Difference between revisions of "FourWillowsWeeping/Ixullanu"
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Revision as of 19:13, 6 April 2006
Contents
Ixullanu Zuhazai
Caste: Solar, Eclipse
Nature: Conniver
Concept: Kungfu fop
XP: 17 unspent, 53 total
Before his Exaltation, Ixullanu didn't fit in in Lookshy. He preferred to do battle in the court rather than on the field, and preferred the esoteric martial arts to the more warlike methods of bow and sword, and his family clearly didn't approve. Strangely, they saw that they were slowly getting more powerful, and eventually they put two and two together and recognized that it was through Ixullanu's cunning and wit.
When he took his Second Breath, Ixullanu realized that his prowess could be broader than it was; what he had learned in the quiet halls of Lookshy, he could apply on a grander and bloodier scale. At the same time, it suffused him with a boundless joy and love for all Creation. He feels that he has been Chosen as a steward of the world, and works to make others share this stewardship with him, spreading harmony wherever he treads.
Ixullanu is a young man still, though he has a striking bearing; he moves with unhurried swiftness, and in stillness he is like a statue. He's fairly typical-looking for Lookshy nobility otherwise, and dresses likewise; finely but sparely.
When feeling particularly Exalted, Ixullanu does himself up in full Kabuki garb, with the traditional red-and-white makeup and complex hair.
Ixullanu's anima is a great violet chrysanthemum that surrounds a pale light; each petal has a luminous oath written on it, one of the promises that his soul has sealed through the ages. Spectral figures of those who swore to the oaths walk around him, and among its petals.
Attributes
- Strength: 2, Dexterity: 3, Stamina: 2
- Charisma: 4, Manipulation: 4, Appearance: 3
- Perception: 4, Intelligence: 2, Wits: 3
Abilities
- Dawn
- Martial Arts 4
- Zenith
- Endurance 1
- Performance 3
- Presence 2
- Twilight
- Lore 3
- Night
- Athletics 2
- Dodge 2
- Eclipse
- Bureaucracy 3
- Linguistics 2
- Ride 1
- Socialize 4
Tempers
Essence: 3
Willpower: 6/7
Compassion: 5, Conviction: 2, Temperance: 2, Valor 3.
Virtue Flaw:
Red Rage of Compassion. Condition: The character sees innocents suffering and is unable to effectively intervene.
Limit: 4
Essence pool:
6/16 Personal | 31/41 Peripheral | Committed 10
Health Levels:
-0/-1/-1/-1/-1/-2/-2/-4/Incap
Advantages
Charms
- Presence
- Harmonious Presence Meditation
- Martial Arts
- Leaping Mantis Technique
- 3m Ref, adds MA to leaping distance and init (if you leap).
- Iron-Arm Block
- 3m Ref, adds MA to parry and parry lethal barehanded.
- Mantis Form
- Leaping Mantis Technique
- Endurance
- Ox-Body Technique
- Dodge
- Reed in the Wind
- 1m/2d Ref
- Reed in the Wind
- Bureaucracy
- Deft Official's Way
- 6m One Task, Adds Ess in autosux to rolls for that task.
- Frugal Merchant Method
- 1m, Can instantly evaluate the quality of goods.
- Deft Official's Way
- Linguistics
- Sagacious Reading of Intent
- 6m, Can read a book and know the author's intent.
- Sagacious Reading of Intent
- Socialize
- Mastery of Small Manners
- 3m, scene, PC doesn't make faux pas.
- Wise-Eyed Courtier Method
- 3m, PC instantly reads the social subtext of a situation.
- Motive-Discerning Technique
- 6m, can tell the target's motives after a short, relevant interaction.
- Graceful Deflection Technique
- 4m Ref, Adds Socialise to a single dodge. Target must be capable of hearing and understanding the users words.
- Mastery of Small Manners
Backgrounds
- Allies 2
- Artifact 4
- Manse 4
Expanded Backgrounds
- Allies 2
- Rakush Sawsan Deep-in-Thunder, a Dragonblood of the Air Aspect. Some differences she had involving the Immaculate order and friends of hers led her to become an Anathema sympathizer. Sawsan is also descended from a rakush. She has, in addition to marks of her Air lineage, signs of the rakush blood - a scent of roses and ozone and eyes that glitter like falling rain or striking thunder.
- Artifact 4
- Flying Dusk and Daybreak Brand, hooked daiklaves; Dragon's Pearl Collar
- Manse 4
- One Manse (to be detailed later) produces a Sphere of the Revolutionary Dog. It is (unlike the standard), an ivory-coloured orb with flickers of colour licking at its edges, like an opaque soap bubble. This is set into Flying Dusk. The other Manse produces a 1000 Heavenly Perfumes Gemstone, set into the Collar.
Flying Dusk and Daybreak Brand
Artifact ••• (orichalcum hookswords)
Spd: +3, Acc: +2, Dam: +4L, Def: +4 Commitment:4 each (8 total)
These stats do not include the orichalcum material bonus.
History:Ixullanu came across these weapons in the family tombs; they were trophies taken from a slain Solar. When he Exalted, Ixullanu claimed them as his own, in honor of his fallen brother. Bearing them, he has become even more of a force in the community than before; though many believe it is only because he has taken up the fallen standard of his warrior heritage, Ixullanu's newfound authority is more than that.
Description: These twinned daiklaves are made of orichalcum damascened with the smallest amount of starmetal; a multicoloured sheen ripples over their golden surfaces, like clouds at dawn and twilight. Flying Dusk has a hole pierced in it; a Hearthstone placed in this hole will spin slowly, suspended by currents of Essence. It works as a Hearthstone setting.
Daybreak Brand can make its bearer seem newly introduced to a person; the target of the power only remembers the best fragment of his reputation. To use this power, the attuned user must concentrate briefly; his player makes a Manipulation + Socialize roll as a reflexive opposed test against the target's Willpower. If the target loses, he is generally well-disposed toward the bearer but cannot remember specifically why. If he wins, nothing happens. If the target botches, he believes the bearer to be someone good and trustworthy, calling to mind tales of his excellent character.
Flying Dusk can cut away the reputation from another. The Exalted's player rolls the character's Charisma + Bureaucracy as a reflexive opposed test against the target's Willpower. If the target loses, he is percieved by others as "not himself" and can't throw his political weight around for the remainder of the scene. If the target wins, there is no effect.
- Dragon�s Pearl Collar (Artifact •)
This wide orichalcum collar has a setting for one Hearthstone. Furthermore, it purifies the liquids passing through the character�s throat, and adds 1 die to the character�s dice pools to resist poisoning. It requires 2 motes to attune.
Quick Combat Stats
Init: 6
Attack: 10
Parry: 12
Damage: 7L
Dodge: 5
Soak: 2/1
With Mantis Form
Init: 10
Soak: 6/5
Cascading Parry: 12, 11, ...
- That just might be the coolest anima banner I've seen. It's /perfect/ for an Eclipse. Scrollreader