Difference between revisions of "DKMortals"

From Exalted - Unofficial Wiki
Jump to: navigation, search
m
 
DK (talk)
m
(22 intermediate revisions by the same user not shown)
Line 6: Line 6:
  
 
[[/NPCs|NPCs]]
 
[[/NPCs|NPCs]]
 
[[/PCs|PCs]]
 
  
 
[[/SettingInfo|Setting]] - Misc. Setting Information.
 
[[/SettingInfo|Setting]] - Misc. Setting Information.
Line 13: Line 11:
 
== Session Logs ==
 
== Session Logs ==
  
=== Chapter One ===
 
 
[[/ChapterOne |<b>Business as Usual</b>]]
 
 
The Haslanti League is a place of tumult, vitality, and energy. Problems of varied size and scope appear with each day, and conflict looms on the horizon. The Once Dead, a band of elite mortal troubleshooters, must solve these problems with no small amount of effort - and bloodshed.
 
 
=== Chapter Two ===
 
 
The Winter War
 
 
Rumors flow like currency throughout the Haslanti League. Lately, whispers are growing more urgent: increasing raids along the borders, slow, deliberate movement among the Haslanti's neighbors, mixed signals from Gethamane...
 
 
[[/SessionTwentySix | <b>Session Twenty-Six</b>]] - New Blood, Part One - Avir, Miruna, and company are in charge of training six new recruits in a vicious hazing process known as the Last Rite...
 
 
[[/SessionTwentySeven | <b>Session Twenty-Seven</b>]] - New Blood, Part Two - The training continues, and an ancient enemy rears its head...
 
 
[[/SessionTwentyEight | <b>Session Twenty-Eight</b>]] - New Blood, Part Three - Stranded in the Crag Mountains, the Once Dead race to avert utter diaster...
 
 
[[/SessionTwentyNine | <b>Session Twenty-Nine</b>]] - New Blood, Part Four - The Once Dead are captives of the dreaded Lunar Anathema, and Avir will find that he is in a poor position to bargain...
 
 
[[/SessionThirty | <b>Session Thirty</b>]] - New Blood, Part Five - The Once Dead find shelter at last, but it's not the one they expected...
 
 
[[/SessionThirtyOne | <b>Session Thirty-One</b>]] - Interlude - Back in Icehome, Otter deals with the fallout of her promise to Hand-of-Ice.
 
 
[[/SessionThirtyTwo | <b>Session Thirty-Two</b>]] - New Blood, Part Six - The Once Dead shelter in the Forsaken Green and treat with the dead.
 
 
[[/SessionThirtyThree | <b>Session Thirty-Three</b>]] - New Blood, Part Seven - The Once Dead reach Tanstaad, and safety.
 
 
[[/SessionThirtyFour | <b>Session Thirty-Four</b>]] - Catch Aru!, Part One - The Once Dead are given an order to capture the Fellai merchant, Aru...
 
 
[[/SessionThirtyFive | <b>Session Thirty-Five</b>]] - Catch Aru!, Part Two - The chase concludes. The aftermath is troubling.
 
 
[[/SessionThirtySix | <b>Session Thirty-Six</b>]] - Interlude - Avir returns to Icehome by way of the Labyrinth.
 
 
[[/SessionThirtySeven | <b>Session Thirty-Seven</b>]] - Two Maidens Fair, Part One - Winter Fish and Obligatory Sunshine find themselves assigned missions which seem the same, yet quite different...
 
 
[[/SessionThirtyEight | <b>Session Thirty-Eight</b>]] - Two Maidens Fair, Part Two - Strange things are afoot aboard the airboat <i>Honor</i>...
 
 
[[/SessionThirtyNine | <b>Session Thirty-Nine</b>]] - Two Maidens Fair, Part Three - The <i>Honor</i> has been hijacked by the forces of Shanarinara!
 
 
[[/SessionForty | <b>Session Forty</b>]] - Two Maidens Fair, Part Four - The incident on the <i>Honor</i> is concluded.
 
 
[[/SessionFortyOne | <b>Session Forty-One</b>]] - Interlude - Avir faces the music. Two agents of the Ears of the North face raw horror.
 
 
[[/SessionFortyTwo | <b>Session Forty-Two</b>]] - The Voice of the Quiet, Part One - Obligatory Sunshine returns home to confront the conspiracy among the Quiet he has discovered.
 
 
[[/SessionFortyThree | <b>Session Forty-Three</b>]] - The Voice of the Quiet, Part Two - Obligatory meets the enigmatic Ajax, and not everyone walks away!
 
  
[[/SessionFortyFour | <b>Session Forty-Four</b>]] - The Voice of the Quiet, Part Three - Showdown.
+
[[/SessionOne |<b>Session One</b> ]] - The Once Dead find themselves dealing with the criminals of Icehome, Anathema, and... cleanup.
  
[[/SessionFortyFive | <b>Session Forty-Five</b>]] - Gutwrack, Part One - Iscal, Kekkonen, and several other Once Dead must track down the source of a cholera outbreak in the city...
+
[[/SessionTwo |<b>Session Two</b> ]] - The Mystery of Tanstaad, Part One - The Once Dead begin their journey to the Tanstaad Emerald.
  
[[/SessionFortySix | <b>Session Forty-Six</b>]] - Gutwrack, Part Two - The investigation leads into the Frost Bear encampment and the nearby Deepwell.
+
[[/SessionThree |<b>Session Three</b> ]] - The Mystery of Tanstaad, Part Two - The Once Dead lose a companion and gain fresh problems. The Tanstaad Emerald does not give up its secrets easily, but an elder, a drunk, and a woman of the Guild might offer the first clues...
  
[[/SessionFortySeven | <b>Session Forty-Seven</b>]] - Gutwrack, Part Three - In the lair of the disease spirt. Plus, negotiations with gods and catastrophically depressed tribespeople.
+
[[/SessionFour |<b>Session Four</b> ]] - The Mystery of Tanstaad, Part Three - The Once Dead's investigation casts suspicion on certain parties, decisions are made, and a scream splits the night...
  
[[/SessionFortyEight | <b>Session Forty-Eight</b>]] - Gutwrack, Part Four - The Once Dead trace the outbreak back to its source... and run afoul of the assassins trying to silence the one who summoned it.
+
[[/SessionFive |<b>Session Five</b> ]] - The Mystery of Tanstaad, Part Four - The Once Dead tangle with the evil menacing Tanstaad Emerald, and uncover the horrible secret chained beneath the town.
  
[[/SessionFortyNine | <b>Session Forty-Nine</b>]] - Gutwrack, Part Five - Lynx and Iscal conclude the investigation. Iscal gets a nasty surprise.
+
[[/SessionSix |<b>Session Six</b> ]] - Murder in Icehome, Part One - while Avir and Miruna wrap up matters in Tanstaad, the Once Dead soldiers Winter Fish, Faithful Hare, and Laughing Jek investigate a most mysterious set of murders in Icehome proper...
  
[[/SessionFifty | <b>Session Fifty</b>]] - The Battle of the Chain, Part One - The Once Dead are called in to serve as advisors to the Haslanti militia as Magdala prepares a major offensive.
+
[[/SessionSeven |<b>Session Seven</b> ]] - Murder in Icehome, Part Two - Fish and Hare's investigations lead them to an Immaculate Temple, a bloody alley, and the Seven Sighs of the Dragons, the largest brothel in Icehome. Can the Dragons and their allies be trusted, or are they only another part of the trap?
  
[[/SessionFiftyOne | <b>Session Fifty-One</b>]] - The Battle of the Chain, Part Two - The battle begins as the forces of the Winter Wolf approach Siahan Emerald.
+
[[/SessionEight |<b>Session Eight</b> ]] - Murder in Icehome, Part Three - Investigations continue, and one is about to strike a painful nerve. A showdown follows as the mystery continues to unravel...
  
[[/SessionFiftyTwo | <b>Session Fifty-Two</b>]] - The Battle of the Chain, Part Three - Onil and Miruna's forces face each other down within Shaha's defile.
+
[[/SessionNine |<b>Session Nine</b> ]] - Murder in Icehome, Part Four - The pieces of the puzzle at last begin to come together. The investigation leads Hare, Fish, and their companions into the realms of thaumaturgy and the criminal underworld, and the plan of the tigers begins at last to reveal itself.
  
[[/SessionFiftyThree | <b>Session Fifty-Three</b>]] - The Battle of the Chain, Part Four - The Once Dead finish their business in the Chain.
+
[[/SessionTen |<b>Session Ten</b> ]] - Murder in Icehome, Part Five - The Once Dead and their allies track the villains and their stolen goods to the haunting environs of Dock Four. A climactic battle results - and not everyone will walk away.
  
[[/SessionFiftyFour | <b>Session Fifty-Four</b>]] - The Quiet and the Dead, Part One - The Once Dead arrive in Sunset Greenfield, Soldas's home. Avir and Wheeling Wintercrow's exchange with the River family could have gone better...
+
[[/SessionEleven | <b>Session Eleven</b> ]] - C A L I B R A T I O N, Part One - The Once Dead try to bury their fears in revelry as Calibraton seizes Creation, but no one ever said Calibration had to behave itself...
  
[[/SessionFiftyFive | <b>Session Fifty-Five</b>]] - The Quiet and the Dead, Part Two - The Once Dead, Kragos, and the Greenwoman Astrid journey to the Quiet Emerald.
+
[[/SessionTwelve | <b>Session Twelve</b> ]] - C A L I B R A T I O N, Part Two - Answering a call for help, the Once Dead soldiers Miruna, Annar, and Spritely Otter find themselves dealing with a sinister Underworld invasion...
  
[[/SessionFiftySix | <b>Session Fifty-Six</b>]] - The Quiet and the Dead, Part Three - Arrival in the Emerald shows that all is not as it seems, and death soon follows in the wake of the Once Dead. Isn't that always the way?
+
[[/SessionThirteen | <b>Session Thirteen</b> ]] - C A L I B R A T I O N, Part Three - The battle against the forces of the Underworld comes to an end, with Anathema added to the mix. Also, Elk and Otter hash out some problems...
  
[[/SessionFiftySeven | <b>Session Fifty-Seven</b>]] - The Quiet and the Dead, Part Four - The Once Dead travel to the nearby shadowland to try to solve the Quiet's problem with the ghosts...
+
[[/SessionFourteen | <b>Session Fourteen</b> ]] - Raven Hunting, Part One - Another day, another mission for the League, but this one's a little different. Kekkonen, Spritely Otter, Springing Elk, and Jonah the Lad go raven hunting...
  
[[/SessionFiftyEight | <b>Session Fifty-Eight</b>]] - The Quiet and the Dead, Part Five - Their business in the Shadowland settled, the Once Dead find a new crisis waiting for them at the Quiet Emerald.
+
[[/SessionFifteen | <b>Session Fifteen</b> ]] - Raven Hunting, Part Two - Kekkonen and Otter's investigation turns up some of Jondar's tracks. The Once Dead brush elbows with an unsavory street gang. Romantic advice is dispensed.
  
[[/SessionFiftyNine | <b>Session Fifty-Nine</b>]] - The Quiet and the Dead, Part Six - The Once Dead begin the bloody attempt to retake the Quiet Emerald.
+
[[/SessionSixteen | <b>Session Sixteen</b> ]] - Raven Hunting, Part Three - With Jonah and Kekkonen incapacitated, Winter Fish, Elk, and Otter continue onward on Jondar and Sparrow's trail. Encounters with the Fellai. The city-state of Fort Bear. A duel of honor. Sacrilege.
  
[[/SessionSixty | <b>Session Sixty</b>]] - The Quiet and the Dead, Part Seven - The battle against the Black Dogs continues.
+
[[/SessionSeventeen | <b>Session Seventeen</b> ]] - Interlude - Back in Icehome, Avir treats with demons and receives a disturbing prophecy...
  
[[/SessionSixty-One | <b>Session Sixty-One</b>]] - The Quiet and the Dead, Part Eight - The climactic battle against the Gouger and his allies.
+
[[/SessionEighteen | <b>Session Eighteen</b> ]] - Raven Hunting, Part Four - Out of the Greenfield and into the Wyld...
  
[[/SessionSixty-Two | <b>Session Sixty-Two</b>]] - Black Dogs Howl, Part One - Miruna, Avia, and Jonah the Lad are sent to eliminate the growing threat of the Black Dogs.
+
[[/SessionNineteen | <b>Session Nineteen</b> ]] - Raven Hunting, Part Five - The hunt ends.
  
[[/SessionSixty-Three | <b>Session Sixty-Three</b>]] - Black Dogs Howl, Part Two - The bestial leader of the Dogs reveals himself in battle.
+
[[/SessionTwenty | <b>Session Twenty</b> ]] - Screams in the Dark, Part One - The Third Scale has disappeared. It's up to Iscal the Coward, Summer Sky, and the rest of the Fourth Scale to find out why.
  
 
== Comments ==
 
== Comments ==
  
 
Please leave any comments or questions here! -DK
 
Please leave any comments or questions here! -DK

Revision as of 04:51, 16 November 2008

The Once and Future Dead

Introduction

Once Dead - Organizational Information.

NPCs

Setting - Misc. Setting Information.

Session Logs

Session One - The Once Dead find themselves dealing with the criminals of Icehome, Anathema, and... cleanup.

Session Two - The Mystery of Tanstaad, Part One - The Once Dead begin their journey to the Tanstaad Emerald.

Session Three - The Mystery of Tanstaad, Part Two - The Once Dead lose a companion and gain fresh problems. The Tanstaad Emerald does not give up its secrets easily, but an elder, a drunk, and a woman of the Guild might offer the first clues...

Session Four - The Mystery of Tanstaad, Part Three - The Once Dead's investigation casts suspicion on certain parties, decisions are made, and a scream splits the night...

Session Five - The Mystery of Tanstaad, Part Four - The Once Dead tangle with the evil menacing Tanstaad Emerald, and uncover the horrible secret chained beneath the town.

Session Six - Murder in Icehome, Part One - while Avir and Miruna wrap up matters in Tanstaad, the Once Dead soldiers Winter Fish, Faithful Hare, and Laughing Jek investigate a most mysterious set of murders in Icehome proper...

Session Seven - Murder in Icehome, Part Two - Fish and Hare's investigations lead them to an Immaculate Temple, a bloody alley, and the Seven Sighs of the Dragons, the largest brothel in Icehome. Can the Dragons and their allies be trusted, or are they only another part of the trap?

Session Eight - Murder in Icehome, Part Three - Investigations continue, and one is about to strike a painful nerve. A showdown follows as the mystery continues to unravel...

Session Nine - Murder in Icehome, Part Four - The pieces of the puzzle at last begin to come together. The investigation leads Hare, Fish, and their companions into the realms of thaumaturgy and the criminal underworld, and the plan of the tigers begins at last to reveal itself.

Session Ten - Murder in Icehome, Part Five - The Once Dead and their allies track the villains and their stolen goods to the haunting environs of Dock Four. A climactic battle results - and not everyone will walk away.

Session Eleven - C A L I B R A T I O N, Part One - The Once Dead try to bury their fears in revelry as Calibraton seizes Creation, but no one ever said Calibration had to behave itself...

Session Twelve - C A L I B R A T I O N, Part Two - Answering a call for help, the Once Dead soldiers Miruna, Annar, and Spritely Otter find themselves dealing with a sinister Underworld invasion...

Session Thirteen - C A L I B R A T I O N, Part Three - The battle against the forces of the Underworld comes to an end, with Anathema added to the mix. Also, Elk and Otter hash out some problems...

Session Fourteen - Raven Hunting, Part One - Another day, another mission for the League, but this one's a little different. Kekkonen, Spritely Otter, Springing Elk, and Jonah the Lad go raven hunting...

Session Fifteen - Raven Hunting, Part Two - Kekkonen and Otter's investigation turns up some of Jondar's tracks. The Once Dead brush elbows with an unsavory street gang. Romantic advice is dispensed.

Session Sixteen - Raven Hunting, Part Three - With Jonah and Kekkonen incapacitated, Winter Fish, Elk, and Otter continue onward on Jondar and Sparrow's trail. Encounters with the Fellai. The city-state of Fort Bear. A duel of honor. Sacrilege.

Session Seventeen - Interlude - Back in Icehome, Avir treats with demons and receives a disturbing prophecy...

Session Eighteen - Raven Hunting, Part Four - Out of the Greenfield and into the Wyld...

Session Nineteen - Raven Hunting, Part Five - The hunt ends.

Session Twenty - Screams in the Dark, Part One - The Third Scale has disappeared. It's up to Iscal the Coward, Summer Sky, and the rest of the Fourth Scale to find out why.

Comments

Please leave any comments or questions here! -DK