Difference between revisions of "DragonBloodedLore/Achor"

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Name: Cool Headed Tactician Method
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Cool Headed Tactician Method
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  Cost: 1 mote per 2 dice
 
  Cost: 1 mote per 2 dice
 
  Duration: One scene
 
  Duration: One scene
 
  Type: Simple
 
  Type: Simple
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  Min Lore: 2
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  Min Lore: 3
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  Min Essence: 1
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  Min Essence: 2
 
  Prereqs: None
 
  Prereqs: None
  
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spent up to his Lore + speciality to lore rolls  
 
spent up to his Lore + speciality to lore rolls  
 
for strategy and tactics.
 
for strategy and tactics.
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Name: Tacticians Training Method
 
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Cost: 6 motes, 1 willpower
 
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Duration: One Battle
 
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Type: Simple
 
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Min Lore: 4
 
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Min Essence: 2
 
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Prereqs: Cool Headed Tactician Method
 
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The Tactician release's his mind before the
 
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battle allowing him to send battle knowledge
 
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to his men. Roll Int + Lore + relivent speciality,
 
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for each success you essence in men under you
 
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command gain an additional dice to all attack
 
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and defence rolls for the battle.
 
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Name: Time Saving Strategy
 
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Cost: 4 motes
 
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Duration: One Battle
 
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Type: simple
 
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Min lore: 3
 
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Min Essence: 2
 
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Prerequisites: Cool Headed Tactician Method
 
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The air swirls around the nuser for a few seconds
 
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before dispersing all around the battle field.
 
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When you use this charm any battle  it is used
 
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for will take half the amount of time that it
 
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usually does, although for all participents
 
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nothing seems to change.
 

Revision as of 12:38, 10 November 2005

Cool Headed Tactician Method

Cost: 1 mote per 2 dice
Duration: One scene
Type: Simple
Min Lore: 3
Min Essence: 2
Prereqs: None

The Tactician using this charm recieves a cool head and can think a lot more clearly increasing his capacity to think. This adds 2 dice per mote spent up to his Lore + speciality to lore rolls for strategy and tactics.