Difference between revisions of "GracefulCharmMethodology/SolarBureaucracy"

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* Mins: Bureaucracy 4, Essence 1
 
* Mins: Bureaucracy 4, Essence 1
  
This '''acquisition''' check can be used to purchase an item of any Resources rating, even if the market is not large enough to provide it. If successful, a person from the market will seek out the item and deliver it to the Solar by the next dawn.
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This '''acquisition''' check can be used to purchase an item of any Resources rating, even if the market is not large enough to provide it. If successful, a person from the market will seek out the item and deliver it to the Solar as quickly as is feasibly possible.
  
 
===All-Seeing Master Procurer===
 
===All-Seeing Master Procurer===

Latest revision as of 17:35, 3 May 2016

Bureaucracy

These Charms use the Unified Project Methodology, Principled Organisation Methodology, and Crunchy Merit Methodology rules.

Charm Tree

Trade

Consumer's Evaluating Glance

  • Cost: 3m
  • Type: Reflexive
  • Mins: Bureaucracy 2, Essence 1

Used when someone makes a bargain attempt toward them, the Solar immediately becomes aware of whether the bargain being offered is as valuable as it seems (including whether the bargainer intends to cheat them). If it is not, the Solar can automatically resist the Bargain attempt without spending Willpower.

Insightful Buyer Technique

  • Cost: 3m
  • Type: Supplemental
  • Mins: Bureaucracy 4, Essence 1

This acquisition check can be used to purchase an item of any Resources rating, even if the market is not large enough to provide it. If successful, a person from the market will seek out the item and deliver it to the Solar as quickly as is feasibly possible.

All-Seeing Master Procurer

  • Cost: 5m
  • Type: Simple
  • Duration: One project
  • Mins: Bureaucracy 4, Essence 2
  • Prereqs: Consumer's Evaluating Glance

Used to support a conversion project, this reduces the rating of the project by 2 for the purposes of determining Difficulty, goal numbers, and time increments.

Illimitable Master Fence

  • Cost: 3m, 1wp
  • Type: Simple
  • Duration: Indefinite
  • Mins: Bureaucracy 5, Essence 3
  • Prereqs: All-Seeing Master Procurer

When activating this Charm, the Solar names a specific item. If an effort is made to sell it while the Charm is active, the Solar gets a reflexive Manipulation+Bureaucracy bargain attempt against the seller, whether or not they are present – if successful, the seller will inadvertently approach the Solar as the first prospective buyer.

Ungoverned Market Awareness

  • Type: Permanent
  • Mins: Bureaucracy 5, Essence 4
  • Prereqs: Illimitable Master Fence

The Solar is reflexively aware all transactions within the reach of their senses, including who has made them and what has been traded. This will often allow them to identify the details of secret deals made in any setting, without a roll.

Irresistible Salesman Spirit

  • Cost: 6m
  • Type: Supplemental
  • Keywords: Psyche
  • Mins: Bureaucracy 5, Essence 2
  • Prereqs: Consumer's Evaluating Glance

Resisting this bargain attempt costs the Solar’s Essence in temporary Willpower, rather than just 1.

Empowered Barter Stance

  • Type: Permanent
  • Mins: Bureaucracy 5, Essence 3
  • Prereqs: Irresistible Salesman Spirit

Once per day, when making a successful bargain attempt that supports one of their Intimacies, the Solar gains a point of temporary Willpower.

Silken Salesman’s Snare

  • Cost: 3m, 1wp
  • Type: Supplemental
  • Keywords: Psyche
  • Mins: Bureaucracy 5, Essence 3
  • Prereqs: Irresistible Salesman Spirit

If this bargain attempt is successful, the target can only use Defining Intimacies for any Decision Point to resist it.

Soul-Snaring Pitch

  • Cost: 4m, 1wp
  • Type: Simple
  • Keywords: Psyche
  • Mins: Bureaucracy 5, Essence 4
  • Prereqs: Silken Salesman's Snare

The Solar makes a special Manipulation+Bureaucracy bargain attempt to convince the subject of an item's value. If successful, the subject gains a Defining Intimacy of “Acquire and Keep (Item)”.

Politics

Measuring Glance

  • Cost: 2m
  • Type: Reflexive
  • Mins: Bureaucracy 3, Essence 1

The Solar makes an immediate read intentions action, which will always succeed unless contested with magic. This will inform them of any Principles the person has in common with an organisation they are a part of, and any they have which conflict with them.

Enigmatic Bureau Understanding

  • Type: Permanent
  • Mins: Bureaucracy 4, Essence 1
  • Prereqs: Measuring Glance

When an attempt is made to instil a member of the Solar’s organisation with a Principle that opposes the organisation’s, the Solar recognises it. If the Solar runs the organisation, this is immediate – if not, they will notice when they next meet the person affected.

Bureau-Reforming Kata

  • Type: Permanent
  • Mins: Bureaucracy 5, Essence 2
  • Prereqs: Enigmatic Bureau Understanding

The Solar is automatically made aware when hostile magic is used against their organisation, but not its nature. Using Bureau-Rectifying Method nullifies the effects of the hostile magic.

Woe-Capturing Web

  • Type: Permanent
  • Mins: Bureaucracy 5, Essence 3
  • Prereqs: Bureau-Reforming Kata

When hostile magic is nullified by Bureau-Rectifying Method, it cannot be cancelled by its user while Bureau-Rectifying Method remains in place. The Solar can track the course of interactions back to the curse’s originator with a contested Wits+Bureaucracy roll.

Taboo-Inflicting Diatribe

  • Cost: 13m, 1wp
  • Type: Simple
  • Duration: Indefinite
  • Mins: Bureaucracy 5, Essence 4
  • Prereqs: Woe-Capturing Web

Members of an organisation the Solar controls treat actions against the Principles of the organisation as unacceptable orders. and will never voluntarily perform them.

Order-Conferring Action

  • Type: Permanent
  • Mins: Bureaucracy 5, Essence 5
  • Prereqs: Taboo-Inflicting Diatribe

The Solar’s organisation is considered a ‘Creational Bulwark’: increase the Difficulty of any hostile projects or organisational influence against it by creatures of darkness by the Solar’s Essence.

Semantic Argument Technique

  • Cost: 2m, 1wp
  • Type: Supplemental
  • Keywords: Psyche
  • Mins: Bureaucracy 5, Essence 2
  • Prereqs: Measuring Glance

This influence attempt treats the target as having the same Principles as an organisation they are a part of, and not their own. If they are a member of more than one organisation, the Solar can choose which they mirror.

Eclectic Verbiage Of Law

  • Type: Permanent
  • Mins: Bureaucracy 5, Essence 3
  • Prereqs: Semantic Argument Technique

Semantic Argument Technique can be used to treat a target’s Principles as being the same as the governing body of the nation they are within.

Subject-Hailing Ideology

  • Type: Permanent
  • Mins: Bureaucracy 5, Essence 4
  • Prereqs: Eclectic Verbiage Of Law

Semantic Argument Technique can be used to treat all of a target’s Intimacies as being the same as they were at a specified point in the past. The Solar chooses the time hailed back to, which can be reasonably vague (such as ‘when you still loved X’).

Underling-Promoting Touch

  • Cost: 5m, 1wp
  • Type: Simple
  • Duraton: Indefinite
  • Mins: Bureaucracy 5, Essence 2
  • Prereqs: Measuring Glance

The Solar makes a member of an organisation they control into their champion: any positive Ties that someone holds toward the Solar also apply to their champion, and the champion has access to the Solar’s story merits. The champion may undertake a single Leadership or Cultural project at a time, with access to the same dice pools as the Solar.

Prophet-Uplifting Evocation

  • Type: Permanent
  • Mins: Bureaucracy 5, Essence 3
  • Prereqs: Underling-Promoting Touch

The Solar’s champion also gains the organisation’s Principles at Defining strength, which cannot be decayed while the Charm remains.

Management

Deft Official’s Way

  • Cost: 2m per dot, 1wp
  • Type: Simple
  • Duration: One project
  • Mins: Bureaucracy 1, Essence 1

The Solar may start a Leadership project in excess of their normal limit. They cannot start a project with a higher rating than their Essence.

Frugal Merchant Method

  • Cost: 3m
  • Type: Simple
  • Duration: One project
  • Mins: Bureaucracy 4, Essence 1
  • Prereqs: Deft Official’s Way

Used when adding a Supporting Merit to a project, this prevents the merit from having its rating reduced – upon completion of the project, or through hostile magic. The Solar cannot protect a merit with a higher rating than their Essence.

Enlightened Discourse Method

  • Type: Permanent
  • Mins: Bureaucracy 5, Essence 2
  • Prereqs: Deft Official’s Way

The Solar is aware when someone initiates an organisational influence attempt against an organisation they are a part of (see Principled Organisation Methodology), and can activate Charms to bolster the organisation's Resolve as though it were the Solar's own.

Worshipful Lackey Acquisition

  • Type: Permanent
  • Mins: Bureaucracy 5, Essence 3
  • Prereqs: Enlightened Discourse Method

When someone fails an organisational influence attempt against an organisation the Solar controls, they end up joining the organisation (if they haven’t already) and gaining its Principles as though it were their own. These must be decayed using the normal rules.

Speed The Wheels

  • Cost: 8m
  • Type: Simple
  • Keywords: Once/Session
  • Mins: Bureaucracy 5, Essence 1
  • Prereqs: Deft Official’s Way

The Solar may make a single Bureaucracy check that ignores the normal speed of doing things, and delivers results within a scene. This may be used to make a bonus project roll each session.

Bureau-Rectifying Method

  • Cost: 10m, 1wp
  • Type: Simple
  • Duration: One project
  • Mins: Bureaucracy 5, Essence 2
  • Prereqs: Speed The Wheels

A Leadership project to improve the Solar’s organisation, or one in which they are providing a Supporting Merit, is reduced by one time increment. The Solar may treat any organisation they are supporting as their own, for the purposes of Bureaucracy Charms.

Infinitely-Efficient Register

  • Type: Permanent
  • Mins: Bureaucracy 5, Essence 3
  • Prereqs: Bureau Rectifying Method

Once per story, the Solar’s organisation instantly completes a Leadership project that they could attempt. The Solar chooses the nature of the project, and then discovers that it has already been done.

Indolent Official Charm

  • Cost: 5m
  • Type: Simple
  • Duration: Indefinite
  • Keywords: Psyche
  • Mins: Bureaucracy 5, Essence 2
  • Prereqs: Speed The Wheels

The Solar specifies one action to be taken by an organisation (a single project roll counts as an action) - this action has its time increment increased by two. If the Solar releases this Charm, it is restored to full speed.

Foul Air Of Argument Technique

  • Cost: 13m, 1wp
  • Type: Simple
  • Duration: Indefinite
  • Keywords: Psyche
  • Mins: Bureaucracy 5, Essence 3
  • Prereqs: Indolent Official Charm

The Solar specifies a project, or an action to be taken by an organisation. While this Charm is in effect, progress on this task is impossible.