Difference between revisions of "DKMortals"

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[[/SessionThirtyFour | <b>Session Thirty-Four</b>]] - Catch Aru!, Part One - The Once Dead are given an order to capture the Fellai merchant, Aru...
 
[[/SessionThirtyFour | <b>Session Thirty-Four</b>]] - Catch Aru!, Part One - The Once Dead are given an order to capture the Fellai merchant, Aru...
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[[/SessionThirtyFive | <b>Session Thirty-Five</b>]] - Catch Aru!, Part Two - The chase concludes. The aftermath is troubling.
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[[/SessionThirtySix | <b>Session Thirty-Six</b>]] - Interlude - Avir returns to Icehome by way of the Labyrinth.
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[[/SessionThirtySeven | <b>Session Thirty-Seven</b>]] - Two Maidens Fair, Part One - Winter Fish and Obligatory Sunshine find themselves assigned missions which seem the same, yet quite different...
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[[/SessionThirtyEight | <b>Session Thirty-Eight</b>]] - Strange things are afoot aboard the airboat <i>Honor</i>...
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[[/SessionThirtyNine | <b>Session Thirty-Nine</b>]] - Two Maidens Fair, Part Three - The <i>Honor</i> has been hijacked by the forces of Shanarinara!
  
 
== Comments ==
 
== Comments ==
  
 
Please leave any comments or questions here! -DK
 
Please leave any comments or questions here! -DK

Revision as of 01:47, 31 May 2009

The Once and Future Dead

Introduction

Once Dead - Organizational Information.

NPCs

PCs

Setting - Misc. Setting Information.

Session Logs

Chapter One

Business as Usual

The Haslanti League is a place of tumult, vitality, and energy. Problems of varied size and scope appear with each day, and conflict looms on the horizon. The Once Dead, a band of elite mortal troubleshooters, must solve these problems with no small amount of effort - and bloodshed.

Chapter Two

The Winter War

Rumors flow like currency throughout the Haslanti League. Lately, whispers are growing more urgent: increasing raids along the borders, slow, deliberate movement among the Haslanti's neighbors, mixed signals from Gethamane...

Session Twenty-Six - New Blood, Part One - Avir, Miruna, and company are in charge of training six new recruits in a vicious hazing process known as the Last Rite...

Session Twenty-Seven - New Blood, Part Two - The training continues, and an ancient enemy rears its head...

Session Twenty-Eight - New Blood, Part Three - Stranded in the Crag Mountains, the Once Dead race to avert utter diaster...

Session Twenty-Nine - New Blood, Part Four - The Once Dead are captives of the dreaded Lunar Anathema, and Avir will find that he is in a poor position to bargain...

Session Thirty - New Blood, Part Five - The Once Dead find shelter at last, but it's not the one they expected...

Session Thirty-One - Interlude - Back in Icehome, Otter deals with the fallout of her promise to Hand-of-Ice.

Session Thirty-Two - New Blood, Part Six - The Once Dead shelter in the Forsaken Green and treat with the dead.

Session Thirty-Three - New Blood, Part Seven - The Once Dead reach Tanstaad, and safety.

Session Thirty-Four - Catch Aru!, Part One - The Once Dead are given an order to capture the Fellai merchant, Aru...

Session Thirty-Five - Catch Aru!, Part Two - The chase concludes. The aftermath is troubling.

Session Thirty-Six - Interlude - Avir returns to Icehome by way of the Labyrinth.

Session Thirty-Seven - Two Maidens Fair, Part One - Winter Fish and Obligatory Sunshine find themselves assigned missions which seem the same, yet quite different...

Session Thirty-Eight - Strange things are afoot aboard the airboat Honor...

Session Thirty-Nine - Two Maidens Fair, Part Three - The Honor has been hijacked by the forces of Shanarinara!

Comments

Please leave any comments or questions here! -DK