Difference between revisions of "Enchantress/DragonBlooded"

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Note Aspect Abilities <br>
 
Note Aspect Abilities <br>
 
Select Favoured Abilities  (3, may not be the same as Aspect)<br>  
 
Select Favoured Abilities  (3, may not be the same as Aspect)<br>  
Chose Abilities (25) At least 15 of which dot must go in Aspect or Favoured abilities. None may start higher than 3 without spending bonus points. <br>
+
Chose Abilities (25) At least 13 of which dot must go in Aspect or Favoured abilities. None may start higher than 3 without spending bonus points. <br>  
Choose Specialties (5) At least 3 of these must go in Aspect of Favoured abilities. <br>   
 
 
== Step Four: ==  
 
== Step Four: ==  
 
Chose Backgrounds (12) Charms (7 Dragon-Blooded charms, at least four of which must be aspect or favoured abilties) and Virtues (5- none may be higher than 4 without spending bonus points)  
 
Chose Backgrounds (12) Charms (7 Dragon-Blooded charms, at least four of which must be aspect or favoured abilties) and Virtues (5- none may be higher than 4 without spending bonus points)  
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  Contacts
 
  Contacts
 
  Cult
 
  Cult
  Disciple
+
  Disciple  
Face
 
 
  Familiar
 
  Familiar
Family
 
 
  Followers
 
  Followers
 
  Henchmen
 
  Henchmen
 
  Influence
 
  Influence
 
  Manse
 
  Manse
  Mentor
+
  Mentor  
Reputation
 
 
  Resources
 
  Resources
 
  Retinue  
 
  Retinue  
Sorcery
 
 
  Training   
 
  Training   
Thaumaturgy
 
  
 
=== Dragon-Blooded rules ===
 
=== Dragon-Blooded rules ===
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If the player desires multiple artifact backgrounds - other instances work exactly as detailed on Exalted page 111 with no further bonuses. <br>   
 
If the player desires multiple artifact backgrounds - other instances work exactly as detailed on Exalted page 111 with no further bonuses. <br>   
  
Cult- Though more accessible than most gods and commonly regarded as heroes, the Terrestrial Exalted struggle to gather a cult and in doing so risk drawing negative attention from local spirits and the Immaculate Order. For this reason no starting Dragon-Blooded may have a cult rating higher than 2. <br>  
+
Mentor-  
 +
A Dragon-Blooded with Mentor 3 (or greater) may choose to start play with Celestial Martial Art Charms. These are more difficult to learn than Terrestrial Martial Arts or native Dragon-Blooded. For the purposes of charm selection they are not considered to belong to an Aspect or a Favoured ability. <br>  
  
Command-
 
The Command background may not exceed the exalt's rating in Backing and the loyalty of the commanded troops is dependent upon the status of said Backing. 
 
 
Mentor-
 
A Dragon-Blooded with Mentor 3 (or greater) may choose to start play with Celestial Martial Art Charms. These are more difficult to learn than Terrestrial Martial Arts or native Dragon-Blooded. For the purposes of charm selection they are considered to be non-favoured charms. <br>
 
  
Sorcery-
 
The Sorcery background may not exceed the exalt's rating in the Thaumaturgy background, details to follow - will be more balanced that the Outcastes version.
 
  
Training-
 
The Training background represents the benefits of guidance prior to, or immediately following the character's exaltation. The secondary schools of the Realm and Lookshy ensure excellent training to a young Prince of the Earth.   
 
  
 
=== Experience ===
 
=== Experience ===
 
Non-Favoured Charm (12 experience points)<br>
 
Non-Favoured Charm (12 experience points)<br>
 
Favoured Charm        (10 experience points)<br>
 
Favoured Charm        (10 experience points)<br>
Permanent Essence (current rating x 10 experience points)
+
Permanent Essence (current rating x 12 experience points)
  
 
=== Notes ===
 
=== Notes ===

Revision as of 19:28, 2 March 2009

Dragon-Blooded Character Creation

Step One:

Determine motivation


Step Two:

Choosing Attributes 7/6/4

Step Three:

Note Aspect Abilities
Select Favoured Abilities (3, may not be the same as Aspect)
Chose Abilities (25) At least 13 of which dot must go in Aspect or Favoured abilities. None may start higher than 3 without spending bonus points.

Step Four:

Chose Backgrounds (12) Charms (7 Dragon-Blooded charms, at least four of which must be aspect or favoured abilties) and Virtues (5- none may be higher than 4 without spending bonus points)

== Step Five: == Record Essence (2), Willpower
Personal Essence Pool (Essence + Willpower + any gained from Breeding)
Peripheral Essence Pool ([Essence x4] + Willpower + [the sum of the two highest virtues] + any gained from Breeding)
and health levels (7 plus any obtained from charms)

Bonus Points (15) can be spent at any time during character creation.

Bonus Points-
Attribute 4
Ability 2 (1 if favoured)
Background 1 (2 if Background is being raised above 3)
Favoured Charm 5
Non-Favoured Charm 7
Specialty 1 (two for one in favoured)
Virtue 3
Willpower 2
Essence 3 10


Backgrounds

Allies 
Artifacts
Backing
Breeding 
Command
Contacts
Cult
Disciple 
Familiar
Followers
Henchmen
Influence
Manse
Mentor 
Resources
Retinue 
Training  

Dragon-Blooded rules

Backgrounds

Artifact- Dragon-Blooded can obtain minor wonders with relative ease, the Terrestrial of the Realm and Lookshy often acquire fanciful exaltation gifts that require essence to wield. Meanwhile Outcaste Dragon-Blooded have little difficulty acquiring small artifacts either as a payment for services or through less lawful means.
X- none.
1- 2 dots of artifact. A pair of 1 dot artifacts.
2- 4 dots of artifact. Two of which must be 1 dot artifacts.
3- 6 dots of artifact. Three of which must be 1 dot artifacts.
4- 8 dots of artifact. Four of which must be 1 dot artifacts.
5- 10 dots of artifact. Five of which must be 1 dot artifacts.
If the player desires multiple artifact backgrounds - other instances work exactly as detailed on Exalted page 111 with no further bonuses.

Mentor- A Dragon-Blooded with Mentor 3 (or greater) may choose to start play with Celestial Martial Art Charms. These are more difficult to learn than Terrestrial Martial Arts or native Dragon-Blooded. For the purposes of charm selection they are not considered to belong to an Aspect or a Favoured ability.



Experience

Non-Favoured Charm (12 experience points)
Favoured Charm (10 experience points)
Permanent Essence (current rating x 12 experience points)

Notes