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<i>Calling Abilities</i>: Archery, Melee, Occult, Presence, Medicine<br> | <i>Calling Abilities</i>: Archery, Melee, Occult, Presence, Medicine<br> | ||
<i>Calling Charms</i>: Excellent Strike, Hungry Tiger Technique, Terrestrial Circle Sorcery, Celestial Circle Sorcery, Harmonious Presence Meditation, Listener Swaying Argument, Fiery Arrow Attack, Phantom Arrow Technique, Flawless Diagnosis Technique, Ailment Rectifying Method | <i>Calling Charms</i>: Excellent Strike, Hungry Tiger Technique, Terrestrial Circle Sorcery, Celestial Circle Sorcery, Harmonious Presence Meditation, Listener Swaying Argument, Fiery Arrow Attack, Phantom Arrow Technique, Flawless Diagnosis Technique, Ailment Rectifying Method | ||
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=== Discussion === | === Discussion === |
Revision as of 15:34, 28 November 2005
The New Republic of Varang
Maranda the Quiet Sage, Chosen of Secrets established the school just outside of Yang. The best place she feels to hide a school of such importance is right under the Realm’s nose in one of it’s most loyal Tributaries. Simply changing the people’s hearts will not change the world. You must also change the governments running them. This school teaches Solars to fight inside the existing rules as well as outside and the wisdom to tell when which is necessary.
Inspiration: Iraq, North Ireland
School Minimums: Melee or Throw: oo, Craft (War) o, Endurance o, Performance o, Stealth ooo
Callings
Politician, the future leaders of the New Day that is coming as well as spreading the word of the cult.
Calling Abilities: Larceny, Socialize, Bureaucracy, Lore, Performance.
Calling Charms: tbd
Insurgent, The main fighters of the short term, they seek the information as to who the politicians should bribe or supply the means to blackmail. And when they must they attack as well, but they prefer to simply bring down a building instead.
Calling Abilities: Throw, Investigation, Craft (architecture), Stealth, Athletics
Calling Charms: Graceful Crane Stance, Lightening Speed, Flawless Handiwork Method, Object-Strengthening Touch, Ten Magistrate Eyes, Judge’s Ear Technique, Triple-Distance Attack Technique, Cascade of Cutting Terror, Easily Overlooked Presence Method, Mental Invisibility Technique
Freedom Fighters, The cult tried to avoid a head on confrontation for the time being but sometimes it’s unavoidable. Whenever the cult has nations siding with it, these will one day be the generals but their short term mission is to defend the cult.
Calling Abilities: Archery, Melee, Occult, Presence, Medicine
Calling Charms: Excellent Strike, Hungry Tiger Technique, Terrestrial Circle Sorcery, Celestial Circle Sorcery, Harmonious Presence Meditation, Listener Swaying Argument, Fiery Arrow Attack, Phantom Arrow Technique, Flawless Diagnosis Technique, Ailment Rectifying Method