Difference between revisions of "DragonBloodedExcellency/Enchantress"

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The Dragon-Blooded meditates upon those who came before and sacrifices part of her life essence to attain a fleeting unity with these heroes of the past, drawing upon their lessons. A side effect of this charm is that some of the Dragon-Blooded's more prominent ancestors will be visible in her anima banner - some will use this for comfort in a time of need, while others may consider it an uncomfortable reminder of their origins. <br>
 
The Dragon-Blooded meditates upon those who came before and sacrifices part of her life essence to attain a fleeting unity with these heroes of the past, drawing upon their lessons. A side effect of this charm is that some of the Dragon-Blooded's more prominent ancestors will be visible in her anima banner - some will use this for comfort in a time of need, while others may consider it an uncomfortable reminder of their origins. <br>
 
Each 2 motes committed to this charm reduces the costs of the first three Excellencies by one to a minimum cost of one mote. The Dragon-Blooded may not spend more motes activating this charm than she has dots in the Breeding background. <br>
 
Each 2 motes committed to this charm reduces the costs of the first three Excellencies by one to a minimum cost of one mote. The Dragon-Blooded may not spend more motes activating this charm than she has dots in the Breeding background. <br>
 
Unity of (Specialty) and Five Dragons <br>
 
Cost: 5m; Mins: (Ability) 5, Essence 4; Type: Simple <br>
 
Keywords: Combo-Ok <br>
 
Duration: One-Scene <br>
 
Prerequisite Charms: Terrestrial (Ability) Reinforcement <br>
 
Though the five elements may seem to exist in opposition towards each other, all is connected through Gaia. A Dragon-Blooded with this charm not only recognises this but through intense meditation can achieve a greater degree of unity with the skills they command.
 
When this charm is active, any specialties for the ability in question may be temporarily reassigned to another ability to which the Storyteller considers relevant and to still within the acceptable parameters of an ability specialty.  <br> 
 
 
Relocated specialties do not count as dice added by charms, nor do they allow the Dragon-Blooded to surpass the maximum of 3 dice gained from specialties. The specialty dots are restored to the rightful place at the scene’s closure – ending the charm abruptly for any reason causes the specialty dots to be lost until that time.  <br>
 
 
Example: Unity of Swords and Five Dragons could be purchased as a Melee charm. This will allow a 3 dot specialty in “swords” to be applied to other applications- be it making a sword (Craft), identifying a sword (Lore), using it as part of a Martial Arts style (Martial Arts) or with other abilties that the Storyteller finds suitable. <br>
 

Revision as of 21:32, 27 December 2008

Draconic (Ability) Purity
Cost: 2m +1wp; Mins: (Ability) 4, Essence 4, Breeding 2; Type: Simple
Keywords: Purity
Duration: One-Scene
Prerequisite Charms: Any (Ability) Excellency
The Dragon-Blooded meditates upon those who came before and sacrifices part of her life essence to attain a fleeting unity with these heroes of the past, drawing upon their lessons. A side effect of this charm is that some of the Dragon-Blooded's more prominent ancestors will be visible in her anima banner - some will use this for comfort in a time of need, while others may consider it an uncomfortable reminder of their origins.
Each 2 motes committed to this charm reduces the costs of the first three Excellencies by one to a minimum cost of one mote. The Dragon-Blooded may not spend more motes activating this charm than she has dots in the Breeding background.