Difference between revisions of "DragonBloodedSocialize/BogMod"

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Back to [[Charms]]<br>
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<b>Underlings Faultless Excuse</b>
Back to [[BogMod]]
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<b>Cost:</b> 3 motes
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<b>Duration:</b> Instant
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<b>Type:</b> Reflexive
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<b>Minimum Socialize:</b> 4
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<b>Minimum Essence:</b> 2
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<b>Prerequisite Charms:</b> Seizing-the-Tongue Technique
  
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When used the Dragonblood has a perfect excuse for why he failed at something, explaining perfectly how events beyond his control resulted in the task he was assigned not being completed.  Though some people are inclined to punish regardless of excuses, most people will let someone who failed for reasons beyond their control go without punishment.
<b>Outsiders Apart Technique</b>
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  <b>Cost:</b> 3m; <b>Mins:</b> Socialize 3, Essence 2; <b>Type:</b> Reflexive
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This charm will not work on things the Dragonblooded decided to do himself and will not work if he fails in plain view of his superior.  Spilling the coffee you were bringing your boss if it happened down in the kitchen where he couldn't see you would be fine, you could make up an excuse for it.  Spilling it on his lap would not work however.
<b>Keywords:</b> Compulsion, Social
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Outsiders Apart Technique
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  <b>Cost:</b> 3 motes
 
  <b>Duration:</b> One scene
 
  <b>Duration:</b> One scene
  <b>Prerequisite Charms:</b> Any Socialize Excellency
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<b>Type:</b> Reflexive
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<b>Minimum Socialize:</b> 3
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<b>Minimum Essece:</b> 2
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  <b>Prerequisite Charms:</b> Seizing-the-Tongue Technique
  
It can be hard to integrate oneself into a new social group, or try to introduce a new idea to one.  This is never more then when a Dragonblood uses this charm.  When activated the group grows more cliquish and less accepting of new people.  Someone who is not part of the group finds their efforts to integrate their way into it to make friends or talk over some idea find it much harder.  The difficulty of rolls of an outsider convince the group to adopt some new idea or plan or to join them is increased by the Essence of the DB using this charm.  The group can not be larger in magnitude then the DB's Essence though the DB need not necessarily be part of it.
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It can be hard to integrate oneself into a new social group, or try to introduce a new idea to one.  This is never more then when a Dragonblood uses this charm.  When activated the group grows more cliquish, and less accepting of new people.  Someone who is not part of the group finds their efforts to integrate their way into it to make friends or talk over some idea find it much harder.  They receive a penalty of successes equal to the Blooded who used the charms' essence to social rolls regarding the group that somehow would involve the group opening up to new people or new ideas.  An insult would work fine, but convincing a group of Ragara businessmen, one of whom is using this charm, to invest in a new enterprise would be penalizedThis remains for the scene, or until such a time that a person through skillful words(good rolls) becomes part of the group.
 
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<b>Dragon Suitor Presentation Method</b>
 
<b>Dragon Suitor Presentation Method</b>
  <b>Cost:</b> 5m; <b>Mins:</b> Socialize 4, Essence 2; <b>Type:</b> Simple
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  <b>Cost:</b> 5 motes
<b>Keywords:</b> Combo-OK, Social
 
 
  <b>Duration:</b> One scene
 
  <b>Duration:</b> One scene
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<b>Type:</b> Simple
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<b>Minimum Socialize:</b> 4
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<b>Minimum Essence:</b> 2
 
  <b>Prerequisite Charms:</b> Warm-Faced Seduction Style
 
  <b>Prerequisite Charms:</b> Warm-Faced Seduction Style
  
The world of the Dragonblooded has always been one of honourable marriage and duty.  Wether it was being the honourguard to the Solars in the First Age, the commander of a Daimyo's forces for the Shogunate or a presentable young suitor looking for a marriage in the Dynasty it has always been thus.  A skilled Blooded learns to make sure that she can present herself in the way most suitable to her goal by using the power of the flame to make those parts of her appropriate for her goal seem to almost shine or to make inflame the proper attributes in othersThe use of this charm adds the Terrestial's Essence in successes to any matchmaking social actions the character takes.
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The world of the Dragonblooded has always been one of honourable marriage and duty.  Wether it was being the honourguard to the Solars in the first age, the commander of a Daimyo's forces for the Shogunate or a presentable young suitor looking for a marriage in the Dynasty it has always been so.  A skilled Blooded learns to make sure that she can present herself in the way most suitable to her goal by using the power of the flame to make those parts of her appropriate for her goal seem to almost shine.
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The character spends 5 motes and adds her essence in successes towards social rolls involving a particular social taskIf she is trying to impress a pair of parents that she would be an ideal wife for their son and uses this charm to seem to be the ideal mate it would help.  If in the same scene she was meeting with the parents she had to try to impress a passing Legion officer with her commanding skill it would provide no help unless she spent the motes again to seem to be the image of an ideal legion officer.
  
 
== Comments ==
 
== Comments ==

Revision as of 07:06, 17 August 2005

Underlings Faultless Excuse

Cost: 3 motes
Duration: Instant
Type: Reflexive
Minimum Socialize: 4
Minimum Essence: 2
Prerequisite Charms: Seizing-the-Tongue Technique

When used the Dragonblood has a perfect excuse for why he failed at something, explaining perfectly how events beyond his control resulted in the task he was assigned not being completed. Though some people are inclined to punish regardless of excuses, most people will let someone who failed for reasons beyond their control go without punishment.

This charm will not work on things the Dragonblooded decided to do himself and will not work if he fails in plain view of his superior. Spilling the coffee you were bringing your boss if it happened down in the kitchen where he couldn't see you would be fine, you could make up an excuse for it. Spilling it on his lap would not work however.


Outsiders Apart Technique

Cost: 3 motes
Duration: One scene
Type: Reflexive
Minimum Socialize: 3
Minimum Essece: 2
Prerequisite Charms: Seizing-the-Tongue Technique

It can be hard to integrate oneself into a new social group, or try to introduce a new idea to one. This is never more then when a Dragonblood uses this charm. When activated the group grows more cliquish, and less accepting of new people. Someone who is not part of the group finds their efforts to integrate their way into it to make friends or talk over some idea find it much harder. They receive a penalty of successes equal to the Blooded who used the charms' essence to social rolls regarding the group that somehow would involve the group opening up to new people or new ideas. An insult would work fine, but convincing a group of Ragara businessmen, one of whom is using this charm, to invest in a new enterprise would be penalized. This remains for the scene, or until such a time that a person through skillful words(good rolls) becomes part of the group.


Dragon Suitor Presentation Method

Cost: 5 motes
Duration: One scene
Type: Simple
Minimum Socialize: 4
Minimum Essence: 2
Prerequisite Charms: Warm-Faced Seduction Style

The world of the Dragonblooded has always been one of honourable marriage and duty. Wether it was being the honourguard to the Solars in the first age, the commander of a Daimyo's forces for the Shogunate or a presentable young suitor looking for a marriage in the Dynasty it has always been so. A skilled Blooded learns to make sure that she can present herself in the way most suitable to her goal by using the power of the flame to make those parts of her appropriate for her goal seem to almost shine.

The character spends 5 motes and adds her essence in successes towards social rolls involving a particular social task. If she is trying to impress a pair of parents that she would be an ideal wife for their son and uses this charm to seem to be the ideal mate it would help. If in the same scene she was meeting with the parents she had to try to impress a passing Legion officer with her commanding skill it would provide no help unless she spent the motes again to seem to be the image of an ideal legion officer.

Comments