Difference between revisions of "Enchantress/HeroicMortals"
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=== Why the Change? === | === Why the Change? === | ||
− | While I consider heroic mortals to be exceptional I also see them as having a somewhat narrow focus or at least more so than the Exalted ability dots would normally allow. A character with Athletics 5 for example is not just an amazing acrobat but also a champion swimmer, climber, runner and weight lifter. For an Exalt that's to be expected | + | While I consider heroic mortals to be exceptional I also see them as having a somewhat narrow focus or at least more so than the Exalted ability dots would normally allow. A character with Athletics 5 for example is not just an amazing acrobat but also a champion swimmer, climber, runner and weight lifter. For an Exalt that's to be expected, for a mortal- much less so. |
=== Abilities and the rule of 3 === | === Abilities and the rule of 3 === | ||
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=== Feats of Strength and Jumping Distances === | === Feats of Strength and Jumping Distances === | ||
Even exceptional mortals cannot lift twice their own body weight or leap buildings with a single bound- when determining what a mortal can lift or jump use (Strength + Athletics) and divide the result by 2. | Even exceptional mortals cannot lift twice their own body weight or leap buildings with a single bound- when determining what a mortal can lift or jump use (Strength + Athletics) and divide the result by 2. | ||
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=== Increasing Essence === | === Increasing Essence === | ||
− | I currently consider the cost of increasing permanent essence as (current essence x 12) and unlike Exalts and | + | I currently consider the cost of increasing permanent essence as (current essence x 12) and unlike Exalts and natural essence users they cannot increase their essence immediately and require a training time in months equal to their current essence. |
Mortal Essence remains capped at 3. | Mortal Essence remains capped at 3. |
Revision as of 15:42, 27 July 2007
Contents
Why the Change?
While I consider heroic mortals to be exceptional I also see them as having a somewhat narrow focus or at least more so than the Exalted ability dots would normally allow. A character with Athletics 5 for example is not just an amazing acrobat but also a champion swimmer, climber, runner and weight lifter. For an Exalt that's to be expected, for a mortal- much less so.
Abilities and the rule of 3
For starting Mortal Characters all abilities are capped at 3 and cannot be raised with bonus points, Attributes are unaffected by this.
Specialties
At character generation Heroic Mortals may purchase all specialties at the rate of a favoured ability (2 for one bonus point).
Feats of Strength and Jumping Distances
Even exceptional mortals cannot lift twice their own body weight or leap buildings with a single bound- when determining what a mortal can lift or jump use (Strength + Athletics) and divide the result by 2.
Increasing Essence
I currently consider the cost of increasing permanent essence as (current essence x 12) and unlike Exalts and natural essence users they cannot increase their essence immediately and require a training time in months equal to their current essence.
Mortal Essence remains capped at 3.