Difference between revisions of "Enchantress/DragonBlooded"
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A Dragon-Blooded with Mentor 3 (or greater) may choose to start play with Celestial Martial Art Charms. These are more difficult to learn than Terrestrial Martial Arts or native Dragon-Blooded. For the purposes of charm selection they are not considered to belong to an Aspect or a Favoured ability. <br> | A Dragon-Blooded with Mentor 3 (or greater) may choose to start play with Celestial Martial Art Charms. These are more difficult to learn than Terrestrial Martial Arts or native Dragon-Blooded. For the purposes of charm selection they are not considered to belong to an Aspect or a Favoured ability. <br> | ||
− | + | Command: | |
+ | The Command background may not exceed the exalt's rating in Backing and the loyalty of the commanded troops is dependent upon the status of said Backing. | ||
Revision as of 03:56, 15 March 2009
Contents
Dragon-Blooded Character Creation
Step One:
Determine motivation
Step Two:
Choosing Attributes 7/6/4
Step Three:
Note Aspect Abilities
Select Favoured Abilities (3, may not be the same as Aspect)
Chose Abilities (25) At least 13 of which dot must go in Aspect or Favoured abilities. None may start higher than 3 without spending bonus points.
Step Four:
Chose Backgrounds (12) Charms (7 Dragon-Blooded charms, at least four of which must be aspect or favoured abilties) and Virtues (5- none may be higher than 4 without spending bonus points)
== Step Five: == Record Essence (2), Willpower
Personal Essence Pool (Essence + Willpower + any gained from Breeding)
Peripheral Essence Pool ([Essence x4] + Willpower + [the sum of the two highest virtues] + any gained from Breeding)
and health levels (7 plus any obtained from charms)
Bonus Points (15) can be spent at any time during character creation.
Bonus Points-
Attribute 4
Ability 2 (1 if favoured)
Background 1 (2 if Background is being raised above 3)
Favoured Charm 5
Non-Favoured Charm 7
Specialty 1 (two for one in favoured)
Virtue 3
Willpower 2
Essence 3 10
Backgrounds
Allies Artifacts Backing Breeding Command Contacts Cult Disciple Familiar Followers Henchmen Influence Manse Mentor Resources Retinue Training
Dragon-Blooded rules
Backgrounds
Artifact- Dragon-Blooded can obtain minor wonders with relative ease, the Terrestrial of the Realm and Lookshy often acquire fanciful exaltation gifts that require essence to wield. Meanwhile Outcaste Dragon-Blooded have little difficulty acquiring small artifacts either as a payment for services or through less lawful means.
X- none.
1- 2 dots of artifact. A pair of 1 dot artifacts.
2- 4 dots of artifact. Two of which must be 1 dot artifacts.
3- 6 dots of artifact. Three of which must be 1 dot artifacts.
4- 8 dots of artifact. Four of which must be 1 dot artifacts.
5- 10 dots of artifact. Five of which must be 1 dot artifacts.
If the player desires multiple artifact backgrounds - other instances work exactly as detailed on Exalted page 111 with no further bonuses.
Mentor-
A Dragon-Blooded with Mentor 3 (or greater) may choose to start play with Celestial Martial Art Charms. These are more difficult to learn than Terrestrial Martial Arts or native Dragon-Blooded. For the purposes of charm selection they are not considered to belong to an Aspect or a Favoured ability.
Command: The Command background may not exceed the exalt's rating in Backing and the loyalty of the commanded troops is dependent upon the status of said Backing.
Experience
Non-Favoured Charm (12 experience points)
Favoured Charm (10 experience points)
Permanent Essence (current rating x 12 experience points)