Difference between revisions of "Abilities/Survival"

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An ability greatly overlooked for just about any exlated, save Lunar. This ability is great for just about any out-doors activity.
 
 
Survival skill provides safety and comfort in the wilderness, allowing the character to find water and food and find of make shelter. It covers setting traps, predicting the weather, tracking and domesticating animals.
 
 
 
* 1E caste/aspect ability for: Zenith, Midnight, Wood, Journeys
 
* 2E caste/aspect ability for: Zenith, Midnight, Wood, Journeys
 
* Locating herbs (ex2e.129, 152)
 
* Predicting weather (ex2e.134)
 
* Enduring hostile environments (ex2e.139)
 
* Tracking or evading tracking (ex2e.140)
 
 
* Perception + Survival : Finding for food, wood, water, or shelter. Tracking.
 
* Perception + Survival : Finding for food, wood, water, or shelter. Tracking.
 
* Intelligence + Survival : Identifying tracks.
 
* Intelligence + Survival : Identifying tracks.
 
* Wits + Survival : Evading trackers. Predicting the weather.
 
* Wits + Survival : Evading trackers. Predicting the weather.
 
* Charisma or Manipulation + Survival : Taming animals.
 
* Charisma or Manipulation + Survival : Taming animals.
 
== Stunt Examples ==
 
 
== Charms ==
 
 
* [[AbyssalSurvival]]
 
* [[DragonBloodedSurvival]]
 
* [[SiderealSurvival]]
 
* [[SolarSurvival]]
 
 
== Other Pages ==
 

Revision as of 00:08, 7 December 2005

An ability greatly overlooked for just about any exlated, save Lunar. This ability is great for just about any out-doors activity.

  • Perception + Survival : Finding for food, wood, water, or shelter. Tracking.
  • Intelligence + Survival : Identifying tracks.
  • Wits + Survival : Evading trackers. Predicting the weather.
  • Charisma or Manipulation + Survival : Taming animals.