Difference between revisions of "DragonBloodedLore/Achor"

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Name: Cool Headed Tactician Method
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Cool Headed Tactician Method
 +
 
 
  Cost: 1 mote per 2 dice
 
  Cost: 1 mote per 2 dice
 
  Duration: One scene
 
  Duration: One scene
 
  Type: Simple
 
  Type: Simple
  Min Lore: 2
+
  Min Lore: 3
  Min Essence: 1
+
  Min Essence: 2
 
  Prereqs: None
 
  Prereqs: None
  
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spent up to his Lore + speciality to lore rolls  
 
spent up to his Lore + speciality to lore rolls  
 
for strategy and tactics.
 
for strategy and tactics.
 
Name: Tacticians Training Method
 
Cost: 6 motes, 1 willpower
 
Duration: One Battle
 
Type: Simple
 
Min Lore: 4
 
Min Essence: 2
 
Prereqs: Cool Headed Tactician Method
 
 
The Tactician release's his mind before the
 
battle allowing him to send battle knowledge
 
to his men. Roll Int + Lore + relivent speciality,
 
for each success you essence in men under you
 
command gain an additional dice to all attack
 
and defence rolls for the battle.
 
 
Name: Time Saving Strategy
 
Cost: 4 motes
 
Duration: One Battle
 
Type: simple
 
Min lore: 3
 
Min Essence: 2
 
Prerequisites: Cool Headed Tactician Method
 
 
The air swirls around the nuser for a few seconds
 
before dispersing all around the battle field.
 
When you use this charm any battle  it is used
 
for will take half the amount of time that it
 
usually does, although for all participents
 
nothing seems to change.
 

Revision as of 12:38, 10 November 2005

Cool Headed Tactician Method

Cost: 1 mote per 2 dice
Duration: One scene
Type: Simple
Min Lore: 3
Min Essence: 2
Prereqs: None

The Tactician using this charm recieves a cool head and can think a lot more clearly increasing his capacity to think. This adds 2 dice per mote spent up to his Lore + speciality to lore rolls for strategy and tactics.