><tt><br>
 
Compassion 2, Conviction 3, Temperance 2, Valor 3</tt><br>
 
Compassion 2, Conviction 3, Temperance 2, Valor 3</tt><br>
<b>Virtue Flaw:</b> Inescapable Guilt (Conviction) - Courtesy of [[VirtueFlaws/Ikselam]]
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<b>Virtue Flaw:</b> Inescapable Guilt (Conviction) - Courtesy of VirtueFlaws/Ikselam
  
 
<b>Willpower:</b> 6<br>
 
<b>Willpower:</b> 6<br>
 
<b>Health:</b> -0,-1,-1,-1, -2, -2, -2,-2,-4,Incap<br>
 
<b>Health:</b> -0,-1,-1,-1, -2, -2, -2,-2,-4,Incap<br>
 
<b>Essence:</b> 3<br>
 
<b>Essence:</b> 3<br>
<b>Essence pool:</b> 15 Personal, 32 Peripheral (13 committed)
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<b>Essence pool:</b> 15 Personal, 37 Peripheral (8 committed)
  
 
<b>Charms:</b>
 
<b>Charms:</b>
 
<b>Martial Arts</b><br>
 
<b>Martial Arts</b><br>
( [[FrivYeti/StagStyle]] ) <br>
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( FrivYeti/StagStyle ) <br>
 
-Forceful Antler Method <br>
 
-Forceful Antler Method <br>
 
-Charging Elk Approach <br>
 
-Charging Elk Approach <br>
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-Stag Form <br>
 
-Stag Form <br>
 
-Pre-Emptive Charge Strike <br>
 
-Pre-Emptive Charge Strike <br>
-Sweeping Antler Method<BR>
 
-Strengthened Hide Method<BR>
 
- Twisting Antler Strike<BR>
 
 
 
<b>Melee</b><br>
 
<b>Melee</b><br>
-Retrieve the fallen weapon<BR>
 
-Iron raptor technique<BR>
 
-Edge of morning sunlight<BR>
 
-Corona of Radiance<BR>
 
 
-Golden Essence Block <br>
 
-Golden Essence Block <br>
-Dipping Swallow Defense<BR>
 
-[[TheHoverpope/BulwarkStance | Bulwark Stance]] Revised to not be a complete waste of eight experience.
 
 
 
<b>Endurance</b> <br>
 
<b>Endurance</b> <br>
 
-Ox-Body Technique (-1, -2, -2)<br>
 
-Ox-Body Technique (-1, -2, -2)<br>
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-Reed in the Wind <br>
 
-Reed in the Wind <br>
  
<B>Presence</B><BR>
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<b>Equipment:</b> Naginata (The Master's Vengeful Reach), saber, throwing spears, a few sacks of gems
-Harmonious Presence Meditation<BR>
 
-Listener Swaying Argument<BR>
 
 
 
<b>Equipment:</b> [[TheHoverpope/MastersReach | Naginata (The Master's Vengeful Reach)]], saber, throwing spears, a few sacks of gems
 
  
 
<b>Combat:</b><br>
 
<b>Combat:</b><br>
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<b>Dodge</b>: 12<br>
 
<b>Dodge</b>: 12<br>
 
<b>Attacks</b>:<br>
 
<b>Attacks</b>:<br>
The Master's Vengeful Reach: Spd 20, Acc 13, Dmg 12L, Def 14, Rate 6, multiple action penalties -3<br>
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The Master's Vengeful Reach: Spd 20, Acc 12, Dmg 12L, Def 13, Rate 6, multiple action penalties -2<br>
 
Saber: Spd 14, Acc 8, Dmg 7L, Def 7, Rate 2<br>
 
Saber: Spd 14, Acc 8, Dmg 7L, Def 7, Rate 2<br>
 
Throwing Spear: Spd 8, Acc 7, Dmg 6L, Range 30, Rate 2<br>
 
Throwing Spear: Spd 8, Acc 7, Dmg 6L, Range 30, Rate 2<br>
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----
 
----
 
Merits: Hidden Manse (3) <br>
 
Merits: Hidden Manse (3) <br>
Flaws: Reduced Social Attributes (3), Barbarian (1; no tribe)
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Flaws: Reduced Social Attributes (3), Barbarian (1; no tribe), Compassion Flaw (-1 dot to Compassion for Dragon-Bloods)(1)
 
----
 
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Expanded Backgrounds: <br>
 
Expanded Backgrounds: <br>
Artifact: The Master's Vengeful Reach is an orichalcum naginata formerly wielded by the Solar Silent Whisper. When its user takes multiple actions, all penalties are reduced by 3. There is no limit to this ability. The Master's Vengeful Reach is also long enough to have a 4 yard reach for the purposes of movement (hopping defenses, moving and attacking, etc.)<br>
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Artifact: The Master's Vengeful Reach is an orichalcum naginata formerly wielded by the Solar Silent Whisper. When its user takes multiple actions, all penalties are reduced by 2. There is no limit to this ability. The Master's Vengeful Reach is also long enough to have a 4 yard reach for the purposes of movement (hopping defenses, moving and attacking, etc.)<br>
 
(Power Combat) Speed +12, Accuracy +2, Damage +9L, Defense +3, Rate 5. Orichalcum. Attunement cost 8.<br>
 
(Power Combat) Speed +12, Accuracy +2, Damage +9L, Defense +3, Rate 5. Orichalcum. Attunement cost 8.<br>
 
Familiar: Martel, the spotted greatcat, is a loyal companion and riding steed. <br>
 
Familiar: Martel, the spotted greatcat, is a loyal companion and riding steed. <br>
Str 6 / Dex 3 / Sta 5 / Cha 2 / Man 2 / App 2 / Per 2 / Int 2 / Wit 3 <br>
+
Str 6 / Dex 3 / Sta 5 / Per 2 / Int 1 / Wit 3 <br>
 
Bite: Spd 6 / Acc 6 / Dam 7L, Claw Spd 6 / Acc 7 / Dam 6L <br>
 
Bite: Spd 6 / Acc 6 / Dam 7L, Claw Spd 6 / Acc 7 / Dam 6L <br>
 
Dodge 5, Soak 2L/5B, Willpower 5 <br>
 
Dodge 5, Soak 2L/5B, Willpower 5 <br>
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Health: OK, -1, -1, -2, -2, -4, Inc<br>
 
Health: OK, -1, -1, -2, -2, -4, Inc<br>
 
Manse: The cave in which Hayyoth used to live is a secret, quiet manse. Its Hearthstone allows any weapon attached to it, regardless of size, to be hidden as per the Level 2 tattoo Hearthstone. If the tattoo is damaged, the weapon will immediately emerge. <br>
 
Manse: The cave in which Hayyoth used to live is a secret, quiet manse. Its Hearthstone allows any weapon attached to it, regardless of size, to be hidden as per the Level 2 tattoo Hearthstone. If the tattoo is damaged, the weapon will immediately emerge. <br>
Resources: Hayyoth's resources come from the supply of gems he brought from the south and whatever else he can piece together.
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Resources: At the moment, Hayyoth's resources come from a dwindling supply of gemstones from the far south. He will shortly be supplementing this with his bodyguard's salary.

Revision as of 02:58, 19 May 2005

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Character Description

Hayyoth is a short, older man, his skin wizened by his time in the desert. His clothing is simple and unadorned, and a simple saber hangs at his side. A stylized tattoo adorns his right arm.

Backstory: Hayyoth grew up in a monastary with a number of other children, which was secretly run by one of the Solar Exalted. When a Wyld Hunt attacked the monastary and killed Silent Whisper, Hayyoth's master, Hayyoth was nearly killed. Fleeing with his master's orichalcum naginata, he hid in the desert, remaining there as a recluse for years. Finally, almost forty years later, the same Wyld Hunt was passing through the area on another mission, and their leader found Hayyoth by accident. During his battle with the leader, Hayyoth Exalted and killed him, before leaving his old home and travelling so as not to be captured by the Hunt again. He now comes to Zeretan, having encountered a lovely dancer on the road and taken up a job as her bodyguard, not knowing what awaits...


Name: Hayyoth Emblazoned with Fury
Caste: Dawn
Nature: Survivor
Anima: Eland
Concept: Ascetic Hermit

Attributes:
Strength 3, Dexterity 5, Stamina 3
Charisma 2, Manipulation 1, Appearance 2
Perception 3, Intelligence 3, Wits 3

Abilities:
Martial Arts 4, Melee 2, Thrown 1, Endurance 1, Resistance 2, Survival 3, Crafts (Leatherworking) 1, Lore 1, Medicine 1, Athletics 2, Awareness 1, Dodge 4, Stealth 1, Ride 3


Backgrounds: Artifact 4, Familiar 3, Manse 3, Resources 1

Virtues:
Compassion 2, Conviction 3, Temperance 2, Valor 3

Virtue Flaw: Inescapable Guilt (Conviction) - Courtesy of VirtueFlaws/Ikselam

Willpower: 6
Health: -0,-1,-1,-1, -2, -2, -2,-2,-4,Incap
Essence: 3
Essence pool: 15 Personal, 37 Peripheral (8 committed)

Charms: Martial Arts
( FrivYeti/StagStyle )
-Forceful Antler Method
-Charging Elk Approach
-Startled Fawn Defense
-Stag Form
-Pre-Emptive Charge Strike
Melee
-Golden Essence Block
Endurance
-Ox-Body Technique (-1, -2, -2)
Survival
-Friendship With Animals Approach
-Spirit-Tied Pet
Dodge
-Reed in the Wind

Equipment: Naginata (The Master's Vengeful Reach), saber, throwing spears, a few sacks of gems

Combat:
Base initiative: 8
Soak: 3B/1L/0A (unarmored)
Dodge: 12
Attacks:
The Master's Vengeful Reach: Spd 20, Acc 12, Dmg 12L, Def 13, Rate 6, multiple action penalties -2
Saber: Spd 14, Acc 8, Dmg 7L, Def 7, Rate 2
Throwing Spear: Spd 8, Acc 7, Dmg 6L, Range 30, Rate 2
Fist: Spd 8, Acc 10, Dmg 3B, Def 11, Rate 5


Merits: Hidden Manse (3)
Flaws: Reduced Social Attributes (3), Barbarian (1; no tribe), Compassion Flaw (-1 dot to Compassion for Dragon-Bloods)(1)


Expanded Backgrounds:
Artifact: The Master's Vengeful Reach is an orichalcum naginata formerly wielded by the Solar Silent Whisper. When its user takes multiple actions, all penalties are reduced by 2. There is no limit to this ability. The Master's Vengeful Reach is also long enough to have a 4 yard reach for the purposes of movement (hopping defenses, moving and attacking, etc.)
(Power Combat) Speed +12, Accuracy +2, Damage +9L, Defense +3, Rate 5. Orichalcum. Attunement cost 8.
Familiar: Martel, the spotted greatcat, is a loyal companion and riding steed.
Str 6 / Dex 3 / Sta 5 / Per 2 / Int 1 / Wit 3
Bite: Spd 6 / Acc 6 / Dam 7L, Claw Spd 6 / Acc 7 / Dam 6L
Dodge 5, Soak 2L/5B, Willpower 5
Athletics 2, Awareness 3, Brawl 3, Dodge 2, Intimidation 5, Stealth 3, Survival 3
Health: OK, -1, -1, -2, -2, -4, Inc
Manse: The cave in which Hayyoth used to live is a secret, quiet manse. Its Hearthstone allows any weapon attached to it, regardless of size, to be hidden as per the Level 2 tattoo Hearthstone. If the tattoo is damaged, the weapon will immediately emerge.
Resources: At the moment, Hayyoth's resources come from a dwindling supply of gemstones from the far south. He will shortly be supplementing this with his bodyguard's salary.