Difference between revisions of "FlowsLikeBits/HighEssence"

From Exalted - Unofficial Wiki
Jump to: navigation, search
m
 
m (link fix)
Line 11: Line 11:
  
 
=== Refs ===
 
=== Refs ===
BillGarrett/InvincibleSwordPrincessMustDie -- This was the inspirtation. How DO you take down Essence 8+ Solars?
+
[[BillGarrett/InvincibleSwordPrincessMustDie]] -- This was the inspirtation. How DO you take down Essence 8+ Solars?
  
 
[[Thus_Spake_Zaraborgstrom/SolarVsSiderealCharms]]  -- Intersting take here. I got more analysis, but it will be later
 
[[Thus_Spake_Zaraborgstrom/SolarVsSiderealCharms]]  -- Intersting take here. I got more analysis, but it will be later

Revision as of 09:02, 3 April 2010

This is page of musings about what general direction high essence exalts can take. What I'm going for here is a set of somewhat developed options such that people can just pick the one they like. It seems unlikely that there will be much cannon development in this area.

I'll move this to a high level, if there is interest.

Theoretical thoughts: 1) Since MA is theoretical worse than a normal ability in producing an effect, we can grab effects from SMA

2)Schtick Protection: Perhaps different exalts get access to diffrent things at different essence levels. Possible with minor problems. I.e. DB's may get perfect effects, but require essence 7, and the still don't have something with the HGD applicability trump. Similar with persistant defences.

3)Essence: Maybe Essence 10 is the max for charm effects, but you can still go above that. I.e. to get a bigger pool, ping, etc. Thus, Ess 10 charms, are the best there are.

Refs

BillGarrett/InvincibleSwordPrincessMustDie -- This was the inspirtation. How DO you take down Essence 8+ Solars?

Thus_Spake_Zaraborgstrom/SolarVsSiderealCharms -- Intersting take here. I got more analysis, but it will be later



Comments