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[[/SessionThirtyThree | <b>Session Thirty-Three</b>]] - New Blood, Part Seven - The Once Dead reach Tanstaad, and safety. | [[/SessionThirtyThree | <b>Session Thirty-Three</b>]] - New Blood, Part Seven - The Once Dead reach Tanstaad, and safety. | ||
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+ | [[/SessionThirtyFour | <b>Session Thirty-Four</b>]] - Catch Aru!, Part One - The Once Dead are given an order to capture the Fellai merchant, Aru... | ||
== Comments == | == Comments == | ||
Please leave any comments or questions here! -DK | Please leave any comments or questions here! -DK |
Revision as of 01:46, 1 May 2009
The Once and Future Dead
Once Dead - Organizational Information.
Setting - Misc. Setting Information.
Session Logs
Chapter One
The Haslanti League is a place of tumult, vitality, and energy. Problems of varied size and scope appear with each day, and conflict looms on the horizon. The Once Dead, a band of elite mortal troubleshooters, must solve these problems with no small amount of effort - and bloodshed.
Chapter Two
The Winter War
Rumors flow like currency throughout the Haslanti League. Lately, whispers are growing more urgent: increasing raids along the borders, slow, deliberate movement among the Haslanti's neighbors, mixed signals from Gethamane...
Session Twenty-Six - New Blood, Part One - Avir, Miruna, and company are in charge of training six new recruits in a vicious hazing process known as the Last Rite...
Session Twenty-Seven - New Blood, Part Two - The training continues, and an ancient enemy rears its head...
Session Twenty-Eight - New Blood, Part Three - Stranded in the Crag Mountains, the Once Dead race to avert utter diaster...
Session Twenty-Nine - New Blood, Part Four - The Once Dead are captives of the dreaded Lunar Anathema, and Avir will find that he is in a poor position to bargain...
Session Thirty - New Blood, Part Five - The Once Dead find shelter at last, but it's not the one they expected...
Session Thirty-One - Interlude - Back in Icehome, Otter deals with the fallout of her promise to Hand-of-Ice.
Session Thirty-Two - New Blood, Part Six - The Once Dead shelter in the Forsaken Green and treat with the dead.
Session Thirty-Three - New Blood, Part Seven - The Once Dead reach Tanstaad, and safety.
Session Thirty-Four - Catch Aru!, Part One - The Once Dead are given an order to capture the Fellai merchant, Aru...
Comments
Please leave any comments or questions here! -DK