Difference between revisions of "DKMortals"
m |
m |
||
Line 86: | Line 86: | ||
[[/SessionFiftySix | <b>Session Fifty-Six</b>]] - The Quiet and the Dead, Part Three - Arrival in the Emerald shows that all is not as it seems, and death soon follows in the wake of the Once Dead. Isn't that always the way? | [[/SessionFiftySix | <b>Session Fifty-Six</b>]] - The Quiet and the Dead, Part Three - Arrival in the Emerald shows that all is not as it seems, and death soon follows in the wake of the Once Dead. Isn't that always the way? | ||
+ | |||
+ | [[/SessionFiftySeven | <b>Session Fifty-Seven</b>]] - The Quiet and the Dead, Part Four - The Once Dead travel to the nearby shadowland to try to solve the Quiet's problem with the ghosts... | ||
+ | |||
+ | [[/SessionFiftyEight | <b>Session Fifty-Eight</b>]] - The Quiet and the Dead, Part Five - | ||
== Comments == | == Comments == | ||
Please leave any comments or questions here! -DK | Please leave any comments or questions here! -DK |
Revision as of 01:09, 31 January 2010
The Once and Future Dead
Once Dead - Organizational Information.
Setting - Misc. Setting Information.
Session Logs
Chapter One
The Haslanti League is a place of tumult, vitality, and energy. Problems of varied size and scope appear with each day, and conflict looms on the horizon. The Once Dead, a band of elite mortal troubleshooters, must solve these problems with no small amount of effort - and bloodshed.
Chapter Two
The Winter War
Rumors flow like currency throughout the Haslanti League. Lately, whispers are growing more urgent: increasing raids along the borders, slow, deliberate movement among the Haslanti's neighbors, mixed signals from Gethamane...
Session Twenty-Six - New Blood, Part One - Avir, Miruna, and company are in charge of training six new recruits in a vicious hazing process known as the Last Rite...
Session Twenty-Seven - New Blood, Part Two - The training continues, and an ancient enemy rears its head...
Session Twenty-Eight - New Blood, Part Three - Stranded in the Crag Mountains, the Once Dead race to avert utter diaster...
Session Twenty-Nine - New Blood, Part Four - The Once Dead are captives of the dreaded Lunar Anathema, and Avir will find that he is in a poor position to bargain...
Session Thirty - New Blood, Part Five - The Once Dead find shelter at last, but it's not the one they expected...
Session Thirty-One - Interlude - Back in Icehome, Otter deals with the fallout of her promise to Hand-of-Ice.
Session Thirty-Two - New Blood, Part Six - The Once Dead shelter in the Forsaken Green and treat with the dead.
Session Thirty-Three - New Blood, Part Seven - The Once Dead reach Tanstaad, and safety.
Session Thirty-Four - Catch Aru!, Part One - The Once Dead are given an order to capture the Fellai merchant, Aru...
Session Thirty-Five - Catch Aru!, Part Two - The chase concludes. The aftermath is troubling.
Session Thirty-Six - Interlude - Avir returns to Icehome by way of the Labyrinth.
Session Thirty-Seven - Two Maidens Fair, Part One - Winter Fish and Obligatory Sunshine find themselves assigned missions which seem the same, yet quite different...
Session Thirty-Eight - Two Maidens Fair, Part Two - Strange things are afoot aboard the airboat Honor...
Session Thirty-Nine - Two Maidens Fair, Part Three - The Honor has been hijacked by the forces of Shanarinara!
Session Forty - Two Maidens Fair, Part Four - The incident on the Honor is concluded.
Session Forty-One - Interlude - Avir faces the music. Two agents of the Ears of the North face raw horror.
Session Forty-Two - The Voice of the Quiet, Part One - Obligatory Sunshine returns home to confront the conspiracy among the Quiet he has discovered.
Session Forty-Three - The Voice of the Quiet, Part Two - Obligatory meets the enigmatic Ajax, and not everyone walks away!
Session Forty-Four - The Voice of the Quiet, Part Three - Showdown.
Session Forty-Five - Gutwrack, Part One - Iscal, Kekkonen, and several other Once Dead must track down the source of a cholera outbreak in the city...
Session Forty-Six - Gutwrack, Part Two - The investigation leads into the Frost Bear encampment and the nearby Deepwell.
Session Forty-Seven - Gutwrack, Part Three - In the lair of the disease spirt. Plus, negotiations with gods and catastrophically depressed tribespeople.
Session Forty-Eight - Gutwrack, Part Four - The Once Dead trace the outbreak back to its source... and run afoul of the assassins trying to silence the one who summoned it.
Session Forty-Nine - Gutwrack, Part Five - Lynx and Iscal conclude the investigation. Iscal gets a nasty surprise.
Session Fifty - The Battle of the Chain, Part One - The Once Dead are called in to serve as advisors to the Haslanti militia as Magdala prepares a major offensive.
Session Fifty-One - The Battle of the Chain, Part Two - The battle begins as the forces of the Winter Wolf approach Siahan Emerald.
Session Fifty-Two - The Battle of the Chain, Part Three - Onil and Miruna's forces face each other down within Shaha's defile.
Session Fifty-Three - The Battle of the Chain, Part Four - The Once Dead finish their business in the Chain.
Session Fifty-Four - The Quiet and the Dead, Part One - The Once Dead arrive in Sunset Greenfield, Soldas's home. Avir and Wheeling Wintercrow's exchange with the River family could have gone better...
Session Fifty-Five - The Quiet and the Dead, Part Two - The Once Dead, Kragos, and the Greenwoman Astrid journey to the Quiet Emerald.
Session Fifty-Six - The Quiet and the Dead, Part Three - Arrival in the Emerald shows that all is not as it seems, and death soon follows in the wake of the Once Dead. Isn't that always the way?
Session Fifty-Seven - The Quiet and the Dead, Part Four - The Once Dead travel to the nearby shadowland to try to solve the Quiet's problem with the ghosts...
Session Fifty-Eight - The Quiet and the Dead, Part Five -
Comments
Please leave any comments or questions here! -DK