Difference between revisions of "AlaronChildrenOfTheRealm/InitialSetting"

From Exalted - Unofficial Wiki
Jump to: navigation, search
m (Changing, expanding, improving)
 
m (Copying from homepage to campaignpage.)
Line 1: Line 1:
The game is set in a reasonably prestigious Acdademy for young Dynasts, two hundred miles or so south from the Imperial City. The Academy is build upon the central Manse of the city, a Solar Aspected building from the first age. Although the Manse used to be incredibly powerful, no-one can tell exactly what properties it had, as the early propogandists of the realm attempted to hide the nature of the old building as much as possible. Some signs remain, however, as too much alteration would have risked an explosion.
+
Righto. The game is going to start out in a school setting, and the first few stories will take place within one.
  
As it is now, and as the players will know it, the Academy is a school known for security and strict regulation. There are large and thick walls on the perimeter of the property, and guards monitor and patrol the grounds. Parents who fear for the safety of their children, or who believe that they should be given no chances to skip out on lessons, send their children here. And, of course, parents who want to forget their children find it a convenient dumping ground.
+
I like this idea because I hate railroading plots, it takes away some of the freedom of RPGS. At the same time I like to ensure that without my influence the characters will be compelled to follow the plot I've laid out.
  
The property encloses three main buildings, only two of which the players will regularly interact with: The Manse building proper, the Dormitory building, and the Slave and Servant quarters.
+
I did something like this before: I ran a (new) World of Darkness game on a cruise boat. Zombies attacked, it was a riot. Great fun.
The slave quarters and the dormitory lie on opposite sides of the path leading from the main gate to the front door of the main building. The slave building is of course hidden somewhat by rows of trees, and the dormitory is made to look elegant and old by deliberately placed vines and trees. However, undoubtably the most impressive is the Main building. Standing four stories high and built with a chinese look and feel, it is huge compared to the others and stands out in the squat city. It is clearly the only original construction, also. Faint evidence of other buildings having existed can be found in the grounds gardens, although they have been hidden.
 
  
The building is broken into five parts, which are used for different purposes by the school board:<br>
+
So where to begin? Well, first hurdle: I can't think of a good name for a school, so I'd appreciate anything you guys can suggest. Keep 'em coming (bottom of page) and I'll choose one I think suits the school.
The first section, the east wing, is a giant and high roofed dojo. The sun shines in through massive Adamantine Glass screens and illuminates every corner at dawn. As the sun rises, a globe suspended from the centre of the roof glows bright and sunny.<br>
 
The second section, just west of the dojo but east of the main wing, is a large temple, two stories high, with rooms upstairs reserved almost exclusively for ecclesiastic purposes. As the sun hits its peak at noon, a sphere of glass in the temple glows bright and sunny.<br>
 
The Main block comprises the entrance lobby and the main administrative areas. The school accountancy and secretarial staff work here, and the Dominie's office is in the centre of the block. The front doors open into a two-floor gala ballroom in which most ceremonies of importance are held. Suspended above the desk of the Dominie is a large glass globe, which glows during eclipses of the sun and the five days of calibration.<br>
 
Just west is another middle-block. Here lies the dining hall and various classrooms. A conspicuously larger number of rooms are permanently off-limits here than in the rest of the building. The walls also seem thicker, and rooms feel more silent. The main chandelier of the dining hall is suspended from a giant glass globe, which glows during the night.<br>
 
The library lies to the far west of the building, and takes up three stories. It houses a large and impressive collection of books, only the first floor of which are accessible to students. The fourth floor is half open-air and half reinforced and armoured. The floors of the upper two levels of the library open in the middle, and suspended by a long and gossamer-thin wire in the dead-centre of the room is a globe of black glass, which is illuminated by a thin shaft of sunlight at sundown and glows darkly in the middle, becoming clearer and more tranparent.<br>
 
  
The only glass ball that is known to glow is that of the dining hall - the other areas of the school, by old tradition, are closed at the times mentioned.
+
The school is going to be what I imagine to be a regular Dynast school. Not too large, but not small. I think maybe twenty children per year, mixed gender with segregated dormitories. Maybe up to a fifth or a third of the class is expected to exalt? It is my first time GMing an exalted game, if anyone knows better about DBs I'm eager to hear suggestions.
 +
 
 +
 
 +
The characters will be entering at the age of 12/13. They will join the school mid-term at the same time (in order to join the party! Yay!), after budget cuts closed their previous schools.
 +
As mentioned somewhere in the "Exalted: The Dragonbloods" book, new arrivals are often placed in the same room for the first few weeks.
 +
I'm going to ignore the gender issue for these weeks (Three of my five players are female) and pretend the school would see no problem. After an arbitrary length of time (the characters starting to like one another, for example), they are then separated.
 +
 
 +
 
 +
The school is lavish, secure and full of other brats. There is a separate exalted dorm, though they share physical sessions with them each day.
 +
I think I shall model it after a secondary school; there will be a teacher for each (broadly defined) topic, instead of one teacher for all. The dominie and maybe two other staff will be Dragon-bloods themselves.
 +
 
 +
I have several characters laid out for the children, ranging from young power brokers, to idiot bullies to an Iselsi kid who is hiding his exaltation for (not from) his parents in order to keep an advantage.
 +
 
 +
 
 +
Another thing worth mentioning (he says casually): The school is a minor manse left over from the first age, when it was used as a school for Solar children. Some areas of the school are off limits to anyone but the Dominie (The chapel to the Sun, for example). These rooms are obviously not dedicated to the dragons and feature heretical imagery, but they cannot be altered because they are part of the manse structure.
 +
 
 +
Part of the reason that Anita (see antagonists) is interested in the school is the bolt-hole leading from the old chapel to the site of an old cave with a jetty. She has the Eclipse caste "Unfolding Ship" thingy (OR, the "Resplendant Dolphin Undersea Courier" found in '''AB:W''', and intends to make good her escape with the children when the opportunity arises.
 +
 
 +
The rest of the city isn't fully fleshed out, apart from Anita's Cafe and the barracks next to the school. It is a dock city with a healthy trade, and is used by the V'neef as a dock for their "Trade fleet". It is also under something of an unofficial alert due to it's proximity to Thorns. They do not expect an attack (Good, thinks Mask of Winters), but they are cautious.
 +
 
 +
 
 +
Please leave comments and suggestions here!

Revision as of 17:37, 19 May 2005

Righto. The game is going to start out in a school setting, and the first few stories will take place within one.

I like this idea because I hate railroading plots, it takes away some of the freedom of RPGS. At the same time I like to ensure that without my influence the characters will be compelled to follow the plot I've laid out.

I did something like this before: I ran a (new) World of Darkness game on a cruise boat. Zombies attacked, it was a riot. Great fun.

So where to begin? Well, first hurdle: I can't think of a good name for a school, so I'd appreciate anything you guys can suggest. Keep 'em coming (bottom of page) and I'll choose one I think suits the school.

The school is going to be what I imagine to be a regular Dynast school. Not too large, but not small. I think maybe twenty children per year, mixed gender with segregated dormitories. Maybe up to a fifth or a third of the class is expected to exalt? It is my first time GMing an exalted game, if anyone knows better about DBs I'm eager to hear suggestions.


The characters will be entering at the age of 12/13. They will join the school mid-term at the same time (in order to join the party! Yay!), after budget cuts closed their previous schools. As mentioned somewhere in the "Exalted: The Dragonbloods" book, new arrivals are often placed in the same room for the first few weeks. I'm going to ignore the gender issue for these weeks (Three of my five players are female) and pretend the school would see no problem. After an arbitrary length of time (the characters starting to like one another, for example), they are then separated.


The school is lavish, secure and full of other brats. There is a separate exalted dorm, though they share physical sessions with them each day. I think I shall model it after a secondary school; there will be a teacher for each (broadly defined) topic, instead of one teacher for all. The dominie and maybe two other staff will be Dragon-bloods themselves.

I have several characters laid out for the children, ranging from young power brokers, to idiot bullies to an Iselsi kid who is hiding his exaltation for (not from) his parents in order to keep an advantage.


Another thing worth mentioning (he says casually): The school is a minor manse left over from the first age, when it was used as a school for Solar children. Some areas of the school are off limits to anyone but the Dominie (The chapel to the Sun, for example). These rooms are obviously not dedicated to the dragons and feature heretical imagery, but they cannot be altered because they are part of the manse structure.

Part of the reason that Anita (see antagonists) is interested in the school is the bolt-hole leading from the old chapel to the site of an old cave with a jetty. She has the Eclipse caste "Unfolding Ship" thingy (OR, the "Resplendant Dolphin Undersea Courier" found in AB:W, and intends to make good her escape with the children when the opportunity arises.

The rest of the city isn't fully fleshed out, apart from Anita's Cafe and the barracks next to the school. It is a dock city with a healthy trade, and is used by the V'neef as a dock for their "Trade fleet". It is also under something of an unofficial alert due to it's proximity to Thorns. They do not expect an attack (Good, thinks Mask of Winters), but they are cautious.


Please leave comments and suggestions here!