Difference between revisions of "FrivYeti/EnliRules"
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== Setting-Specific Rules == | == Setting-Specific Rules == | ||
− | === | + | === Combat Rules === |
− | + | Combat in Enlightened functions very similarly to that in Exalted Second Edition. However, a few changes have been made, as follows: | |
− | + | Rate: Rate no longer exists. All actions are considered to have Rate 1. | |
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− | + | New Combat Action - Flurry (Speed Variable, DV Variable): A character who wishes to do more than one thing at a time may choose to Flurry their actions. For example, someone sword-fighting while trying to rush across a bridge, or swinging from a vine while picking the manacles on their wrists. Anyone wishing to take two actions declares a Flurry action. It has a Speed equal to the higher of the two actions, and a DV penalty equal to the sum of the two actions, and both actions suffer a -2 die penalty. Attacks may be both actions in a Flurry. Characters may never Flurry more than two actions. The DV penalty of a Flurry is considered to be a single penalty for the purpose of effects that reduce such penalties. | |
− | + | New Combat Action - All-Out Attack (Speed +1, DV -1): A character may sacrifice defense and recovery time to deliver a devastating blow. All-Out Attack is an Attack action that modifies a normal attack. Its Accuracy and Damage are both increased by 2; however, it suffers a +1 Speed Penalty, and a +2 DV penalty over a regular attack, leaving the character dangerously vunerable for a time. | |
− | + | Combat Modification - Onslaught: Onslaught penalties are modified as follows: Every second attack against a character applies a -1 Onslaught penalty to both DVs. This penalty lasts until the character's next action. In addition, a character's DV penalties from their own actions applies fully on the tick in which they act. | |
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− | + | === Social Interaction === | |
− | + | ||
− | + | Enlightened does not use the full Social Combat tick-based framework. Instead, Social Attacks are rolled once per scene, at the culmination of a scene's efforts. In special circumstances, two or more social attacks might be rolled against a given target in a scene, but this should reflect exceptional circumstances. | |
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+ | To help balance this, characters may be forced to spend multiple Willpower against a particularly skilled | ||
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+ | Finally, DVs are altered in social combat, as follows: | ||
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+ | MPV: Composure + Socialize, halved. <br> | ||
+ | MDV: Willpower + Integrity, halved. <br> | ||
+ | |||
+ | === Other Rules === |
Revision as of 18:43, 6 June 2007
Setting-Specific Rules
Combat Rules
Combat in Enlightened functions very similarly to that in Exalted Second Edition. However, a few changes have been made, as follows:
Rate: Rate no longer exists. All actions are considered to have Rate 1.
New Combat Action - Flurry (Speed Variable, DV Variable): A character who wishes to do more than one thing at a time may choose to Flurry their actions. For example, someone sword-fighting while trying to rush across a bridge, or swinging from a vine while picking the manacles on their wrists. Anyone wishing to take two actions declares a Flurry action. It has a Speed equal to the higher of the two actions, and a DV penalty equal to the sum of the two actions, and both actions suffer a -2 die penalty. Attacks may be both actions in a Flurry. Characters may never Flurry more than two actions. The DV penalty of a Flurry is considered to be a single penalty for the purpose of effects that reduce such penalties.
New Combat Action - All-Out Attack (Speed +1, DV -1): A character may sacrifice defense and recovery time to deliver a devastating blow. All-Out Attack is an Attack action that modifies a normal attack. Its Accuracy and Damage are both increased by 2; however, it suffers a +1 Speed Penalty, and a +2 DV penalty over a regular attack, leaving the character dangerously vunerable for a time.
Combat Modification - Onslaught: Onslaught penalties are modified as follows: Every second attack against a character applies a -1 Onslaught penalty to both DVs. This penalty lasts until the character's next action. In addition, a character's DV penalties from their own actions applies fully on the tick in which they act.
Social Interaction
Enlightened does not use the full Social Combat tick-based framework. Instead, Social Attacks are rolled once per scene, at the culmination of a scene's efforts. In special circumstances, two or more social attacks might be rolled against a given target in a scene, but this should reflect exceptional circumstances.
To help balance this, characters may be forced to spend multiple Willpower against a particularly skilled
Finally, DVs are altered in social combat, as follows:
MPV: Composure + Socialize, halved.
MDV: Willpower + Integrity, halved.